Menu and save system
This commit is contained in:
@@ -8,6 +8,8 @@ import (
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font/basicfont"
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"github.com/atridad/BigFeelings/internal/screens"
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)
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var (
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@@ -37,7 +39,9 @@ type MenuOption int
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const (
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OptionResume MenuOption = iota
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OptionSave
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OptionSettings
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OptionMainMenu
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OptionQuit
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optionCount
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)
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@@ -50,10 +54,9 @@ const (
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)
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type PauseMenu struct {
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selectedIndex int
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currentScreen menuScreen
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fpsMonitorValue *bool
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fpsCapValue FPSCapSetting
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selectedIndex int
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currentScreen menuScreen
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settingsScreen *screens.SettingsScreen
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}
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type FPSCapSetting interface {
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@@ -63,17 +66,18 @@ type FPSCapSetting interface {
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func NewPauseMenu() *PauseMenu {
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return &PauseMenu{
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selectedIndex: 0,
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currentScreen: screenMain,
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selectedIndex: 0,
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currentScreen: screenMain,
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settingsScreen: screens.NewSettingsScreen(),
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}
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}
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func (m *PauseMenu) SetFPSMonitor(enabled *bool) {
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m.fpsMonitorValue = enabled
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m.settingsScreen.SetFPSMonitor(enabled)
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}
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func (m *PauseMenu) SetFPSCap(cap FPSCapSetting) {
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m.fpsCapValue = cap
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m.settingsScreen.SetFPSCap(cap)
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}
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// Returns the selected option if one was chosen, nil otherwise
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@@ -112,34 +116,10 @@ func (m *PauseMenu) updateMain() *MenuOption {
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}
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func (m *PauseMenu) updateSettings() *MenuOption {
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if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
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if m.settingsScreen.Update() {
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m.currentScreen = screenMain
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m.selectedIndex = 0
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return nil
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}
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settingsCount := 2
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if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
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m.selectedIndex--
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if m.selectedIndex < 0 {
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m.selectedIndex = 0
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) || inpututil.IsKeyJustPressed(ebiten.KeyS) {
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m.selectedIndex++
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if m.selectedIndex >= settingsCount {
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m.selectedIndex = settingsCount - 1
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeySpace) {
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if m.selectedIndex == 0 && m.fpsMonitorValue != nil {
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*m.fpsMonitorValue = !*m.fpsMonitorValue
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} else if m.selectedIndex == 1 && m.fpsCapValue != nil {
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m.fpsCapValue.Cycle()
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}
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}
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return nil
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}
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@@ -149,7 +129,7 @@ func (m *PauseMenu) Draw(screen *ebiten.Image, screenWidth, screenHeight int) {
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}
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menuWidth := 400
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menuHeight := 300
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menuHeight := 380
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menuX := (screenWidth - menuWidth) / 2
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menuY := (screenHeight - menuHeight) / 2
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@@ -181,11 +161,11 @@ func (m *PauseMenu) drawMain(screen *ebiten.Image, menuX, menuY, menuWidth, menu
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titleY := menuY + 50
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m.drawText(screen, titleText, color.White, titleX, titleY)
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options := []string{"Resume", "Settings", "Quit"}
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startY := menuY + 110
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options := []string{"Resume", "Save", "Settings", "Main Menu", "Quit"}
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startY := menuY + 90
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for i, option := range options {
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optionY := startY + (i * 40)
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optionY := startY + (i * 45)
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optionX := menuX + (menuWidth / 2) - (len(option) * 7 / 2)
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if i == m.selectedIndex {
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@@ -204,49 +184,35 @@ func (m *PauseMenu) drawMain(screen *ebiten.Image, menuX, menuY, menuWidth, menu
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}
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func (m *PauseMenu) drawSettings(screen *ebiten.Image, menuX, menuY, menuWidth, menuHeight int) {
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titleText := "SETTINGS"
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titleX := menuX + (menuWidth / 2) - (len(titleText) * 7 / 2)
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titleY := menuY + 50
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m.drawText(screen, titleText, color.White, titleX, titleY)
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// Draw menu background and border
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vector.DrawFilledRect(screen,
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float32(menuX), float32(menuY),
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float32(menuWidth), float32(menuHeight),
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color.RGBA{R: 40, G: 40, B: 50, A: 255},
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false,
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)
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startY := menuY + 110
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leftMargin := menuX + 40
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vector.StrokeRect(screen,
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float32(menuX), float32(menuY),
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float32(menuWidth), float32(menuHeight),
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2,
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color.RGBA{R: 100, G: 100, B: 120, A: 255},
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false,
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)
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fpsMonitorText := "FPS Monitor: "
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if m.fpsMonitorValue != nil && *m.fpsMonitorValue {
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fpsMonitorText += "ON"
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} else {
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fpsMonitorText += "OFF"
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}
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// Create a sub-image for the settings screen to draw within the menu bounds
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// We'll draw to the full screen and the settings screen will handle positioning
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screenWidth := menuWidth
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screenHeight := menuHeight
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if m.selectedIndex == 0 {
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indicatorX := leftMargin - 20
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m.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, startY)
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m.drawText(screen, fpsMonitorText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, startY)
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} else {
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m.drawText(screen, fpsMonitorText, color.RGBA{R: 180, G: 180, B: 180, A: 255}, leftMargin, startY)
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}
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// Temporarily adjust the drawing to center within the menu
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subScreen := ebiten.NewImage(screenWidth, screenHeight)
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m.settingsScreen.Draw(subScreen, screenWidth, screenHeight, "SETTINGS")
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fpsCapText := "FPS Cap: "
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if m.fpsCapValue != nil {
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fpsCapText += m.fpsCapValue.String()
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} else {
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fpsCapText += "60 FPS"
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}
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capY := startY + 30
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if m.selectedIndex == 1 {
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indicatorX := leftMargin - 20
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m.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, capY)
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m.drawText(screen, fpsCapText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, capY)
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} else {
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m.drawText(screen, fpsCapText, color.RGBA{R: 180, G: 180, B: 180, A: 255}, leftMargin, capY)
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}
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hintText := "Enter/Space to toggle, ESC to go back"
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hintX := menuX + (menuWidth / 2) - (len(hintText) * 7 / 2)
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hintY := menuY + menuHeight - 30
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m.drawText(screen, hintText, color.RGBA{R: 150, G: 150, B: 150, A: 255}, hintX, hintY)
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// Draw the settings content in the menu area
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(menuX), float64(menuY))
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screen.DrawImage(subScreen, op)
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}
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func (m *PauseMenu) drawText(screen *ebiten.Image, txt string, clr color.Color, x, y int) {
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@@ -259,4 +225,5 @@ func (m *PauseMenu) drawText(screen *ebiten.Image, txt string, clr color.Color,
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func (m *PauseMenu) Reset() {
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m.selectedIndex = 0
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m.currentScreen = screenMain
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m.settingsScreen.Reset()
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}
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