More optimizations

This commit is contained in:
2025-11-25 11:59:59 -07:00
parent c84ba37353
commit fb034b9b93
4 changed files with 148 additions and 52 deletions

56
internal/maps/manager.go Normal file
View File

@@ -0,0 +1,56 @@
package maps
import (
"fmt"
"github.com/atridad/LilGuy/internal/portal"
)
type Manager struct {
maps map[string]*Map
currentMap *Map
}
func NewManager() *Manager {
return &Manager{
maps: make(map[string]*Map),
}
}
func (m *Manager) RegisterMap(mp *Map) {
m.maps[mp.ID] = mp
}
func (m *Manager) GetMap(id string) *Map {
return m.maps[id]
}
func (m *Manager) SetCurrentMap(id string) error {
mp, ok := m.maps[id]
if !ok {
return fmt.Errorf("map not found: %s", id)
}
m.currentMap = mp
return nil
}
func (m *Manager) CurrentMap() *Map {
return m.currentMap
}
func (m *Manager) ResolveTransition(event portal.TransitionEvent) (*Map, *portal.Portal) {
destMap := m.GetMap(event.DestinationMap)
if destMap == nil {
return nil, nil
}
destPortal := destMap.GetPortalByID(event.DestinationPortal)
return destMap, destPortal
}
func (m *Manager) Reset() {
for _, mp := range m.maps {
mp.Reset()
}
// Reset to default map if needed, or let the caller do it
}

View File

@@ -3,6 +3,7 @@ package maps
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/atridad/LilGuy/internal/portal"
"github.com/atridad/LilGuy/internal/world"
)
@@ -16,6 +17,8 @@ type Map struct {
World *world.World
Portals []*portal.Portal
BackgroundColor color.NRGBA
bakedImage *ebiten.Image
}
func NewMap(id string, number int, displayName string, width, height float64) *Map {
@@ -44,6 +47,38 @@ func (m *Map) GetPortalByID(id string) *portal.Portal {
return nil
}
// Renders the static world geometry to an offscreen image
func (m *Map) Bake() {
if m.Width <= 0 || m.Height <= 0 {
return
}
m.bakedImage = ebiten.NewImage(int(m.Width), int(m.Height))
m.bakedImage.Fill(m.BackgroundColor)
m.World.Draw(m.bakedImage)
}
func (m *Map) Draw(screen *ebiten.Image) {
if m.bakedImage != nil {
screen.DrawImage(m.bakedImage, nil)
} else {
screen.Fill(m.BackgroundColor)
m.World.Draw(screen)
}
// Draw portals
for _, p := range m.Portals {
p.Draw(screen)
}
}
// Resets the map state
func (m *Map) Reset() {
for _, p := range m.Portals {
p.Enabled = true
p.Visible = true
}
}
func CreateDefaultMaps(screenWidth, screenHeight float64) (*Map, *Map) {
plains := CreatePlains(screenWidth, screenHeight)
desert := CreateDesert(screenWidth, screenHeight)