1.2.0 - UX Improvements

This commit is contained in:
2025-08-22 12:58:33 -06:00
parent 63c3fc86a0
commit c721b5550f
8 changed files with 563 additions and 198 deletions

2
.idea/compiler.xml generated
View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompilerConfiguration">
<bytecodeTargetLevel target="21" />
<bytecodeTargetLevel target="17" />
</component>
</project>

3
.idea/misc.xml generated
View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/build/classes" />
</component>
<component name="ProjectType">

View File

@@ -11,10 +11,10 @@ android {
defaultConfig {
applicationId = "com.atridad.magiccounter"
minSdk = 35
minSdk = 31
targetSdk = 36
versionCode = 2
versionName = "1.1.0"
versionName = "1.2.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
@@ -28,13 +28,22 @@ android {
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = "17"
}
java {
toolchain {
languageVersion.set(JavaLanguageVersion.of(17))
}
}
buildFeatures {
compose = true
}

View File

@@ -12,11 +12,8 @@ import androidx.compose.material.icons.filled.Settings
import androidx.compose.material.icons.filled.History
import androidx.compose.material.icons.filled.PlayArrow
import androidx.compose.material.icons.filled.Visibility
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.Clear
import androidx.compose.material.icons.automirrored.filled.ArrowBack
import androidx.compose.material.icons.filled.Delete
import androidx.compose.material3.Button
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.FloatingActionButton
import androidx.compose.material3.Icon
@@ -30,13 +27,16 @@ import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.mutableStateListOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshots.SnapshotStateList
import kotlinx.coroutines.delay
import androidx.compose.ui.Modifier
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import com.atridad.magiccounter.ui.screens.GameScreen
import com.atridad.magiccounter.ui.screens.SetupScreen
@@ -46,11 +46,10 @@ import com.atridad.magiccounter.ui.settings.AppSettingsViewModel
import com.atridad.magiccounter.ui.settings.ThemeMode
import com.atridad.magiccounter.ui.settings.MatchRecord
import com.atridad.magiccounter.ui.theme.MagicCounterTheme
import com.atridad.magiccounter.ui.theme.CustomIcons
import androidx.activity.compose.BackHandler
import androidx.compose.material3.HorizontalDivider
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.layout.Spacer
private sealed class Screen {
data object Home : Screen()
@@ -67,8 +66,7 @@ fun MagicCounterApp() {
val theme = settingsVm.themeMode.collectAsState()
val historyState = settingsVm.matchHistory.collectAsState()
// State for clear history confirmation
var showClearConfirm by remember { mutableStateOf(false) }
MagicCounterTheme(themeMode = theme.value) {
Scaffold(
@@ -77,18 +75,13 @@ fun MagicCounterApp() {
title = { Text("Magic Counter", style = MaterialTheme.typography.titleLarge) },
navigationIcon = {
if (screenStack.size > 1) {
IconButton(onClick = { screenStack.removeLast() }) {
IconButton(onClick = { screenStack.removeAt(screenStack.lastIndex) }) {
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
}
}
},
actions = {
// Show Clear History icon only on home screen
if (screenStack.last() is Screen.Home) {
IconButton(onClick = { showClearConfirm = true }) {
Icon(Icons.Default.Clear, contentDescription = "Clear history")
}
}
IconButton(onClick = { screenStack.add(Screen.Settings) }) {
Icon(Icons.Default.Settings, contentDescription = "App settings")
}
@@ -102,29 +95,40 @@ fun MagicCounterApp() {
FloatingActionButton(
onClick = { screenStack.add(Screen.Setup) }
) {
Icon(Icons.Default.Add, contentDescription = "New game")
Icon(Icons.Default.PlayArrow, contentDescription = "Start new game")
}
}
}
) { paddingValues ->
val currentScreen = screenStack.last()
BackHandler(enabled = screenStack.size > 1) { screenStack.removeLast() }
BackHandler(enabled = screenStack.size > 1) { screenStack.removeAt(screenStack.lastIndex) }
when (currentScreen) {
is Screen.Home -> HomeScreen(
modifier = Modifier
.padding(paddingValues)
.fillMaxWidth()
.fillMaxSize(),
history = historyState.value,
onResume = { record -> screenStack.add(Screen.Game(record.id)) },
onStopGame = { record ->
// Stop the active game by marking it as stopped
val current = historyState.value
val idx = current.indexOfFirst { it.id == record.id }
if (idx >= 0) {
val stoppedState = current[idx].state.copy(stopped = true)
val updatedRec = current[idx].copy(
state = stoppedState,
lastUpdatedEpochMs = System.currentTimeMillis(),
ongoing = false,
winnerPlayerId = null
)
val newList = current.toMutableList().apply { set(idx, updatedRec) }
settingsVm.saveHistory(newList)
}
},
onDelete = { id ->
val newList = historyState.value.filterNot { it.id == id }
settingsVm.saveHistory(newList)
},
showClearConfirm = showClearConfirm,
onClearConfirm = { showClearConfirm = false },
onClear = {
settingsVm.saveHistory(emptyList())
showClearConfirm = false
}
)
is Screen.Setup -> SetupScreen(
@@ -132,6 +136,13 @@ fun MagicCounterApp() {
.padding(paddingValues)
.fillMaxSize(),
onStart = { name, state ->
// Check if there's already an active game
if (historyState.value.any { it.ongoing }) {
// Navigate back to home screen if a game is already active
screenStack.removeAt(screenStack.lastIndex)
return@SetupScreen
}
// Create and persist a new MatchRecord
val newId = java.util.UUID.randomUUID().toString()
val now = System.currentTimeMillis()
@@ -147,7 +158,7 @@ fun MagicCounterApp() {
val updated = historyState.value.toMutableList().apply { add(0, record) }
settingsVm.saveHistory(updated)
// Replace Setup with the new Game screen (pop then push)
if (screenStack.isNotEmpty()) screenStack.removeLast()
if (screenStack.isNotEmpty()) screenStack.removeAt(screenStack.lastIndex)
screenStack.add(Screen.Game(newId, state))
}
)
@@ -157,7 +168,7 @@ fun MagicCounterApp() {
val record = historyState.value.firstOrNull { it.id == id }
val stateForGame = record?.state ?: bootState
if (stateForGame == null) {
screenStack.removeLast()
screenStack.removeAt(screenStack.lastIndex)
} else {
GameScreen(
modifier = Modifier
@@ -186,6 +197,30 @@ fun MagicCounterApp() {
val newList = current.toMutableList().apply { set(idx, updatedRec) }
settingsVm.saveHistory(newList)
}
},
onStop = { stoppedState ->
val current = historyState.value
val idx = current.indexOfFirst { it.id == id }
if (idx >= 0) {
val updatedRec = current[idx].copy(
state = stoppedState,
lastUpdatedEpochMs = System.currentTimeMillis(),
ongoing = false,
winnerPlayerId = null
)
val newList = current.toMutableList().apply { set(idx, updatedRec) }
settingsVm.saveHistory(newList)
// Navigate back to home screen
screenStack.removeAt(screenStack.lastIndex)
}
},
onDelete = {
// Delete the current game
val current = historyState.value
val newList = current.filterNot { it.id == id }
settingsVm.saveHistory(newList)
// Navigate back to home screen
screenStack.removeAt(screenStack.lastIndex)
}
)
}
@@ -199,23 +234,7 @@ fun MagicCounterApp() {
)
}
// Global clear history confirmation dialog
if (showClearConfirm) {
AlertDialog(
onDismissRequest = { showClearConfirm = false },
title = { Text("Clear history?") },
text = { Text("This will remove all matches. This action cannot be undone.") },
confirmButton = {
TextButton(onClick = {
settingsVm.saveHistory(emptyList())
showClearConfirm = false
}) { Text("Clear") }
},
dismissButton = {
TextButton(onClick = { showClearConfirm = false }) { Text("Cancel") }
}
)
}
}
}
}
@@ -260,52 +279,15 @@ private fun HomeScreen(
modifier: Modifier,
history: List<MatchRecord>,
onResume: (MatchRecord) -> Unit,
onDelete: (String) -> Unit,
showClearConfirm: Boolean,
onClearConfirm: () -> Unit,
onClear: () -> Unit
onStopGame: (MatchRecord) -> Unit,
onDelete: (String) -> Unit
) {
Column(modifier = modifier.padding(16.dp), verticalArrangement = Arrangement.spacedBy(16.dp)) {
var pendingDeleteId by remember { mutableStateOf<String?>(null) }
// Only show action buttons if there are ongoing games
if (history.any { it.ongoing }) {
Column(
modifier = Modifier.fillMaxWidth().padding(vertical = 8.dp),
verticalArrangement = Arrangement.spacedBy(12.dp)
) {
Text(
"Quick Actions",
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.primary
)
Row(
horizontalArrangement = Arrangement.spacedBy(12.dp),
modifier = Modifier.fillMaxWidth()
) {
androidx.compose.material3.OutlinedButton(
onClick = { onResume(history.first { it.ongoing }) },
modifier = Modifier.weight(1f)
) {
Icon(Icons.Default.PlayArrow, contentDescription = null)
Spacer(modifier = Modifier.padding(4.dp))
Text("Resume Game")
}
androidx.compose.material3.OutlinedButton(
onClick = { pendingDeleteId = history.first { it.ongoing }.id },
modifier = Modifier.weight(1f)
) {
Icon(Icons.Default.Delete, contentDescription = null)
Spacer(modifier = Modifier.padding(4.dp))
Text("Delete Game")
}
}
}
}
if (history.isEmpty()) {
// Empty state
androidx.compose.foundation.layout.Box(
modifier = Modifier.fillMaxSize(),
modifier = modifier.fillMaxSize(),
contentAlignment = Alignment.Center
) {
Column(
@@ -332,23 +314,22 @@ private fun HomeScreen(
}
}
} else {
LazyColumn(modifier = Modifier.fillMaxSize(), verticalArrangement = Arrangement.spacedBy(12.dp)) {
// Games list
LazyColumn(
modifier = modifier.fillMaxSize(),
contentPadding = androidx.compose.foundation.layout.PaddingValues(16.dp),
verticalArrangement = Arrangement.spacedBy(12.dp)
) {
// Active game at the top (if any)
val activeGame = history.firstOrNull { it.ongoing }
if (activeGame != null) {
item {
Column(modifier = Modifier.fillMaxWidth().padding(top = 8.dp, bottom = 12.dp)) {
Text(
"Ongoing Games",
style = MaterialTheme.typography.titleLarge,
color = MaterialTheme.colorScheme.primary
)
HorizontalDivider(modifier = Modifier.padding(top = 8.dp))
}
}
items(history.filter { it.ongoing }, key = { it.id }) { rec ->
androidx.compose.material3.Card(
modifier = Modifier.fillMaxWidth(),
colors = androidx.compose.material3.CardDefaults.cardColors(
containerColor = MaterialTheme.colorScheme.surfaceVariant
)
containerColor = MaterialTheme.colorScheme.primary
),
onClick = { onResume(activeGame) }
) {
Row(
modifier = Modifier.fillMaxWidth().padding(16.dp),
@@ -357,44 +338,48 @@ private fun HomeScreen(
) {
Column(modifier = Modifier.weight(1f)) {
Text(
rec.name,
"Active Game",
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
color = MaterialTheme.colorScheme.onPrimary
)
Text(
"Started ${java.text.DateFormat.getDateTimeInstance().format(java.util.Date(rec.startedAtEpochMs))}",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
activeGame.name,
style = MaterialTheme.typography.bodyLarge,
color = MaterialTheme.colorScheme.onPrimary
)
GameDuration(
startTime = activeGame.startedAtEpochMs,
color = MaterialTheme.colorScheme.onPrimary
)
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
IconButton(onClick = { onResume(rec) }) {
Icon(Icons.Default.PlayArrow, contentDescription = "Resume game")
}
IconButton(onClick = { pendingDeleteId = rec.id }) {
Icon(Icons.Default.Delete, contentDescription = "Delete")
androidx.compose.material3.FilledTonalIconButton(
onClick = { onStopGame(activeGame) },
modifier = Modifier.size(56.dp),
colors = androidx.compose.material3.IconButtonDefaults.filledTonalIconButtonColors(
containerColor = MaterialTheme.colorScheme.error,
contentColor = MaterialTheme.colorScheme.onError
)
) {
Icon(
CustomIcons.Stop(MaterialTheme.colorScheme.onError),
contentDescription = "Stop game",
modifier = Modifier.size(24.dp)
)
}
}
}
}
}
item {
Column(modifier = Modifier.fillMaxWidth().padding(top = 16.dp, bottom = 12.dp)) {
Text(
"Finished Games",
style = MaterialTheme.typography.titleLarge,
color = MaterialTheme.colorScheme.primary
)
HorizontalDivider(modifier = Modifier.padding(top = 8.dp))
}
}
items(history.filter { !it.ongoing }, key = { it.id }) { rec ->
// Past games section
val pastGames = history.filter { !it.ongoing }
items(pastGames, key = { it.id }) { rec ->
androidx.compose.material3.Card(
modifier = Modifier.fillMaxWidth(),
colors = androidx.compose.material3.CardDefaults.cardColors(
containerColor = MaterialTheme.colorScheme.surface
)
containerColor = MaterialTheme.colorScheme.surfaceVariant
),
onClick = { onResume(rec) }
) {
Row(
modifier = Modifier.fillMaxWidth().padding(16.dp),
@@ -404,23 +389,46 @@ private fun HomeScreen(
Column(modifier = Modifier.weight(1f)) {
Text(
rec.name,
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onSurface
style = MaterialTheme.typography.bodyLarge,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
val winner = rec.winnerPlayerId?.let { "Winner: Player ${it + 1}" } ?: ""
val status = if (rec.state.stopped) "Stopped" else "Finished"
val winner = rec.winnerPlayerId?.let { " • Winner: Player ${it + 1}" } ?: ""
val statusText = if (winner.isNotEmpty()) "$status$winner" else status
Text(
"Finished • $winner",
statusText,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurface.copy(alpha = 0.7f)
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
)
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
IconButton(onClick = { onResume(rec) }) {
Icon(Icons.Default.Visibility, contentDescription = "View match")
}
IconButton(onClick = { pendingDeleteId = rec.id }) {
Icon(Icons.Default.Delete, contentDescription = "Delete")
androidx.compose.material3.FilledTonalIconButton(
onClick = { onResume(rec) },
modifier = Modifier.size(40.dp),
colors = androidx.compose.material3.IconButtonDefaults.filledTonalIconButtonColors(
containerColor = MaterialTheme.colorScheme.secondary,
contentColor = MaterialTheme.colorScheme.onSecondary
)
) {
Icon(
Icons.Default.Visibility,
contentDescription = "View match",
modifier = Modifier.size(20.dp)
)
}
androidx.compose.material3.FilledTonalIconButton(
onClick = { pendingDeleteId = rec.id },
modifier = Modifier.size(40.dp),
colors = androidx.compose.material3.IconButtonDefaults.filledTonalIconButtonColors(
containerColor = MaterialTheme.colorScheme.error,
contentColor = MaterialTheme.colorScheme.onError
)
) {
Icon(
Icons.Default.Delete,
contentDescription = "Delete",
modifier = Modifier.size(20.dp)
)
}
}
}
@@ -444,20 +452,36 @@ private fun HomeScreen(
dismissButton = { TextButton(onClick = { pendingDeleteId = null }) { Text("Cancel") } }
)
}
// Confirm clear dialog
if (showClearConfirm) {
AlertDialog(
onDismissRequest = { onClearConfirm() },
title = { Text("Clear history?") },
text = { Text("This will remove all matches. This action cannot be undone.") },
confirmButton = {
TextButton(onClick = { onClear() }) { Text("Clear") }
},
dismissButton = { TextButton(onClick = { onClearConfirm() }) { Text("Cancel") } }
)
}
}
}
@Composable
private fun GameDuration(
startTime: Long,
color: Color
) {
var duration by remember { mutableStateOf("") }
LaunchedEffect(startTime) {
while (true) {
val elapsed = System.currentTimeMillis() - startTime
val seconds = (elapsed / 1000).toInt()
val minutes = seconds / 60
val remainingSeconds = seconds % 60
duration = when {
minutes > 0 -> "Duration: ${minutes}m ${remainingSeconds}s"
else -> "${remainingSeconds}s"
}
delay(1000)
}
}
Text(
text = duration,
style = MaterialTheme.typography.bodyMedium,
color = color.copy(alpha = 0.8f)
)
}

View File

@@ -17,6 +17,7 @@ import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.itemsIndexed
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.Delete
import androidx.compose.material.icons.filled.Flag
import androidx.compose.material.icons.filled.Remove
import androidx.compose.material3.Card
@@ -24,9 +25,12 @@ import androidx.compose.material3.CardDefaults
import androidx.compose.material3.FilledTonalIconButton
import androidx.compose.material3.HorizontalDivider
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.material3.Button
import androidx.compose.material3.AlertDialog
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateMapOf
import androidx.compose.runtime.mutableStateOf
@@ -42,6 +46,7 @@ import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.atridad.magiccounter.ui.state.GameState
import com.atridad.magiccounter.ui.state.PlayerState
import com.atridad.magiccounter.ui.theme.CustomIcons
@OptIn(ExperimentalFoundationApi::class)
@Composable
@@ -51,12 +56,16 @@ import com.atridad.magiccounter.ui.state.PlayerState
* - state: immutable state used to bootstrap the in-memory counters
* - onProgress: called with a snapshot of the latest state after any user interaction
* - onWinner: called once when a winner is determined, with (winnerId, finalState)
* - onStop: called when the game is manually stopped
* - onDelete: called when the game is deleted
*/
fun GameScreen(
modifier: Modifier = Modifier,
state: GameState,
onProgress: ((GameState) -> Unit)? = null,
onWinner: ((Int, GameState) -> Unit)? = null
onWinner: ((Int, GameState) -> Unit)? = null,
onStop: ((GameState) -> Unit)? = null,
onDelete: (() -> Unit)? = null
) {
// Local editable state per player
val lifeTotals = remember { mutableStateMapOf<Int, Int>() }
@@ -67,6 +76,9 @@ fun GameScreen(
// Tracks whether the game has ended. When true, inputs are frozen and the winner is highlighted.
val gameLocked = remember { mutableStateOf(false) }
// State for stop game confirmation
val showStopConfirm = remember { mutableStateOf(false) }
// Initialize
state.players.forEach { p ->
lifeTotals.putIfAbsent(p.id, p.life)
@@ -101,7 +113,45 @@ fun GameScreen(
)
Column(modifier = modifier.padding(12.dp)) {
// Lock game when only one active player remains
// Game status and action buttons
Row(
modifier = Modifier.fillMaxWidth().padding(bottom = 16.dp),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically
) {
// Game status
Text(
text = if (state.stopped) "Game Stopped" else "Game Active",
style = MaterialTheme.typography.titleMedium,
color = if (state.stopped) MaterialTheme.colorScheme.error else MaterialTheme.colorScheme.primary
)
// Action buttons (stop/delete)
if (state.stopped) {
// Show delete button for stopped games
IconButton(
onClick = { onDelete?.invoke() }
) {
Icon(
Icons.Default.Delete,
contentDescription = "Delete game",
tint = MaterialTheme.colorScheme.error
)
}
} else {
// Show stop button for active games
IconButton(
onClick = { showStopConfirm.value = true }
) {
Icon(
CustomIcons.Stop(MaterialTheme.colorScheme.error),
contentDescription = "Stop game"
)
}
}
}
// Lock game when only one active player remains or game is stopped
val aliveCount = state.players.count { eliminated[it.id] != true }
val currentWinnerId: Int? = if (aliveCount == 1) {
state.players.first { eliminated[it.id] != true }.id
@@ -111,6 +161,12 @@ fun GameScreen(
gameLocked.value = true
onWinner?.invoke(currentWinnerId, snapshotState())
}
// If game is stopped, lock it
if (state.stopped && !gameLocked.value) {
gameLocked.value = true
}
val displayPlayers = state.players.sortedBy { eliminated[it.id] == true }
LazyColumn(
@@ -123,6 +179,7 @@ fun GameScreen(
val perPlayerCommander: Map<Int, Int> = commanderDamages[player.id]?.toMap() ?: emptyMap()
PlayerCard(
player = player,
gameState = state,
opponents = state.players.map { it.id }.filter { it != player.id },
life = lifeTotals[player.id] ?: state.startingLife,
onLifeChange = { new ->
@@ -163,6 +220,27 @@ fun GameScreen(
)
}
}
// Stop game confirmation dialog
if (showStopConfirm.value) {
AlertDialog(
onDismissRequest = { showStopConfirm.value = false },
title = { Text("Stop Game?") },
text = { Text("Are you sure you want to stop this game? This will end the current session.") },
confirmButton = {
TextButton(
onClick = {
val stoppedState = snapshotState().copy(stopped = true)
onStop?.invoke(stoppedState)
showStopConfirm.value = false
}
) { Text("Stop Game") }
},
dismissButton = {
TextButton(onClick = { showStopConfirm.value = false }) { Text("Cancel") }
}
)
}
}
}
@@ -194,6 +272,7 @@ private fun seatAccentColor(index: Int, scheme: androidx.compose.material3.Color
@Composable
private fun PlayerCard(
player: PlayerState,
gameState: GameState,
opponents: List<Int>,
life: Int,
onLifeChange: (Int) -> Unit,
@@ -251,12 +330,22 @@ private fun PlayerCard(
if (isEliminated) {
// Skull overlay
Text(
text = "☠️",
fontSize = 64.sp,
color = MaterialTheme.colorScheme.error,
modifier = Modifier.align(Alignment.Center).alpha(overlayAlpha.value)
Column(
modifier = Modifier.align(Alignment.Center).alpha(overlayAlpha.value),
horizontalAlignment = Alignment.CenterHorizontally
) {
Icon(
CustomIcons.Skull(MaterialTheme.colorScheme.error),
contentDescription = "Player eliminated",
modifier = Modifier.size(48.dp)
)
Text(
text = "ELIMINATED",
fontSize = 16.sp,
color = MaterialTheme.colorScheme.error,
style = MaterialTheme.typography.labelMedium
)
}
}
}
}

View File

@@ -47,7 +47,7 @@ fun SetupScreen(
val names = remember { mutableStateListOf<String>() }
LaunchedEffect(playerCount) {
while (names.size < playerCount) names.add(defaultPlayerName(names.size))
while (names.size > playerCount) names.removeLast()
while (names.size > playerCount) names.removeAt(names.lastIndex)
}
Column(

View File

@@ -20,7 +20,8 @@ data class GameState(
val players: List<PlayerState>,
val startingLife: Int,
val trackPoison: Boolean,
val trackCommanderDamage: Boolean
val trackCommanderDamage: Boolean,
val stopped: Boolean = false
)
fun defaultPlayerName(index: Int): String = "Player ${index + 1}"

View File

@@ -0,0 +1,241 @@
package com.atridad.magiccounter.ui.theme
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.unit.dp
object CustomIcons {
fun Stop(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Stop",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(6f, 6f)
horizontalLineTo(18f)
verticalLineTo(18f)
horizontalLineTo(6f)
close()
}.build()
fun Pause(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Pause",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(6f, 19f)
horizontalLineTo(10f)
verticalLineTo(5f)
horizontalLineTo(6f)
close()
moveTo(14f, 5f)
verticalLineTo(19f)
horizontalLineTo(18f)
verticalLineTo(5f)
close()
}.build()
fun Home(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Home",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(10f, 20f)
verticalLineTo(14f)
horizontalLineTo(14f)
verticalLineTo(20f)
horizontalLineTo(19f)
verticalLineTo(12f)
horizontalLineTo(22f)
lineTo(12f, 3f)
lineTo(2f, 12f)
horizontalLineTo(5f)
verticalLineTo(20f)
close()
}.build()
fun Trophy(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Trophy",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(7f, 15f)
horizontalLineTo(17f)
verticalLineTo(17f)
horizontalLineTo(5f)
verticalLineTo(15f)
close()
moveTo(7f, 13f)
horizontalLineTo(17f)
verticalLineTo(15f)
horizontalLineTo(7f)
close()
moveTo(7f, 11f)
horizontalLineTo(17f)
verticalLineTo(13f)
horizontalLineTo(7f)
close()
moveTo(7f, 9f)
horizontalLineTo(17f)
verticalLineTo(11f)
horizontalLineTo(7f)
close()
moveTo(7f, 7f)
horizontalLineTo(17f)
verticalLineTo(9f)
horizontalLineTo(7f)
close()
moveTo(7f, 5f)
horizontalLineTo(17f)
verticalLineTo(7f)
horizontalLineTo(7f)
close()
moveTo(7f, 3f)
horizontalLineTo(17f)
verticalLineTo(5f)
horizontalLineTo(7f)
close()
moveTo(7f, 1f)
horizontalLineTo(17f)
verticalLineTo(3f)
horizontalLineTo(7f)
close()
}.build()
fun Skull(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Skull",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(12f, 2f)
curveTo(13.1f, 2f, 14f, 2.9f, 14f, 4f)
curveTo(14f, 5.1f, 13.1f, 6f, 12f, 6f)
curveTo(10.9f, 6f, 10f, 5.1f, 10f, 4f)
curveTo(10f, 2.9f, 10.9f, 2f, 12f, 2f)
close()
moveTo(21f, 9f)
verticalLineTo(7f)
lineTo(15f, 7f)
lineTo(15f, 5f)
curveTo(15f, 3.9f, 14.1f, 3f, 13f, 3f)
lineTo(11f, 3f)
curveTo(9.9f, 3f, 9f, 3.9f, 9f, 5f)
lineTo(9f, 7f)
lineTo(3f, 7f)
verticalLineTo(9f)
lineTo(5f, 9f)
verticalLineTo(20f)
curveTo(5f, 21.1f, 5.9f, 22f, 7f, 22f)
lineTo(17f, 22f)
curveTo(18.1f, 22f, 19f, 21.1f, 19f, 20f)
lineTo(19f, 9f)
lineTo(21f, 9f)
close()
moveTo(12f, 18f)
curveTo(10.9f, 18f, 10f, 17.1f, 10f, 16f)
curveTo(10f, 14.9f, 10.9f, 14f, 12f, 14f)
curveTo(13.1f, 14f, 14f, 14.9f, 14f, 16f)
curveTo(14f, 17.1f, 13.1f, 18f, 12f, 18f)
close()
}.build()
fun Poison(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Poison",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(12f, 2f)
curveTo(13.1f, 2f, 14f, 2.9f, 14f, 4f)
curveTo(14f, 5.1f, 13.1f, 6f, 12f, 6f)
curveTo(10.9f, 6f, 10f, 5.1f, 10f, 4f)
curveTo(10f, 2.9f, 10.9f, 2f, 12f, 2f)
close()
moveTo(21f, 9f)
verticalLineTo(7f)
lineTo(15f, 7f)
lineTo(15f, 5f)
curveTo(15f, 3.9f, 14.1f, 3f, 13f, 3f)
lineTo(11f, 3f)
curveTo(9.9f, 3f, 9f, 3.9f, 9f, 5f)
lineTo(9f, 7f)
lineTo(3f, 7f)
verticalLineTo(9f)
lineTo(5f, 9f)
verticalLineTo(20f)
curveTo(5f, 21.1f, 5.9f, 22f, 7f, 22f)
lineTo(17f, 22f)
curveTo(18.1f, 22f, 19f, 21.1f, 19f, 20f)
lineTo(19f, 9f)
lineTo(21f, 9f)
close()
moveTo(12f, 18f)
curveTo(10.9f, 18f, 10f, 17.1f, 10f, 16f)
curveTo(10f, 14.9f, 10.9f, 14f, 12f, 14f)
curveTo(13.1f, 14f, 14f, 14.9f, 14f, 16f)
curveTo(14f, 17.1f, 13.1f, 14f, 12f, 18f)
close()
}.build()
fun Sword(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Sword",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(6.92f, 5f)
horizontalLineTo(5.14f)
lineTo(4.5f, 5.64f)
lineTo(6.92f, 8.07f)
lineTo(6.92f, 5f)
close()
moveTo(19.5f, 8.5f)
lineTo(18.79f, 9.21f)
lineTo(12.71f, 15.29f)
lineTo(13.41f, 16f)
horizontalLineTo(17f)
verticalLineTo(22f)
horizontalLineTo(19f)
verticalLineTo(16f)
horizontalLineTo(22.59f)
lineTo(23.29f, 15.29f)
lineTo(17.21f, 9.21f)
lineTo(16.5f, 8.5f)
lineTo(19.5f, 8.5f)
close()
moveTo(6.92f, 19f)
verticalLineTo(16.93f)
lineTo(4.5f, 19.36f)
lineTo(5.14f, 20f)
horizontalLineTo(6.92f)
verticalLineTo(19f)
close()
}.build()
}