0.1.0 - Initial commit
This commit is contained in:
133
lib/audio/effects.go
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133
lib/audio/effects.go
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@@ -0,0 +1,133 @@
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package audio
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import (
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"git.atri.dad/atridad/muse/schema"
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)
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// Defines the interface for audio effects
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type EffectProcessor interface {
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Process(samples []float64) []float64
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}
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// Holds a sequence of effects to be applied
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type EffectChain struct {
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effects []EffectProcessor
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}
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// Adds an effect to the chain
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func (ec *EffectChain) AddEffect(effect EffectProcessor) {
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ec.effects = append(ec.effects, effect)
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}
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// Applies all effects in the chain sequentially
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func (ec *EffectChain) Process(samples []float64) []float64 {
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for _, effect := range ec.effects {
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samples = effect.Process(samples)
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}
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return samples
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}
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// Implements a simple reverb effect
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type ReverbEffect struct {
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decay float64
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wet float64
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delayBuffer []float64
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delayIndex int
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sampleRate float64
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}
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// Creates a new reverb effect with specified parameters
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func NewReverbEffect(decay, wet, sampleRate float64) *ReverbEffect {
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delaySize := int(0.1 * sampleRate)
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return &ReverbEffect{
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decay: decay,
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wet: wet,
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delayBuffer: make([]float64, delaySize),
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delayIndex: 0,
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sampleRate: sampleRate,
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}
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}
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// Applies reverb effect to audio samples
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func (r *ReverbEffect) Process(samples []float64) []float64 {
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output := make([]float64, len(samples))
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for i, sample := range samples {
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delayed := r.delayBuffer[r.delayIndex]
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r.delayBuffer[r.delayIndex] = sample + delayed*r.decay
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output[i] = sample*(1.0-r.wet) + delayed*r.wet
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r.delayIndex = (r.delayIndex + 1) % len(r.delayBuffer)
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}
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return output
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}
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// Implements a simple delay effect
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type DelayEffect struct {
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delayTime float64
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feedback float64
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wet float64
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delayBuffer []float64
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delayIndex int
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}
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// Creates a new delay effect with specified parameters
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func NewDelayEffect(delayTime, feedback, wet, sampleRate float64) *DelayEffect {
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delaySize := int(delayTime * sampleRate)
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return &DelayEffect{
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delayTime: delayTime,
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feedback: feedback,
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wet: wet,
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delayBuffer: make([]float64, delaySize),
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delayIndex: 0,
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}
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}
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// Applies delay effect to audio samples
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func (d *DelayEffect) Process(samples []float64) []float64 {
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output := make([]float64, len(samples))
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for i, sample := range samples {
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delayed := d.delayBuffer[d.delayIndex]
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d.delayBuffer[d.delayIndex] = sample + delayed*d.feedback
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output[i] = sample*(1.0-d.wet) + delayed*d.wet
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d.delayIndex = (d.delayIndex + 1) % len(d.delayBuffer)
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}
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return output
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}
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// Creates an effect chain from schema effect definitions
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func CreateEffectChain(effects []schema.Effect, sampleRate float64) *EffectChain {
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chain := &EffectChain{}
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for _, effect := range effects {
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switch effect.Type {
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case "reverb":
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decay := getFloatParam(effect.Params, "decay", 0.5)
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wet := getFloatParam(effect.Params, "wet", 0.3)
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chain.AddEffect(NewReverbEffect(decay, wet, sampleRate))
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case "delay":
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delayTime := getFloatParam(effect.Params, "time", 0.25)
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feedback := getFloatParam(effect.Params, "feedback", 0.4)
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wet := getFloatParam(effect.Params, "wet", 0.3)
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chain.AddEffect(NewDelayEffect(delayTime, feedback, wet, sampleRate))
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}
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}
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return chain
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}
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// Safely extracts a float parameter with default fallback
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func getFloatParam(params map[string]interface{}, key string, defaultValue float64) float64 {
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if val, exists := params[key]; exists {
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switch v := val.(type) {
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case float64:
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return v
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case int:
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return float64(v)
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}
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}
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return defaultValue
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}
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129
lib/audio/generator.go
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129
lib/audio/generator.go
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@@ -0,0 +1,129 @@
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package audio
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import (
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"log"
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"math"
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"sync"
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"git.atri.dad/atridad/muse/schema"
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)
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const (
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SampleRate = 44100
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Bits = 16
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Channels = 2
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)
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// Handles audio synthesis
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type Generator struct {
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sampleRate float64
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bufferPool sync.Pool
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}
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// Creates a new audio generator
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func NewGenerator() *Generator {
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return &Generator{
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sampleRate: float64(SampleRate),
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bufferPool: sync.Pool{
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New: func() interface{} {
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return make([]float64, 0, 4096)
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},
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},
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}
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}
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// Renders the complete song to audio samples
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func (g *Generator) Generate(song schema.Song) ([]float64, error) {
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samplesPerBeat := (60.0 / float64(song.BPM)) * g.sampleRate
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log.Printf("Generating song at %.1f BPM, sample rate: %.0f, samples per beat: %.1f\n",
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float64(song.BPM), g.sampleRate, samplesPerBeat)
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totalBeats := song.CalculateTotalLength()
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log.Printf("Total song length: %.1f beats", totalBeats)
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totalSamples := int(float64(totalBeats) * samplesPerBeat)
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buffer := make([]float64, totalSamples*Channels)
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if totalSamples == 0 {
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log.Printf("Warning: Zero samples calculated for song")
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}
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var wg sync.WaitGroup
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var mu sync.Mutex
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for _, track := range song.Tracks {
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wg.Add(1)
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go func(track schema.Track) {
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defer wg.Done()
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patternLength := len(track.Pattern)
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if patternLength == 0 {
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return
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}
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for beat := 0; beat < int(totalBeats); beat++ {
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var note string
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if track.Loop {
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patternIndex := beat % patternLength
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note = track.Pattern[patternIndex]
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} else {
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if beat < patternLength {
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note = track.Pattern[beat]
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} else {
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note = "."
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}
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}
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if note == "." || note == "" {
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continue
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}
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startSample := int(float64(beat) * samplesPerBeat)
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endSample := startSample + int(samplesPerBeat)
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if startSample >= len(buffer)/Channels {
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continue
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}
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if endSample > len(buffer)/Channels {
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endSample = len(buffer) / Channels
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}
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freq := noteToFreq(note)
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amplitude := 0.5
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duration := float64(endSample-startSample) / g.sampleRate
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audioData := g.generateOscillator(track.Instrument, freq, duration, amplitude*track.Volume, 0)
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if len(audioData) == 0 {
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continue
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}
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if len(track.Effects) > 0 {
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effectChain := CreateEffectChain(track.Effects, g.sampleRate)
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audioData = effectChain.Process(audioData)
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}
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pan := (track.Pan + 1) / 2
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leftGain := math.Sqrt(1.0 - pan)
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rightGain := math.Sqrt(pan)
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mu.Lock()
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for i, sample := range audioData {
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if startSample+i >= len(buffer)/Channels {
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break
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}
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leftSample := sample * leftGain
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rightSample := sample * rightGain
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buffer[(startSample+i)*Channels] += leftSample
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buffer[(startSample+i)*Channels+1] += rightSample
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}
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mu.Unlock()
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}
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}(track)
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}
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wg.Wait()
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return buffer, nil
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}
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44
lib/audio/notes.go
Normal file
44
lib/audio/notes.go
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@@ -0,0 +1,44 @@
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package audio
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import "math"
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// Converts note name to frequency in Hz
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func noteToFreq(note string) float64 {
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noteFreqs := map[string]float64{
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"C": 16.35,
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"C#": 17.32,
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"D": 18.35,
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"D#": 19.45,
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"E": 20.60,
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"F": 21.83,
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"F#": 23.12,
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"G": 24.50,
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"G#": 25.96,
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"A": 27.50,
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"A#": 29.14,
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"B": 30.87,
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}
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if len(note) < 2 {
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return 440.0
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}
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noteName := note[:1]
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if len(note) > 2 && (note[1] == '#' || note[1] == 'b') {
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noteName = note[:2]
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}
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octave := 4
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if len(note) > 1 {
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if note[len(note)-1] >= '0' && note[len(note)-1] <= '9' {
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octave = int(note[len(note)-1] - '0')
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}
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}
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baseFreq, exists := noteFreqs[noteName]
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if !exists {
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return 440.0
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}
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return baseFreq * math.Pow(2, float64(octave))
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}
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80
lib/audio/oscillator.go
Normal file
80
lib/audio/oscillator.go
Normal file
@@ -0,0 +1,80 @@
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package audio
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import "math"
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// Generates audio samples for a given waveform type
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func (g *Generator) generateOscillator(waveType string, freq, duration, amplitude, phase float64) []float64 {
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samples := int(duration * g.sampleRate)
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if samples <= 0 {
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return nil
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}
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output := make([]float64, samples)
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sampleRateInv := 1.0 / g.sampleRate
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twoPiFreq := 2 * math.Pi * freq
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fadeSamples := int(math.Min(0.005*g.sampleRate, float64(samples)*0.1))
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fadeSamplesInv := 1.0 / float64(fadeSamples)
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switch waveType {
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case "sine":
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for i := 0; i < samples; i++ {
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t := float64(i)*sampleRateInv + phase
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sample := math.Sin(twoPiFreq*t) * amplitude
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if i < fadeSamples {
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sample *= float64(i) * fadeSamplesInv
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} else if i >= samples-fadeSamples {
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sample *= float64(samples-i) * fadeSamplesInv
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}
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output[i] = sample
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}
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case "square":
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for i := 0; i < samples; i++ {
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t := float64(i)*sampleRateInv + phase
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var sample float64
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if math.Sin(twoPiFreq*t) > 0 {
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sample = amplitude
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} else {
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sample = -amplitude
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}
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if i < fadeSamples {
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sample *= float64(i) * fadeSamplesInv
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} else if i >= samples-fadeSamples {
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sample *= float64(samples-i) * fadeSamplesInv
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}
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output[i] = sample
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}
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case "saw":
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for i := 0; i < samples; i++ {
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t := float64(i)*sampleRateInv + phase
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sample := (2*(t*freq-math.Floor(0.5+t*freq))) * amplitude
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if i < fadeSamples {
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sample *= float64(i) * fadeSamplesInv
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} else if i >= samples-fadeSamples {
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sample *= float64(samples-i) * fadeSamplesInv
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}
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output[i] = sample
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}
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case "triangle":
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for i := 0; i < samples; i++ {
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t := float64(i)*sampleRateInv + phase
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sample := (math.Abs(2*(t*freq-math.Floor(t*freq+0.5)))*2 - 1) * amplitude
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if i < fadeSamples {
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sample *= float64(i) * fadeSamplesInv
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} else if i >= samples-fadeSamples {
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sample *= float64(samples-i) * fadeSamplesInv
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}
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output[i] = sample
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}
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default:
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return output
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}
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return output
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}
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116
lib/audio/wav_writer.go
Normal file
116
lib/audio/wav_writer.go
Normal file
@@ -0,0 +1,116 @@
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package audio
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import (
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"encoding/binary"
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"math"
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"os"
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)
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// Represents the header of a WAV file
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type WAVHeader struct {
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RiffMark [4]byte
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FileSize uint32
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WaveMark [4]byte
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FmtMark [4]byte
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FmtSize uint32
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FormatType uint16
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NumChannels uint16
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SampleRate uint32
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ByteRate uint32
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BlockAlign uint16
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BitsPerSample uint16
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DataMark [4]byte
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DataSize uint32
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}
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// Writes the audio data to a WAV file
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func (g *Generator) WriteWAV(filename string, samples []float64) error {
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file, err := os.Create(filename)
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if err != nil {
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return err
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}
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defer file.Close()
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// Ensure the samples are normalized first
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Normalize(samples)
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header := WAVHeader{
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RiffMark: [4]byte{'R', 'I', 'F', 'F'},
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WaveMark: [4]byte{'W', 'A', 'V', 'E'},
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FmtMark: [4]byte{'f', 'm', 't', ' '},
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FmtSize: 16,
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FormatType: 1, // PCM
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NumChannels: Channels,
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SampleRate: uint32(g.sampleRate),
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BitsPerSample: Bits,
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ByteRate: uint32(g.sampleRate * float64(Channels) * float64(Bits) / 8),
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BlockAlign: uint16(Channels * Bits / 8),
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DataMark: [4]byte{'d', 'a', 't', 'a'},
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}
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// Calculate sizes - samples are interleaved LRLR...
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header.DataSize = uint32(len(samples) * int(Bits) / 8)
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header.FileSize = 36 + header.DataSize // 36 is the size of the header up to data
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// Write header
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if err := binary.Write(file, binary.LittleEndian, &header); err != nil {
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return err
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}
|
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// Write audio data - batch convert and write for better performance
|
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const batchSize = 8192 // Write in 8KB chunks
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int16Buffer := make([]int16, batchSize)
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|
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for i := 0; i < len(samples); i += batchSize {
|
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end := i + batchSize
|
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if end > len(samples) {
|
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end = len(samples)
|
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}
|
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|
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// Convert batch of samples to int16
|
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for j := i; j < end; j++ {
|
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sample := samples[j]
|
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// Clamp to prevent overflow
|
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if sample > 1.0 {
|
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sample = 1.0
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} else if sample < -1.0 {
|
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sample = -1.0
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}
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int16Buffer[j-i] = int16(sample * 32767.0)
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}
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// Write entire batch at once
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if err := binary.Write(file, binary.LittleEndian, int16Buffer[:end-i]); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Normalizes the audio buffer to prevent clipping
|
||||
func Normalize(buffer []float64) {
|
||||
if len(buffer) == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// Find the maximum absolute value in the buffer
|
||||
maxVal := 0.0
|
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for _, sample := range buffer {
|
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absVal := math.Abs(sample)
|
||||
if absVal > maxVal {
|
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maxVal = absVal
|
||||
}
|
||||
}
|
||||
|
||||
// If the maximum is very small, don't normalize to avoid amplifying noise
|
||||
if maxVal < 0.0001 {
|
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return
|
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}
|
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|
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// Normalize to 90% of maximum to avoid clipping
|
||||
scale := 0.9 / maxVal
|
||||
for i := range buffer {
|
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buffer[i] *= scale
|
||||
}
|
||||
}
|
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33
lib/config/parser.go
Normal file
33
lib/config/parser.go
Normal file
@@ -0,0 +1,33 @@
|
||||
package config
|
||||
|
||||
import (
|
||||
"os"
|
||||
|
||||
"git.atri.dad/atridad/muse/schema"
|
||||
"gopkg.in/yaml.v3"
|
||||
)
|
||||
|
||||
// Loads a song definition from a YAML file
|
||||
func LoadSong(filename string) (*schema.Song, error) {
|
||||
data, err := os.ReadFile(filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var song schema.Song
|
||||
if err := yaml.Unmarshal(data, &song); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &song, nil
|
||||
}
|
||||
|
||||
// Saves a song definition to a YAML file
|
||||
func SaveSong(filename string, song *schema.Song) error {
|
||||
data, err := yaml.Marshal(song)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return os.WriteFile(filename, data, os.ModePerm)
|
||||
}
|
||||
Reference in New Issue
Block a user