diff --git a/internal/screens/gameplay.go b/internal/screens/gameplay.go index 8943919..435e8a4 100644 --- a/internal/screens/gameplay.go +++ b/internal/screens/gameplay.go @@ -108,7 +108,6 @@ func NewGameplayScreen(screenWidth, screenHeight int, mapManager *maps.Manager, } func (g *GameplayScreen) Update(input GameplayInput, delta time.Duration) { - // clamp delta to prevent physics issues from lag spikes if delta > 100*time.Millisecond { delta = 100 * time.Millisecond } @@ -389,7 +388,6 @@ func (g *GameplayScreen) LoadState(state *save.GameState) { } if err := g.mapManager.SetCurrentMap(mapID); err != nil { - // Fallback to plains if map not found g.mapManager.SetCurrentMap("plains") } currentMap := g.mapManager.CurrentMap()