1.03 for iOS and 1.5.0 for Android

This commit is contained in:
2025-09-27 02:13:51 -06:00
parent 416b68e96a
commit 298ba6149b
16 changed files with 1708 additions and 1271 deletions

View File

@@ -1,12 +1,22 @@
import ActivityKit
import Foundation
extension Notification.Name {
static let liveActivityDismissed = Notification.Name("liveActivityDismissed")
}
@MainActor
final class LiveActivityManager {
static let shared = LiveActivityManager()
private init() {}
private var currentActivity: Activity<SessionActivityAttributes>?
private var healthCheckTimer: Timer?
private var lastHealthCheck: Date = Date()
deinit {
healthCheckTimer?.invalidate()
}
/// Check if there's an active session and restart Live Activity if needed
func restartLiveActivityIfNeeded(activeSession: ClimbSession?, gymName: String?) async {
@@ -18,13 +28,31 @@ final class LiveActivityManager {
return
}
// Check if we already have a running Live Activity
if currentActivity != nil {
print(" Live Activity already running")
// Check if we have a tracked Live Activity that's still actually running
if let currentActivity = currentActivity {
let activities = Activity<SessionActivityAttributes>.activities
let isStillActive = activities.contains { $0.id == currentActivity.id }
if isStillActive {
print(" Live Activity still running: \(currentActivity.id)")
return
} else {
print(
"⚠️ Tracked Live Activity \(currentActivity.id) was dismissed, clearing reference"
)
self.currentActivity = nil
}
}
// Check if there are ANY active Live Activities for this session
let existingActivities = Activity<SessionActivityAttributes>.activities
if let existingActivity = existingActivities.first {
print(" Found existing Live Activity: \(existingActivity.id), using it")
self.currentActivity = existingActivity
return
}
print("🔄 Restarting Live Activity for existing session")
print("🔄 No Live Activity found, restarting for existing session")
await startLiveActivity(for: activeSession, gymName: gymName)
}
@@ -34,10 +62,17 @@ final class LiveActivityManager {
await endLiveActivity()
// Start health checks once we have an active session
startHealthChecks()
// Calculate elapsed time if session already started
let startTime = session.startTime ?? session.date
let elapsed = Date().timeIntervalSince(startTime)
let attributes = SessionActivityAttributes(
gymName: gymName, startTime: session.startTime ?? session.date)
gymName: gymName, startTime: startTime)
let initialContentState = SessionActivityAttributes.ContentState(
elapsed: 0,
elapsed: elapsed,
totalAttempts: 0,
completedProblems: 0
)
@@ -59,6 +94,8 @@ final class LiveActivityManager {
print("Authorization error - check Live Activity permissions in Settings")
} else if error.localizedDescription.contains("content") {
print("Content error - check ActivityAttributes structure")
} else if error.localizedDescription.contains("frequencyLimited") {
print("Frequency limited - too many Live Activities started recently")
}
}
}
@@ -66,11 +103,23 @@ final class LiveActivityManager {
/// Call this to update the Live Activity with new session progress
func updateLiveActivity(elapsed: TimeInterval, totalAttempts: Int, completedProblems: Int) async
{
guard let currentActivity else {
guard let currentActivity = currentActivity else {
print("⚠️ No current activity to update")
return
}
// Verify the activity is still valid before updating
let activities = Activity<SessionActivityAttributes>.activities
let isStillActive = activities.contains { $0.id == currentActivity.id }
if !isStillActive {
print(
"⚠️ Tracked Live Activity \(currentActivity.id) is no longer active, clearing reference"
)
self.currentActivity = nil
return
}
print(
"🔄 Updating Live Activity - Attempts: \(totalAttempts), Completed: \(completedProblems)"
)
@@ -81,12 +130,21 @@ final class LiveActivityManager {
completedProblems: completedProblems
)
await currentActivity.update(.init(state: updatedContentState, staleDate: nil))
print("✅ Live Activity updated successfully")
do {
await currentActivity.update(.init(state: updatedContentState, staleDate: nil))
print("✅ Live Activity updated successfully")
} catch {
print("❌ Failed to update Live Activity: \(error)")
// If update fails, the activity might have been dismissed
self.currentActivity = nil
}
}
/// Call this when a ClimbSession ends to end the Live Activity
func endLiveActivity() async {
// Stop health checks first
stopHealthChecks()
// First end the tracked activity if it exists
if let currentActivity {
print("🔴 Ending tracked Live Activity: \(currentActivity.id)")
@@ -115,18 +173,92 @@ final class LiveActivityManager {
func checkLiveActivityAvailability() -> String {
let authorizationInfo = ActivityAuthorizationInfo()
let status = authorizationInfo.areActivitiesEnabled
let allActivities = Activity<SessionActivityAttributes>.activities
let message = """
Live Activity Status:
• Enabled: \(status)
• Authorization: \(authorizationInfo.areActivitiesEnabled ? "Granted" : "Denied/Unknown")
Current Activity: \(currentActivity?.id.description ?? "None")
Tracked Activity: \(currentActivity?.id.description ?? "None")
• All Active Activities: \(allActivities.count)
"""
print(message)
return message
}
/// Force check and cleanup dismissed Live Activities
func cleanupDismissedActivities() async {
let activities = Activity<SessionActivityAttributes>.activities
if let currentActivity = currentActivity {
let isStillActive = activities.contains { $0.id == currentActivity.id }
if !isStillActive {
print("🧹 Cleaning up dismissed Live Activity: \(currentActivity.id)")
self.currentActivity = nil
}
}
}
/// Start periodic health checks for Live Activity
func startHealthChecks() {
stopHealthChecks() // Stop any existing timer
print("🩺 Starting Live Activity health checks")
healthCheckTimer = Timer.scheduledTimer(withTimeInterval: 30.0, repeats: true) {
[weak self] _ in
Task { @MainActor in
await self?.performHealthCheck()
}
}
}
/// Stop periodic health checks
func stopHealthChecks() {
healthCheckTimer?.invalidate()
healthCheckTimer = nil
print("🛑 Stopped Live Activity health checks")
}
/// Perform a health check on the current Live Activity
private func performHealthCheck() async {
guard let currentActivity = currentActivity else { return }
let now = Date()
let timeSinceLastCheck = now.timeIntervalSince(lastHealthCheck)
// Only perform health check if it's been at least 25 seconds
guard timeSinceLastCheck >= 25 else { return }
print("🩺 Performing Live Activity health check")
lastHealthCheck = now
let activities = Activity<SessionActivityAttributes>.activities
let isStillActive = activities.contains { $0.id == currentActivity.id }
if !isStillActive {
print("💔 Health check failed - Live Activity was dismissed")
self.currentActivity = nil
// Notify that we need to restart
NotificationCenter.default.post(
name: .liveActivityDismissed,
object: nil
)
} else {
print("✅ Live Activity health check passed")
}
}
/// Get the current activity status for debugging
func getCurrentActivityStatus() -> String {
let activities = Activity<SessionActivityAttributes>.activities
let trackedStatus = currentActivity != nil ? "Tracked" : "None"
let actualCount = activities.count
return "Status: \(trackedStatus) | Active Count: \(actualCount)"
}
/// Start periodic updates for Live Activity
func startPeriodicUpdates(for session: ClimbSession, totalAttempts: Int, completedProblems: Int)
{