Files
LilGuy/internal/ui/menu/menu.go

263 lines
6.9 KiB
Go

package menu
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font/basicfont"
)
var (
basicFace = text.NewGoXFace(basicfont.Face7x13)
basicFaceAscent = basicFace.Metrics().HAscent
overlayImage *ebiten.Image
overlaySize struct {
width int
height int
}
)
func getOverlayImage(width, height int) *ebiten.Image {
if width <= 0 || height <= 0 {
return nil
}
if overlayImage == nil || overlaySize.width != width || overlaySize.height != height {
overlayImage = ebiten.NewImage(width, height)
overlayImage.Fill(color.RGBA{R: 0, G: 0, B: 0, A: 180})
overlaySize.width = width
overlaySize.height = height
}
return overlayImage
}
type MenuOption int
const (
OptionResume MenuOption = iota
OptionSettings
OptionQuit
optionCount
)
type menuScreen int
const (
screenMain menuScreen = iota
screenSettings
)
type PauseMenu struct {
selectedIndex int
currentScreen menuScreen
fpsMonitorValue *bool
fpsCapValue FPSCapSetting
}
type FPSCapSetting interface {
String() string
Cycle()
}
func NewPauseMenu() *PauseMenu {
return &PauseMenu{
selectedIndex: 0,
currentScreen: screenMain,
}
}
func (m *PauseMenu) SetFPSMonitor(enabled *bool) {
m.fpsMonitorValue = enabled
}
func (m *PauseMenu) SetFPSCap(cap FPSCapSetting) {
m.fpsCapValue = cap
}
// Returns the selected option if one was chosen, nil otherwise
func (m *PauseMenu) Update() *MenuOption {
if m.currentScreen == screenSettings {
return m.updateSettings()
}
return m.updateMain()
}
func (m *PauseMenu) updateMain() *MenuOption {
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
m.selectedIndex--
if m.selectedIndex < 0 {
m.selectedIndex = int(optionCount) - 1
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) || inpututil.IsKeyJustPressed(ebiten.KeyS) {
m.selectedIndex++
if m.selectedIndex >= int(optionCount) {
m.selectedIndex = 0
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeySpace) {
selected := MenuOption(m.selectedIndex)
if selected == OptionSettings {
m.currentScreen = screenSettings
m.selectedIndex = 0
return nil
}
return &selected
}
return nil
}
func (m *PauseMenu) updateSettings() *MenuOption {
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
m.currentScreen = screenMain
m.selectedIndex = 0
return nil
}
settingsCount := 2
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
m.selectedIndex--
if m.selectedIndex < 0 {
m.selectedIndex = 0
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) || inpututil.IsKeyJustPressed(ebiten.KeyS) {
m.selectedIndex++
if m.selectedIndex >= settingsCount {
m.selectedIndex = settingsCount - 1
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeySpace) {
if m.selectedIndex == 0 && m.fpsMonitorValue != nil {
*m.fpsMonitorValue = !*m.fpsMonitorValue
} else if m.selectedIndex == 1 && m.fpsCapValue != nil {
m.fpsCapValue.Cycle()
}
}
return nil
}
func (m *PauseMenu) Draw(screen *ebiten.Image, screenWidth, screenHeight int) {
if overlay := getOverlayImage(screenWidth, screenHeight); overlay != nil {
screen.DrawImage(overlay, nil)
}
menuWidth := 400
menuHeight := 300
menuX := (screenWidth - menuWidth) / 2
menuY := (screenHeight - menuHeight) / 2
vector.DrawFilledRect(screen,
float32(menuX), float32(menuY),
float32(menuWidth), float32(menuHeight),
color.RGBA{R: 40, G: 40, B: 50, A: 255},
false,
)
vector.StrokeRect(screen,
float32(menuX), float32(menuY),
float32(menuWidth), float32(menuHeight),
2,
color.RGBA{R: 100, G: 100, B: 120, A: 255},
false,
)
if m.currentScreen == screenSettings {
m.drawSettings(screen, menuX, menuY, menuWidth, menuHeight)
} else {
m.drawMain(screen, menuX, menuY, menuWidth, menuHeight)
}
}
func (m *PauseMenu) drawMain(screen *ebiten.Image, menuX, menuY, menuWidth, menuHeight int) {
titleText := "PAUSED"
titleX := menuX + (menuWidth / 2) - (len(titleText) * 7 / 2)
titleY := menuY + 50
m.drawText(screen, titleText, color.White, titleX, titleY)
options := []string{"Resume", "Settings", "Quit"}
startY := menuY + 110
for i, option := range options {
optionY := startY + (i * 40)
optionX := menuX + (menuWidth / 2) - (len(option) * 7 / 2)
if i == m.selectedIndex {
indicatorX := optionX - 20
m.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, optionY)
m.drawText(screen, option, color.RGBA{R: 255, G: 255, B: 100, A: 255}, optionX, optionY)
} else {
m.drawText(screen, option, color.RGBA{R: 180, G: 180, B: 180, A: 255}, optionX, optionY)
}
}
hintText := "Use Arrow Keys/WASD to navigate, Enter/Space to select"
hintX := menuX + (menuWidth / 2) - (len(hintText) * 7 / 2)
hintY := menuY + menuHeight - 30
m.drawText(screen, hintText, color.RGBA{R: 150, G: 150, B: 150, A: 255}, hintX, hintY)
}
func (m *PauseMenu) drawSettings(screen *ebiten.Image, menuX, menuY, menuWidth, menuHeight int) {
titleText := "SETTINGS"
titleX := menuX + (menuWidth / 2) - (len(titleText) * 7 / 2)
titleY := menuY + 50
m.drawText(screen, titleText, color.White, titleX, titleY)
startY := menuY + 110
leftMargin := menuX + 40
fpsMonitorText := "FPS Monitor: "
if m.fpsMonitorValue != nil && *m.fpsMonitorValue {
fpsMonitorText += "ON"
} else {
fpsMonitorText += "OFF"
}
if m.selectedIndex == 0 {
indicatorX := leftMargin - 20
m.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, startY)
m.drawText(screen, fpsMonitorText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, startY)
} else {
m.drawText(screen, fpsMonitorText, color.RGBA{R: 180, G: 180, B: 180, A: 255}, leftMargin, startY)
}
fpsCapText := "FPS Cap: "
if m.fpsCapValue != nil {
fpsCapText += m.fpsCapValue.String()
} else {
fpsCapText += "60 FPS"
}
capY := startY + 30
if m.selectedIndex == 1 {
indicatorX := leftMargin - 20
m.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, capY)
m.drawText(screen, fpsCapText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, capY)
} else {
m.drawText(screen, fpsCapText, color.RGBA{R: 180, G: 180, B: 180, A: 255}, leftMargin, capY)
}
hintText := "Enter/Space to toggle, ESC to go back"
hintX := menuX + (menuWidth / 2) - (len(hintText) * 7 / 2)
hintY := menuY + menuHeight - 30
m.drawText(screen, hintText, color.RGBA{R: 150, G: 150, B: 150, A: 255}, hintX, hintY)
}
func (m *PauseMenu) drawText(screen *ebiten.Image, txt string, clr color.Color, x, y int) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y)-basicFaceAscent)
op.ColorScale.ScaleWithColor(clr)
text.Draw(screen, txt, basicFace, op)
}
func (m *PauseMenu) Reset() {
m.selectedIndex = 0
m.currentScreen = screenMain
}