This commit is contained in:
2025-12-23 21:39:59 -07:00
parent 5dbce64bed
commit 61a81d4d91
3 changed files with 125 additions and 81 deletions

View File

@@ -411,11 +411,12 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor; ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO; ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 3; CURRENT_PROJECT_VERSION = 4;
DEVELOPMENT_TEAM = 4BC9Y2LL4B; DEVELOPMENT_TEAM = 4BC9Y2LL4B;
ENABLE_PREVIEWS = YES; ENABLE_PREVIEWS = YES;
GENERATE_INFOPLIST_FILE = YES; GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_KEY_CFBundleDisplayName = MagicCounter; INFOPLIST_KEY_CFBundleDisplayName = MagicCounter;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES; INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES; INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchScreen_Generation = YES; INFOPLIST_KEY_UILaunchScreen_Generation = YES;
@@ -446,11 +447,12 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor; ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO; ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 3; CURRENT_PROJECT_VERSION = 4;
DEVELOPMENT_TEAM = 4BC9Y2LL4B; DEVELOPMENT_TEAM = 4BC9Y2LL4B;
ENABLE_PREVIEWS = YES; ENABLE_PREVIEWS = YES;
GENERATE_INFOPLIST_FILE = YES; GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_KEY_CFBundleDisplayName = MagicCounter; INFOPLIST_KEY_CFBundleDisplayName = MagicCounter;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES; INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES; INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchScreen_Generation = YES; INFOPLIST_KEY_UILaunchScreen_Generation = YES;

View File

@@ -7,6 +7,7 @@
import SwiftUI import SwiftUI
import UniformTypeIdentifiers import UniformTypeIdentifiers
import Combine
/** /**
* Main game screen displaying the grid of players. * Main game screen displaying the grid of players.
@@ -19,75 +20,65 @@ struct GameView: View {
@State private var showingStopConfirmation = false @State private var showingStopConfirmation = false
@State private var selectedPlayerForCommander: PlayerState? @State private var selectedPlayerForCommander: PlayerState?
@State private var draggedPlayer: PlayerState? @State private var draggedPlayer: PlayerState?
@State private var elapsedTime: TimeInterval = 0
let match: MatchRecord
init(match: MatchRecord) { init(match: MatchRecord) {
self.match = match
self._gameState = State(initialValue: match.state) self._gameState = State(initialValue: match.state)
} }
var body: some View { var body: some View {
ZStack { NavigationStack {
// Background GeometryReader { geometry in
LinearGradient(colors: [Color.black, Color.indigo.opacity(0.5)], startPoint: .top, endPoint: .bottom) let columns = [GridItem(.adaptive(minimum: 320), spacing: 24)]
.ignoresSafeArea() ScrollView {
VStack(alignment: .leading, spacing: 24) {
VStack(spacing: 0) { // Custom Header
// Custom Toolbar HStack(alignment: .center, spacing: 12) {
HStack { Text(match.name)
Button(action: { gameManager.activeMatch = nil }) { .font(.largeTitle.bold())
Image(systemName: "xmark") .lineLimit(1)
.font(.system(size: 16, weight: .bold)) .truncationMode(.tail)
.foregroundColor(.white) .foregroundStyle(.white)
.padding(10)
.background(.ultraThinMaterial) if !gameState.stopped && gameState.winner == nil {
.clipShape(Circle()) Text(timeString(from: elapsedTime))
} .font(.subheadline.bold())
.monospacedDigit()
Spacer() .foregroundStyle(.green)
.padding(.horizontal, 8)
if gameState.stopped { .padding(.vertical, 4)
Text("Game Stopped") .background(.green.opacity(0.2))
.font(.headline) .clipShape(Capsule())
.foregroundStyle(.red) } else {
.padding(.horizontal, 12) Text(timeString(from: match.lastUpdated.timeIntervalSince(match.startedAt)))
.padding(.vertical, 6) .font(.subheadline.bold())
.background(.ultraThinMaterial) .monospacedDigit()
.cornerRadius(8) .foregroundStyle(.secondary)
} else if let winner = gameState.winner { .padding(.horizontal, 8)
Text("Winner: \(winner.name)") .padding(.vertical, 4)
.font(.headline) .background(.secondary.opacity(0.2))
.foregroundStyle(.green) .clipShape(Capsule())
.padding(.horizontal, 12) }
.padding(.vertical, 6)
.background(.ultraThinMaterial) Spacer()
.cornerRadius(8)
} else {
Text("Magic Counter")
.font(.headline)
.foregroundStyle(.white)
}
Spacer()
if !gameState.stopped && gameState.winner == nil {
Button(action: { showingStopConfirmation = true }) {
Image(systemName: "stop.fill")
.font(.system(size: 16, weight: .bold))
.foregroundColor(.white)
.padding(10)
.background(.ultraThinMaterial)
.clipShape(Circle())
} }
} else { .padding(.horizontal, 24)
Color.clear.frame(width: 40, height: 40) .padding(.top, 16)
}
} if gameState.stopped {
.padding() Text("Game Stopped")
.background(.ultraThinMaterial) .font(.headline)
.foregroundStyle(.red)
// Players Grid .padding(.horizontal, 24)
GeometryReader { geometry in } else if let winner = gameState.winner {
let columns = [GridItem(.adaptive(minimum: 320), spacing: 24)] Text("Winner: \(winner.name)")
ScrollView { .font(.headline)
.foregroundStyle(.green)
.padding(.horizontal, 24)
}
LazyVGrid(columns: columns, spacing: 24) { LazyVGrid(columns: columns, spacing: 24) {
ForEach(gameState.players) { player in ForEach(gameState.players) { player in
PlayerCell( PlayerCell(
@@ -106,10 +97,33 @@ struct GameView: View {
.onDrop(of: [.text], delegate: PlayerDropDelegate(item: player, items: $gameState.players, draggedItem: $draggedPlayer)) .onDrop(of: [.text], delegate: PlayerDropDelegate(item: player, items: $gameState.players, draggedItem: $draggedPlayer))
} }
} }
.padding(24) .padding(.horizontal, 24)
.padding(.bottom, 24)
} }
} }
} }
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .topBarLeading) {
Button(action: { gameManager.activeMatch = nil }) {
Image(systemName: "xmark")
}
}
ToolbarItem(placement: .topBarTrailing) {
if !gameState.stopped && gameState.winner == nil {
Button(action: { showingStopConfirmation = true }) {
Image(systemName: "stop.fill")
}
}
}
}
}
.onAppear {
updateElapsedTime()
}
.onReceive(Timer.publish(every: 1, on: .main, in: .common).autoconnect()) { _ in
updateElapsedTime()
} }
.alert("Stop Game?", isPresented: $showingStopConfirmation) { .alert("Stop Game?", isPresented: $showingStopConfirmation) {
Button("Cancel", role: .cancel) { } Button("Cancel", role: .cancel) { }
@@ -138,6 +152,25 @@ struct GameView: View {
} }
} }
private func updateElapsedTime() {
if !gameState.stopped && gameState.winner == nil {
elapsedTime = Date().timeIntervalSince(match.startedAt)
} else {
elapsedTime = match.lastUpdated.timeIntervalSince(match.startedAt)
}
}
private func timeString(from timeInterval: TimeInterval) -> String {
let hours = Int(timeInterval) / 3600
let minutes = Int(timeInterval) / 60 % 60
let seconds = Int(timeInterval) % 60
if hours > 0 {
return String(format: "%02i:%02i:%02i", hours, minutes, seconds)
} else {
return String(format: "%02i:%02i", minutes, seconds)
}
}
private func updatePlayer(player: PlayerState) { private func updatePlayer(player: PlayerState) {
if gameState.stopped || gameState.winner != nil { return } if gameState.stopped || gameState.winner != nil { return }
@@ -306,12 +339,12 @@ struct PlayerCell: View {
*/ */
struct CommanderDamageView: View { struct CommanderDamageView: View {
@Environment(\.dismiss) var dismiss @Environment(\.dismiss) var dismiss
@State private var targetPlayer: PlayerState let targetPlayer: PlayerState
let gameState: GameState let gameState: GameState
let onUpdate: (PlayerState) -> Void let onUpdate: (PlayerState) -> Void
init(targetPlayer: PlayerState, gameState: GameState, onUpdate: @escaping (PlayerState) -> Void) { init(targetPlayer: PlayerState, gameState: GameState, onUpdate: @escaping (PlayerState) -> Void) {
self._targetPlayer = State(initialValue: targetPlayer) self.targetPlayer = targetPlayer
self.gameState = gameState self.gameState = gameState
self.onUpdate = onUpdate self.onUpdate = onUpdate
} }
@@ -330,6 +363,7 @@ struct CommanderDamageView: View {
color: .secondary, color: .secondary,
action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) } action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) }
) )
.buttonStyle(.borderless)
Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)") Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)")
.font(.title.bold()) .font(.title.bold())
@@ -341,6 +375,7 @@ struct CommanderDamageView: View {
color: .primary, color: .primary,
action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) } action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) }
) )
.buttonStyle(.borderless)
} }
} }
.padding(.vertical, 8) .padding(.vertical, 8)
@@ -359,20 +394,27 @@ struct CommanderDamageView: View {
private func adjustCommanderDamage(attackerId: Int, by amount: Int) { private func adjustCommanderDamage(attackerId: Int, by amount: Int) {
Haptics.play(.light) Haptics.play(.light)
let wasEliminated = targetPlayer.isEliminated let wasEliminated = targetPlayer.isEliminated
var newPlayer = targetPlayer
var damages = newPlayer.commanderDamages
let current = damages[attackerId] ?? 0
let newDamage = max(0, current + amount)
let damageChange = newDamage - current
damages[attackerId] = newDamage
newPlayer.commanderDamages = damages
// Commander damage also reduces life total
newPlayer.life -= damageChange
// Update local state so the view refreshes
targetPlayer = newPlayer
onUpdate(newPlayer)
if newPlayer.isEliminated && !wasEliminated { // Get current damage value
let current = targetPlayer.commanderDamages[attackerId] ?? 0
let newDamage = max(0, current + amount)
// Only proceed if there's an actual change
guard newDamage != current else { return }
// Update commander damages
var updatedPlayer = targetPlayer
var damages = updatedPlayer.commanderDamages
damages[attackerId] = newDamage
updatedPlayer.commanderDamages = damages
// Adjust life total by the damage change
updatedPlayer.life -= amount
// Notify parent to update
onUpdate(updatedPlayer)
if updatedPlayer.isEliminated && !wasEliminated {
Haptics.notification(.error) Haptics.notification(.error)
} }
} }
@@ -403,4 +445,4 @@ struct PlayerDropDelegate: DropDelegate {
func dropUpdated(info: DropInfo) -> DropProposal? { func dropUpdated(info: DropInfo) -> DropProposal? {
return DropProposal(operation: .move) return DropProposal(operation: .move)
} }
} }