Files
LilGuy/internal/hero/sprites.go
2025-11-24 12:18:32 -07:00

152 lines
2.9 KiB
Go

package hero
import (
"fmt"
"image"
_ "image/png"
"os"
"path/filepath"
"sort"
"github.com/hajimehoshi/ebiten/v2"
)
const (
heroDir = "assets/hero"
)
type animState int
const (
animIdle animState = iota
animMove
)
type animationKey struct {
direction Direction
state animState
}
var (
knightAnimations map[animationKey][]*ebiten.Image
)
func init() {
knightAnimations = make(map[animationKey][]*ebiten.Image)
if err := loadKnightAnimations(); err != nil {
panic(err)
}
}
func getKnightSprite(direction Direction, moving bool, frameIndex int) *ebiten.Image {
state := animIdle
if moving {
state = animMove
}
return frameFromSet(direction, state, frameIndex)
}
func loadKnightAnimations() error {
frames, err := loadAnimationFrames(heroDir)
if err != nil {
return err
}
knightAnimations[animationKey{DirLeft, animMove}] = frames
knightAnimations[animationKey{DirLeft, animIdle}] = frames
flippedFrames := make([]*ebiten.Image, len(frames))
for i, frame := range frames {
flippedFrames[i] = flipImageHorizontally(frame)
}
knightAnimations[animationKey{DirRight, animMove}] = flippedFrames
knightAnimations[animationKey{DirRight, animIdle}] = flippedFrames
return nil
}
func loadAnimationFrames(dir string) ([]*ebiten.Image, error) {
entries, err := os.ReadDir(dir)
if err != nil {
return nil, err
}
var files []string
for _, entry := range entries {
if entry.IsDir() {
continue
}
name := entry.Name()
if filepath.Ext(name) == ".png" {
files = append(files, filepath.Join(dir, name))
}
}
sort.Strings(files)
var frames []*ebiten.Image
for _, file := range files {
img, err := loadImage(file)
if err != nil {
return nil, fmt.Errorf("load frame %s: %w", file, err)
}
frames = append(frames, img)
}
return frames, nil
}
func loadImage(path string) (*ebiten.Image, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
defer f.Close()
img, _, err := image.Decode(f)
if err != nil {
return nil, err
}
return ebiten.NewImageFromImage(img), nil
}
func flipImageHorizontally(img *ebiten.Image) *ebiten.Image {
bounds := img.Bounds()
w, h := bounds.Dx(), bounds.Dy()
flipped := ebiten.NewImage(w, h)
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(-1, 1)
op.GeoM.Translate(float64(w), 0)
flipped.DrawImage(img, op)
return flipped
}
func frameFromSet(direction Direction, state animState, frameIndex int) *ebiten.Image {
if frameIndex < 0 {
frameIndex = 0
}
if frames := knightAnimations[animationKey{direction, state}]; len(frames) > 0 {
return frames[frameIndex%len(frames)]
}
if state == animMove {
if frames := knightAnimations[animationKey{direction, animIdle}]; len(frames) > 0 {
return frames[frameIndex%len(frames)]
}
} else {
if frames := knightAnimations[animationKey{direction, animMove}]; len(frames) > 0 {
return frames[frameIndex%len(frames)]
}
}
return nil
}