Optimizations and debug options
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42
internal/maps/desert.go
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42
internal/maps/desert.go
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package maps
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import (
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"image/color"
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"github.com/atridad/LilGuy/internal/config"
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"github.com/atridad/LilGuy/internal/portal"
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"github.com/atridad/LilGuy/internal/world"
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)
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func CreateDesert(screenWidth, screenHeight float64) *Map {
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m := NewMap("desert", 2, "Desert", screenWidth, screenHeight)
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m.BackgroundColor = color.NRGBA{R: 155, G: 196, B: 215, A: 255}
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// ground surface
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m.World.AddSurface(&world.Surface{
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X: 0,
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Y: screenHeight - config.GroundHeight,
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Width: screenWidth,
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Height: config.GroundHeight,
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Tag: world.TagGround,
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Color: color.NRGBA{R: 139, G: 69, B: 19, A: 255},
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})
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// left portal to plains
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leftPortal := portal.CreateSidePortal("desert_left", portal.SideLeft, screenWidth, screenHeight)
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leftPortal.DestinationMap = "plains"
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leftPortal.DestinationPortal = "plains_right"
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leftPortal.Color = color.NRGBA{R: 100, G: 255, B: 100, A: 180}
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leftPortal.GlowColor = color.NRGBA{R: 150, G: 255, B: 150, A: 100}
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m.AddPortal(leftPortal)
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// right portal to plains
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rightPortal := portal.CreateSidePortal("desert_right", portal.SideRight, screenWidth, screenHeight)
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rightPortal.DestinationMap = "plains"
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rightPortal.DestinationPortal = "plains_left"
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rightPortal.Color = color.NRGBA{R: 255, G: 100, B: 100, A: 180}
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rightPortal.GlowColor = color.NRGBA{R: 255, G: 150, B: 150, A: 100}
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m.AddPortal(rightPortal)
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return m
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}
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