Files
LilGuy/internal/ui/menu/menu.go

237 lines
5.7 KiB
Go

package menu
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font/basicfont"
"github.com/atridad/LilGuy/internal/screens"
)
var (
basicFace = text.NewGoXFace(basicfont.Face7x13)
basicFaceAscent = basicFace.Metrics().HAscent
overlayImage *ebiten.Image
overlaySize struct {
width int
height int
}
)
// Menu options
func getOverlayImage(width, height int) *ebiten.Image {
if width <= 0 || height <= 0 {
return nil
}
if overlayImage == nil || overlaySize.width != width || overlaySize.height != height {
overlayImage = ebiten.NewImage(width, height)
overlayImage.Fill(color.RGBA{R: 0, G: 0, B: 0, A: 180})
overlaySize.width = width
overlaySize.height = height
}
return overlayImage
}
type MenuOption int
const (
OptionResume MenuOption = iota
OptionSave
OptionSettings
OptionMainMenu
OptionQuit
optionCount
)
// Screen modes
type menuScreen int
const (
screenMain menuScreen = iota
screenSettings
)
type PauseMenu struct {
selectedIndex int
currentScreen menuScreen
settingsScreen *screens.SettingsScreen
}
type FPSCapSetting interface {
String() string
Cycle()
}
func NewPauseMenu() *PauseMenu {
return &PauseMenu{
selectedIndex: 0,
currentScreen: screenMain,
settingsScreen: screens.NewSettingsScreen(),
}
}
func (m *PauseMenu) SetFPSMonitor(enabled *bool) {
m.settingsScreen.SetFPSMonitor(enabled)
}
func (m *PauseMenu) SetFPSCap(cap FPSCapSetting) {
m.settingsScreen.SetFPSCap(cap)
}
func (m *PauseMenu) SetPortalVisibility(enabled *bool) {
m.settingsScreen.SetPortalVisibility(enabled)
}
// Update logic
func (m *PauseMenu) Update() *MenuOption {
if m.currentScreen == screenSettings {
return m.updateSettings()
}
return m.updateMain()
}
func (m *PauseMenu) updateMain() *MenuOption {
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
m.selectedIndex--
if m.selectedIndex < 0 {
m.selectedIndex = int(optionCount) - 1
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) || inpututil.IsKeyJustPressed(ebiten.KeyS) {
m.selectedIndex++
if m.selectedIndex >= int(optionCount) {
m.selectedIndex = 0
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeySpace) {
selected := MenuOption(m.selectedIndex)
if selected == OptionSettings {
m.currentScreen = screenSettings
m.selectedIndex = 0
return nil
}
return &selected
}
return nil
}
func (m *PauseMenu) updateSettings() *MenuOption {
if m.settingsScreen.Update() {
m.currentScreen = screenMain
m.selectedIndex = 0
}
return nil
}
// Rendering
func (m *PauseMenu) Draw(screen *ebiten.Image, screenWidth, screenHeight int) {
if overlay := getOverlayImage(screenWidth, screenHeight); overlay != nil {
screen.DrawImage(overlay, nil)
}
menuWidth := 400
menuHeight := 380
menuX := (screenWidth - menuWidth) / 2
menuY := (screenHeight - menuHeight) / 2
vector.FillRect(screen,
float32(menuX), float32(menuY),
float32(menuWidth), float32(menuHeight),
color.RGBA{R: 40, G: 40, B: 50, A: 255},
false,
)
vector.StrokeRect(screen,
float32(menuX), float32(menuY),
float32(menuWidth), float32(menuHeight),
2,
color.RGBA{R: 100, G: 100, B: 120, A: 255},
false,
)
if m.currentScreen == screenSettings {
m.drawSettings(screen, menuX, menuY, menuWidth, menuHeight)
} else {
m.drawMain(screen, menuX, menuY, menuWidth, menuHeight)
}
}
func (m *PauseMenu) drawMain(screen *ebiten.Image, menuX, menuY, menuWidth, menuHeight int) {
titleText := "PAUSED"
titleX := menuX + (menuWidth / 2) - (len(titleText) * 7 / 2)
titleY := menuY + 50
m.drawText(screen, titleText, color.White, titleX, titleY)
options := []string{"Resume", "Save", "Settings", "Main Menu", "Quit"}
startY := menuY + 90
for i, option := range options {
optionY := startY + (i * 45)
optionX := menuX + (menuWidth / 2) - (len(option) * 7 / 2)
if i == m.selectedIndex {
indicatorX := optionX - 20
m.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, optionY)
m.drawText(screen, option, color.RGBA{R: 255, G: 255, B: 100, A: 255}, optionX, optionY)
} else {
m.drawText(screen, option, color.RGBA{R: 180, G: 180, B: 180, A: 255}, optionX, optionY)
}
}
// Instructions
hintText := "Use Arrow Keys/WASD to navigate, Enter/Space to select"
hintX := menuX + (menuWidth / 2) - (len(hintText) * 7 / 2)
hintY := menuY + menuHeight - 30
m.drawText(screen, hintText, color.RGBA{R: 150, G: 150, B: 150, A: 255}, hintX, hintY)
}
func (m *PauseMenu) drawSettings(screen *ebiten.Image, menuX, menuY, menuWidth, menuHeight int) {
vector.FillRect(screen,
float32(menuX), float32(menuY),
float32(menuWidth), float32(menuHeight),
color.RGBA{R: 40, G: 40, B: 50, A: 255},
false,
)
vector.StrokeRect(screen,
float32(menuX), float32(menuY),
float32(menuWidth), float32(menuHeight),
2,
color.RGBA{R: 100, G: 100, B: 120, A: 255},
false,
)
screenWidth := menuWidth
screenHeight := menuHeight
subScreen := ebiten.NewImage(screenWidth, screenHeight)
m.settingsScreen.Draw(subScreen, screenWidth, screenHeight, "SETTINGS")
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(menuX), float64(menuY))
screen.DrawImage(subScreen, op)
}
func (m *PauseMenu) drawText(screen *ebiten.Image, txt string, clr color.Color, x, y int) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y)-basicFaceAscent)
op.ColorScale.ScaleWithColor(clr)
text.Draw(screen, txt, basicFace, op)
}
func (m *PauseMenu) Reset() {
m.selectedIndex = 0
m.currentScreen = screenMain
m.settingsScreen.Reset()
}