Lighting experiments
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@@ -10,7 +10,8 @@ import (
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func CreateDesert(screenWidth, screenHeight float64) *Map {
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m := NewMap("desert", 2, "Desert", screenWidth, screenHeight)
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m.BackgroundColor = color.NRGBA{R: 155, G: 196, B: 215, A: 255}
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m.BackgroundColor = color.NRGBA{R: 15, G: 20, B: 40, A: 255} // Dark blue night sky
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m.TimeOfDay = Nighttime
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// ground surface
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m.World.AddSurface(&world.Surface{
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@@ -22,6 +23,49 @@ func CreateDesert(screenWidth, screenHeight float64) *Map {
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Color: color.NRGBA{R: 139, G: 69, B: 19, A: 255},
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})
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// Platforms - sandy brown color
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platformColor := color.NRGBA{R: 194, G: 134, B: 64, A: 255}
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// Platform 1: Low left
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m.World.AddSurface(&world.Surface{
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X: 120,
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Y: screenHeight - 110,
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Width: 140,
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Height: 20,
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Tag: world.TagPlatform,
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Color: platformColor,
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})
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// Platform 2: Mid center-left
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m.World.AddSurface(&world.Surface{
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X: 320,
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Y: screenHeight - 180,
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Width: 180,
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Height: 20,
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Tag: world.TagPlatform,
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Color: platformColor,
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})
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// Platform 3: High center-right
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m.World.AddSurface(&world.Surface{
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X: 580,
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Y: screenHeight - 230,
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Width: 160,
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Height: 20,
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Tag: world.TagPlatform,
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Color: platformColor,
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})
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// Platform 4: Mid right
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m.World.AddSurface(&world.Surface{
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X: 720,
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Y: screenHeight - 140,
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Width: 140,
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Height: 20,
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Tag: world.TagPlatform,
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Color: platformColor,
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})
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// left portal to plains
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leftPortal := portal.CreateSidePortal("desert_left", portal.SideLeft, screenWidth, screenHeight)
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leftPortal.DestinationMap = "plains"
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