0.1.0 - Initial commit
This commit is contained in:
2
.gitignore
vendored
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2
.gitignore
vendored
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output/
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.DS_Store
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BIN
Example Song.wav
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BIN
Example Song.wav
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Binary file not shown.
46
README.md
46
README.md
@@ -1,2 +1,46 @@
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# muse
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# Muse - A Go-based Music Generator
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Muse is my attempt at a digital music generator written in pure Go. Its is VERY experimental and is not intended for production use. Enjoy!
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## Features
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- Define songs using a YAML file
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- Multiple wave types (sine, square, saw, triangle)
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- Built-in effects (reverb, delay, filter)
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- Pattern-based sequencing
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- Real-time audio generation
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- Export to WAV format
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## Usage
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```bash
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./muse -input examples/example_song.yaml -output ./output
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```
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## Project Structure
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```
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muse/
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├── bin/
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│ └── muse # Compiled binary
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├── cmd/
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│ └── muse/ # Main application
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│ └── main.go
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├── lib/
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│ ├── audio/ # Audio generation and processing
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│ │ ├── effects.go # Audio effects
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│ │ ├── generator.go # Audio generation
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│ │ ├── notes.go # Note to frequency conversion
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│ │ └── oscillator.go # Waveform generation
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│ └── config/ # Configuration and YAML parsing
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│ └── parser.go
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├── examples/ # Example songs
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│ └── example.yaml
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└── schema/ # Data schema
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└── song_schema.go
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```
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## License
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This project is licensed under the AGPL 3.0 License - see the [LICENSE](LICENSE) file for details.
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96
cmd/muse/main.go
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96
cmd/muse/main.go
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package main
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import (
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"flag"
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"log"
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"os"
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"path/filepath"
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"strings"
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"time"
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"unicode"
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"git.atri.dad/atridad/muse/lib/audio"
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"git.atri.dad/atridad/muse/lib/config"
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)
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func main() {
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// Define command line flags
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inputFile := flag.String("input", "", "Path to the YAML file containing the song definition")
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outputDir := flag.String("output", ".", "Directory to save the generated audio file")
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help := flag.Bool("help", false, "Show help message")
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flag.Parse()
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// Show help if requested or no input file provided
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if *help || *inputFile == "" {
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flag.Usage()
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os.Exit(0)
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}
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// Validate input file exists
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if _, err := os.Stat(*inputFile); os.IsNotExist(err) {
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log.Fatalf("Input file does not exist: %s", *inputFile)
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}
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// Create output directory if it doesn't exist
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if err := os.MkdirAll(*outputDir, 0755); err != nil {
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log.Fatalf("Failed to create output directory: %v", err)
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}
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// Load and parse YAML file
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log.Printf("Loading song from: %s\n", *inputFile)
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song, err := config.LoadSong(*inputFile)
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if err != nil {
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log.Fatalf("Failed to load song: %v", err)
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}
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log.Printf("Successfully loaded song: %s (BPM: %d, Length: %d bars)", song.Name, song.BPM, song.Length)
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// Generate audio
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generator := audio.NewGenerator()
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startTime := time.Now()
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log.Println("Starting audio generation...")
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audioData, err := generator.Generate(*song)
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if err != nil {
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log.Fatalf("Failed to generate audio: %v", err)
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}
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log.Printf("Generated %d samples (%.2f seconds)\n",
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len(audioData), float64(len(audioData))/float64(audio.SampleRate*audio.Channels))
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// Normalize audio to prevent clipping
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audio.Normalize(audioData)
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// Create output filename based on song name
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safeName := strings.Map(func(r rune) rune {
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if unicode.IsLetter(r) || unicode.IsNumber(r) || r == ' ' || r == '-' || r == '_' {
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return r
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}
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return '-'
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}, song.Name)
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// Ensure output directory exists
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if err := os.MkdirAll(*outputDir, 0755); err != nil {
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log.Fatalf("Failed to create output directory: %v", err)
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}
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outputPath := filepath.Join(*outputDir, safeName+".wav")
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// Write WAV file
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log.Printf("Writing WAV file to: %s\n", outputPath)
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if err := generator.WriteWAV(outputPath, audioData); err != nil {
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log.Fatalf("Failed to write WAV file: %v", err)
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}
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// Verify file was created
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if _, err := os.Stat(outputPath); os.IsNotExist(err) {
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log.Fatalf("Failed to verify output file was created: %v", err)
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}
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fileInfo, _ := os.Stat(outputPath)
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log.Printf("Success! Generated '%s' in %0.3fs\nFile size: %d bytes\nOutput: %s\n",
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song.Name,
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time.Since(startTime).Seconds(),
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fileInfo.Size(),
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outputPath,
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)
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}
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41
examples/example.yaml
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41
examples/example.yaml
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name: "Example Song"
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bpm: 120 # Beats per minute
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length: 16 # Number times to loop
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volume: 0.8
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tracks:
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# Loop throughout the song
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- name: "Drums"
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instrument: "sine"
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volume: 0.9
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pan: 0.0
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pattern: ["C1", ".", "D2", "."] # Note pattern, where "." is a rest and a note is a beat
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loop: true
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# 64 Beats with reverb effect
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- name: "Melody"
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instrument: "sine"
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volume: 0.7
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pan: 0.2
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pattern: ["C4", "D4", "E4", "F4", "G4", "A4", "B4", "C5",
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"B4", "A4", "G4", "F4", "E4", "D4", "C4", ".",
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"F4", "G4", "A4", "Bb4", "C5", "D5", "C5", "Bb4",
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"A4", "G4", "F4", "E4", "D4", "C4", ".", ".",
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"G4", "A4", "B4", "C5", "D5", "E5", "D5", "C5",
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"B4", "A4", "G4", "F4", "E4", "D4", "C4", ".",
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"A4", "B4", "C5", "D5", "E5", "F5", "E5", "D5",
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"C5", "B4", "A4", "G4", "F4", "E4", "D4", "C4"]
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loop: false
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effects:
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- type: "reverb"
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params:
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decay: 2.0
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wet: 0.4
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# Loops throughout the song
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- name: "Bass"
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instrument: "saw"
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volume: 0.8
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pan: 0.0
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pattern: [".", ".", ".", ".", "A1", ".", "F1", "."]
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loop: true
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5
go.mod
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5
go.mod
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module git.atri.dad/atridad/muse
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go 1.24.3
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require gopkg.in/yaml.v3 v3.0.1
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4
go.sum
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4
go.sum
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gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 h1:yhCVgyC4o1eVCa2tZl7eS0r+SDo693bJlVdllGtEeKM=
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gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
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gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
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gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
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133
lib/audio/effects.go
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133
lib/audio/effects.go
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package audio
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import (
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"git.atri.dad/atridad/muse/schema"
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)
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// Defines the interface for audio effects
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type EffectProcessor interface {
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Process(samples []float64) []float64
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}
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// Holds a sequence of effects to be applied
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type EffectChain struct {
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effects []EffectProcessor
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}
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// Adds an effect to the chain
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func (ec *EffectChain) AddEffect(effect EffectProcessor) {
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ec.effects = append(ec.effects, effect)
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}
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// Applies all effects in the chain sequentially
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func (ec *EffectChain) Process(samples []float64) []float64 {
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for _, effect := range ec.effects {
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samples = effect.Process(samples)
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}
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return samples
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}
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// Implements a simple reverb effect
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type ReverbEffect struct {
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decay float64
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wet float64
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delayBuffer []float64
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delayIndex int
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sampleRate float64
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}
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// Creates a new reverb effect with specified parameters
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func NewReverbEffect(decay, wet, sampleRate float64) *ReverbEffect {
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delaySize := int(0.1 * sampleRate)
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return &ReverbEffect{
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decay: decay,
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wet: wet,
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delayBuffer: make([]float64, delaySize),
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delayIndex: 0,
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sampleRate: sampleRate,
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}
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}
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// Applies reverb effect to audio samples
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func (r *ReverbEffect) Process(samples []float64) []float64 {
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output := make([]float64, len(samples))
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for i, sample := range samples {
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delayed := r.delayBuffer[r.delayIndex]
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r.delayBuffer[r.delayIndex] = sample + delayed*r.decay
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output[i] = sample*(1.0-r.wet) + delayed*r.wet
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r.delayIndex = (r.delayIndex + 1) % len(r.delayBuffer)
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}
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return output
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}
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// Implements a simple delay effect
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type DelayEffect struct {
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delayTime float64
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feedback float64
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wet float64
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delayBuffer []float64
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delayIndex int
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}
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// Creates a new delay effect with specified parameters
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func NewDelayEffect(delayTime, feedback, wet, sampleRate float64) *DelayEffect {
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delaySize := int(delayTime * sampleRate)
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return &DelayEffect{
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delayTime: delayTime,
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feedback: feedback,
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wet: wet,
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delayBuffer: make([]float64, delaySize),
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delayIndex: 0,
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}
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}
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// Applies delay effect to audio samples
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func (d *DelayEffect) Process(samples []float64) []float64 {
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output := make([]float64, len(samples))
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for i, sample := range samples {
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delayed := d.delayBuffer[d.delayIndex]
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d.delayBuffer[d.delayIndex] = sample + delayed*d.feedback
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output[i] = sample*(1.0-d.wet) + delayed*d.wet
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d.delayIndex = (d.delayIndex + 1) % len(d.delayBuffer)
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}
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return output
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}
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// Creates an effect chain from schema effect definitions
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func CreateEffectChain(effects []schema.Effect, sampleRate float64) *EffectChain {
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chain := &EffectChain{}
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for _, effect := range effects {
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switch effect.Type {
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case "reverb":
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decay := getFloatParam(effect.Params, "decay", 0.5)
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wet := getFloatParam(effect.Params, "wet", 0.3)
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chain.AddEffect(NewReverbEffect(decay, wet, sampleRate))
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case "delay":
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delayTime := getFloatParam(effect.Params, "time", 0.25)
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feedback := getFloatParam(effect.Params, "feedback", 0.4)
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wet := getFloatParam(effect.Params, "wet", 0.3)
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chain.AddEffect(NewDelayEffect(delayTime, feedback, wet, sampleRate))
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}
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}
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return chain
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}
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// Safely extracts a float parameter with default fallback
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func getFloatParam(params map[string]interface{}, key string, defaultValue float64) float64 {
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if val, exists := params[key]; exists {
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switch v := val.(type) {
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case float64:
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return v
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case int:
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return float64(v)
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}
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}
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return defaultValue
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}
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129
lib/audio/generator.go
Normal file
129
lib/audio/generator.go
Normal file
@@ -0,0 +1,129 @@
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package audio
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import (
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"log"
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"math"
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"sync"
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|
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"git.atri.dad/atridad/muse/schema"
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)
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|
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const (
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SampleRate = 44100
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Bits = 16
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Channels = 2
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)
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// Handles audio synthesis
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type Generator struct {
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sampleRate float64
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bufferPool sync.Pool
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}
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// Creates a new audio generator
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func NewGenerator() *Generator {
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return &Generator{
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sampleRate: float64(SampleRate),
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bufferPool: sync.Pool{
|
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New: func() interface{} {
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return make([]float64, 0, 4096)
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},
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},
|
||||
}
|
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}
|
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|
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// Renders the complete song to audio samples
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func (g *Generator) Generate(song schema.Song) ([]float64, error) {
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samplesPerBeat := (60.0 / float64(song.BPM)) * g.sampleRate
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log.Printf("Generating song at %.1f BPM, sample rate: %.0f, samples per beat: %.1f\n",
|
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float64(song.BPM), g.sampleRate, samplesPerBeat)
|
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|
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totalBeats := song.CalculateTotalLength()
|
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log.Printf("Total song length: %.1f beats", totalBeats)
|
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|
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totalSamples := int(float64(totalBeats) * samplesPerBeat)
|
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buffer := make([]float64, totalSamples*Channels)
|
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|
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if totalSamples == 0 {
|
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log.Printf("Warning: Zero samples calculated for song")
|
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}
|
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|
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var wg sync.WaitGroup
|
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var mu sync.Mutex
|
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|
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for _, track := range song.Tracks {
|
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wg.Add(1)
|
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go func(track schema.Track) {
|
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defer wg.Done()
|
||||
|
||||
patternLength := len(track.Pattern)
|
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if patternLength == 0 {
|
||||
return
|
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}
|
||||
|
||||
for beat := 0; beat < int(totalBeats); beat++ {
|
||||
var note string
|
||||
|
||||
if track.Loop {
|
||||
patternIndex := beat % patternLength
|
||||
note = track.Pattern[patternIndex]
|
||||
} else {
|
||||
if beat < patternLength {
|
||||
note = track.Pattern[beat]
|
||||
} else {
|
||||
note = "."
|
||||
}
|
||||
}
|
||||
|
||||
if note == "." || note == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
startSample := int(float64(beat) * samplesPerBeat)
|
||||
endSample := startSample + int(samplesPerBeat)
|
||||
|
||||
if startSample >= len(buffer)/Channels {
|
||||
continue
|
||||
}
|
||||
if endSample > len(buffer)/Channels {
|
||||
endSample = len(buffer) / Channels
|
||||
}
|
||||
|
||||
freq := noteToFreq(note)
|
||||
amplitude := 0.5
|
||||
duration := float64(endSample-startSample) / g.sampleRate
|
||||
|
||||
audioData := g.generateOscillator(track.Instrument, freq, duration, amplitude*track.Volume, 0)
|
||||
if len(audioData) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
if len(track.Effects) > 0 {
|
||||
effectChain := CreateEffectChain(track.Effects, g.sampleRate)
|
||||
audioData = effectChain.Process(audioData)
|
||||
}
|
||||
|
||||
pan := (track.Pan + 1) / 2
|
||||
leftGain := math.Sqrt(1.0 - pan)
|
||||
rightGain := math.Sqrt(pan)
|
||||
|
||||
mu.Lock()
|
||||
for i, sample := range audioData {
|
||||
if startSample+i >= len(buffer)/Channels {
|
||||
break
|
||||
}
|
||||
|
||||
leftSample := sample * leftGain
|
||||
rightSample := sample * rightGain
|
||||
|
||||
buffer[(startSample+i)*Channels] += leftSample
|
||||
buffer[(startSample+i)*Channels+1] += rightSample
|
||||
}
|
||||
mu.Unlock()
|
||||
}
|
||||
}(track)
|
||||
}
|
||||
|
||||
wg.Wait()
|
||||
return buffer, nil
|
||||
}
|
||||
44
lib/audio/notes.go
Normal file
44
lib/audio/notes.go
Normal file
@@ -0,0 +1,44 @@
|
||||
package audio
|
||||
|
||||
import "math"
|
||||
|
||||
// Converts note name to frequency in Hz
|
||||
func noteToFreq(note string) float64 {
|
||||
noteFreqs := map[string]float64{
|
||||
"C": 16.35,
|
||||
"C#": 17.32,
|
||||
"D": 18.35,
|
||||
"D#": 19.45,
|
||||
"E": 20.60,
|
||||
"F": 21.83,
|
||||
"F#": 23.12,
|
||||
"G": 24.50,
|
||||
"G#": 25.96,
|
||||
"A": 27.50,
|
||||
"A#": 29.14,
|
||||
"B": 30.87,
|
||||
}
|
||||
|
||||
if len(note) < 2 {
|
||||
return 440.0
|
||||
}
|
||||
|
||||
noteName := note[:1]
|
||||
if len(note) > 2 && (note[1] == '#' || note[1] == 'b') {
|
||||
noteName = note[:2]
|
||||
}
|
||||
|
||||
octave := 4
|
||||
if len(note) > 1 {
|
||||
if note[len(note)-1] >= '0' && note[len(note)-1] <= '9' {
|
||||
octave = int(note[len(note)-1] - '0')
|
||||
}
|
||||
}
|
||||
|
||||
baseFreq, exists := noteFreqs[noteName]
|
||||
if !exists {
|
||||
return 440.0
|
||||
}
|
||||
|
||||
return baseFreq * math.Pow(2, float64(octave))
|
||||
}
|
||||
80
lib/audio/oscillator.go
Normal file
80
lib/audio/oscillator.go
Normal file
@@ -0,0 +1,80 @@
|
||||
package audio
|
||||
|
||||
import "math"
|
||||
|
||||
// Generates audio samples for a given waveform type
|
||||
func (g *Generator) generateOscillator(waveType string, freq, duration, amplitude, phase float64) []float64 {
|
||||
samples := int(duration * g.sampleRate)
|
||||
if samples <= 0 {
|
||||
return nil
|
||||
}
|
||||
output := make([]float64, samples)
|
||||
|
||||
sampleRateInv := 1.0 / g.sampleRate
|
||||
twoPiFreq := 2 * math.Pi * freq
|
||||
fadeSamples := int(math.Min(0.005*g.sampleRate, float64(samples)*0.1))
|
||||
fadeSamplesInv := 1.0 / float64(fadeSamples)
|
||||
switch waveType {
|
||||
case "sine":
|
||||
for i := 0; i < samples; i++ {
|
||||
t := float64(i)*sampleRateInv + phase
|
||||
sample := math.Sin(twoPiFreq*t) * amplitude
|
||||
|
||||
if i < fadeSamples {
|
||||
sample *= float64(i) * fadeSamplesInv
|
||||
} else if i >= samples-fadeSamples {
|
||||
sample *= float64(samples-i) * fadeSamplesInv
|
||||
}
|
||||
|
||||
output[i] = sample
|
||||
}
|
||||
case "square":
|
||||
for i := 0; i < samples; i++ {
|
||||
t := float64(i)*sampleRateInv + phase
|
||||
var sample float64
|
||||
if math.Sin(twoPiFreq*t) > 0 {
|
||||
sample = amplitude
|
||||
} else {
|
||||
sample = -amplitude
|
||||
}
|
||||
|
||||
if i < fadeSamples {
|
||||
sample *= float64(i) * fadeSamplesInv
|
||||
} else if i >= samples-fadeSamples {
|
||||
sample *= float64(samples-i) * fadeSamplesInv
|
||||
}
|
||||
|
||||
output[i] = sample
|
||||
}
|
||||
case "saw":
|
||||
for i := 0; i < samples; i++ {
|
||||
t := float64(i)*sampleRateInv + phase
|
||||
sample := (2*(t*freq-math.Floor(0.5+t*freq))) * amplitude
|
||||
|
||||
if i < fadeSamples {
|
||||
sample *= float64(i) * fadeSamplesInv
|
||||
} else if i >= samples-fadeSamples {
|
||||
sample *= float64(samples-i) * fadeSamplesInv
|
||||
}
|
||||
|
||||
output[i] = sample
|
||||
}
|
||||
case "triangle":
|
||||
for i := 0; i < samples; i++ {
|
||||
t := float64(i)*sampleRateInv + phase
|
||||
sample := (math.Abs(2*(t*freq-math.Floor(t*freq+0.5)))*2 - 1) * amplitude
|
||||
|
||||
if i < fadeSamples {
|
||||
sample *= float64(i) * fadeSamplesInv
|
||||
} else if i >= samples-fadeSamples {
|
||||
sample *= float64(samples-i) * fadeSamplesInv
|
||||
}
|
||||
|
||||
output[i] = sample
|
||||
}
|
||||
default:
|
||||
return output
|
||||
}
|
||||
|
||||
return output
|
||||
}
|
||||
116
lib/audio/wav_writer.go
Normal file
116
lib/audio/wav_writer.go
Normal file
@@ -0,0 +1,116 @@
|
||||
package audio
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"math"
|
||||
"os"
|
||||
)
|
||||
|
||||
// Represents the header of a WAV file
|
||||
type WAVHeader struct {
|
||||
RiffMark [4]byte
|
||||
FileSize uint32
|
||||
WaveMark [4]byte
|
||||
FmtMark [4]byte
|
||||
FmtSize uint32
|
||||
FormatType uint16
|
||||
NumChannels uint16
|
||||
SampleRate uint32
|
||||
ByteRate uint32
|
||||
BlockAlign uint16
|
||||
BitsPerSample uint16
|
||||
DataMark [4]byte
|
||||
DataSize uint32
|
||||
}
|
||||
|
||||
// Writes the audio data to a WAV file
|
||||
func (g *Generator) WriteWAV(filename string, samples []float64) error {
|
||||
file, err := os.Create(filename)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer file.Close()
|
||||
|
||||
// Ensure the samples are normalized first
|
||||
Normalize(samples)
|
||||
|
||||
header := WAVHeader{
|
||||
RiffMark: [4]byte{'R', 'I', 'F', 'F'},
|
||||
WaveMark: [4]byte{'W', 'A', 'V', 'E'},
|
||||
FmtMark: [4]byte{'f', 'm', 't', ' '},
|
||||
FmtSize: 16,
|
||||
FormatType: 1, // PCM
|
||||
NumChannels: Channels,
|
||||
SampleRate: uint32(g.sampleRate),
|
||||
BitsPerSample: Bits,
|
||||
ByteRate: uint32(g.sampleRate * float64(Channels) * float64(Bits) / 8),
|
||||
BlockAlign: uint16(Channels * Bits / 8),
|
||||
DataMark: [4]byte{'d', 'a', 't', 'a'},
|
||||
}
|
||||
|
||||
// Calculate sizes - samples are interleaved LRLR...
|
||||
header.DataSize = uint32(len(samples) * int(Bits) / 8)
|
||||
header.FileSize = 36 + header.DataSize // 36 is the size of the header up to data
|
||||
|
||||
// Write header
|
||||
if err := binary.Write(file, binary.LittleEndian, &header); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Write audio data - batch convert and write for better performance
|
||||
const batchSize = 8192 // Write in 8KB chunks
|
||||
int16Buffer := make([]int16, batchSize)
|
||||
|
||||
for i := 0; i < len(samples); i += batchSize {
|
||||
end := i + batchSize
|
||||
if end > len(samples) {
|
||||
end = len(samples)
|
||||
}
|
||||
|
||||
// Convert batch of samples to int16
|
||||
for j := i; j < end; j++ {
|
||||
sample := samples[j]
|
||||
// Clamp to prevent overflow
|
||||
if sample > 1.0 {
|
||||
sample = 1.0
|
||||
} else if sample < -1.0 {
|
||||
sample = -1.0
|
||||
}
|
||||
int16Buffer[j-i] = int16(sample * 32767.0)
|
||||
}
|
||||
|
||||
// Write entire batch at once
|
||||
if err := binary.Write(file, binary.LittleEndian, int16Buffer[:end-i]); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Normalizes the audio buffer to prevent clipping
|
||||
func Normalize(buffer []float64) {
|
||||
if len(buffer) == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// Find the maximum absolute value in the buffer
|
||||
maxVal := 0.0
|
||||
for _, sample := range buffer {
|
||||
absVal := math.Abs(sample)
|
||||
if absVal > maxVal {
|
||||
maxVal = absVal
|
||||
}
|
||||
}
|
||||
|
||||
// If the maximum is very small, don't normalize to avoid amplifying noise
|
||||
if maxVal < 0.0001 {
|
||||
return
|
||||
}
|
||||
|
||||
// Normalize to 90% of maximum to avoid clipping
|
||||
scale := 0.9 / maxVal
|
||||
for i := range buffer {
|
||||
buffer[i] *= scale
|
||||
}
|
||||
}
|
||||
33
lib/config/parser.go
Normal file
33
lib/config/parser.go
Normal file
@@ -0,0 +1,33 @@
|
||||
package config
|
||||
|
||||
import (
|
||||
"os"
|
||||
|
||||
"git.atri.dad/atridad/muse/schema"
|
||||
"gopkg.in/yaml.v3"
|
||||
)
|
||||
|
||||
// Loads a song definition from a YAML file
|
||||
func LoadSong(filename string) (*schema.Song, error) {
|
||||
data, err := os.ReadFile(filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var song schema.Song
|
||||
if err := yaml.Unmarshal(data, &song); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &song, nil
|
||||
}
|
||||
|
||||
// Saves a song definition to a YAML file
|
||||
func SaveSong(filename string, song *schema.Song) error {
|
||||
data, err := yaml.Marshal(song)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return os.WriteFile(filename, data, os.ModePerm)
|
||||
}
|
||||
42
schema/song_schema.go
Normal file
42
schema/song_schema.go
Normal file
@@ -0,0 +1,42 @@
|
||||
package schema
|
||||
|
||||
// A simple song with tracks that loop
|
||||
type Song struct {
|
||||
Name string `yaml:"name"`
|
||||
BPM int `yaml:"bpm"`
|
||||
Length int `yaml:"length"` // Total length in bars
|
||||
Volume float64 `yaml:"volume"`
|
||||
Tracks []Track `yaml:"tracks"`
|
||||
}
|
||||
|
||||
// A simple instrument track that can loop or play once
|
||||
type Track struct {
|
||||
Name string `yaml:"name"`
|
||||
Instrument string `yaml:"instrument"` // sine, square, saw, triangle
|
||||
Volume float64 `yaml:"volume"`
|
||||
Pan float64 `yaml:"pan"` // -1.0 to 1.0
|
||||
Pattern []string `yaml:"pattern"` // Pattern like ["C4", ".", "E4", "."]
|
||||
Loop bool `yaml:"loop,omitempty"` // If true, pattern loops. If false, plays once then silence
|
||||
Effects []Effect `yaml:"effects,omitempty"` // Effects applied to this track
|
||||
}
|
||||
|
||||
// Defines an audio effect
|
||||
type Effect struct {
|
||||
Type string `yaml:"type"` // reverb, delay, filter, etc.
|
||||
Params map[string]interface{} `yaml:"params"` // Effect-specific parameters
|
||||
}
|
||||
|
||||
// Returns the song length in beats (bars * 4)
|
||||
func (s *Song) CalculateTotalLength() float64 {
|
||||
return float64(s.Length * 4) // 4 beats per bar
|
||||
}
|
||||
|
||||
// Returns a song with default values
|
||||
func DefaultSong() Song {
|
||||
return Song{
|
||||
Name: "New Song",
|
||||
BPM: 120,
|
||||
Length: 8, // 8 bars default
|
||||
Volume: 0.7,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user