Added menu and sprinting
This commit is contained in:
148
internal/ui/menu/menu.go
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148
internal/ui/menu/menu.go
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@@ -0,0 +1,148 @@
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package menu
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font/basicfont"
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)
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var (
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basicFace = text.NewGoXFace(basicfont.Face7x13)
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basicFaceAscent = basicFace.Metrics().HAscent
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)
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type MenuOption int
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const (
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OptionResume MenuOption = iota
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OptionSettings
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OptionQuit
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optionCount
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)
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type PauseMenu struct {
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selectedIndex int
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showWIP bool
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}
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func NewPauseMenu() *PauseMenu {
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return &PauseMenu{
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selectedIndex: 0,
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showWIP: false,
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}
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}
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// Returns the selected option if one was chosen, nil otherwise
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func (m *PauseMenu) Update() *MenuOption {
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// Handle up/down navigation
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if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
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m.selectedIndex--
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if m.selectedIndex < 0 {
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m.selectedIndex = int(optionCount) - 1
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}
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m.showWIP = false
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) || inpututil.IsKeyJustPressed(ebiten.KeyS) {
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m.selectedIndex++
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if m.selectedIndex >= int(optionCount) {
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m.selectedIndex = 0
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}
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m.showWIP = false
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}
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// Handle selection
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if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeySpace) {
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selected := MenuOption(m.selectedIndex)
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if selected == OptionSettings {
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m.showWIP = true
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return nil
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}
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return &selected
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}
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return nil
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}
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func (m *PauseMenu) Draw(screen *ebiten.Image, screenWidth, screenHeight int) {
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// Draw semi-transparent overlay
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overlay := ebiten.NewImage(screenWidth, screenHeight)
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overlay.Fill(color.RGBA{R: 0, G: 0, B: 0, A: 180})
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screen.DrawImage(overlay, nil)
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// Menu dimensions
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menuWidth := 400
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menuHeight := 300
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menuX := (screenWidth - menuWidth) / 2
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menuY := (screenHeight - menuHeight) / 2
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// Draw menu background
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vector.DrawFilledRect(screen,
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float32(menuX), float32(menuY),
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float32(menuWidth), float32(menuHeight),
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color.RGBA{R: 40, G: 40, B: 50, A: 255},
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false,
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)
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// Draw menu border
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vector.StrokeRect(screen,
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float32(menuX), float32(menuY),
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float32(menuWidth), float32(menuHeight),
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2,
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color.RGBA{R: 100, G: 100, B: 120, A: 255},
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false,
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)
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// Draw title
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titleText := "PAUSED"
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titleX := menuX + (menuWidth / 2) - (len(titleText) * 7 / 2)
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titleY := menuY + 50
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m.drawText(screen, titleText, color.White, titleX, titleY)
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// Draw menu options
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options := []string{"Resume", "Settings", "Quit"}
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startY := menuY + 110
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for i, option := range options {
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optionY := startY + (i * 40)
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optionX := menuX + (menuWidth / 2) - (len(option) * 7 / 2)
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// Draw selection indicator
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if i == m.selectedIndex {
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indicatorX := optionX - 20
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m.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, optionY)
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m.drawText(screen, option, color.RGBA{R: 255, G: 255, B: 100, A: 255}, optionX, optionY)
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} else {
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m.drawText(screen, option, color.RGBA{R: 180, G: 180, B: 180, A: 255}, optionX, optionY)
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}
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}
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// Draw WIP message if settings was selected
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if m.showWIP {
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wipY := startY + 140
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wipText := "Work In Progress"
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wipX := menuX + (menuWidth / 2) - (len(wipText) * 7 / 2)
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m.drawText(screen, wipText, color.RGBA{R: 255, G: 150, B: 0, A: 255}, wipX, wipY)
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}
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// Draw controls hint at bottom
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hintText := "Use Arrow Keys/WASD to navigate, Enter/Space to select"
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hintX := menuX + (menuWidth / 2) - (len(hintText) * 7 / 2)
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hintY := menuY + menuHeight - 30
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m.drawText(screen, hintText, color.RGBA{R: 150, G: 150, B: 150, A: 255}, hintX, hintY)
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}
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func (m *PauseMenu) drawText(screen *ebiten.Image, txt string, clr color.Color, x, y int) {
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y)-basicFaceAscent)
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op.ColorScale.ScaleWithColor(clr)
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text.Draw(screen, txt, basicFace, op)
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}
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func (m *PauseMenu) Reset() {
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m.selectedIndex = 0
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m.showWIP = false
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}
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