Optimizations and debug options
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@@ -3,7 +3,6 @@ package maps
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import (
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"image/color"
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"github.com/atridad/LilGuy/internal/config"
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"github.com/atridad/LilGuy/internal/portal"
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"github.com/atridad/LilGuy/internal/world"
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)
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@@ -11,6 +10,7 @@ import (
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type Map struct {
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ID string
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Number int
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DisplayName string
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Width float64
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Height float64
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World *world.World
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@@ -18,10 +18,11 @@ type Map struct {
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BackgroundColor color.NRGBA
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}
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func NewMap(id string, number int, width, height float64) *Map {
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func NewMap(id string, number int, displayName string, width, height float64) *Map {
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return &Map{
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ID: id,
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Number: number,
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DisplayName: displayName,
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Width: width,
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Height: height,
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World: world.NewWorld(),
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@@ -44,36 +45,7 @@ func (m *Map) GetPortalByID(id string) *portal.Portal {
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}
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func CreateDefaultMaps(screenWidth, screenHeight float64) (*Map, *Map) {
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map1 := createMapFromConfig(config.DefaultMap1(), screenWidth, screenHeight)
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map2 := createMapFromConfig(config.DefaultMap2(), screenWidth, screenHeight)
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addPortalFromConfig(map1, config.LeftPortalMap1(), portal.SideLeft, screenWidth, screenHeight)
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addPortalFromConfig(map1, config.RightPortalMap1(), portal.SideRight, screenWidth, screenHeight)
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addPortalFromConfig(map2, config.LeftPortalMap2(), portal.SideLeft, screenWidth, screenHeight)
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addPortalFromConfig(map2, config.RightPortalMap2(), portal.SideRight, screenWidth, screenHeight)
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return map1, map2
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}
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func createMapFromConfig(cfg config.MapConfig, width, height float64) *Map {
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m := NewMap(cfg.ID, cfg.Number, width, height)
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m.BackgroundColor = cfg.BackgroundColor
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m.World.AddSurface(&world.Surface{
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X: 0,
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Y: height - config.GroundHeight,
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Width: width,
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Height: config.GroundHeight,
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Tag: world.TagGround,
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Color: cfg.GroundColor,
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})
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return m
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}
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func addPortalFromConfig(m *Map, cfg config.PortalConfig, side portal.PortalSide, screenWidth, screenHeight float64) {
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p := portal.CreateSidePortal(cfg.ID, side, screenWidth, screenHeight)
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p.DestinationMap = cfg.DestinationMap
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p.DestinationPortal = cfg.DestinationPortal
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p.Color = cfg.Color
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p.GlowColor = cfg.GlowColor
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m.AddPortal(p)
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plains := CreatePlains(screenWidth, screenHeight)
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desert := CreateDesert(screenWidth, screenHeight)
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return plains, desert
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}
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