Optimizations and debug options

This commit is contained in:
2025-11-25 01:06:35 -07:00
parent 57d08f2f04
commit c84ba37353
13 changed files with 377 additions and 212 deletions

42
internal/maps/desert.go Normal file
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@@ -0,0 +1,42 @@
package maps
import (
"image/color"
"github.com/atridad/LilGuy/internal/config"
"github.com/atridad/LilGuy/internal/portal"
"github.com/atridad/LilGuy/internal/world"
)
func CreateDesert(screenWidth, screenHeight float64) *Map {
m := NewMap("desert", 2, "Desert", screenWidth, screenHeight)
m.BackgroundColor = color.NRGBA{R: 155, G: 196, B: 215, A: 255}
// ground surface
m.World.AddSurface(&world.Surface{
X: 0,
Y: screenHeight - config.GroundHeight,
Width: screenWidth,
Height: config.GroundHeight,
Tag: world.TagGround,
Color: color.NRGBA{R: 139, G: 69, B: 19, A: 255},
})
// left portal to plains
leftPortal := portal.CreateSidePortal("desert_left", portal.SideLeft, screenWidth, screenHeight)
leftPortal.DestinationMap = "plains"
leftPortal.DestinationPortal = "plains_right"
leftPortal.Color = color.NRGBA{R: 100, G: 255, B: 100, A: 180}
leftPortal.GlowColor = color.NRGBA{R: 150, G: 255, B: 150, A: 100}
m.AddPortal(leftPortal)
// right portal to plains
rightPortal := portal.CreateSidePortal("desert_right", portal.SideRight, screenWidth, screenHeight)
rightPortal.DestinationMap = "plains"
rightPortal.DestinationPortal = "plains_left"
rightPortal.Color = color.NRGBA{R: 255, G: 100, B: 100, A: 180}
rightPortal.GlowColor = color.NRGBA{R: 255, G: 150, B: 150, A: 100}
m.AddPortal(rightPortal)
return m
}

View File

@@ -3,7 +3,6 @@ package maps
import (
"image/color"
"github.com/atridad/LilGuy/internal/config"
"github.com/atridad/LilGuy/internal/portal"
"github.com/atridad/LilGuy/internal/world"
)
@@ -11,6 +10,7 @@ import (
type Map struct {
ID string
Number int
DisplayName string
Width float64
Height float64
World *world.World
@@ -18,10 +18,11 @@ type Map struct {
BackgroundColor color.NRGBA
}
func NewMap(id string, number int, width, height float64) *Map {
func NewMap(id string, number int, displayName string, width, height float64) *Map {
return &Map{
ID: id,
Number: number,
DisplayName: displayName,
Width: width,
Height: height,
World: world.NewWorld(),
@@ -44,36 +45,7 @@ func (m *Map) GetPortalByID(id string) *portal.Portal {
}
func CreateDefaultMaps(screenWidth, screenHeight float64) (*Map, *Map) {
map1 := createMapFromConfig(config.DefaultMap1(), screenWidth, screenHeight)
map2 := createMapFromConfig(config.DefaultMap2(), screenWidth, screenHeight)
addPortalFromConfig(map1, config.LeftPortalMap1(), portal.SideLeft, screenWidth, screenHeight)
addPortalFromConfig(map1, config.RightPortalMap1(), portal.SideRight, screenWidth, screenHeight)
addPortalFromConfig(map2, config.LeftPortalMap2(), portal.SideLeft, screenWidth, screenHeight)
addPortalFromConfig(map2, config.RightPortalMap2(), portal.SideRight, screenWidth, screenHeight)
return map1, map2
}
func createMapFromConfig(cfg config.MapConfig, width, height float64) *Map {
m := NewMap(cfg.ID, cfg.Number, width, height)
m.BackgroundColor = cfg.BackgroundColor
m.World.AddSurface(&world.Surface{
X: 0,
Y: height - config.GroundHeight,
Width: width,
Height: config.GroundHeight,
Tag: world.TagGround,
Color: cfg.GroundColor,
})
return m
}
func addPortalFromConfig(m *Map, cfg config.PortalConfig, side portal.PortalSide, screenWidth, screenHeight float64) {
p := portal.CreateSidePortal(cfg.ID, side, screenWidth, screenHeight)
p.DestinationMap = cfg.DestinationMap
p.DestinationPortal = cfg.DestinationPortal
p.Color = cfg.Color
p.GlowColor = cfg.GlowColor
m.AddPortal(p)
plains := CreatePlains(screenWidth, screenHeight)
desert := CreateDesert(screenWidth, screenHeight)
return plains, desert
}

42
internal/maps/plains.go Normal file
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@@ -0,0 +1,42 @@
package maps
import (
"image/color"
"github.com/atridad/LilGuy/internal/config"
"github.com/atridad/LilGuy/internal/portal"
"github.com/atridad/LilGuy/internal/world"
)
func CreatePlains(screenWidth, screenHeight float64) *Map {
m := NewMap("plains", 1, "Plains", screenWidth, screenHeight)
m.BackgroundColor = color.NRGBA{R: 135, G: 206, B: 235, A: 255}
// ground surface
m.World.AddSurface(&world.Surface{
X: 0,
Y: screenHeight - config.GroundHeight,
Width: screenWidth,
Height: config.GroundHeight,
Tag: world.TagGround,
Color: color.NRGBA{R: 34, G: 139, B: 34, A: 255},
})
// left portal to desert
leftPortal := portal.CreateSidePortal("plains_left", portal.SideLeft, screenWidth, screenHeight)
leftPortal.DestinationMap = "desert"
leftPortal.DestinationPortal = "desert_right"
leftPortal.Color = color.NRGBA{R: 255, G: 100, B: 100, A: 180}
leftPortal.GlowColor = color.NRGBA{R: 255, G: 150, B: 150, A: 100}
m.AddPortal(leftPortal)
// right portal to desert
rightPortal := portal.CreateSidePortal("plains_right", portal.SideRight, screenWidth, screenHeight)
rightPortal.DestinationMap = "desert"
rightPortal.DestinationPortal = "desert_left"
rightPortal.Color = color.NRGBA{R: 100, G: 255, B: 100, A: 180}
rightPortal.GlowColor = color.NRGBA{R: 150, G: 255, B: 150, A: 100}
m.AddPortal(rightPortal)
return m
}