Better commenting throughout

This commit is contained in:
2025-11-24 12:29:19 -07:00
parent 175479da69
commit 5e0413a259
14 changed files with 107 additions and 195 deletions

View File

@@ -8,39 +8,32 @@ import (
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
// An interface for managing FPS cap settings.
// Settings interface
type FPSCapSetting interface {
String() string
Cycle()
}
// Displays and manages game settings like FPS monitor and FPS cap.
// This screen can be accessed from both the title screen and pause menu.
type SettingsScreen struct {
selectedIndex int
fpsMonitorValue *bool
fpsCapValue FPSCapSetting
}
// Creates a new settings screen instance.
func NewSettingsScreen() *SettingsScreen {
return &SettingsScreen{
selectedIndex: 0,
}
}
// Sets the FPS monitor toggle reference.
func (s *SettingsScreen) SetFPSMonitor(enabled *bool) {
s.fpsMonitorValue = enabled
}
// Sets the FPS cap setting reference.
func (s *SettingsScreen) SetFPSCap(cap FPSCapSetting) {
s.fpsCapValue = cap
}
// Processes settings screen input.
// Returns true if the user wants to go back.
func (s *SettingsScreen) Update() bool {
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
return true
@@ -71,20 +64,19 @@ func (s *SettingsScreen) Update() bool {
return false
}
// Renders the settings screen.
// Rendering
func (s *SettingsScreen) Draw(screen *ebiten.Image, screenWidth, screenHeight int, title string) {
// Draw background
screen.Fill(color.RGBA{R: 20, G: 20, B: 30, A: 255})
// Draw title
titleX := (screenWidth / 2) - (len(title) * 7 / 2)
titleY := screenHeight/3 - 50
s.drawText(screen, title, color.White, titleX, titleY)
// Draw settings options
startY := screenHeight/2 - 20
leftMargin := screenWidth/2 - 120
// FPS monitor toggle
fpsMonitorText := "FPS Monitor: "
if s.fpsMonitorValue != nil && *s.fpsMonitorValue {
fpsMonitorText += "ON"
@@ -100,6 +92,7 @@ func (s *SettingsScreen) Draw(screen *ebiten.Image, screenWidth, screenHeight in
s.drawText(screen, fpsMonitorText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, startY)
}
// FPS cap setting
fpsCapText := "FPS Cap: "
if s.fpsCapValue != nil {
fpsCapText += s.fpsCapValue.String()
@@ -116,7 +109,7 @@ func (s *SettingsScreen) Draw(screen *ebiten.Image, screenWidth, screenHeight in
s.drawText(screen, fpsCapText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, capY)
}
// Draw hint text
// Instructions
hintText := "Enter/Space to toggle, ESC to go back"
hintX := (screenWidth / 2) - (len(hintText) * 7 / 2)
hintY := screenHeight - 50
@@ -130,7 +123,6 @@ func (s *SettingsScreen) drawText(screen *ebiten.Image, txt string, clr color.Co
text.Draw(screen, txt, basicFace, op)
}
// Resets the settings screen to its initial state.
func (s *SettingsScreen) Reset() {
s.selectedIndex = 0
}