Fixed lighting

This commit is contained in:
2025-12-16 09:13:22 -07:00
parent de5f47f47b
commit 32df388c77
6 changed files with 85 additions and 66 deletions

View File

@@ -10,8 +10,20 @@ import (
func CreateDesert(screenWidth, screenHeight float64) *Map {
m := NewMap("desert", 2, "Desert", screenWidth, screenHeight)
m.BackgroundColor = color.NRGBA{R: 15, G: 20, B: 40, A: 255} // Dark blue night sky
m.TimeOfDay = Nighttime
m.BackgroundColor = color.NRGBA{R: 15, G: 20, B: 40, A: 255}
m.Lighting = LightConfig{
AmbientBrightness: 0.1,
Sources: []LightSource{
{
X: screenWidth - 80,
Y: 80,
Radius: 450,
Color: color.RGBA{R: 200, G: 220, B: 255, A: 255},
Intensity: 0.5,
ShadowDarkness: 0.7,
},
},
}
// ground surface
m.World.AddSurface(&world.Surface{

View File

@@ -8,12 +8,18 @@ import (
"github.com/hajimehoshi/ebiten/v2"
)
type TimeOfDay string
type LightSource struct {
X, Y float64
Radius float64
Color color.RGBA
Intensity float64
ShadowDarkness float64
}
const (
Daytime TimeOfDay = "day"
Nighttime TimeOfDay = "night"
)
type LightConfig struct {
AmbientBrightness float64
Sources []LightSource
}
type Map struct {
ID string
@@ -24,7 +30,7 @@ type Map struct {
World *world.World
Portals []*portal.Portal
BackgroundColor color.NRGBA
TimeOfDay TimeOfDay // Day or Night tag
Lighting LightConfig
bakedImage *ebiten.Image
}
@@ -39,7 +45,10 @@ func NewMap(id string, number int, displayName string, width, height float64) *M
World: world.NewWorld(),
Portals: make([]*portal.Portal, 0),
BackgroundColor: color.NRGBA{R: 135, G: 206, B: 235, A: 255},
TimeOfDay: Daytime, // Default to daytime
Lighting: LightConfig{
AmbientBrightness: 1.0,
Sources: []LightSource{},
},
}
}

View File

@@ -11,7 +11,19 @@ import (
func CreatePlains(screenWidth, screenHeight float64) *Map {
m := NewMap("plains", 1, "Plains", screenWidth, screenHeight)
m.BackgroundColor = color.NRGBA{R: 135, G: 206, B: 235, A: 255}
m.TimeOfDay = Daytime
m.Lighting = LightConfig{
AmbientBrightness: 0.3,
Sources: []LightSource{
{
X: screenWidth - 80,
Y: 80,
Radius: 600,
Color: color.RGBA{R: 255, G: 250, B: 220, A: 255},
Intensity: 0.7,
ShadowDarkness: 0.5,
},
},
}
// ground surface
groundColor := color.NRGBA{R: 34, G: 139, B: 34, A: 255}