refactor(LightRaysDemo): remove unnecessary key-based re-rendering and utilize preview color component

This commit is contained in:
Alfarish Fizikri
2025-07-25 21:33:05 +07:00
parent 4b5cd3d7da
commit 19d3e8b2cb

View File

@@ -3,7 +3,6 @@
<template #preview>
<div class="h-[600px] overflow-hidden demo-container relative">
<LightRays
:key="rerenderKey"
:rays-origin="raysOrigin"
:rays-color="raysColor"
:rays-speed="raysSpeed"
@@ -23,21 +22,15 @@
</div>
<Customize>
<div class="flex items-center mb-4">
<span class="text-sm mr-2">Rays Color</span>
<input
type="color"
:value="raysColor"
@input="updateRaysColor"
class="w-12 h-8 border border-gray-300 rounded cursor-pointer"
<PreviewColor
title="Rays Color"
v-model="raysColor"
/>
</div>
<PreviewSelect
title="Rays Origin"
v-model="raysOrigin"
:options="raysOriginOptions"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -46,7 +39,6 @@
:min="0.1"
:max="3"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -55,7 +47,6 @@
:min="0.1"
:max="2"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -64,7 +55,6 @@
:min="0.5"
:max="3"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -73,7 +63,6 @@
:min="0.5"
:max="2"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -82,7 +71,6 @@
:min="0"
:max="2"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -91,7 +79,6 @@
:min="0"
:max="1"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -100,7 +87,6 @@
:min="0"
:max="0.5"
:step="0.01"
@update:model-value="forceRerender"
/>
<PreviewSlider
@@ -109,10 +95,9 @@
:min="0"
:max="1"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSwitch title="Pulsating" v-model="pulsating" @update:model-value="forceRerender" />
<PreviewSwitch title="Pulsating" v-model="pulsating" />
</Customize>
<PropTable :data="propData" />
@@ -140,11 +125,11 @@ import Customize from '@/components/common/Customize.vue';
import PreviewSwitch from '@/components/common/PreviewSwitch.vue';
import PreviewSlider from '@/components/common/PreviewSlider.vue';
import PreviewSelect from '@/components/common/PreviewSelect.vue';
import PreviewColor from '@/components/common/PreviewColor.vue';
import BackgroundContent from '@/components/common/BackgroundContent.vue';
import LightRays, { type RaysOrigin } from '../../content/Backgrounds/LightRays/LightRays.vue';
import { lightRays } from '@/constants/code/Backgrounds/lightRaysCode';
const rerenderKey = ref(0);
const raysOrigin = ref<RaysOrigin>('top-center');
const raysColor = ref('#ffffff');
const raysSpeed = ref(1);
@@ -168,16 +153,6 @@ const raysOriginOptions = [
{ value: 'bottom-right', label: 'Bottom Right' }
];
const forceRerender = () => {
rerenderKey.value += 1;
};
const updateRaysColor = (event: Event) => {
const target = event.target as HTMLInputElement;
raysColor.value = target.value;
forceRerender();
};
const propData = [
{
name: 'raysOrigin',
@@ -202,61 +177,55 @@ const propData = [
name: 'lightSpread',
type: 'number',
default: '0.5',
description: 'How wide the light rays spread. Lower values = tighter rays, higher values = wider spread'
description: 'Controls how wide the light rays spread'
},
{
name: 'rayLength',
type: 'number',
default: '1.0',
description: 'Maximum length/reach of the rays'
default: '3.0',
description: 'Length of the light rays'
},
{
name: 'pulsating',
type: 'boolean',
default: 'false',
description: 'Enable pulsing animation effect'
description: 'Whether the rays should pulsate'
},
{
name: 'fadeDistance',
type: 'number',
default: '1.0',
description: 'How far rays fade out from origin'
description: 'Distance at which the rays fade out'
},
{
name: 'saturation',
type: 'number',
default: '1.0',
description: 'Color saturation level (0-1)'
description: 'Color saturation of the rays'
},
{
name: 'followMouse',
type: 'boolean',
default: 'false',
description: 'Make rays rotate towards the mouse cursor'
description: 'Whether the rays should follow the mouse cursor'
},
{
name: 'mouseInfluence',
type: 'number',
default: '0.5',
description: 'How much mouse affects rays (0-1)'
default: '0.1',
description: 'How much the mouse movement affects the rays'
},
{
name: 'noiseAmount',
type: 'number',
default: '0.0',
description: 'Add noise/grain to rays (0-1)'
description: 'Amount of noise/distortion in the rays'
},
{
name: 'distortion',
type: 'number',
default: '0.0',
description: 'Apply wave distortion to rays'
},
{
name: 'className',
type: 'string',
default: '""',
description: 'Additional CSS classes to apply to the container'
description: 'Amount of wave distortion in the rays'
}
];
</script>