package main import ( "log" "github.com/hajimehoshi/ebiten/v2" game "github.com/atridad/LilGuy/internal/game" ) func main() { ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight) ebiten.SetWindowTitle(game.WindowTitle) ebiten.SetVsyncEnabled(false) if err := ebiten.RunGame(game.New()); err != nil { log.Fatal(err) } }