41 lines
671 B
Go
41 lines
671 B
Go
package lib
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import (
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"sync"
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"time"
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)
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type CooldownManager struct {
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cooldowns map[string]time.Time
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mu sync.Mutex
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}
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func NewCooldownManager() *CooldownManager {
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return &CooldownManager{
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cooldowns: make(map[string]time.Time),
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}
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}
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func (m *CooldownManager) StartCooldown(key string, duration time.Duration) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.cooldowns[key] = time.Now().Add(duration)
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}
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func (m *CooldownManager) IsOnCooldown(key string) bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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cooldownEnd, exists := m.cooldowns[key]
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if !exists {
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return false
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}
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if time.Now().After(cooldownEnd) {
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delete(m.cooldowns, key)
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return false
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}
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return true
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}
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