iOS and Android Updates!
This commit is contained in:
1
android/.idea/.name
generated
Normal file
1
android/.idea/.name
generated
Normal file
@@ -0,0 +1 @@
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MagicCounter
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1
android/.idea/misc.xml
generated
1
android/.idea/misc.xml
generated
@@ -1,4 +1,3 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
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1
android/.idea/vcs.xml
generated
1
android/.idea/vcs.xml
generated
@@ -2,5 +2,6 @@
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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@@ -15,8 +15,8 @@ android {
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applicationId = "com.atridad.magiccounter"
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minSdk = 31
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targetSdk = 36
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versionCode = 3
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versionName = "1.3.0"
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versionCode = 4
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versionName = "1.4.0"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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}
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@@ -175,6 +175,8 @@ fun MagicCounterApp() {
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.padding(paddingValues)
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.fillMaxSize(),
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state = stateForGame,
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matchName = record?.name ?: "Game",
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startedAtEpochMs = record?.startedAtEpochMs ?: System.currentTimeMillis(),
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onProgress = { updated ->
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val current = historyState.value
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val idx = current.indexOfFirst { it.id == id }
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@@ -392,13 +394,19 @@ private fun HomeScreen(
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style = MaterialTheme.typography.bodyLarge,
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color = MaterialTheme.colorScheme.onSurfaceVariant
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)
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val status = if (rec.state.stopped) "Stopped" else "Finished"
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val winner = rec.winnerPlayerId?.let { " • Winner: Player ${it + 1}" } ?: ""
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val statusText = if (winner.isNotEmpty()) "$status$winner" else status
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val winnerId = rec.winnerPlayerId ?: rec.state.winnerPlayerId
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val winnerName = winnerId?.let { wId ->
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rec.state.players.find { it.id == wId }?.name
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}
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val statusText = when {
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winnerName != null -> "Winner: $winnerName"
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rec.state.stopped -> "Stopped"
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else -> "Finished"
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}
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Text(
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statusText,
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style = MaterialTheme.typography.bodyMedium,
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color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
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color = if (winnerName != null) Color(0xFF2E7D32) else MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
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)
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}
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Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
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@@ -483,5 +491,3 @@ private fun GameDuration(
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color = color.copy(alpha = 0.8f)
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)
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}
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File diff suppressed because it is too large
Load Diff
@@ -21,9 +21,8 @@ data class GameState(
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val startingLife: Int,
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val trackPoison: Boolean,
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val trackCommanderDamage: Boolean,
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val stopped: Boolean = false
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val stopped: Boolean = false,
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val winnerPlayerId: Int? = null
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)
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fun defaultPlayerName(index: Int): String = "Player ${index + 1}"
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@@ -201,6 +201,25 @@ object CustomIcons {
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close()
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}.build()
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fun Droplet(color: Color = Color.Black): ImageVector = ImageVector.Builder(
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name = "Droplet",
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defaultWidth = 24.dp,
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defaultHeight = 24.dp,
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viewportWidth = 24f,
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viewportHeight = 24f
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).path(
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fill = SolidColor(color)
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) {
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moveTo(12f, 2.69f)
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lineTo(17.66f, 8.35f)
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curveTo(19.1f, 9.79f, 20f, 11.79f, 20f, 14f)
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curveTo(20f, 18.42f, 16.42f, 22f, 12f, 22f)
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curveTo(7.58f, 22f, 4f, 18.42f, 4f, 14f)
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curveTo(4f, 11.79f, 4.9f, 9.79f, 6.34f, 8.35f)
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lineTo(12f, 2.69f)
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close()
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}.build()
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fun Sword(color: Color = Color.Black): ImageVector = ImageVector.Builder(
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name = "Sword",
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defaultWidth = 24.dp,
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@@ -1,23 +1,23 @@
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[versions]
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agp = "8.12.3"
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kotlin = "2.0.21"
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coreKtx = "1.10.1"
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kotlin = "2.3.0"
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coreKtx = "1.17.0"
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junit = "4.13.2"
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junitVersion = "1.1.5"
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espressoCore = "3.5.1"
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appcompat = "1.6.1"
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material = "1.10.0"
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constraintlayout = "2.1.4"
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lifecycleLivedataKtx = "2.6.1"
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lifecycleViewmodelKtx = "2.6.1"
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navigationFragmentKtx = "2.6.0"
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navigationUiKtx = "2.6.0"
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composeBom = "2024.10.01"
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activityCompose = "1.9.2"
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lifecycleRuntimeCompose = "2.8.6"
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lifecycleViewmodelCompose = "2.8.6"
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datastore = "1.1.1"
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serialization = "1.7.3"
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junitVersion = "1.3.0"
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espressoCore = "3.7.0"
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appcompat = "1.7.1"
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material = "1.13.0"
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constraintlayout = "2.2.1"
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lifecycleLivedataKtx = "2.10.0"
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lifecycleViewmodelKtx = "2.10.0"
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navigationFragmentKtx = "2.9.6"
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navigationUiKtx = "2.9.6"
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composeBom = "2025.12.01"
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activityCompose = "1.12.2"
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lifecycleRuntimeCompose = "2.10.0"
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lifecycleViewmodelCompose = "2.10.0"
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datastore = "1.2.0"
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serialization = "1.9.0"
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[libraries]
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androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
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@@ -411,7 +411,7 @@
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 4;
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CURRENT_PROJECT_VERSION = 5;
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DEVELOPMENT_TEAM = 4BC9Y2LL4B;
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ENABLE_PREVIEWS = YES;
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GENERATE_INFOPLIST_FILE = YES;
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@@ -427,7 +427,7 @@
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"$(inherited)",
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"@executable_path/Frameworks",
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);
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MARKETING_VERSION = 1.1.0;
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MARKETING_VERSION = 1.2.0;
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PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
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PRODUCT_NAME = "$(TARGET_NAME)";
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STRING_CATALOG_GENERATE_SYMBOLS = YES;
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@@ -447,7 +447,7 @@
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 4;
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CURRENT_PROJECT_VERSION = 5;
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DEVELOPMENT_TEAM = 4BC9Y2LL4B;
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ENABLE_PREVIEWS = YES;
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GENERATE_INFOPLIST_FILE = YES;
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@@ -463,7 +463,7 @@
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"$(inherited)",
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"@executable_path/Frameworks",
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);
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MARKETING_VERSION = 1.1.0;
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MARKETING_VERSION = 1.2.0;
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PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
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PRODUCT_NAME = "$(TARGET_NAME)";
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STRING_CATALOG_GENERATE_SYMBOLS = YES;
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Binary file not shown.
@@ -6,46 +6,126 @@
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//
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import SwiftUI
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import Combine
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/**
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* A circular button with an icon, used for game controls.
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* Supports optional long press to trigger a custom delta prompt.
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*/
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struct CircleButton: View {
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let icon: String
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let color: Color
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let size: CGFloat
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let action: () -> Void
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var onLongPress: (() -> Void)? = nil
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init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void) {
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init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void, onLongPress: (() -> Void)? = nil) {
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self.icon = icon
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self.color = color
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self.size = size
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self.action = action
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self.onLongPress = onLongPress
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}
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var body: some View {
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Button(action: action) {
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Image(systemName: icon)
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.font(size < 40 ? .caption : .title3)
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.frame(width: size, height: size)
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.background(color.opacity(0.2))
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.clipShape(Circle())
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.foregroundStyle(color)
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.contentShape(Circle())
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.onTapGesture {
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action()
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}
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.onLongPressGesture(minimumDuration: 0.5) {
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onLongPress?()
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}
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}
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}
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/**
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* A view that shows the accumulated delta change near a counter button.
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* Automatically fades out after a delay.
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*/
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struct DeltaIndicator: View {
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let delta: Int
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let alignment: HorizontalAlignment
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var body: some View {
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if delta != 0 {
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Text(delta > 0 ? "+\(delta)" : "\(delta)")
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.font(.system(size: 16, weight: .bold, design: .rounded))
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.foregroundStyle(delta > 0 ? .green : .red)
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.opacity(0.8)
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.transition(.opacity.combined(with: .scale))
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}
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}
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}
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/**
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* Observable class to manage delta accumulation and fade-out timing.
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*/
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class DeltaTracker: ObservableObject {
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@Published var delta: Int = 0
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private var resetTimer: Timer?
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func addDelta(_ amount: Int) {
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delta += amount
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resetTimer?.invalidate()
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resetTimer = Timer.scheduledTimer(withTimeInterval: 2.0, repeats: false) { [weak self] _ in
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withAnimation(.easeOut(duration: 0.3)) {
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self?.delta = 0
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}
|
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}
|
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}
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|
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func reset() {
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resetTimer?.invalidate()
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delta = 0
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}
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||||
}
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|
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/**
|
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* A control for adjusting a large numerical value (like Life).
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* Shows delta indicators and supports long-press for custom delta input.
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*/
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struct LifeCounterControl: View {
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let value: Int
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let onDecrease: () -> Void
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let onIncrease: () -> Void
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var onCustomDelta: ((Int) -> Void)? = nil
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@StateObject private var deltaTracker = DeltaTracker()
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@State private var showingCustomDeltaAlert = false
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@State private var customDeltaText = ""
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@State private var isIncreasing = true
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||||
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var body: some View {
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HStack(spacing: 16) {
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CircleButton(icon: "minus", color: .red, action: onDecrease)
|
||||
ZStack {
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||||
CircleButton(
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||||
icon: "minus",
|
||||
color: .red,
|
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action: {
|
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onDecrease()
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withAnimation(.easeOut(duration: 0.15)) {
|
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deltaTracker.addDelta(-1)
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}
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},
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onLongPress: {
|
||||
isIncreasing = false
|
||||
customDeltaText = ""
|
||||
showingCustomDeltaAlert = true
|
||||
Haptics.play(.medium)
|
||||
}
|
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)
|
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|
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if deltaTracker.delta < 0 {
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DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
|
||||
.offset(y: -35)
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||||
}
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}
|
||||
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||||
Text("\(value)")
|
||||
.font(.system(size: 56, weight: .bold, design: .rounded))
|
||||
@@ -53,14 +133,53 @@ struct LifeCounterControl: View {
|
||||
.lineLimit(1)
|
||||
.foregroundStyle(.primary)
|
||||
|
||||
CircleButton(icon: "plus", color: .green, action: onIncrease)
|
||||
ZStack {
|
||||
CircleButton(
|
||||
icon: "plus",
|
||||
color: .green,
|
||||
action: {
|
||||
onIncrease()
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(1)
|
||||
}
|
||||
},
|
||||
onLongPress: {
|
||||
isIncreasing = true
|
||||
customDeltaText = ""
|
||||
showingCustomDeltaAlert = true
|
||||
Haptics.play(.medium)
|
||||
}
|
||||
)
|
||||
|
||||
if deltaTracker.delta > 0 {
|
||||
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
|
||||
.offset(y: -35)
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(.horizontal, 16)
|
||||
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
|
||||
TextField("Amount", text: $customDeltaText)
|
||||
.keyboardType(.numberPad)
|
||||
Button("Cancel", role: .cancel) { }
|
||||
Button(isIncreasing ? "Add" : "Subtract") {
|
||||
if let amount = Int(customDeltaText), amount > 0 {
|
||||
let delta = isIncreasing ? amount : -amount
|
||||
onCustomDelta?(delta)
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
} message: {
|
||||
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A smaller control for adjusting secondary values (like Poison).
|
||||
* Shows delta indicators and supports long-press for custom delta input.
|
||||
*/
|
||||
struct SmallCounterControl: View {
|
||||
let value: Int
|
||||
@@ -68,10 +187,40 @@ struct SmallCounterControl: View {
|
||||
let color: Color
|
||||
let onDecrease: () -> Void
|
||||
let onIncrease: () -> Void
|
||||
var onCustomDelta: ((Int) -> Void)? = nil
|
||||
|
||||
@StateObject private var deltaTracker = DeltaTracker()
|
||||
@State private var showingCustomDeltaAlert = false
|
||||
@State private var customDeltaText = ""
|
||||
@State private var isIncreasing = true
|
||||
|
||||
var body: some View {
|
||||
HStack(spacing: 4) {
|
||||
CircleButton(icon: "minus", color: .gray, size: 24, action: onDecrease)
|
||||
ZStack {
|
||||
CircleButton(
|
||||
icon: "minus",
|
||||
color: .gray,
|
||||
size: 24,
|
||||
action: {
|
||||
onDecrease()
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(-1)
|
||||
}
|
||||
},
|
||||
onLongPress: {
|
||||
isIncreasing = false
|
||||
customDeltaText = ""
|
||||
showingCustomDeltaAlert = true
|
||||
Haptics.play(.medium)
|
||||
}
|
||||
)
|
||||
|
||||
if deltaTracker.delta < 0 {
|
||||
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
|
||||
.font(.system(size: 12, weight: .bold))
|
||||
.offset(y: -22)
|
||||
}
|
||||
}
|
||||
|
||||
VStack(spacing: 0) {
|
||||
Image(systemName: icon)
|
||||
@@ -83,11 +232,51 @@ struct SmallCounterControl: View {
|
||||
}
|
||||
.frame(minWidth: 30)
|
||||
|
||||
CircleButton(icon: "plus", color: .gray, size: 24, action: onIncrease)
|
||||
ZStack {
|
||||
CircleButton(
|
||||
icon: "plus",
|
||||
color: .gray,
|
||||
size: 24,
|
||||
action: {
|
||||
onIncrease()
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(1)
|
||||
}
|
||||
},
|
||||
onLongPress: {
|
||||
isIncreasing = true
|
||||
customDeltaText = ""
|
||||
showingCustomDeltaAlert = true
|
||||
Haptics.play(.medium)
|
||||
}
|
||||
)
|
||||
|
||||
if deltaTracker.delta > 0 {
|
||||
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
|
||||
.font(.system(size: 12, weight: .bold))
|
||||
.offset(y: -22)
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(6)
|
||||
.background(color.opacity(0.1))
|
||||
.cornerRadius(12)
|
||||
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
|
||||
TextField("Amount", text: $customDeltaText)
|
||||
.keyboardType(.numberPad)
|
||||
Button("Cancel", role: .cancel) { }
|
||||
Button(isIncreasing ? "Add" : "Subtract") {
|
||||
if let amount = Int(customDeltaText), amount > 0 {
|
||||
let delta = isIncreasing ? amount : -amount
|
||||
onCustomDelta?(delta)
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
} message: {
|
||||
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -87,13 +87,12 @@ struct GameView: View {
|
||||
isWinner: gameState.winner?.id == player.id,
|
||||
onUpdate: updatePlayer,
|
||||
onCommanderTap: { selectedPlayerForCommander = player },
|
||||
onScoop: { scoopPlayer(player) }
|
||||
onScoop: { scoopPlayer(player) },
|
||||
onDragStart: {
|
||||
self.draggedPlayer = player
|
||||
}
|
||||
)
|
||||
.frame(height: 260)
|
||||
.onDrag {
|
||||
self.draggedPlayer = player
|
||||
return NSItemProvider(object: String(player.id) as NSString)
|
||||
}
|
||||
.onDrop(of: [.text], delegate: PlayerDropDelegate(item: player, items: $gameState.players, draggedItem: $draggedPlayer))
|
||||
}
|
||||
}
|
||||
@@ -210,6 +209,7 @@ struct PlayerCell: View {
|
||||
let onUpdate: (PlayerState) -> Void
|
||||
let onCommanderTap: () -> Void
|
||||
let onScoop: () -> Void
|
||||
var onDragStart: (() -> Void)? = nil
|
||||
|
||||
@State private var showScoopConfirmation = false
|
||||
|
||||
@@ -224,19 +224,25 @@ struct PlayerCell: View {
|
||||
)
|
||||
|
||||
VStack(spacing: 12) {
|
||||
// Header
|
||||
// Header - drag handle area
|
||||
HStack {
|
||||
Text(player.name)
|
||||
.font(.headline)
|
||||
.font(.system(size: 22, weight: .semibold, design: .rounded))
|
||||
.lineLimit(1)
|
||||
.minimumScaleFactor(0.8)
|
||||
.minimumScaleFactor(0.7)
|
||||
.foregroundStyle(.primary)
|
||||
.onDrag {
|
||||
onDragStart?()
|
||||
return NSItemProvider(object: String(player.id) as NSString)
|
||||
}
|
||||
|
||||
Spacer()
|
||||
|
||||
Button(action: { showScoopConfirmation = true }) {
|
||||
Image(systemName: "flag.fill")
|
||||
.font(.system(size: 18))
|
||||
.foregroundStyle(.secondary)
|
||||
.padding(4)
|
||||
.padding(8)
|
||||
}
|
||||
}
|
||||
.padding(.horizontal)
|
||||
@@ -246,7 +252,8 @@ struct PlayerCell: View {
|
||||
LifeCounterControl(
|
||||
value: player.life,
|
||||
onDecrease: { adjustLife(by: -1) },
|
||||
onIncrease: { adjustLife(by: 1) }
|
||||
onIncrease: { adjustLife(by: 1) },
|
||||
onCustomDelta: { adjustLife(by: $0) }
|
||||
)
|
||||
|
||||
Spacer()
|
||||
@@ -259,7 +266,8 @@ struct PlayerCell: View {
|
||||
icon: "drop.fill",
|
||||
color: .purple,
|
||||
onDecrease: { adjustPoison(by: -1) },
|
||||
onIncrease: { adjustPoison(by: 1) }
|
||||
onIncrease: { adjustPoison(by: 1) },
|
||||
onCustomDelta: { adjustPoison(by: $0) }
|
||||
)
|
||||
}
|
||||
|
||||
@@ -330,6 +338,103 @@ struct PlayerCell: View {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A row for managing commander damage from a single attacker.
|
||||
* Shows delta indicators and supports long-press for custom delta input.
|
||||
*/
|
||||
struct CommanderDamageRow: View {
|
||||
let attackerName: String
|
||||
let attackerId: Int
|
||||
let currentDamage: Int
|
||||
let onAdjust: (Int) -> Void
|
||||
|
||||
@StateObject private var deltaTracker = DeltaTracker()
|
||||
@State private var showingCustomDeltaAlert = false
|
||||
@State private var customDeltaText = ""
|
||||
@State private var isIncreasing = true
|
||||
|
||||
var body: some View {
|
||||
HStack {
|
||||
Text(attackerName)
|
||||
.font(.headline)
|
||||
Spacer()
|
||||
HStack(spacing: 16) {
|
||||
ZStack {
|
||||
CircleButton(
|
||||
icon: "minus",
|
||||
color: .secondary,
|
||||
action: {
|
||||
onAdjust(-1)
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(-1)
|
||||
}
|
||||
},
|
||||
onLongPress: {
|
||||
isIncreasing = false
|
||||
customDeltaText = ""
|
||||
showingCustomDeltaAlert = true
|
||||
Haptics.play(.medium)
|
||||
}
|
||||
)
|
||||
.buttonStyle(.borderless)
|
||||
|
||||
if deltaTracker.delta < 0 {
|
||||
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
|
||||
.offset(y: -30)
|
||||
}
|
||||
}
|
||||
|
||||
Text("\(currentDamage)")
|
||||
.font(.title.bold())
|
||||
.frame(minWidth: 40)
|
||||
.multilineTextAlignment(.center)
|
||||
|
||||
ZStack {
|
||||
CircleButton(
|
||||
icon: "plus",
|
||||
color: .primary,
|
||||
action: {
|
||||
onAdjust(1)
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(1)
|
||||
}
|
||||
},
|
||||
onLongPress: {
|
||||
isIncreasing = true
|
||||
customDeltaText = ""
|
||||
showingCustomDeltaAlert = true
|
||||
Haptics.play(.medium)
|
||||
}
|
||||
)
|
||||
.buttonStyle(.borderless)
|
||||
|
||||
if deltaTracker.delta > 0 {
|
||||
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
|
||||
.offset(y: -30)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
|
||||
TextField("Amount", text: $customDeltaText)
|
||||
.keyboardType(.numberPad)
|
||||
Button("Cancel", role: .cancel) { }
|
||||
Button(isIncreasing ? "Add" : "Subtract") {
|
||||
if let amount = Int(customDeltaText), amount > 0 {
|
||||
let delta = isIncreasing ? amount : -amount
|
||||
onAdjust(delta)
|
||||
withAnimation(.easeOut(duration: 0.15)) {
|
||||
deltaTracker.addDelta(delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
} message: {
|
||||
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sheet for managing commander damage received by a player.
|
||||
*
|
||||
@@ -353,32 +458,14 @@ struct CommanderDamageView: View {
|
||||
NavigationStack {
|
||||
List {
|
||||
ForEach(gameState.players.filter { $0.id != targetPlayer.id }) { attacker in
|
||||
HStack {
|
||||
Text(attacker.name)
|
||||
.font(.headline)
|
||||
Spacer()
|
||||
HStack(spacing: 16) {
|
||||
CircleButton(
|
||||
icon: "minus",
|
||||
color: .secondary,
|
||||
action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) }
|
||||
)
|
||||
.buttonStyle(.borderless)
|
||||
|
||||
Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)")
|
||||
.font(.title.bold())
|
||||
.frame(minWidth: 40)
|
||||
.multilineTextAlignment(.center)
|
||||
|
||||
CircleButton(
|
||||
icon: "plus",
|
||||
color: .primary,
|
||||
action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) }
|
||||
)
|
||||
.buttonStyle(.borderless)
|
||||
CommanderDamageRow(
|
||||
attackerName: attacker.name,
|
||||
attackerId: attacker.id,
|
||||
currentDamage: targetPlayer.commanderDamages[attacker.id] ?? 0,
|
||||
onAdjust: { amount in
|
||||
adjustCommanderDamage(attackerId: attacker.id, by: amount)
|
||||
}
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
)
|
||||
}
|
||||
}
|
||||
.navigationTitle("Commander Damage to \(targetPlayer.name)")
|
||||
|
||||
Reference in New Issue
Block a user