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674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
MagicCounter is a FOSS Magic the Gathering Health Tracker.
|
||||||
|
Copyright (C) 2025 Atridad Lahiji
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
MagicCounter Copyright (C) 2025 Atridad Lahiji
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
1
android/.idea/.name
generated
Normal file
@@ -0,0 +1 @@
|
|||||||
|
MagicCounter
|
||||||
1
android/.idea/misc.xml
generated
@@ -1,4 +1,3 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="ExternalStorageConfigurationManager" enabled="true" />
|
<component name="ExternalStorageConfigurationManager" enabled="true" />
|
||||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
|
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
|
||||||
|
|||||||
1
android/.idea/vcs.xml
generated
@@ -2,5 +2,6 @@
|
|||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="VcsDirectoryMappings">
|
<component name="VcsDirectoryMappings">
|
||||||
<mapping directory="" vcs="Git" />
|
<mapping directory="" vcs="Git" />
|
||||||
|
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
|
||||||
|
|
||||||
plugins {
|
plugins {
|
||||||
alias(libs.plugins.android.application)
|
alias(libs.plugins.android.application)
|
||||||
alias(libs.plugins.kotlin.android)
|
alias(libs.plugins.kotlin.android)
|
||||||
@@ -13,8 +15,8 @@ android {
|
|||||||
applicationId = "com.atridad.magiccounter"
|
applicationId = "com.atridad.magiccounter"
|
||||||
minSdk = 31
|
minSdk = 31
|
||||||
targetSdk = 36
|
targetSdk = 36
|
||||||
versionCode = 2
|
versionCode = 5
|
||||||
versionName = "1.2.0"
|
versionName = "1.4.1"
|
||||||
|
|
||||||
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
|
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
|
||||||
}
|
}
|
||||||
@@ -34,9 +36,7 @@ android {
|
|||||||
targetCompatibility = JavaVersion.VERSION_17
|
targetCompatibility = JavaVersion.VERSION_17
|
||||||
}
|
}
|
||||||
|
|
||||||
kotlinOptions {
|
kotlin { compilerOptions { jvmTarget.set(JvmTarget.JVM_17) } }
|
||||||
jvmTarget = "17"
|
|
||||||
}
|
|
||||||
|
|
||||||
java {
|
java {
|
||||||
toolchain {
|
toolchain {
|
||||||
|
|||||||
BIN
android/app/src/main/ic_launcher-playstore.png
Normal file
|
After Width: | Height: | Size: 122 KiB |
@@ -65,7 +65,7 @@ fun MagicCounterApp() {
|
|||||||
val settingsVm: AppSettingsViewModel = viewModel()
|
val settingsVm: AppSettingsViewModel = viewModel()
|
||||||
val theme = settingsVm.themeMode.collectAsState()
|
val theme = settingsVm.themeMode.collectAsState()
|
||||||
val historyState = settingsVm.matchHistory.collectAsState()
|
val historyState = settingsVm.matchHistory.collectAsState()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
MagicCounterTheme(themeMode = theme.value) {
|
MagicCounterTheme(themeMode = theme.value) {
|
||||||
@@ -81,7 +81,7 @@ fun MagicCounterApp() {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
actions = {
|
actions = {
|
||||||
|
|
||||||
IconButton(onClick = { screenStack.add(Screen.Settings) }) {
|
IconButton(onClick = { screenStack.add(Screen.Settings) }) {
|
||||||
Icon(Icons.Default.Settings, contentDescription = "App settings")
|
Icon(Icons.Default.Settings, contentDescription = "App settings")
|
||||||
}
|
}
|
||||||
@@ -142,7 +142,7 @@ fun MagicCounterApp() {
|
|||||||
screenStack.removeAt(screenStack.lastIndex)
|
screenStack.removeAt(screenStack.lastIndex)
|
||||||
return@SetupScreen
|
return@SetupScreen
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create and persist a new MatchRecord
|
// Create and persist a new MatchRecord
|
||||||
val newId = java.util.UUID.randomUUID().toString()
|
val newId = java.util.UUID.randomUUID().toString()
|
||||||
val now = System.currentTimeMillis()
|
val now = System.currentTimeMillis()
|
||||||
@@ -175,6 +175,8 @@ fun MagicCounterApp() {
|
|||||||
.padding(paddingValues)
|
.padding(paddingValues)
|
||||||
.fillMaxSize(),
|
.fillMaxSize(),
|
||||||
state = stateForGame,
|
state = stateForGame,
|
||||||
|
matchName = record?.name ?: "Game",
|
||||||
|
startedAtEpochMs = record?.startedAtEpochMs ?: System.currentTimeMillis(),
|
||||||
onProgress = { updated ->
|
onProgress = { updated ->
|
||||||
val current = historyState.value
|
val current = historyState.value
|
||||||
val idx = current.indexOfFirst { it.id == id }
|
val idx = current.indexOfFirst { it.id == id }
|
||||||
@@ -233,7 +235,7 @@ fun MagicCounterApp() {
|
|||||||
onSelect = { settingsVm.setTheme(it) }
|
onSelect = { settingsVm.setTheme(it) }
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -242,7 +244,7 @@ fun MagicCounterApp() {
|
|||||||
@Composable
|
@Composable
|
||||||
private fun SettingsContent(modifier: Modifier, current: ThemeMode, onSelect: (ThemeMode) -> Unit) {
|
private fun SettingsContent(modifier: Modifier, current: ThemeMode, onSelect: (ThemeMode) -> Unit) {
|
||||||
Column(
|
Column(
|
||||||
modifier = modifier.padding(24.dp),
|
modifier = modifier.padding(24.dp),
|
||||||
verticalArrangement = Arrangement.spacedBy(24.dp)
|
verticalArrangement = Arrangement.spacedBy(24.dp)
|
||||||
) {
|
) {
|
||||||
Text(
|
Text(
|
||||||
@@ -250,7 +252,7 @@ private fun SettingsContent(modifier: Modifier, current: ThemeMode, onSelect: (T
|
|||||||
style = MaterialTheme.typography.headlineSmall,
|
style = MaterialTheme.typography.headlineSmall,
|
||||||
color = MaterialTheme.colorScheme.primary
|
color = MaterialTheme.colorScheme.primary
|
||||||
)
|
)
|
||||||
|
|
||||||
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
||||||
Text(
|
Text(
|
||||||
"Theme",
|
"Theme",
|
||||||
@@ -291,17 +293,17 @@ private fun HomeScreen(
|
|||||||
contentAlignment = Alignment.Center
|
contentAlignment = Alignment.Center
|
||||||
) {
|
) {
|
||||||
Column(
|
Column(
|
||||||
horizontalAlignment = Alignment.CenterHorizontally,
|
horizontalAlignment = Alignment.CenterHorizontally,
|
||||||
verticalArrangement = Arrangement.spacedBy(16.dp)
|
verticalArrangement = Arrangement.spacedBy(16.dp)
|
||||||
) {
|
) {
|
||||||
Icon(
|
Icon(
|
||||||
Icons.Default.History,
|
Icons.Default.History,
|
||||||
contentDescription = "Empty history",
|
contentDescription = "Empty history",
|
||||||
modifier = Modifier.size(64.dp),
|
modifier = Modifier.size(64.dp),
|
||||||
tint = MaterialTheme.colorScheme.onSurfaceVariant
|
tint = MaterialTheme.colorScheme.onSurfaceVariant
|
||||||
)
|
)
|
||||||
Text(
|
Text(
|
||||||
"No games yet",
|
"No games yet",
|
||||||
style = MaterialTheme.typography.headlineSmall,
|
style = MaterialTheme.typography.headlineSmall,
|
||||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||||
)
|
)
|
||||||
@@ -332,13 +334,13 @@ private fun HomeScreen(
|
|||||||
onClick = { onResume(activeGame) }
|
onClick = { onResume(activeGame) }
|
||||||
) {
|
) {
|
||||||
Row(
|
Row(
|
||||||
modifier = Modifier.fillMaxWidth().padding(16.dp),
|
modifier = Modifier.fillMaxWidth().padding(16.dp),
|
||||||
horizontalArrangement = Arrangement.SpaceBetween,
|
horizontalArrangement = Arrangement.SpaceBetween,
|
||||||
verticalAlignment = Alignment.CenterVertically
|
verticalAlignment = Alignment.CenterVertically
|
||||||
) {
|
) {
|
||||||
Column(modifier = Modifier.weight(1f)) {
|
Column(modifier = Modifier.weight(1f)) {
|
||||||
Text(
|
Text(
|
||||||
"Active Game",
|
"Active Game",
|
||||||
style = MaterialTheme.typography.titleMedium,
|
style = MaterialTheme.typography.titleMedium,
|
||||||
color = MaterialTheme.colorScheme.onPrimary
|
color = MaterialTheme.colorScheme.onPrimary
|
||||||
)
|
)
|
||||||
@@ -382,23 +384,29 @@ private fun HomeScreen(
|
|||||||
onClick = { onResume(rec) }
|
onClick = { onResume(rec) }
|
||||||
) {
|
) {
|
||||||
Row(
|
Row(
|
||||||
modifier = Modifier.fillMaxWidth().padding(16.dp),
|
modifier = Modifier.fillMaxWidth().padding(16.dp),
|
||||||
horizontalArrangement = Arrangement.SpaceBetween,
|
horizontalArrangement = Arrangement.SpaceBetween,
|
||||||
verticalAlignment = Alignment.CenterVertically
|
verticalAlignment = Alignment.CenterVertically
|
||||||
) {
|
) {
|
||||||
Column(modifier = Modifier.weight(1f)) {
|
Column(modifier = Modifier.weight(1f)) {
|
||||||
Text(
|
Text(
|
||||||
rec.name,
|
rec.name,
|
||||||
style = MaterialTheme.typography.bodyLarge,
|
style = MaterialTheme.typography.bodyLarge,
|
||||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||||
)
|
)
|
||||||
val status = if (rec.state.stopped) "Stopped" else "Finished"
|
val winnerId = rec.winnerPlayerId ?: rec.state.winnerPlayerId
|
||||||
val winner = rec.winnerPlayerId?.let { " • Winner: Player ${it + 1}" } ?: ""
|
val winnerName = winnerId?.let { wId ->
|
||||||
val statusText = if (winner.isNotEmpty()) "$status$winner" else status
|
rec.state.players.find { it.id == wId }?.name
|
||||||
|
}
|
||||||
|
val statusText = when {
|
||||||
|
winnerName != null -> "Winner: $winnerName"
|
||||||
|
rec.state.stopped -> "Stopped"
|
||||||
|
else -> "Finished"
|
||||||
|
}
|
||||||
Text(
|
Text(
|
||||||
statusText,
|
statusText,
|
||||||
style = MaterialTheme.typography.bodyMedium,
|
style = MaterialTheme.typography.bodyMedium,
|
||||||
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
|
color = if (winnerName != null) Color(0xFF2E7D32) else MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
|
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||||
@@ -409,12 +417,12 @@ private fun HomeScreen(
|
|||||||
containerColor = MaterialTheme.colorScheme.secondary,
|
containerColor = MaterialTheme.colorScheme.secondary,
|
||||||
contentColor = MaterialTheme.colorScheme.onSecondary
|
contentColor = MaterialTheme.colorScheme.onSecondary
|
||||||
)
|
)
|
||||||
) {
|
) {
|
||||||
Icon(
|
Icon(
|
||||||
Icons.Default.Visibility,
|
Icons.Default.Visibility,
|
||||||
contentDescription = "View match",
|
contentDescription = "View match",
|
||||||
modifier = Modifier.size(20.dp)
|
modifier = Modifier.size(20.dp)
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
androidx.compose.material3.FilledTonalIconButton(
|
androidx.compose.material3.FilledTonalIconButton(
|
||||||
onClick = { pendingDeleteId = rec.id },
|
onClick = { pendingDeleteId = rec.id },
|
||||||
@@ -423,12 +431,12 @@ private fun HomeScreen(
|
|||||||
containerColor = MaterialTheme.colorScheme.error,
|
containerColor = MaterialTheme.colorScheme.error,
|
||||||
contentColor = MaterialTheme.colorScheme.onError
|
contentColor = MaterialTheme.colorScheme.onError
|
||||||
)
|
)
|
||||||
) {
|
) {
|
||||||
Icon(
|
Icon(
|
||||||
Icons.Default.Delete,
|
Icons.Default.Delete,
|
||||||
contentDescription = "Delete",
|
contentDescription = "Delete",
|
||||||
modifier = Modifier.size(20.dp)
|
modifier = Modifier.size(20.dp)
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -461,14 +469,14 @@ private fun GameDuration(
|
|||||||
color: Color
|
color: Color
|
||||||
) {
|
) {
|
||||||
var duration by remember { mutableStateOf("") }
|
var duration by remember { mutableStateOf("") }
|
||||||
|
|
||||||
LaunchedEffect(startTime) {
|
LaunchedEffect(startTime) {
|
||||||
while (true) {
|
while (true) {
|
||||||
val elapsed = System.currentTimeMillis() - startTime
|
val elapsed = System.currentTimeMillis() - startTime
|
||||||
val seconds = (elapsed / 1000).toInt()
|
val seconds = (elapsed / 1000).toInt()
|
||||||
val minutes = seconds / 60
|
val minutes = seconds / 60
|
||||||
val remainingSeconds = seconds % 60
|
val remainingSeconds = seconds % 60
|
||||||
|
|
||||||
duration = when {
|
duration = when {
|
||||||
minutes > 0 -> "Duration: ${minutes}m ${remainingSeconds}s"
|
minutes > 0 -> "Duration: ${minutes}m ${remainingSeconds}s"
|
||||||
else -> "${remainingSeconds}s"
|
else -> "${remainingSeconds}s"
|
||||||
@@ -476,12 +484,10 @@ private fun GameDuration(
|
|||||||
delay(1000)
|
delay(1000)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Text(
|
Text(
|
||||||
text = duration,
|
text = duration,
|
||||||
style = MaterialTheme.typography.bodyMedium,
|
style = MaterialTheme.typography.bodyMedium,
|
||||||
color = color.copy(alpha = 0.8f)
|
color = color.copy(alpha = 0.8f)
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -21,9 +21,8 @@ data class GameState(
|
|||||||
val startingLife: Int,
|
val startingLife: Int,
|
||||||
val trackPoison: Boolean,
|
val trackPoison: Boolean,
|
||||||
val trackCommanderDamage: Boolean,
|
val trackCommanderDamage: Boolean,
|
||||||
val stopped: Boolean = false
|
val stopped: Boolean = false,
|
||||||
|
val winnerPlayerId: Int? = null
|
||||||
)
|
)
|
||||||
|
|
||||||
fun defaultPlayerName(index: Int): String = "Player ${index + 1}"
|
fun defaultPlayerName(index: Int): String = "Player ${index + 1}"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -201,6 +201,25 @@ object CustomIcons {
|
|||||||
close()
|
close()
|
||||||
}.build()
|
}.build()
|
||||||
|
|
||||||
|
fun Droplet(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||||
|
name = "Droplet",
|
||||||
|
defaultWidth = 24.dp,
|
||||||
|
defaultHeight = 24.dp,
|
||||||
|
viewportWidth = 24f,
|
||||||
|
viewportHeight = 24f
|
||||||
|
).path(
|
||||||
|
fill = SolidColor(color)
|
||||||
|
) {
|
||||||
|
moveTo(12f, 2.69f)
|
||||||
|
lineTo(17.66f, 8.35f)
|
||||||
|
curveTo(19.1f, 9.79f, 20f, 11.79f, 20f, 14f)
|
||||||
|
curveTo(20f, 18.42f, 16.42f, 22f, 12f, 22f)
|
||||||
|
curveTo(7.58f, 22f, 4f, 18.42f, 4f, 14f)
|
||||||
|
curveTo(4f, 11.79f, 4.9f, 9.79f, 6.34f, 8.35f)
|
||||||
|
lineTo(12f, 2.69f)
|
||||||
|
close()
|
||||||
|
}.build()
|
||||||
|
|
||||||
fun Sword(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
fun Sword(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||||
name = "Sword",
|
name = "Sword",
|
||||||
defaultWidth = 24.dp,
|
defaultWidth = 24.dp,
|
||||||
|
|||||||
74
android/app/src/main/res/drawable/ic_launcher_background.xml
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<vector
|
||||||
|
android:height="108dp"
|
||||||
|
android:width="108dp"
|
||||||
|
android:viewportHeight="108"
|
||||||
|
android:viewportWidth="108"
|
||||||
|
xmlns:android="http://schemas.android.com/apk/res/android">
|
||||||
|
<path android:fillColor="#3DDC84"
|
||||||
|
android:pathData="M0,0h108v108h-108z"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M9,0L9,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M19,0L19,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M29,0L29,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M39,0L39,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M49,0L49,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M59,0L59,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M69,0L69,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M79,0L79,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M89,0L89,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M99,0L99,108"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,9L108,9"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,19L108,19"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,29L108,29"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,39L108,39"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,49L108,49"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,59L108,59"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,69L108,69"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,79L108,79"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,89L108,89"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M0,99L108,99"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M19,29L89,29"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M19,39L89,39"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M19,49L89,49"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M19,59L89,59"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M19,69L89,69"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M19,79L89,79"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M29,19L29,89"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M39,19L39,89"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M49,19L49,89"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M59,19L59,89"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M69,19L69,89"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
<path android:fillColor="#00000000" android:pathData="M79,19L79,89"
|
||||||
|
android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
|
||||||
|
</vector>
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||||
<background android:drawable="@android:color/transparent" />
|
<background android:drawable="@color/ic_launcher_background"/>
|
||||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||||
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
|
|
||||||
</adaptive-icon>
|
</adaptive-icon>
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||||
<background android:drawable="@android:color/transparent" />
|
<background android:drawable="@color/ic_launcher_background"/>
|
||||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||||
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
|
|
||||||
</adaptive-icon>
|
</adaptive-icon>
|
||||||
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
android/app/src/main/res/mipmap-hdpi/ic_launcher_foreground.webp
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 982 B After Width: | Height: | Size: 1.5 KiB |
BIN
android/app/src/main/res/mipmap-mdpi/ic_launcher_foreground.webp
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 8.7 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 8.4 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<resources>
|
||||||
|
<color name="ic_launcher_background">#000000</color>
|
||||||
|
</resources>
|
||||||
@@ -1,23 +1,23 @@
|
|||||||
[versions]
|
[versions]
|
||||||
agp = "8.12.1"
|
agp = "8.12.3"
|
||||||
kotlin = "2.0.21"
|
kotlin = "2.3.0"
|
||||||
coreKtx = "1.10.1"
|
coreKtx = "1.17.0"
|
||||||
junit = "4.13.2"
|
junit = "4.13.2"
|
||||||
junitVersion = "1.1.5"
|
junitVersion = "1.3.0"
|
||||||
espressoCore = "3.5.1"
|
espressoCore = "3.7.0"
|
||||||
appcompat = "1.6.1"
|
appcompat = "1.7.1"
|
||||||
material = "1.10.0"
|
material = "1.13.0"
|
||||||
constraintlayout = "2.1.4"
|
constraintlayout = "2.2.1"
|
||||||
lifecycleLivedataKtx = "2.6.1"
|
lifecycleLivedataKtx = "2.10.0"
|
||||||
lifecycleViewmodelKtx = "2.6.1"
|
lifecycleViewmodelKtx = "2.10.0"
|
||||||
navigationFragmentKtx = "2.6.0"
|
navigationFragmentKtx = "2.9.6"
|
||||||
navigationUiKtx = "2.6.0"
|
navigationUiKtx = "2.9.6"
|
||||||
composeBom = "2024.10.01"
|
composeBom = "2025.12.01"
|
||||||
activityCompose = "1.9.2"
|
activityCompose = "1.12.2"
|
||||||
lifecycleRuntimeCompose = "2.8.6"
|
lifecycleRuntimeCompose = "2.10.0"
|
||||||
lifecycleViewmodelCompose = "2.8.6"
|
lifecycleViewmodelCompose = "2.10.0"
|
||||||
datastore = "1.1.1"
|
datastore = "1.2.0"
|
||||||
serialization = "1.7.3"
|
serialization = "1.9.0"
|
||||||
|
|
||||||
[libraries]
|
[libraries]
|
||||||
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
|
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
|
||||||
|
|||||||
BIN
branding/Logo-iOS-Default-1024x1024@1x.png
Normal file
|
After Width: | Height: | Size: 3.3 MiB |
@@ -411,22 +411,22 @@
|
|||||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||||
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
|
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
|
||||||
CODE_SIGN_STYLE = Automatic;
|
CODE_SIGN_STYLE = Automatic;
|
||||||
CURRENT_PROJECT_VERSION = 1;
|
CURRENT_PROJECT_VERSION = 6;
|
||||||
DEVELOPMENT_TEAM = 4BC9Y2LL4B;
|
DEVELOPMENT_TEAM = 4BC9Y2LL4B;
|
||||||
ENABLE_PREVIEWS = YES;
|
ENABLE_PREVIEWS = YES;
|
||||||
GENERATE_INFOPLIST_FILE = YES;
|
GENERATE_INFOPLIST_FILE = YES;
|
||||||
INFOPLIST_KEY_CFBundleDisplayName = MagicCounter;
|
INFOPLIST_KEY_CFBundleDisplayName = MagicCounter;
|
||||||
|
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||||
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
||||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||||
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
|
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
|
||||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
|
||||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
|
||||||
IPHONEOS_DEPLOYMENT_TARGET = 17.6;
|
IPHONEOS_DEPLOYMENT_TARGET = 17.6;
|
||||||
LD_RUNPATH_SEARCH_PATHS = (
|
LD_RUNPATH_SEARCH_PATHS = (
|
||||||
"$(inherited)",
|
"$(inherited)",
|
||||||
"@executable_path/Frameworks",
|
"@executable_path/Frameworks",
|
||||||
);
|
);
|
||||||
MARKETING_VERSION = 1.0.0;
|
MARKETING_VERSION = 1.2.1;
|
||||||
PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
|
PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
STRING_CATALOG_GENERATE_SYMBOLS = YES;
|
STRING_CATALOG_GENERATE_SYMBOLS = YES;
|
||||||
@@ -446,22 +446,22 @@
|
|||||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||||
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
|
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = NO;
|
||||||
CODE_SIGN_STYLE = Automatic;
|
CODE_SIGN_STYLE = Automatic;
|
||||||
CURRENT_PROJECT_VERSION = 1;
|
CURRENT_PROJECT_VERSION = 6;
|
||||||
DEVELOPMENT_TEAM = 4BC9Y2LL4B;
|
DEVELOPMENT_TEAM = 4BC9Y2LL4B;
|
||||||
ENABLE_PREVIEWS = YES;
|
ENABLE_PREVIEWS = YES;
|
||||||
GENERATE_INFOPLIST_FILE = YES;
|
GENERATE_INFOPLIST_FILE = YES;
|
||||||
INFOPLIST_KEY_CFBundleDisplayName = MagicCounter;
|
INFOPLIST_KEY_CFBundleDisplayName = MagicCounter;
|
||||||
|
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||||
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
||||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||||
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
|
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
|
||||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
|
||||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
|
||||||
IPHONEOS_DEPLOYMENT_TARGET = 17.6;
|
IPHONEOS_DEPLOYMENT_TARGET = 17.6;
|
||||||
LD_RUNPATH_SEARCH_PATHS = (
|
LD_RUNPATH_SEARCH_PATHS = (
|
||||||
"$(inherited)",
|
"$(inherited)",
|
||||||
"@executable_path/Frameworks",
|
"@executable_path/Frameworks",
|
||||||
);
|
);
|
||||||
MARKETING_VERSION = 1.0.0;
|
MARKETING_VERSION = 1.2.1;
|
||||||
PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
|
PRODUCT_BUNDLE_IDENTIFIER = com.atridad.MagicCounter;
|
||||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||||
STRING_CATALOG_GENERATE_SYMBOLS = YES;
|
STRING_CATALOG_GENERATE_SYMBOLS = YES;
|
||||||
|
|||||||
@@ -6,61 +6,180 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
import SwiftUI
|
import SwiftUI
|
||||||
|
import Combine
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A circular button with an icon, used for game controls.
|
* A circular button with an icon, used for game controls.
|
||||||
|
* Supports optional long press to trigger a custom delta prompt.
|
||||||
*/
|
*/
|
||||||
struct CircleButton: View {
|
struct CircleButton: View {
|
||||||
let icon: String
|
let icon: String
|
||||||
let color: Color
|
let color: Color
|
||||||
let size: CGFloat
|
let size: CGFloat
|
||||||
let action: () -> Void
|
let action: () -> Void
|
||||||
|
var onLongPress: (() -> Void)? = nil
|
||||||
init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void) {
|
|
||||||
|
init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void, onLongPress: (() -> Void)? = nil) {
|
||||||
self.icon = icon
|
self.icon = icon
|
||||||
self.color = color
|
self.color = color
|
||||||
self.size = size
|
self.size = size
|
||||||
self.action = action
|
self.action = action
|
||||||
|
self.onLongPress = onLongPress
|
||||||
}
|
}
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
Button(action: action) {
|
Image(systemName: icon)
|
||||||
Image(systemName: icon)
|
.font(size < 40 ? .caption : .title3)
|
||||||
.font(size < 40 ? .caption : .title3)
|
.frame(width: size, height: size)
|
||||||
.frame(width: size, height: size)
|
.background(color.opacity(0.2))
|
||||||
.background(color.opacity(0.2))
|
.clipShape(Circle())
|
||||||
.clipShape(Circle())
|
.foregroundStyle(color)
|
||||||
.foregroundStyle(color)
|
.contentShape(Circle())
|
||||||
|
.onTapGesture {
|
||||||
|
action()
|
||||||
|
}
|
||||||
|
.onLongPressGesture(minimumDuration: 0.5) {
|
||||||
|
onLongPress?()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A view that shows the accumulated delta change near a counter button.
|
||||||
|
* Automatically fades out after a delay.
|
||||||
|
*/
|
||||||
|
struct DeltaIndicator: View {
|
||||||
|
let delta: Int
|
||||||
|
let alignment: HorizontalAlignment
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
if delta != 0 {
|
||||||
|
Text(delta > 0 ? "+\(delta)" : "\(delta)")
|
||||||
|
.font(.system(size: 16, weight: .bold, design: .rounded))
|
||||||
|
.foregroundStyle(delta > 0 ? .green : .red)
|
||||||
|
.opacity(0.8)
|
||||||
|
.transition(.opacity.combined(with: .scale))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Observable class to manage delta accumulation and fade-out timing.
|
||||||
|
*/
|
||||||
|
class DeltaTracker: ObservableObject {
|
||||||
|
@Published var delta: Int = 0
|
||||||
|
private var resetTimer: Timer?
|
||||||
|
|
||||||
|
func addDelta(_ amount: Int) {
|
||||||
|
delta += amount
|
||||||
|
resetTimer?.invalidate()
|
||||||
|
resetTimer = Timer.scheduledTimer(withTimeInterval: 2.0, repeats: false) { [weak self] _ in
|
||||||
|
withAnimation(.easeOut(duration: 0.3)) {
|
||||||
|
self?.delta = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func reset() {
|
||||||
|
resetTimer?.invalidate()
|
||||||
|
delta = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A control for adjusting a large numerical value (like Life).
|
* A control for adjusting a large numerical value (like Life).
|
||||||
|
* Shows delta indicators and supports long-press for custom delta input.
|
||||||
*/
|
*/
|
||||||
struct LifeCounterControl: View {
|
struct LifeCounterControl: View {
|
||||||
let value: Int
|
let value: Int
|
||||||
let onDecrease: () -> Void
|
let onDecrease: () -> Void
|
||||||
let onIncrease: () -> Void
|
let onIncrease: () -> Void
|
||||||
|
var onCustomDelta: ((Int) -> Void)? = nil
|
||||||
|
|
||||||
|
@StateObject private var deltaTracker = DeltaTracker()
|
||||||
|
@State private var showingCustomDeltaAlert = false
|
||||||
|
@State private var customDeltaText = ""
|
||||||
|
@State private var isIncreasing = true
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
HStack(spacing: 16) {
|
HStack(spacing: 16) {
|
||||||
CircleButton(icon: "minus", color: .red, action: onDecrease)
|
ZStack {
|
||||||
|
CircleButton(
|
||||||
|
icon: "minus",
|
||||||
|
color: .red,
|
||||||
|
action: {
|
||||||
|
onDecrease()
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(-1)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
onLongPress: {
|
||||||
|
isIncreasing = false
|
||||||
|
customDeltaText = ""
|
||||||
|
showingCustomDeltaAlert = true
|
||||||
|
Haptics.play(.medium)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
if deltaTracker.delta < 0 {
|
||||||
|
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
|
||||||
|
.offset(y: -35)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Text("\(value)")
|
Text("\(value)")
|
||||||
.font(.system(size: 56, weight: .bold, design: .rounded))
|
.font(.system(size: 56, weight: .bold, design: .rounded))
|
||||||
.minimumScaleFactor(0.5)
|
.minimumScaleFactor(0.5)
|
||||||
.lineLimit(1)
|
.lineLimit(1)
|
||||||
.foregroundStyle(.primary)
|
.foregroundStyle(.primary)
|
||||||
|
|
||||||
CircleButton(icon: "plus", color: .green, action: onIncrease)
|
ZStack {
|
||||||
|
CircleButton(
|
||||||
|
icon: "plus",
|
||||||
|
color: .green,
|
||||||
|
action: {
|
||||||
|
onIncrease()
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(1)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
onLongPress: {
|
||||||
|
isIncreasing = true
|
||||||
|
customDeltaText = ""
|
||||||
|
showingCustomDeltaAlert = true
|
||||||
|
Haptics.play(.medium)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
if deltaTracker.delta > 0 {
|
||||||
|
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
|
||||||
|
.offset(y: -35)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.padding(.horizontal, 16)
|
.padding(.horizontal, 16)
|
||||||
|
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
|
||||||
|
TextField("Amount", text: $customDeltaText)
|
||||||
|
.keyboardType(.numberPad)
|
||||||
|
Button("Cancel", role: .cancel) { }
|
||||||
|
Button(isIncreasing ? "Add" : "Subtract") {
|
||||||
|
if let amount = Int(customDeltaText), amount > 0 {
|
||||||
|
let delta = isIncreasing ? amount : -amount
|
||||||
|
onCustomDelta?(delta)
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(delta)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} message: {
|
||||||
|
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A smaller control for adjusting secondary values (like Poison).
|
* A smaller control for adjusting secondary values (like Poison).
|
||||||
|
* Shows delta indicators and supports long-press for custom delta input.
|
||||||
*/
|
*/
|
||||||
struct SmallCounterControl: View {
|
struct SmallCounterControl: View {
|
||||||
let value: Int
|
let value: Int
|
||||||
@@ -68,11 +187,41 @@ struct SmallCounterControl: View {
|
|||||||
let color: Color
|
let color: Color
|
||||||
let onDecrease: () -> Void
|
let onDecrease: () -> Void
|
||||||
let onIncrease: () -> Void
|
let onIncrease: () -> Void
|
||||||
|
var onCustomDelta: ((Int) -> Void)? = nil
|
||||||
|
|
||||||
|
@StateObject private var deltaTracker = DeltaTracker()
|
||||||
|
@State private var showingCustomDeltaAlert = false
|
||||||
|
@State private var customDeltaText = ""
|
||||||
|
@State private var isIncreasing = true
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
HStack(spacing: 4) {
|
HStack(spacing: 4) {
|
||||||
CircleButton(icon: "minus", color: .gray, size: 24, action: onDecrease)
|
ZStack {
|
||||||
|
CircleButton(
|
||||||
|
icon: "minus",
|
||||||
|
color: .gray,
|
||||||
|
size: 24,
|
||||||
|
action: {
|
||||||
|
onDecrease()
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(-1)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
onLongPress: {
|
||||||
|
isIncreasing = false
|
||||||
|
customDeltaText = ""
|
||||||
|
showingCustomDeltaAlert = true
|
||||||
|
Haptics.play(.medium)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
if deltaTracker.delta < 0 {
|
||||||
|
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
|
||||||
|
.font(.system(size: 12, weight: .bold))
|
||||||
|
.offset(y: -22)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
VStack(spacing: 0) {
|
VStack(spacing: 0) {
|
||||||
Image(systemName: icon)
|
Image(systemName: icon)
|
||||||
.font(.caption2)
|
.font(.caption2)
|
||||||
@@ -82,12 +231,52 @@ struct SmallCounterControl: View {
|
|||||||
.foregroundStyle(color)
|
.foregroundStyle(color)
|
||||||
}
|
}
|
||||||
.frame(minWidth: 30)
|
.frame(minWidth: 30)
|
||||||
|
|
||||||
CircleButton(icon: "plus", color: .gray, size: 24, action: onIncrease)
|
ZStack {
|
||||||
|
CircleButton(
|
||||||
|
icon: "plus",
|
||||||
|
color: .gray,
|
||||||
|
size: 24,
|
||||||
|
action: {
|
||||||
|
onIncrease()
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(1)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
onLongPress: {
|
||||||
|
isIncreasing = true
|
||||||
|
customDeltaText = ""
|
||||||
|
showingCustomDeltaAlert = true
|
||||||
|
Haptics.play(.medium)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
if deltaTracker.delta > 0 {
|
||||||
|
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
|
||||||
|
.font(.system(size: 12, weight: .bold))
|
||||||
|
.offset(y: -22)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
.padding(6)
|
.padding(6)
|
||||||
.background(color.opacity(0.1))
|
.background(color.opacity(0.1))
|
||||||
.cornerRadius(12)
|
.cornerRadius(12)
|
||||||
|
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
|
||||||
|
TextField("Amount", text: $customDeltaText)
|
||||||
|
.keyboardType(.numberPad)
|
||||||
|
Button("Cancel", role: .cancel) { }
|
||||||
|
Button(isIncreasing ? "Add" : "Subtract") {
|
||||||
|
if let amount = Int(customDeltaText), amount > 0 {
|
||||||
|
let delta = isIncreasing ? amount : -amount
|
||||||
|
onCustomDelta?(delta)
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(delta)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} message: {
|
||||||
|
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -99,7 +288,7 @@ struct SettingSlider: View {
|
|||||||
let value: Binding<Double>
|
let value: Binding<Double>
|
||||||
let range: ClosedRange<Double>
|
let range: ClosedRange<Double>
|
||||||
let step: Double
|
let step: Double
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
VStack(alignment: .leading) {
|
VStack(alignment: .leading) {
|
||||||
HStack {
|
HStack {
|
||||||
@@ -122,7 +311,7 @@ enum Haptics {
|
|||||||
let generator = UIImpactFeedbackGenerator(style: style)
|
let generator = UIImpactFeedbackGenerator(style: style)
|
||||||
generator.impactOccurred()
|
generator.impactOccurred()
|
||||||
}
|
}
|
||||||
|
|
||||||
static func notification(_ type: UINotificationFeedbackGenerator.FeedbackType) {
|
static func notification(_ type: UINotificationFeedbackGenerator.FeedbackType) {
|
||||||
guard UserDefaults.standard.bool(forKey: "hapticFeedbackEnabled") else { return }
|
guard UserDefaults.standard.bool(forKey: "hapticFeedbackEnabled") else { return }
|
||||||
let generator = UINotificationFeedbackGenerator()
|
let generator = UINotificationFeedbackGenerator()
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
import SwiftUI
|
import SwiftUI
|
||||||
|
import UniformTypeIdentifiers
|
||||||
|
import Combine
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Main game screen displaying the grid of players.
|
* Main game screen displaying the grid of players.
|
||||||
@@ -17,75 +19,66 @@ struct GameView: View {
|
|||||||
@State private var gameState: GameState
|
@State private var gameState: GameState
|
||||||
@State private var showingStopConfirmation = false
|
@State private var showingStopConfirmation = false
|
||||||
@State private var selectedPlayerForCommander: PlayerState?
|
@State private var selectedPlayerForCommander: PlayerState?
|
||||||
|
@State private var draggedPlayer: PlayerState?
|
||||||
|
@State private var elapsedTime: TimeInterval = 0
|
||||||
|
let match: MatchRecord
|
||||||
|
|
||||||
init(match: MatchRecord) {
|
init(match: MatchRecord) {
|
||||||
|
self.match = match
|
||||||
self._gameState = State(initialValue: match.state)
|
self._gameState = State(initialValue: match.state)
|
||||||
}
|
}
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
ZStack {
|
NavigationStack {
|
||||||
// Background
|
GeometryReader { geometry in
|
||||||
LinearGradient(colors: [Color.black, Color.indigo.opacity(0.5)], startPoint: .top, endPoint: .bottom)
|
let columns = [GridItem(.adaptive(minimum: 320), spacing: 24)]
|
||||||
.ignoresSafeArea()
|
ScrollView {
|
||||||
|
VStack(alignment: .leading, spacing: 24) {
|
||||||
VStack(spacing: 0) {
|
// Custom Header
|
||||||
// Custom Toolbar
|
HStack(alignment: .center, spacing: 12) {
|
||||||
HStack {
|
Text(match.name)
|
||||||
Button(action: { gameManager.activeMatch = nil }) {
|
.font(.largeTitle.bold())
|
||||||
Image(systemName: "xmark")
|
.lineLimit(1)
|
||||||
.font(.system(size: 16, weight: .bold))
|
.truncationMode(.tail)
|
||||||
.foregroundColor(.white)
|
.foregroundStyle(.white)
|
||||||
.padding(10)
|
|
||||||
.background(.ultraThinMaterial)
|
if !gameState.stopped && gameState.winner == nil {
|
||||||
.clipShape(Circle())
|
Text(timeString(from: elapsedTime))
|
||||||
}
|
.font(.subheadline.bold())
|
||||||
|
.monospacedDigit()
|
||||||
Spacer()
|
.foregroundStyle(.green)
|
||||||
|
.padding(.horizontal, 8)
|
||||||
if gameState.stopped {
|
.padding(.vertical, 4)
|
||||||
Text("Game Stopped")
|
.background(.green.opacity(0.2))
|
||||||
.font(.headline)
|
.clipShape(Capsule())
|
||||||
.foregroundStyle(.red)
|
} else {
|
||||||
.padding(.horizontal, 12)
|
Text(timeString(from: match.lastUpdated.timeIntervalSince(match.startedAt)))
|
||||||
.padding(.vertical, 6)
|
.font(.subheadline.bold())
|
||||||
.background(.ultraThinMaterial)
|
.monospacedDigit()
|
||||||
.cornerRadius(8)
|
.foregroundStyle(.secondary)
|
||||||
} else if let winner = gameState.winner {
|
.padding(.horizontal, 8)
|
||||||
Text("Winner: \(winner.name)")
|
.padding(.vertical, 4)
|
||||||
.font(.headline)
|
.background(.secondary.opacity(0.2))
|
||||||
.foregroundStyle(.green)
|
.clipShape(Capsule())
|
||||||
.padding(.horizontal, 12)
|
}
|
||||||
.padding(.vertical, 6)
|
|
||||||
.background(.ultraThinMaterial)
|
Spacer()
|
||||||
.cornerRadius(8)
|
|
||||||
} else {
|
|
||||||
Text("Magic Counter")
|
|
||||||
.font(.headline)
|
|
||||||
.foregroundStyle(.white)
|
|
||||||
}
|
|
||||||
|
|
||||||
Spacer()
|
|
||||||
|
|
||||||
if !gameState.stopped && gameState.winner == nil {
|
|
||||||
Button(action: { showingStopConfirmation = true }) {
|
|
||||||
Image(systemName: "stop.fill")
|
|
||||||
.font(.system(size: 16, weight: .bold))
|
|
||||||
.foregroundColor(.white)
|
|
||||||
.padding(10)
|
|
||||||
.background(.ultraThinMaterial)
|
|
||||||
.clipShape(Circle())
|
|
||||||
}
|
}
|
||||||
} else {
|
.padding(.horizontal, 24)
|
||||||
Color.clear.frame(width: 40, height: 40)
|
.padding(.top, 16)
|
||||||
}
|
|
||||||
}
|
if gameState.stopped {
|
||||||
.padding()
|
Text("Game Stopped")
|
||||||
.background(.ultraThinMaterial)
|
.font(.headline)
|
||||||
|
.foregroundStyle(.red)
|
||||||
// Players Grid
|
.padding(.horizontal, 24)
|
||||||
GeometryReader { geometry in
|
} else if let winner = gameState.winner {
|
||||||
let columns = [GridItem(.adaptive(minimum: 320), spacing: 24)]
|
Text("Winner: \(winner.name)")
|
||||||
ScrollView {
|
.font(.headline)
|
||||||
|
.foregroundStyle(.green)
|
||||||
|
.padding(.horizontal, 24)
|
||||||
|
}
|
||||||
|
|
||||||
LazyVGrid(columns: columns, spacing: 24) {
|
LazyVGrid(columns: columns, spacing: 24) {
|
||||||
ForEach(gameState.players) { player in
|
ForEach(gameState.players) { player in
|
||||||
PlayerCell(
|
PlayerCell(
|
||||||
@@ -94,15 +87,42 @@ struct GameView: View {
|
|||||||
isWinner: gameState.winner?.id == player.id,
|
isWinner: gameState.winner?.id == player.id,
|
||||||
onUpdate: updatePlayer,
|
onUpdate: updatePlayer,
|
||||||
onCommanderTap: { selectedPlayerForCommander = player },
|
onCommanderTap: { selectedPlayerForCommander = player },
|
||||||
onScoop: { scoopPlayer(player) }
|
onScoop: { scoopPlayer(player) },
|
||||||
|
onDragStart: {
|
||||||
|
self.draggedPlayer = player
|
||||||
|
}
|
||||||
)
|
)
|
||||||
.frame(height: 260)
|
.frame(height: 260)
|
||||||
|
.onDrop(of: [.text], delegate: PlayerDropDelegate(item: player, items: $gameState.players, draggedItem: $draggedPlayer))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.padding(24)
|
.padding(.horizontal, 24)
|
||||||
|
.padding(.bottom, 24)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
.navigationBarTitleDisplayMode(.inline)
|
||||||
|
.toolbar {
|
||||||
|
ToolbarItem(placement: .topBarLeading) {
|
||||||
|
Button(action: { gameManager.activeMatch = nil }) {
|
||||||
|
Image(systemName: "xmark")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ToolbarItem(placement: .topBarTrailing) {
|
||||||
|
if !gameState.stopped && gameState.winner == nil {
|
||||||
|
Button(action: { showingStopConfirmation = true }) {
|
||||||
|
Image(systemName: "stop.fill")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.onAppear {
|
||||||
|
updateElapsedTime()
|
||||||
|
}
|
||||||
|
.onReceive(Timer.publish(every: 1, on: .main, in: .common).autoconnect()) { _ in
|
||||||
|
updateElapsedTime()
|
||||||
}
|
}
|
||||||
.alert("Stop Game?", isPresented: $showingStopConfirmation) {
|
.alert("Stop Game?", isPresented: $showingStopConfirmation) {
|
||||||
Button("Cancel", role: .cancel) { }
|
Button("Cancel", role: .cancel) { }
|
||||||
@@ -130,23 +150,42 @@ struct GameView: View {
|
|||||||
gameManager.updateActiveGame(state: newState)
|
gameManager.updateActiveGame(state: newState)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private func updateElapsedTime() {
|
||||||
|
if !gameState.stopped && gameState.winner == nil {
|
||||||
|
elapsedTime = Date().timeIntervalSince(match.startedAt)
|
||||||
|
} else {
|
||||||
|
elapsedTime = match.lastUpdated.timeIntervalSince(match.startedAt)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func timeString(from timeInterval: TimeInterval) -> String {
|
||||||
|
let hours = Int(timeInterval) / 3600
|
||||||
|
let minutes = Int(timeInterval) / 60 % 60
|
||||||
|
let seconds = Int(timeInterval) % 60
|
||||||
|
if hours > 0 {
|
||||||
|
return String(format: "%02i:%02i:%02i", hours, minutes, seconds)
|
||||||
|
} else {
|
||||||
|
return String(format: "%02i:%02i", minutes, seconds)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private func updatePlayer(player: PlayerState) {
|
private func updatePlayer(player: PlayerState) {
|
||||||
if gameState.stopped || gameState.winner != nil { return }
|
if gameState.stopped || gameState.winner != nil { return }
|
||||||
|
|
||||||
if let index = gameState.players.firstIndex(where: { $0.id == player.id }) {
|
if let index = gameState.players.firstIndex(where: { $0.id == player.id }) {
|
||||||
gameState.players[index] = player
|
gameState.players[index] = player
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the sheet state if this is the player being edited to ensure the view refreshes
|
// Update the sheet state if this is the player being edited to ensure the view refreshes
|
||||||
if selectedPlayerForCommander?.id == player.id {
|
if selectedPlayerForCommander?.id == player.id {
|
||||||
selectedPlayerForCommander = player
|
selectedPlayerForCommander = player
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private func scoopPlayer(_ player: PlayerState) {
|
private func scoopPlayer(_ player: PlayerState) {
|
||||||
if gameState.stopped || gameState.winner != nil { return }
|
if gameState.stopped || gameState.winner != nil { return }
|
||||||
|
|
||||||
var newPlayer = player
|
var newPlayer = player
|
||||||
newPlayer.scooped = true
|
newPlayer.scooped = true
|
||||||
updatePlayer(player: newPlayer)
|
updatePlayer(player: newPlayer)
|
||||||
@@ -170,9 +209,10 @@ struct PlayerCell: View {
|
|||||||
let onUpdate: (PlayerState) -> Void
|
let onUpdate: (PlayerState) -> Void
|
||||||
let onCommanderTap: () -> Void
|
let onCommanderTap: () -> Void
|
||||||
let onScoop: () -> Void
|
let onScoop: () -> Void
|
||||||
|
var onDragStart: (() -> Void)? = nil
|
||||||
|
|
||||||
@State private var showScoopConfirmation = false
|
@State private var showScoopConfirmation = false
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
ZStack {
|
ZStack {
|
||||||
RoundedRectangle(cornerRadius: 24)
|
RoundedRectangle(cornerRadius: 24)
|
||||||
@@ -182,35 +222,42 @@ struct PlayerCell: View {
|
|||||||
RoundedRectangle(cornerRadius: 24)
|
RoundedRectangle(cornerRadius: 24)
|
||||||
.stroke(isWinner ? Color.green : Color.clear, lineWidth: 3)
|
.stroke(isWinner ? Color.green : Color.clear, lineWidth: 3)
|
||||||
)
|
)
|
||||||
|
|
||||||
VStack(spacing: 12) {
|
VStack(spacing: 12) {
|
||||||
// Header
|
// Header - drag handle area
|
||||||
HStack {
|
HStack {
|
||||||
Text(player.name)
|
Text(player.name)
|
||||||
.font(.headline)
|
.font(.system(size: 22, weight: .semibold, design: .rounded))
|
||||||
.lineLimit(1)
|
.lineLimit(1)
|
||||||
.minimumScaleFactor(0.8)
|
.minimumScaleFactor(0.7)
|
||||||
.foregroundStyle(.primary)
|
.foregroundStyle(.primary)
|
||||||
|
.onDrag {
|
||||||
|
onDragStart?()
|
||||||
|
return NSItemProvider(object: String(player.id) as NSString)
|
||||||
|
}
|
||||||
|
|
||||||
Spacer()
|
Spacer()
|
||||||
|
|
||||||
Button(action: { showScoopConfirmation = true }) {
|
Button(action: { showScoopConfirmation = true }) {
|
||||||
Image(systemName: "flag.fill")
|
Image(systemName: "flag.fill")
|
||||||
|
.font(.system(size: 18))
|
||||||
.foregroundStyle(.secondary)
|
.foregroundStyle(.secondary)
|
||||||
.padding(4)
|
.padding(8)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.padding(.horizontal)
|
.padding(.horizontal)
|
||||||
.padding(.top, 12)
|
.padding(.top, 12)
|
||||||
|
|
||||||
// Life
|
// Life
|
||||||
LifeCounterControl(
|
LifeCounterControl(
|
||||||
value: player.life,
|
value: player.life,
|
||||||
onDecrease: { adjustLife(by: -1) },
|
onDecrease: { adjustLife(by: -1) },
|
||||||
onIncrease: { adjustLife(by: 1) }
|
onIncrease: { adjustLife(by: 1) },
|
||||||
|
onCustomDelta: { adjustLife(by: $0) }
|
||||||
)
|
)
|
||||||
|
|
||||||
Spacer()
|
Spacer()
|
||||||
|
|
||||||
// Counters Row
|
// Counters Row
|
||||||
HStack(spacing: 12) {
|
HStack(spacing: 12) {
|
||||||
if gameState.trackPoison {
|
if gameState.trackPoison {
|
||||||
@@ -219,10 +266,11 @@ struct PlayerCell: View {
|
|||||||
icon: "drop.fill",
|
icon: "drop.fill",
|
||||||
color: .purple,
|
color: .purple,
|
||||||
onDecrease: { adjustPoison(by: -1) },
|
onDecrease: { adjustPoison(by: -1) },
|
||||||
onIncrease: { adjustPoison(by: 1) }
|
onIncrease: { adjustPoison(by: 1) },
|
||||||
|
onCustomDelta: { adjustPoison(by: $0) }
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
if gameState.trackCommanderDamage {
|
if gameState.trackCommanderDamage {
|
||||||
Button(action: onCommanderTap) {
|
Button(action: onCommanderTap) {
|
||||||
VStack(spacing: 2) {
|
VStack(spacing: 2) {
|
||||||
@@ -240,7 +288,7 @@ struct PlayerCell: View {
|
|||||||
}
|
}
|
||||||
.padding(.bottom, 16)
|
.padding(.bottom, 16)
|
||||||
}
|
}
|
||||||
|
|
||||||
if player.isEliminated && !isWinner {
|
if player.isEliminated && !isWinner {
|
||||||
ZStack {
|
ZStack {
|
||||||
Color.black.opacity(0.6)
|
Color.black.opacity(0.6)
|
||||||
@@ -264,32 +312,129 @@ struct PlayerCell: View {
|
|||||||
Text("Are you sure you want to scoop?")
|
Text("Are you sure you want to scoop?")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private func adjustLife(by amount: Int) {
|
private func adjustLife(by amount: Int) {
|
||||||
if player.isEliminated { return }
|
if player.isEliminated { return }
|
||||||
Haptics.play(.light)
|
Haptics.play(.light)
|
||||||
var newPlayer = player
|
var newPlayer = player
|
||||||
newPlayer.life += amount
|
newPlayer.life += amount
|
||||||
onUpdate(newPlayer)
|
onUpdate(newPlayer)
|
||||||
|
|
||||||
if newPlayer.isEliminated && !player.isEliminated {
|
if newPlayer.isEliminated && !player.isEliminated {
|
||||||
Haptics.notification(.error)
|
Haptics.notification(.error)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private func adjustPoison(by amount: Int) {
|
private func adjustPoison(by amount: Int) {
|
||||||
if player.isEliminated { return }
|
if player.isEliminated { return }
|
||||||
Haptics.play(.light)
|
Haptics.play(.light)
|
||||||
var newPlayer = player
|
var newPlayer = player
|
||||||
newPlayer.poison = max(0, newPlayer.poison + amount)
|
newPlayer.poison = max(0, newPlayer.poison + amount)
|
||||||
onUpdate(newPlayer)
|
onUpdate(newPlayer)
|
||||||
|
|
||||||
if newPlayer.isEliminated && !player.isEliminated {
|
if newPlayer.isEliminated && !player.isEliminated {
|
||||||
Haptics.notification(.error)
|
Haptics.notification(.error)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A row for managing commander damage from a single attacker.
|
||||||
|
* Shows delta indicators and supports long-press for custom delta input.
|
||||||
|
*/
|
||||||
|
struct CommanderDamageRow: View {
|
||||||
|
let attackerName: String
|
||||||
|
let attackerId: Int
|
||||||
|
let currentDamage: Int
|
||||||
|
let onAdjust: (Int) -> Void
|
||||||
|
|
||||||
|
@StateObject private var deltaTracker = DeltaTracker()
|
||||||
|
@State private var showingCustomDeltaAlert = false
|
||||||
|
@State private var customDeltaText = ""
|
||||||
|
@State private var isIncreasing = true
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
HStack {
|
||||||
|
Text(attackerName)
|
||||||
|
.font(.headline)
|
||||||
|
Spacer()
|
||||||
|
HStack(spacing: 16) {
|
||||||
|
ZStack {
|
||||||
|
CircleButton(
|
||||||
|
icon: "minus",
|
||||||
|
color: .secondary,
|
||||||
|
action: {
|
||||||
|
onAdjust(-1)
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(-1)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
onLongPress: {
|
||||||
|
isIncreasing = false
|
||||||
|
customDeltaText = ""
|
||||||
|
showingCustomDeltaAlert = true
|
||||||
|
Haptics.play(.medium)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
.buttonStyle(.borderless)
|
||||||
|
|
||||||
|
if deltaTracker.delta < 0 {
|
||||||
|
DeltaIndicator(delta: deltaTracker.delta, alignment: .trailing)
|
||||||
|
.offset(y: -30)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Text("\(currentDamage)")
|
||||||
|
.font(.title.bold())
|
||||||
|
.frame(minWidth: 40)
|
||||||
|
.multilineTextAlignment(.center)
|
||||||
|
|
||||||
|
ZStack {
|
||||||
|
CircleButton(
|
||||||
|
icon: "plus",
|
||||||
|
color: .primary,
|
||||||
|
action: {
|
||||||
|
onAdjust(1)
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(1)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
onLongPress: {
|
||||||
|
isIncreasing = true
|
||||||
|
customDeltaText = ""
|
||||||
|
showingCustomDeltaAlert = true
|
||||||
|
Haptics.play(.medium)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
.buttonStyle(.borderless)
|
||||||
|
|
||||||
|
if deltaTracker.delta > 0 {
|
||||||
|
DeltaIndicator(delta: deltaTracker.delta, alignment: .leading)
|
||||||
|
.offset(y: -30)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.padding(.vertical, 8)
|
||||||
|
.alert("Enter Amount", isPresented: $showingCustomDeltaAlert) {
|
||||||
|
TextField("Amount", text: $customDeltaText)
|
||||||
|
.keyboardType(.numberPad)
|
||||||
|
Button("Cancel", role: .cancel) { }
|
||||||
|
Button(isIncreasing ? "Add" : "Subtract") {
|
||||||
|
if let amount = Int(customDeltaText), amount > 0 {
|
||||||
|
let delta = isIncreasing ? amount : -amount
|
||||||
|
onAdjust(delta)
|
||||||
|
withAnimation(.easeOut(duration: 0.15)) {
|
||||||
|
deltaTracker.addDelta(delta)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} message: {
|
||||||
|
Text(isIncreasing ? "Enter the amount to add" : "Enter the amount to subtract")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sheet for managing commander damage received by a player.
|
* Sheet for managing commander damage received by a player.
|
||||||
*
|
*
|
||||||
@@ -302,35 +447,25 @@ struct CommanderDamageView: View {
|
|||||||
let targetPlayer: PlayerState
|
let targetPlayer: PlayerState
|
||||||
let gameState: GameState
|
let gameState: GameState
|
||||||
let onUpdate: (PlayerState) -> Void
|
let onUpdate: (PlayerState) -> Void
|
||||||
|
|
||||||
|
init(targetPlayer: PlayerState, gameState: GameState, onUpdate: @escaping (PlayerState) -> Void) {
|
||||||
|
self.targetPlayer = targetPlayer
|
||||||
|
self.gameState = gameState
|
||||||
|
self.onUpdate = onUpdate
|
||||||
|
}
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
NavigationStack {
|
NavigationStack {
|
||||||
List {
|
List {
|
||||||
ForEach(gameState.players.filter { $0.id != targetPlayer.id }) { attacker in
|
ForEach(gameState.players.filter { $0.id != targetPlayer.id }) { attacker in
|
||||||
HStack {
|
CommanderDamageRow(
|
||||||
Text(attacker.name)
|
attackerName: attacker.name,
|
||||||
.font(.headline)
|
attackerId: attacker.id,
|
||||||
Spacer()
|
currentDamage: targetPlayer.commanderDamages[attacker.id] ?? 0,
|
||||||
HStack(spacing: 16) {
|
onAdjust: { amount in
|
||||||
CircleButton(
|
adjustCommanderDamage(attackerId: attacker.id, by: amount)
|
||||||
icon: "minus",
|
|
||||||
color: .secondary,
|
|
||||||
action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) }
|
|
||||||
)
|
|
||||||
|
|
||||||
Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)")
|
|
||||||
.font(.title.bold())
|
|
||||||
.frame(minWidth: 40)
|
|
||||||
.multilineTextAlignment(.center)
|
|
||||||
|
|
||||||
CircleButton(
|
|
||||||
icon: "plus",
|
|
||||||
color: .primary,
|
|
||||||
action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) }
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
}
|
)
|
||||||
.padding(.vertical, 8)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.navigationTitle("Commander Damage to \(targetPlayer.name)")
|
.navigationTitle("Commander Damage to \(targetPlayer.name)")
|
||||||
@@ -342,18 +477,59 @@ struct CommanderDamageView: View {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private func adjustCommanderDamage(attackerId: Int, by amount: Int) {
|
private func adjustCommanderDamage(attackerId: Int, by amount: Int) {
|
||||||
Haptics.play(.light)
|
Haptics.play(.light)
|
||||||
var newPlayer = targetPlayer
|
let wasEliminated = targetPlayer.isEliminated
|
||||||
var damages = newPlayer.commanderDamages
|
|
||||||
let current = damages[attackerId] ?? 0
|
// Get current damage value
|
||||||
damages[attackerId] = max(0, current + amount)
|
let current = targetPlayer.commanderDamages[attackerId] ?? 0
|
||||||
newPlayer.commanderDamages = damages
|
let newDamage = max(0, current + amount)
|
||||||
onUpdate(newPlayer)
|
|
||||||
|
// Only proceed if there's an actual change
|
||||||
if newPlayer.isEliminated && !targetPlayer.isEliminated {
|
guard newDamage != current else { return }
|
||||||
|
|
||||||
|
// Update commander damages
|
||||||
|
var updatedPlayer = targetPlayer
|
||||||
|
var damages = updatedPlayer.commanderDamages
|
||||||
|
damages[attackerId] = newDamage
|
||||||
|
updatedPlayer.commanderDamages = damages
|
||||||
|
|
||||||
|
// Adjust life total by the damage change
|
||||||
|
updatedPlayer.life -= amount
|
||||||
|
|
||||||
|
// Notify parent to update
|
||||||
|
onUpdate(updatedPlayer)
|
||||||
|
|
||||||
|
if updatedPlayer.isEliminated && !wasEliminated {
|
||||||
Haptics.notification(.error)
|
Haptics.notification(.error)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct PlayerDropDelegate: DropDelegate {
|
||||||
|
let item: PlayerState
|
||||||
|
@Binding var items: [PlayerState]
|
||||||
|
@Binding var draggedItem: PlayerState?
|
||||||
|
|
||||||
|
func performDrop(info: DropInfo) -> Bool {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
func dropEntered(info: DropInfo) {
|
||||||
|
guard let draggedItem = draggedItem else { return }
|
||||||
|
if draggedItem.id != item.id {
|
||||||
|
if let from = items.firstIndex(where: { $0.id == draggedItem.id }),
|
||||||
|
let to = items.firstIndex(where: { $0.id == item.id }) {
|
||||||
|
withAnimation {
|
||||||
|
let movedItem = items.remove(at: from)
|
||||||
|
items.insert(movedItem, at: to)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func dropUpdated(info: DropInfo) -> DropProposal? {
|
||||||
|
return DropProposal(operation: .move)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
BIN
ios/MagicCounter/Logo.icon/Assets/MagicCounter.png
Normal file
|
After Width: | Height: | Size: 1.3 MiB |
BIN
ios/MagicCounter/Logo.icon/Assets/MagicCounter2.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
ios/MagicCounter/Logo.icon/Assets/MagicCounter3.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
ios/MagicCounter/Logo.icon/Assets/MagicCounter4.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
ios/MagicCounter/Logo.icon/Assets/MagicCounter5.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
ios/MagicCounter/Logo.icon/Assets/MagicCounter6.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
@@ -7,15 +7,63 @@
|
|||||||
{
|
{
|
||||||
"layers" : [
|
"layers" : [
|
||||||
{
|
{
|
||||||
"image-name" : "logo 2.png",
|
"image-name" : "MagicCounter4.png",
|
||||||
"name" : "logo 2",
|
"name" : "MagicCounter4",
|
||||||
"position" : {
|
"position" : {
|
||||||
"scale" : 0.85,
|
"scale" : 0.2,
|
||||||
|
"translation-in-points" : [
|
||||||
|
-280,
|
||||||
|
280
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"image-name" : "MagicCounter5.png",
|
||||||
|
"name" : "MagicCounter5",
|
||||||
|
"position" : {
|
||||||
|
"scale" : 0.2,
|
||||||
|
"translation-in-points" : [
|
||||||
|
280,
|
||||||
|
280
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"image-name" : "MagicCounter6.png",
|
||||||
|
"name" : "MagicCounter6",
|
||||||
|
"position" : {
|
||||||
|
"scale" : 0.2,
|
||||||
|
"translation-in-points" : [
|
||||||
|
-280,
|
||||||
|
-280
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"image-name" : "MagicCounter3.png",
|
||||||
|
"name" : "MagicCounter3",
|
||||||
|
"position" : {
|
||||||
|
"scale" : 0.2,
|
||||||
"translation-in-points" : [
|
"translation-in-points" : [
|
||||||
0,
|
0,
|
||||||
0
|
0
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"image-name" : "MagicCounter2.png",
|
||||||
|
"name" : "MagicCounter2",
|
||||||
|
"position" : {
|
||||||
|
"scale" : 0.2,
|
||||||
|
"translation-in-points" : [
|
||||||
|
280,
|
||||||
|
-280
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"image-name" : "MagicCounter.png",
|
||||||
|
"name" : "MagicCounter"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"shadow" : {
|
"shadow" : {
|
||||||
|
|||||||