First run at basic structure

This commit is contained in:
2025-11-19 01:19:03 -07:00
commit bd33e7e123
10 changed files with 699 additions and 0 deletions

5
.gitignore vendored Normal file
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# Binaries
bin/
# macOS
.DS_Store

50
Makefile Normal file
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.PHONY: run build clean fmt
export CGO_CFLAGS=-Wno-deprecated-declarations
run:
@go run ./cmd/bigfeelings
build:
@go build -o bin/bigfeelings ./cmd/bigfeelings
clean:
@rm -rf bin/
@go clean
fmt:
@go fmt ./...
# Install dependencies
deps:
@go mod download
@go mod tidy
# Run with verbose output
run-verbose:
@go run -v ./cmd/bigfeelings
# Build for current platform
build-local: clean
@mkdir -p bin
@go build -o bin/bigfeelings ./cmd/bigfeelings
@echo "Built: bin/bigfeelings"
# Build for multiple platforms
build-all: clean
@mkdir -p bin
GOOS=darwin GOARCH=arm64 go build -o bin/bigfeelings-darwin-arm64 ./cmd/bigfeelings
GOOS=darwin GOARCH=amd64 go build -o bin/bigfeelings-darwin-amd64 ./cmd/bigfeelings
GOOS=linux GOARCH=amd64 go build -o bin/bigfeelings-linux-amd64 ./cmd/bigfeelings
GOOS=windows GOARCH=amd64 go build -o bin/bigfeelings-windows-amd64.exe ./cmd/bigfeelings
@echo "Built all platforms"
help:
@echo "Available targets:"
@echo " run - Run the game"
@echo " build - Build binary to bin/"
@echo " clean - Remove build artifacts"
@echo " fmt - Format code"
\ @echo " deps - Download and tidy dependencies"
@echo " build-local - Clean build for current platform"
@echo " build-all - Build for all platforms"

19
cmd/bigfeelings/main.go Normal file
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package main
import (
"log"
"github.com/hajimehoshi/ebiten/v2"
game "github.com/atridad/BigFeelings/internal/game"
)
func main() {
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
ebiten.SetWindowTitle(game.WindowTitle)
ebiten.SetTPS(game.TargetTPS)
if err := ebiten.RunGame(game.New()); err != nil {
log.Fatal(err)
}
}

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go.mod Normal file
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module github.com/atridad/BigFeelings
go 1.24.0
toolchain go1.24.3
require (
github.com/hajimehoshi/ebiten/v2 v2.9.4
golang.org/x/image v0.31.0
)
require (
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 // indirect
github.com/ebitengine/hideconsole v1.0.0 // indirect
github.com/ebitengine/purego v0.9.0 // indirect
github.com/go-text/typesetting v0.3.0 // indirect
github.com/jezek/xgb v1.1.1 // indirect
github.com/rivo/uniseg v0.4.7 // indirect
golang.org/x/sync v0.17.0 // indirect
golang.org/x/sys v0.36.0 // indirect
golang.org/x/text v0.29.0 // indirect
)

28
go.sum Normal file
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github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 h1:+kz5iTT3L7uU+VhlMfTb8hHcxLO3TlaELlX8wa4XjA0=
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1/go.mod h1:lKJoeixeJwnFmYsBny4vvCJGVFc3aYDalhuDsfZzWHI=
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
github.com/ebitengine/purego v0.9.0 h1:mh0zpKBIXDceC63hpvPuGLiJ8ZAa3DfrFTudmfi8A4k=
github.com/ebitengine/purego v0.9.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/go-text/typesetting v0.3.0 h1:OWCgYpp8njoxSRpwrdd1bQOxdjOXDj9Rqart9ML4iF4=
github.com/go-text/typesetting v0.3.0/go.mod h1:qjZLkhRgOEYMhU9eHBr3AR4sfnGJvOXNLt8yRAySFuY=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066 h1:qCuYC+94v2xrb1PoS4NIDe7DGYtLnU2wWiQe9a1B1c0=
github.com/go-text/typesetting-utils v0.0.0-20241103174707-87a29e9e6066/go.mod h1:DDxDdQEnB70R8owOx3LVpEFvpMK9eeH1o2r0yZhFI9o=
github.com/hajimehoshi/bitmapfont/v4 v4.1.0 h1:eE3qa5Do4qhowZVIHjsrX5pYyyPN6sAFWMsO7QREm3U=
github.com/hajimehoshi/bitmapfont/v4 v4.1.0/go.mod h1:/PD+aLjAJ0F2UoQx6hkOfXqWN7BkroDUMr5W+IT1dpE=
github.com/hajimehoshi/ebiten/v2 v2.9.4 h1:IlPJpwtksylmmvNhQjv4W2bmCFWXtjY7Z10Esise1bk=
github.com/hajimehoshi/ebiten/v2 v2.9.4/go.mod h1:DAt4tnkYYpCvu3x9i1X/nK/vOruNXIlYq/tBXxnhrXM=
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/pierrec/lz4/v4 v4.1.22 h1:cKFw6uJDK+/gfw5BcDL0JL5aBsAFdsIT18eRtLj7VIU=
github.com/pierrec/lz4/v4 v4.1.22/go.mod h1:gZWDp/Ze/IJXGXf23ltt2EXimqmTUXEy0GFuRQyBid4=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
golang.org/x/image v0.31.0 h1:mLChjE2MV6g1S7oqbXC0/UcKijjm5fnJLUYKIYrLESA=
golang.org/x/image v0.31.0/go.mod h1:R9ec5Lcp96v9FTF+ajwaH3uGxPH4fKfHHAVbUILxghA=
golang.org/x/sync v0.17.0 h1:l60nONMj9l5drqw6jlhIELNv9I0A4OFgRsG9k2oT9Ug=
golang.org/x/sync v0.17.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
golang.org/x/sys v0.36.0 h1:KVRy2GtZBrk1cBYA7MKu5bEZFxQk4NIDV6RLVcC8o0k=
golang.org/x/sys v0.36.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=
golang.org/x/text v0.29.0 h1:1neNs90w9YzJ9BocxfsQNHKuAT4pkghyXc4nhZ6sJvk=
golang.org/x/text v0.29.0/go.mod h1:7MhJOA9CD2qZyOKYazxdYMF85OwPdEr9jTtBpO7ydH4=

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internal/game/game.go Normal file
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package game
import (
"image/color"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/atridad/BigFeelings/internal/hero"
"github.com/atridad/BigFeelings/internal/status"
"github.com/atridad/BigFeelings/internal/ui/hud"
)
const (
ScreenWidth = 960
ScreenHeight = 540
TargetTPS = 60
WindowTitle = "Big Feelings"
)
var (
backgroundColor = color.NRGBA{R: 0, G: 0, B: 0, A: 255}
)
type controls struct {
Left bool
Right bool
Up bool
Down bool
}
func readControls() controls {
return controls{
Left: ebiten.IsKeyPressed(ebiten.KeyArrowLeft) || ebiten.IsKeyPressed(ebiten.KeyA),
Right: ebiten.IsKeyPressed(ebiten.KeyArrowRight) || ebiten.IsKeyPressed(ebiten.KeyD),
Up: ebiten.IsKeyPressed(ebiten.KeyArrowUp) || ebiten.IsKeyPressed(ebiten.KeyW),
Down: ebiten.IsKeyPressed(ebiten.KeyArrowDown) || ebiten.IsKeyPressed(ebiten.KeyS),
}
}
type Game struct {
state *state
}
func New() *Game {
return &Game{state: newState()}
}
func (g *Game) Update() error {
g.state.update(readControls())
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
g.state.draw(screen)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return ScreenWidth, ScreenHeight
}
type state struct {
hero *hero.Hero
status *status.Manager
hud hud.Overlay
bounds hero.Bounds
lastTick time.Time
}
func newState() *state {
now := time.Now()
return &state{
hero: hero.New(hero.Config{
StartX: ScreenWidth / 2,
StartY: ScreenHeight / 2,
Radius: 28,
Speed: 180,
Color: color.NRGBA{R: 210, G: 220, B: 255, A: 255},
}),
status: status.NewManager([]status.Config{
{Label: "Core", Base: 60, Color: color.NRGBA{R: 255, G: 208, B: 0, A: 255}},
{Label: "Drive", Base: 45, Color: color.NRGBA{R: 0, G: 190, B: 255, A: 255}},
{Label: "Flux", Base: 30, Color: color.NRGBA{R: 255, G: 92, B: 120, A: 255}},
}),
hud: hud.Overlay{
X: ScreenWidth - 220,
Y: 20,
Color: color.White,
},
bounds: hero.Bounds{
Width: ScreenWidth,
Height: ScreenHeight,
},
lastTick: now,
}
}
func (s *state) update(input controls) {
now := time.Now()
dt := now.Sub(s.lastTick).Seconds()
s.lastTick = now
s.hero.Update(hero.Input{
Left: input.Left,
Right: input.Right,
Up: input.Up,
Down: input.Down,
}, dt, s.bounds)
s.status.Update()
}
func (s *state) draw(screen *ebiten.Image) {
screen.Fill(backgroundColor)
s.hero.Draw(screen)
s.hud.Draw(screen, s.status.Meters())
}

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internal/hero/hero.go Normal file
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package hero
import (
"image/color"
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// Direction flags from the controls.
type Input struct {
Left bool
Right bool
Up bool
Down bool
}
// Playfield limits for movement.
type Bounds struct {
Width float64
Height float64
}
// Player avatar data.
type Hero struct {
X float64
Y float64
Radius float64
Speed float64
Color color.NRGBA
}
// Spawn settings for the avatar.
type Config struct {
StartX float64
StartY float64
Radius float64
Speed float64
Color color.NRGBA
}
// Builds an avatar from the config with fallbacks.
func New(cfg Config) *Hero {
if cfg.Radius <= 0 {
cfg.Radius = 24
}
if cfg.Speed <= 0 {
cfg.Speed = 180
}
if cfg.Color.A == 0 {
cfg.Color = color.NRGBA{R: 210, G: 220, B: 255, A: 255}
}
return &Hero{
X: cfg.StartX,
Y: cfg.StartY,
Radius: cfg.Radius,
Speed: cfg.Speed,
Color: cfg.Color,
}
}
// Applies movement input and clamps to the playfield.
func (h *Hero) Update(input Input, dt float64, bounds Bounds) {
dx, dy := 0.0, 0.0
if input.Left {
dx -= 1
}
if input.Right {
dx += 1
}
if input.Up {
dy -= 1
}
if input.Down {
dy += 1
}
if dx != 0 || dy != 0 {
length := math.Hypot(dx, dy)
dx /= length
dy /= length
}
h.X += dx * h.Speed * dt
h.Y += dy * h.Speed * dt
maxX := math.Max(h.Radius, bounds.Width-h.Radius)
maxY := math.Max(h.Radius, bounds.Height-h.Radius)
h.X = clamp(h.X, h.Radius, maxX)
h.Y = clamp(h.Y, h.Radius, maxY)
}
// Renders the avatar as a filled circle.
func (h *Hero) Draw(screen *ebiten.Image) {
vector.FillCircle(
screen,
float32(h.X),
float32(h.Y),
float32(h.Radius),
h.Color,
false,
)
}
func clamp(value, min, max float64) float64 {
if value < min {
return min
}
if value > max {
return max
}
return value
}

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internal/status/status.go Normal file
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package status
import (
"fmt"
"image/color"
)
// HUD resource entry.
type Meter struct {
Label string
Base float64
Level float64
Color color.NRGBA
}
// Meter template values.
type Config struct {
Label string
Base float64
Color color.NRGBA
}
// Collection of meters.
type Manager struct {
meters []Meter
}
// Builds meters from configs.
func NewManager(cfgs []Config) *Manager {
meters := make([]Meter, len(cfgs))
for i, cfg := range cfgs {
meters[i] = Meter{
Label: safeLabel(cfg.Label, i),
Base: clamp(cfg.Base, 0, 100),
Level: clamp(cfg.Base, 0, 100),
Color: nonTransparent(cfg.Color),
}
}
return &Manager{meters: meters}
}
// Resets levels to base.
func (m *Manager) Update() {
for i := range m.meters {
m.meters[i].Level = m.meters[i].Base
}
}
// Meters exposes a copy of the internal slice to prevent mutation.
func (m *Manager) Meters() []Meter {
out := make([]Meter, len(m.meters))
copy(out, m.meters)
return out
}
func clamp(value, min, max float64) float64 {
if value < min {
return min
}
if value > max {
return max
}
return value
}
func safeLabel(label string, fallback int) string {
if label == "" {
return fmt.Sprintf("Meter %d", fallback+1)
}
return label
}
func nonTransparent(c color.NRGBA) color.NRGBA {
if c.A == 0 {
c.A = 255
}
return c
}

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internal/ui/hud/elements.go Normal file
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package hud
import (
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"golang.org/x/image/font/basicfont"
"github.com/atridad/BigFeelings/internal/status"
)
var (
basicFace = text.NewGoXFace(basicfont.Face7x13)
basicFaceAscent = basicFace.Metrics().HAscent
)
func drawHUDText(screen *ebiten.Image, txt string, clr color.Color, x, y int) {
if clr == nil {
clr = color.White
}
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y)-basicFaceAscent)
op.ColorScale.ScaleWithColor(clr)
text.Draw(screen, txt, basicFace, op)
}
// Drawable HUD chunk.
type Element interface {
Draw(screen *ebiten.Image, x, y int) (width, height int)
}
// Plain text node.
type Label struct {
Text string
Color color.Color
}
func (l Label) Draw(screen *ebiten.Image, x, y int) (int, int) {
if l.Color == nil {
l.Color = color.White
}
drawHUDText(screen, l.Text, l.Color, x, y)
width := len(l.Text) * 7 // approximate width for basicfont
return width, 13
}
// Percent readout node.
type PercentageDisplay struct {
Meter status.Meter
Color color.Color
}
func (p PercentageDisplay) Draw(screen *ebiten.Image, x, y int) (int, int) {
if p.Color == nil {
p.Color = color.White
}
txt := fmt.Sprintf("%3.0f%%", p.Meter.Level)
drawHUDText(screen, txt, p.Color, x, y)
return len(txt) * 7, 13
}
// Combined label and percent.
type MeterLabel struct {
Meter status.Meter
Color color.Color
}
func (m MeterLabel) Draw(screen *ebiten.Image, x, y int) (int, int) {
if m.Color == nil {
m.Color = color.White
}
txt := fmt.Sprintf("%s: %3.0f%%", m.Meter.Label, m.Meter.Level)
drawHUDText(screen, txt, m.Color, x, y)
return len(txt) * 7, 13
}
// Horizontal meter bar.
type Bar struct {
Meter status.Meter
MaxWidth int
Height int
BorderColor color.Color
ShowBorder bool
}
func (b Bar) Draw(screen *ebiten.Image, x, y int) (int, int) {
maxWidth := b.MaxWidth
if maxWidth <= 0 {
maxWidth = 180
}
height := b.Height
if height <= 0 {
height = 8
}
fillWidth := int((b.Meter.Level / 100.0) * float64(maxWidth))
if fillWidth < 0 {
fillWidth = 0
}
if fillWidth > maxWidth {
fillWidth = maxWidth
}
// Draw border if requested
if b.ShowBorder {
borderColor := b.BorderColor
if borderColor == nil {
borderColor = color.RGBA{R: 80, G: 80, B: 80, A: 255}
}
// Top border
drawRect(screen, x, y, maxWidth, 1, borderColor)
// Bottom border
drawRect(screen, x, y+height-1, maxWidth, 1, borderColor)
// Left border
drawRect(screen, x, y, 1, height, borderColor)
// Right border
drawRect(screen, x+maxWidth-1, y, 1, height, borderColor)
}
// Draw filled portion
if fillWidth > 0 {
drawRect(screen, x, y, fillWidth, height, b.Meter.Color)
}
return maxWidth, height
}
// Helper for filled rectangles.
func drawRect(screen *ebiten.Image, x, y, width, height int, clr color.Color) {
if width <= 0 || height <= 0 {
return
}
// Create a small 1x1 pixel image and scale it
img := ebiten.NewImage(1, 1)
img.Fill(clr)
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(float64(width), float64(height))
op.GeoM.Translate(float64(x), float64(y))
screen.DrawImage(img, op)
}
// Empty padding block.
type Spacer struct {
Width int
Height int
}
func (s Spacer) Draw(screen *ebiten.Image, x, y int) (int, int) {
return s.Width, s.Height
}
// Horizontal layout row.
type Row struct {
Elements []Element
Spacing int
}
func (r Row) Draw(screen *ebiten.Image, x, y int) (int, int) {
totalWidth := 0
maxHeight := 0
currentX := x
for i, elem := range r.Elements {
w, h := elem.Draw(screen, currentX, y)
totalWidth += w
if h > maxHeight {
maxHeight = h
}
currentX += w
if i < len(r.Elements)-1 {
currentX += r.Spacing
totalWidth += r.Spacing
}
}
return totalWidth, maxHeight
}
// Vertical stack layout.
type Column struct {
Elements []Element
Spacing int
}
func (c Column) Draw(screen *ebiten.Image, x, y int) (int, int) {
maxWidth := 0
totalHeight := 0
currentY := y
for i, elem := range c.Elements {
w, h := elem.Draw(screen, x, currentY)
if w > maxWidth {
maxWidth = w
}
totalHeight += h
currentY += h
if i < len(c.Elements)-1 {
currentY += c.Spacing
totalHeight += c.Spacing
}
}
return maxWidth, totalHeight
}

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internal/ui/hud/hud.go Normal file
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package hud
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/atridad/BigFeelings/internal/status"
)
// HUD overlay anchor.
type Overlay struct {
X int
Y int
Color color.Color
}
// Paints the HUD overlay.
func (o Overlay) Draw(screen *ebiten.Image, meters []status.Meter) {
if o.Color == nil {
o.Color = color.White
}
// Instruction text
instructions := Column{
Elements: []Element{
Label{Text: "Systems Prototype", Color: o.Color},
Label{Text: "Move with Arrow Keys / WASD", Color: o.Color},
Label{Text: "Track resource signals and plan ahead.", Color: o.Color},
},
Spacing: 7,
}
instructions.Draw(screen, 16, 16)
// Meter column
meterElements := make([]Element, 0, len(meters))
for _, meter := range meters {
meterElements = append(meterElements, Column{
Elements: []Element{
MeterLabel{Meter: meter, Color: o.Color},
Bar{Meter: meter, MaxWidth: 180, Height: 8, ShowBorder: false},
},
Spacing: 2,
})
}
meterPanel := Column{
Elements: meterElements,
Spacing: 16,
}
meterPanel.Draw(screen, o.X, o.Y)
}