Files
LilGuy/internal/screens/settings.go
2025-12-16 00:44:52 -07:00

288 lines
8.5 KiB
Go

package screens
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
// Settings interface
type FPSCapSetting interface {
String() string
Cycle()
}
type settingsScreen int
const (
settingsMain settingsScreen = iota
settingsDebugOptions
)
type SettingsScreen struct {
selectedIndex int
currentScreen settingsScreen
fpsMonitorValue *bool
fpsCapValue FPSCapSetting
portalVisibilityValue *bool
raycastEnabledValue *bool
raycastDebugValue *bool
}
func NewSettingsScreen() *SettingsScreen {
return &SettingsScreen{
selectedIndex: 0,
currentScreen: settingsMain,
}
}
func (s *SettingsScreen) SetFPSMonitor(enabled *bool) {
s.fpsMonitorValue = enabled
}
func (s *SettingsScreen) SetFPSCap(cap FPSCapSetting) {
s.fpsCapValue = cap
}
func (s *SettingsScreen) SetPortalVisibility(enabled *bool) {
s.portalVisibilityValue = enabled
}
func (s *SettingsScreen) SetRaycastSettings(enabled *bool, debugMode *bool) {
s.raycastEnabledValue = enabled
s.raycastDebugValue = debugMode
}
func (s *SettingsScreen) Update() bool {
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
if s.currentScreen == settingsDebugOptions {
s.currentScreen = settingsMain
s.selectedIndex = 0
return false
}
return true
}
if s.currentScreen == settingsDebugOptions {
return s.updateDebugOptions()
}
return s.updateMain()
}
func (s *SettingsScreen) updateMain() bool {
settingsCount := 2
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
s.selectedIndex--
if s.selectedIndex < 0 {
s.selectedIndex = 0
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) || inpututil.IsKeyJustPressed(ebiten.KeyS) {
s.selectedIndex++
if s.selectedIndex >= settingsCount {
s.selectedIndex = settingsCount - 1
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeySpace) {
if s.selectedIndex == 0 && s.fpsCapValue != nil {
s.fpsCapValue.Cycle()
} else if s.selectedIndex == 1 {
s.currentScreen = settingsDebugOptions
s.selectedIndex = 0
}
}
return false
}
func (s *SettingsScreen) updateDebugOptions() bool {
debugOptionsCount := 5 // FPS Monitor, Portal Visibility, Raycast Enabled, Raycast Debug, Back
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
s.selectedIndex--
if s.selectedIndex < 0 {
s.selectedIndex = 0
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) || inpututil.IsKeyJustPressed(ebiten.KeyS) {
s.selectedIndex++
if s.selectedIndex >= debugOptionsCount {
s.selectedIndex = debugOptionsCount - 1
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || inpututil.IsKeyJustPressed(ebiten.KeySpace) {
if s.selectedIndex == 0 && s.fpsMonitorValue != nil {
*s.fpsMonitorValue = !*s.fpsMonitorValue
} else if s.selectedIndex == 1 && s.portalVisibilityValue != nil {
*s.portalVisibilityValue = !*s.portalVisibilityValue
} else if s.selectedIndex == 2 && s.raycastEnabledValue != nil {
*s.raycastEnabledValue = !*s.raycastEnabledValue
} else if s.selectedIndex == 3 && s.raycastDebugValue != nil {
*s.raycastDebugValue = !*s.raycastDebugValue
} else if s.selectedIndex == 4 {
s.currentScreen = settingsMain
s.selectedIndex = 0
}
}
return false
}
// Rendering
func (s *SettingsScreen) Draw(screen *ebiten.Image, screenWidth, screenHeight int, title string) {
screen.Fill(color.RGBA{R: 20, G: 20, B: 30, A: 255})
titleX := (screenWidth / 2) - (len(title) * 7 / 2)
titleY := screenHeight/3 - 50
s.drawText(screen, title, color.White, titleX, titleY)
if s.currentScreen == settingsDebugOptions {
s.drawDebugOptions(screen, screenWidth, screenHeight)
} else {
s.drawMain(screen, screenWidth, screenHeight)
}
}
func (s *SettingsScreen) drawMain(screen *ebiten.Image, screenWidth, screenHeight int) {
startY := screenHeight/2 - 20
leftMargin := screenWidth/2 - 120
// FPS cap setting
fpsCapText := "FPS Cap: "
if s.fpsCapValue != nil {
fpsCapText += s.fpsCapValue.String()
} else {
fpsCapText += "60 FPS"
}
if s.selectedIndex == 0 {
indicatorX := leftMargin - 20
s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, startY)
s.drawText(screen, fpsCapText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, startY)
} else {
s.drawText(screen, fpsCapText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, startY)
}
// debug options submenu
debugOptionsText := "Debug Options >"
debugY := startY + 40
if s.selectedIndex == 1 {
indicatorX := leftMargin - 20
s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, debugY)
s.drawText(screen, debugOptionsText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, debugY)
} else {
s.drawText(screen, debugOptionsText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, debugY)
}
// Instructions
hintText := "Enter/Space to select, ESC to go back"
hintX := (screenWidth / 2) - (len(hintText) * 7 / 2)
hintY := screenHeight - 50
s.drawText(screen, hintText, color.RGBA{R: 120, G: 120, B: 150, A: 255}, hintX, hintY)
}
func (s *SettingsScreen) drawDebugOptions(screen *ebiten.Image, screenWidth, screenHeight int) {
startY := screenHeight/2 - 20
leftMargin := screenWidth/2 - 120
// FPS monitor toggle
fpsMonitorText := "FPS Monitor: "
if s.fpsMonitorValue != nil && *s.fpsMonitorValue {
fpsMonitorText += "ON"
} else {
fpsMonitorText += "OFF"
}
if s.selectedIndex == 0 {
indicatorX := leftMargin - 20
s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, startY)
s.drawText(screen, fpsMonitorText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, startY)
} else {
s.drawText(screen, fpsMonitorText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, startY)
}
// Portal visibility toggle
portalVisText := "Portal Visibility: "
if s.portalVisibilityValue != nil && *s.portalVisibilityValue {
portalVisText += "ON"
} else {
portalVisText += "OFF"
}
portalY := startY + 40
if s.selectedIndex == 1 {
indicatorX := leftMargin - 20
s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, portalY)
s.drawText(screen, portalVisText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, portalY)
} else {
s.drawText(screen, portalVisText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, portalY)
}
// Raycast enabled toggle
raycastText := "Lighting: "
if s.raycastEnabledValue != nil && *s.raycastEnabledValue {
raycastText += "ON"
} else {
raycastText += "OFF"
}
raycastY := startY + 80
if s.selectedIndex == 2 {
indicatorX := leftMargin - 20
s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, raycastY)
s.drawText(screen, raycastText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, raycastY)
} else {
s.drawText(screen, raycastText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, raycastY)
}
// Raycast debug toggle
raycastDebugText := "Debug Rays: "
if s.raycastDebugValue != nil && *s.raycastDebugValue {
raycastDebugText += "ON"
} else {
raycastDebugText += "OFF"
}
raycastDebugY := startY + 120
if s.selectedIndex == 3 {
indicatorX := leftMargin - 20
s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, raycastDebugY)
s.drawText(screen, raycastDebugText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, raycastDebugY)
} else {
s.drawText(screen, raycastDebugText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, raycastDebugY)
}
// back option
backText := "< Back"
backY := startY + 160
if s.selectedIndex == 4 {
indicatorX := leftMargin - 20
s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, backY)
s.drawText(screen, backText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, backY)
} else {
s.drawText(screen, backText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, backY)
}
// Instructions
hintText := "Enter/Space to select, ESC to go back"
hintX := (screenWidth / 2) - (len(hintText) * 7 / 2)
hintY := screenHeight - 50
s.drawText(screen, hintText, color.RGBA{R: 120, G: 120, B: 150, A: 255}, hintX, hintY)
}
func (s *SettingsScreen) drawText(screen *ebiten.Image, txt string, clr color.Color, x, y int) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y)-basicFaceAscent)
op.ColorScale.ScaleWithColor(clr)
text.Draw(screen, txt, basicFace, op)
}
func (s *SettingsScreen) Reset() {
s.selectedIndex = 0
s.currentScreen = settingsMain
}