iOS and Android Updates!

This commit is contained in:
2026-01-02 22:23:51 -07:00
parent 61a81d4d91
commit cde4b41ade
13 changed files with 1283 additions and 327 deletions

1
android/.idea/.name generated Normal file
View File

@@ -0,0 +1 @@
MagicCounter

View File

@@ -1,4 +1,3 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">

1
android/.idea/vcs.xml generated
View File

@@ -2,5 +2,6 @@
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

View File

@@ -15,8 +15,8 @@ android {
applicationId = "com.atridad.magiccounter"
minSdk = 31
targetSdk = 36
versionCode = 3
versionName = "1.3.0"
versionCode = 4
versionName = "1.4.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}

View File

@@ -175,6 +175,8 @@ fun MagicCounterApp() {
.padding(paddingValues)
.fillMaxSize(),
state = stateForGame,
matchName = record?.name ?: "Game",
startedAtEpochMs = record?.startedAtEpochMs ?: System.currentTimeMillis(),
onProgress = { updated ->
val current = historyState.value
val idx = current.indexOfFirst { it.id == id }
@@ -392,13 +394,19 @@ private fun HomeScreen(
style = MaterialTheme.typography.bodyLarge,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
val status = if (rec.state.stopped) "Stopped" else "Finished"
val winner = rec.winnerPlayerId?.let { " • Winner: Player ${it + 1}" } ?: ""
val statusText = if (winner.isNotEmpty()) "$status$winner" else status
val winnerId = rec.winnerPlayerId ?: rec.state.winnerPlayerId
val winnerName = winnerId?.let { wId ->
rec.state.players.find { it.id == wId }?.name
}
val statusText = when {
winnerName != null -> "Winner: $winnerName"
rec.state.stopped -> "Stopped"
else -> "Finished"
}
Text(
statusText,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
color = if (winnerName != null) Color(0xFF2E7D32) else MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
)
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
@@ -483,5 +491,3 @@ private fun GameDuration(
color = color.copy(alpha = 0.8f)
)
}

View File

@@ -21,9 +21,8 @@ data class GameState(
val startingLife: Int,
val trackPoison: Boolean,
val trackCommanderDamage: Boolean,
val stopped: Boolean = false
val stopped: Boolean = false,
val winnerPlayerId: Int? = null
)
fun defaultPlayerName(index: Int): String = "Player ${index + 1}"

View File

@@ -201,6 +201,25 @@ object CustomIcons {
close()
}.build()
fun Droplet(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Droplet",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).path(
fill = SolidColor(color)
) {
moveTo(12f, 2.69f)
lineTo(17.66f, 8.35f)
curveTo(19.1f, 9.79f, 20f, 11.79f, 20f, 14f)
curveTo(20f, 18.42f, 16.42f, 22f, 12f, 22f)
curveTo(7.58f, 22f, 4f, 18.42f, 4f, 14f)
curveTo(4f, 11.79f, 4.9f, 9.79f, 6.34f, 8.35f)
lineTo(12f, 2.69f)
close()
}.build()
fun Sword(color: Color = Color.Black): ImageVector = ImageVector.Builder(
name = "Sword",
defaultWidth = 24.dp,

View File

@@ -1,23 +1,23 @@
[versions]
agp = "8.12.3"
kotlin = "2.0.21"
coreKtx = "1.10.1"
kotlin = "2.3.0"
coreKtx = "1.17.0"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
appcompat = "1.6.1"
material = "1.10.0"
constraintlayout = "2.1.4"
lifecycleLivedataKtx = "2.6.1"
lifecycleViewmodelKtx = "2.6.1"
navigationFragmentKtx = "2.6.0"
navigationUiKtx = "2.6.0"
composeBom = "2024.10.01"
activityCompose = "1.9.2"
lifecycleRuntimeCompose = "2.8.6"
lifecycleViewmodelCompose = "2.8.6"
datastore = "1.1.1"
serialization = "1.7.3"
junitVersion = "1.3.0"
espressoCore = "3.7.0"
appcompat = "1.7.1"
material = "1.13.0"
constraintlayout = "2.2.1"
lifecycleLivedataKtx = "2.10.0"
lifecycleViewmodelKtx = "2.10.0"
navigationFragmentKtx = "2.9.6"
navigationUiKtx = "2.9.6"
composeBom = "2025.12.01"
activityCompose = "1.12.2"
lifecycleRuntimeCompose = "2.10.0"
lifecycleViewmodelCompose = "2.10.0"
datastore = "1.2.0"
serialization = "1.9.0"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }

View File

@@ -411,7 +411,7 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 4;
CURRENT_PROJECT_VERSION = 5;
DEVELOPMENT_TEAM = 4BC9Y2LL4B;
ENABLE_PREVIEWS = YES;
GENERATE_INFOPLIST_FILE = YES;
@@ -427,7 +427,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.1.0;
MARKETING_VERSION = 1.2.0;
PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
PRODUCT_NAME = "$(TARGET_NAME)";
STRING_CATALOG_GENERATE_SYMBOLS = YES;
@@ -447,7 +447,7 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 4;
CURRENT_PROJECT_VERSION = 5;
DEVELOPMENT_TEAM = 4BC9Y2LL4B;
ENABLE_PREVIEWS = YES;
GENERATE_INFOPLIST_FILE = YES;
@@ -463,7 +463,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.1.0;
MARKETING_VERSION = 1.2.0;
PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
PRODUCT_NAME = "$(TARGET_NAME)";
STRING_CATALOG_GENERATE_SYMBOLS = YES;

View File

@@ -6,46 +6,126 @@
//
import SwiftUI
import Combine
/**
* A circular button with an icon, used for game controls.
* Supports optional long press to trigger a custom delta prompt.
*/
struct CircleButton: View {
let icon: String
let color: Color
let size: CGFloat
let action: () -> Void
var onLongPress: (() -> Void)? = nil
init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void) {
init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void, onLongPress: (() -> Void)? = nil) {
self.icon = icon
self.color = color
self.size = size
self.action = action
self.onLongPress = onLongPress
}
var body: some View {
Button(action: action) {
Image(systemName: icon)
.font(size < 40 ? .caption : .title3)
.frame(width: size, height: size)
.background(color.opacity(0.2))
.clipShape(Circle())
.foregroundStyle(color)
Image(systemName: icon)
.font(size < 40 ? .caption : .title3)
.frame(width: size, height: size)
.background(color.opacity(0.2))
.clipShape(Circle())
.foregroundStyle(color)
.contentShape(Circle())
.onTapGesture {
action()
}
.onLongPressGesture(minimumDuration: 0.5) {
onLongPress?()
}
}
}
/**
* A view that shows the accumulated delta change near a counter button.
* Automatically fades out after a delay.
*/
struct DeltaIndicator: View {
let delta: Int
let alignment: HorizontalAlignment
var body: some View {
if delta != 0 {
Text(delta > 0 ? "+\(delta)" : "\(delta)")
.font(.system(size: 16, weight: .bold, design: .rounded))
.foregroundStyle(delta > 0 ? .green : .red)
.opacity(0.8)
.transition(.opacity.combined(with: .scale))
}
}
}
/**
* Observable class to manage delta accumulation and fade-out timing.
*/
class DeltaTracker: ObservableObject {
@Published var delta: Int = 0
private var resetTimer: Timer?
func addDelta(_ amount: Int) {
delta += amount
resetTimer?.invalidate()
resetTimer = Timer.scheduledTimer(withTimeInterval: 2.0, repeats: false) { [weak self] _ in
withAnimation(.easeOut(duration: 0.3)) {
self?.delta = 0
}
}
}
func reset() {
resetTimer?.invalidate()
delta = 0
}
}
/**
* A control for adjusting a large numerical value (like Life).
* Shows delta indicators and supports long-press for custom delta input.
*/
struct LifeCounterControl: View {
let value: Int
let onDecrease: () -> Void
let onIncrease: () -> Void
var onCustomDelta: ((Int) -> Void)? = nil
@StateObject private var deltaTracker = DeltaTracker()
@State private var showingCustomDeltaAlert = false
@State private var customDeltaText = ""
@State private var isIncreasing = true
var body: some View {
HStack(spacing: 16) {
CircleButton(icon: "minus", color: .red, action: onDecrease)
ZStack {
CircleButton(
icon: "minus",
color: .red,
action: {
onDecrease()
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(-1)
}
},
onLongPress: {
isIncreasing = false
customDeltaText = ""
showingCustomDeltaAlert = true
Haptics.play(.medium)
}
)
if deltaTracker.delta < 0 {
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
.offset(y: -35)
}
}
Text("\(value)")
.font(.system(size: 56, weight: .bold, design: .rounded))
@@ -53,14 +133,53 @@ struct LifeCounterControl: View {
.lineLimit(1)
.foregroundStyle(.primary)
CircleButton(icon: "plus", color: .green, action: onIncrease)
ZStack {
CircleButton(
icon: "plus",
color: .green,
action: {
onIncrease()
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(1)
}
},
onLongPress: {
isIncreasing = true
customDeltaText = ""
showingCustomDeltaAlert = true
Haptics.play(.medium)
}
)
if deltaTracker.delta > 0 {
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
.offset(y: -35)
}
}
}
.padding(.horizontal, 16)
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
TextField("Amount", text: $customDeltaText)
.keyboardType(.numberPad)
Button("Cancel", role: .cancel) { }
Button(isIncreasing ? "Add" : "Subtract") {
if let amount = Int(customDeltaText), amount > 0 {
let delta = isIncreasing ? amount : -amount
onCustomDelta?(delta)
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(delta)
}
}
}
} message: {
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
}
}
}
/**
* A smaller control for adjusting secondary values (like Poison).
* Shows delta indicators and supports long-press for custom delta input.
*/
struct SmallCounterControl: View {
let value: Int
@@ -68,10 +187,40 @@ struct SmallCounterControl: View {
let color: Color
let onDecrease: () -> Void
let onIncrease: () -> Void
var onCustomDelta: ((Int) -> Void)? = nil
@StateObject private var deltaTracker = DeltaTracker()
@State private var showingCustomDeltaAlert = false
@State private var customDeltaText = ""
@State private var isIncreasing = true
var body: some View {
HStack(spacing: 4) {
CircleButton(icon: "minus", color: .gray, size: 24, action: onDecrease)
ZStack {
CircleButton(
icon: "minus",
color: .gray,
size: 24,
action: {
onDecrease()
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(-1)
}
},
onLongPress: {
isIncreasing = false
customDeltaText = ""
showingCustomDeltaAlert = true
Haptics.play(.medium)
}
)
if deltaTracker.delta < 0 {
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
.font(.system(size: 12, weight: .bold))
.offset(y: -22)
}
}
VStack(spacing: 0) {
Image(systemName: icon)
@@ -83,11 +232,51 @@ struct SmallCounterControl: View {
}
.frame(minWidth: 30)
CircleButton(icon: "plus", color: .gray, size: 24, action: onIncrease)
ZStack {
CircleButton(
icon: "plus",
color: .gray,
size: 24,
action: {
onIncrease()
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(1)
}
},
onLongPress: {
isIncreasing = true
customDeltaText = ""
showingCustomDeltaAlert = true
Haptics.play(.medium)
}
)
if deltaTracker.delta > 0 {
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
.font(.system(size: 12, weight: .bold))
.offset(y: -22)
}
}
}
.padding(6)
.background(color.opacity(0.1))
.cornerRadius(12)
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
TextField("Amount", text: $customDeltaText)
.keyboardType(.numberPad)
Button("Cancel", role: .cancel) { }
Button(isIncreasing ? "Add" : "Subtract") {
if let amount = Int(customDeltaText), amount > 0 {
let delta = isIncreasing ? amount : -amount
onCustomDelta?(delta)
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(delta)
}
}
}
} message: {
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
}
}
}

View File

@@ -87,13 +87,12 @@ struct GameView: View {
isWinner: gameState.winner?.id == player.id,
onUpdate: updatePlayer,
onCommanderTap: { selectedPlayerForCommander = player },
onScoop: { scoopPlayer(player) }
onScoop: { scoopPlayer(player) },
onDragStart: {
self.draggedPlayer = player
}
)
.frame(height: 260)
.onDrag {
self.draggedPlayer = player
return NSItemProvider(object: String(player.id) as NSString)
}
.onDrop(of: [.text], delegate: PlayerDropDelegate(item: player, items: $gameState.players, draggedItem: $draggedPlayer))
}
}
@@ -210,6 +209,7 @@ struct PlayerCell: View {
let onUpdate: (PlayerState) -> Void
let onCommanderTap: () -> Void
let onScoop: () -> Void
var onDragStart: (() -> Void)? = nil
@State private var showScoopConfirmation = false
@@ -224,19 +224,25 @@ struct PlayerCell: View {
)
VStack(spacing: 12) {
// Header
// Header - drag handle area
HStack {
Text(player.name)
.font(.headline)
.font(.system(size: 22, weight: .semibold, design: .rounded))
.lineLimit(1)
.minimumScaleFactor(0.8)
.minimumScaleFactor(0.7)
.foregroundStyle(.primary)
.onDrag {
onDragStart?()
return NSItemProvider(object: String(player.id) as NSString)
}
Spacer()
Button(action: { showScoopConfirmation = true }) {
Image(systemName: "flag.fill")
.font(.system(size: 18))
.foregroundStyle(.secondary)
.padding(4)
.padding(8)
}
}
.padding(.horizontal)
@@ -246,7 +252,8 @@ struct PlayerCell: View {
LifeCounterControl(
value: player.life,
onDecrease: { adjustLife(by: -1) },
onIncrease: { adjustLife(by: 1) }
onIncrease: { adjustLife(by: 1) },
onCustomDelta: { adjustLife(by: $0) }
)
Spacer()
@@ -259,7 +266,8 @@ struct PlayerCell: View {
icon: "drop.fill",
color: .purple,
onDecrease: { adjustPoison(by: -1) },
onIncrease: { adjustPoison(by: 1) }
onIncrease: { adjustPoison(by: 1) },
onCustomDelta: { adjustPoison(by: $0) }
)
}
@@ -330,6 +338,103 @@ struct PlayerCell: View {
}
}
/**
* A row for managing commander damage from a single attacker.
* Shows delta indicators and supports long-press for custom delta input.
*/
struct CommanderDamageRow: View {
let attackerName: String
let attackerId: Int
let currentDamage: Int
let onAdjust: (Int) -> Void
@StateObject private var deltaTracker = DeltaTracker()
@State private var showingCustomDeltaAlert = false
@State private var customDeltaText = ""
@State private var isIncreasing = true
var body: some View {
HStack {
Text(attackerName)
.font(.headline)
Spacer()
HStack(spacing: 16) {
ZStack {
CircleButton(
icon: "minus",
color: .secondary,
action: {
onAdjust(-1)
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(-1)
}
},
onLongPress: {
isIncreasing = false
customDeltaText = ""
showingCustomDeltaAlert = true
Haptics.play(.medium)
}
)
.buttonStyle(.borderless)
if deltaTracker.delta < 0 {
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
.offset(y: -30)
}
}
Text("\(currentDamage)")
.font(.title.bold())
.frame(minWidth: 40)
.multilineTextAlignment(.center)
ZStack {
CircleButton(
icon: "plus",
color: .primary,
action: {
onAdjust(1)
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(1)
}
},
onLongPress: {
isIncreasing = true
customDeltaText = ""
showingCustomDeltaAlert = true
Haptics.play(.medium)
}
)
.buttonStyle(.borderless)
if deltaTracker.delta > 0 {
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
.offset(y: -30)
}
}
}
}
.padding(.vertical, 8)
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
TextField("Amount", text: $customDeltaText)
.keyboardType(.numberPad)
Button("Cancel", role: .cancel) { }
Button(isIncreasing ? "Add" : "Subtract") {
if let amount = Int(customDeltaText), amount > 0 {
let delta = isIncreasing ? amount : -amount
onAdjust(delta)
withAnimation(.easeOut(duration: 0.15)) {
deltaTracker.addDelta(delta)
}
}
}
} message: {
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
}
}
}
/**
* Sheet for managing commander damage received by a player.
*
@@ -353,32 +458,14 @@ struct CommanderDamageView: View {
NavigationStack {
List {
ForEach(gameState.players.filter { $0.id != targetPlayer.id }) { attacker in
HStack {
Text(attacker.name)
.font(.headline)
Spacer()
HStack(spacing: 16) {
CircleButton(
icon: "minus",
color: .secondary,
action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) }
)
.buttonStyle(.borderless)
Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)")
.font(.title.bold())
.frame(minWidth: 40)
.multilineTextAlignment(.center)
CircleButton(
icon: "plus",
color: .primary,
action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) }
)
.buttonStyle(.borderless)
CommanderDamageRow(
attackerName: attacker.name,
attackerId: attacker.id,
currentDamage: targetPlayer.commanderDamages[attacker.id] ?? 0,
onAdjust: { amount in
adjustCommanderDamage(attackerId: attacker.id, by: amount)
}
}
.padding(.vertical, 8)
)
}
}
.navigationTitle("Commander Damage to \(targetPlayer.name)")