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https://github.com/DavidHDev/vue-bits.git
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Merge pull request #126 from Gazoon007/feat/antigravity
Create <Antigravity /> animation
This commit is contained in:
@@ -1,5 +1,5 @@
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// Highlighted sidebar items
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export const NEW = ['Color Bends', 'Ghost Cursor', 'Laser Flow', 'Liquid Ether', 'Pixel Blast', 'Floating Lines', 'Light Pillar', 'Pixel Snow'];
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export const NEW = ['Antigravity', 'Color Bends', 'Ghost Cursor', 'Laser Flow', 'Liquid Ether', 'Pixel Blast', 'Floating Lines', 'Light Pillar', 'Pixel Snow'];
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export const UPDATED = [];
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// Used for main sidebar navigation
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@@ -40,6 +40,7 @@ export const CATEGORIES = [
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name: 'Animations',
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subcategories: [
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'Animated Content',
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'Antigravity',
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'Blob Cursor',
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'Click Spark',
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'Count Up',
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@@ -25,6 +25,7 @@ const animations = {
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'gradual-blur': () => import('../demo/Animations/GradualBlurDemo.vue'),
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'laser-flow': () => import('../demo/Animations/LaserFlowDemo.vue'),
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'ghost-cursor': () => import('../demo/Animations/GhostCursorDemo.vue'),
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'antigravity': () => import('../demo/Animations/AntigravityDemo.vue'),
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'pixel-trail': () => import('../demo/Animations/PixelTrailDemo.vue'),
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};
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29
src/constants/code/Animations/antigravityCode.ts
Normal file
29
src/constants/code/Animations/antigravityCode.ts
Normal file
@@ -0,0 +1,29 @@
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import code from '@/content/Animations/Antigravity/Antigravity.vue?raw';
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import { createCodeObject } from '@/types/code';
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export const antigravity = createCodeObject(code, 'Animations/Antigravity', {
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installation: `npm install three @types/three`,
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usage: `<template>
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<Antigravity
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:count="300"
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:magnetRadius="10"
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:ringRadius="10"
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:waveSpeed="0.4"
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:waveAmplitude="1"
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:particleSize="2"
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:lerpSpeed="0.1"
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color="#FF9FFC"
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:autoAnimate="false"
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:particleVariance="1"
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:rotationSpeed="0"
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:depthFactor="1"
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:pulseSpeed="3"
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particleShape="capsule"
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:fieldStrength="10"
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/>
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</template>
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<script setup lang="ts">
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import Antigravity from "./Antigravity.vue";
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</script>`
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});
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340
src/content/Animations/Antigravity/Antigravity.vue
Normal file
340
src/content/Animations/Antigravity/Antigravity.vue
Normal file
@@ -0,0 +1,340 @@
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<script setup lang="ts">
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import { onMounted, onUnmounted, useTemplateRef, watch } from 'vue';
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import * as THREE from 'three';
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export type ParticleShape = 'capsule' | 'sphere' | 'box' | 'tetrahedron';
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interface AntigravityProps {
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count?: number;
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magnetRadius?: number;
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ringRadius?: number;
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waveSpeed?: number;
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waveAmplitude?: number;
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particleSize?: number;
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lerpSpeed?: number;
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color?: string;
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autoAnimate?: boolean;
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particleVariance?: number;
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rotationSpeed?: number;
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depthFactor?: number;
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pulseSpeed?: number;
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particleShape?: ParticleShape;
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fieldStrength?: number;
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}
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interface Particle {
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t: number;
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factor: number;
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speed: number;
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xFactor: number;
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yFactor: number;
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zFactor: number;
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mx: number;
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my: number;
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mz: number;
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cx: number;
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cy: number;
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cz: number;
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vx: number;
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vy: number;
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vz: number;
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randomRadiusOffset: number;
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}
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const props = withDefaults(defineProps<AntigravityProps>(), {
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count: 300,
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magnetRadius: 10,
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ringRadius: 10,
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waveSpeed: 0.4,
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waveAmplitude: 1,
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particleSize: 2,
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lerpSpeed: 0.1,
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color: '#27FF64',
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autoAnimate: false,
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particleVariance: 1,
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rotationSpeed: 0,
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depthFactor: 1,
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pulseSpeed: 3,
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particleShape: 'capsule',
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fieldStrength: 10
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});
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const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
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let renderer: THREE.WebGLRenderer | null = null;
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let scene: THREE.Scene | null = null;
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let camera: THREE.PerspectiveCamera | null = null;
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let mesh: THREE.InstancedMesh | null = null;
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let animationFrameId: number = 0;
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let particles: Particle[] = [];
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let dummy: THREE.Object3D;
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let lastMousePos = { x: 0, y: 0 };
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let lastMouseMoveTime = 0;
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let virtualMouse = { x: 0, y: 0 };
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let pointer = { x: 0, y: 0 };
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let clock: THREE.Clock;
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function createGeometry(shape: ParticleShape): THREE.BufferGeometry {
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switch (shape) {
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case 'sphere':
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return new THREE.SphereGeometry(0.2, 16, 16);
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case 'box':
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return new THREE.BoxGeometry(0.3, 0.3, 0.3);
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case 'tetrahedron':
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return new THREE.TetrahedronGeometry(0.3);
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case 'capsule':
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default:
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return new THREE.CapsuleGeometry(0.1, 0.4, 4, 8);
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}
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}
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function initParticles(viewportWidth: number, viewportHeight: number) {
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particles = [];
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for (let i = 0; i < props.count; i++) {
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const t = Math.random() * 100;
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const factor = 20 + Math.random() * 100;
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const speed = 0.01 + Math.random() / 200;
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const xFactor = -50 + Math.random() * 100;
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const yFactor = -50 + Math.random() * 100;
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const zFactor = -50 + Math.random() * 100;
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const x = (Math.random() - 0.5) * viewportWidth;
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const y = (Math.random() - 0.5) * viewportHeight;
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const z = (Math.random() - 0.5) * 20;
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const randomRadiusOffset = (Math.random() - 0.5) * 2;
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particles.push({
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t,
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factor,
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speed,
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xFactor,
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yFactor,
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zFactor,
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mx: x,
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my: y,
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mz: z,
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cx: x,
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cy: y,
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cz: z,
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vx: 0,
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vy: 0,
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vz: 0,
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randomRadiusOffset
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});
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}
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}
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function getViewportAtDepth(camera: THREE.PerspectiveCamera, depth: number) {
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const fovInRadians = (camera.fov * Math.PI) / 180;
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const height = 2 * Math.tan(fovInRadians / 2) * depth;
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const width = height * camera.aspect;
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return { width, height };
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}
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function setupScene() {
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const container = containerRef.value;
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if (!container) return;
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const { clientWidth, clientHeight } = container;
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// Create renderer
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renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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renderer.setSize(clientWidth, clientHeight);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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container.appendChild(renderer.domElement);
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// Create scene
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scene = new THREE.Scene();
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// Create camera
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camera = new THREE.PerspectiveCamera(35, clientWidth / clientHeight, 0.1, 1000);
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camera.position.z = 50;
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// Get viewport dimensions at camera depth
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const viewport = getViewportAtDepth(camera, camera.position.z);
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// Initialize particles
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initParticles(viewport.width, viewport.height);
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// Create instanced mesh
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const geometry = createGeometry(props.particleShape);
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const material = new THREE.MeshBasicMaterial({ color: props.color });
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mesh = new THREE.InstancedMesh(geometry, material, props.count);
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scene.add(mesh);
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// Initialize helpers
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dummy = new THREE.Object3D();
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clock = new THREE.Clock();
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// Event listeners
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container.addEventListener('pointermove', onPointerMove);
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window.addEventListener('resize', onResize);
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// Start animation
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animate();
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}
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function onPointerMove(event: PointerEvent) {
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const container = containerRef.value;
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if (!container) return;
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const rect = container.getBoundingClientRect();
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pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
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}
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function onResize() {
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const container = containerRef.value;
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if (!container || !renderer || !camera) return;
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const { clientWidth, clientHeight } = container;
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camera.aspect = clientWidth / clientHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(clientWidth, clientHeight);
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}
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function animate() {
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animationFrameId = requestAnimationFrame(animate);
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if (!mesh || !camera || !renderer || !scene) return;
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const viewport = getViewportAtDepth(camera, camera.position.z);
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const elapsedTime = clock.getElapsedTime();
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// Mouse movement detection
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const mouseDist = Math.sqrt(
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Math.pow(pointer.x - lastMousePos.x, 2) + Math.pow(pointer.y - lastMousePos.y, 2)
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);
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if (mouseDist > 0.001) {
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lastMouseMoveTime = Date.now();
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lastMousePos = { x: pointer.x, y: pointer.y };
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}
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// Calculate destination
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let destX = (pointer.x * viewport.width) / 2;
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let destY = (pointer.y * viewport.height) / 2;
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// Auto animate when idle
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if (props.autoAnimate && Date.now() - lastMouseMoveTime > 2000) {
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destX = Math.sin(elapsedTime * 0.5) * (viewport.width / 4);
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destY = Math.cos(elapsedTime * 0.5 * 2) * (viewport.height / 4);
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}
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// Smooth mouse movement
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const smoothFactor = 0.05;
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virtualMouse.x += (destX - virtualMouse.x) * smoothFactor;
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virtualMouse.y += (destY - virtualMouse.y) * smoothFactor;
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const targetX = virtualMouse.x;
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const targetY = virtualMouse.y;
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const globalRotation = elapsedTime * props.rotationSpeed;
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// Update particles
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particles.forEach((particle, i) => {
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let { t, speed, mx, my, mz, cz, randomRadiusOffset } = particle;
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t = particle.t += speed / 2;
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const projectionFactor = 1 - cz / 50;
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const projectedTargetX = targetX * projectionFactor;
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const projectedTargetY = targetY * projectionFactor;
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const dx = mx - projectedTargetX;
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const dy = my - projectedTargetY;
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const dist = Math.sqrt(dx * dx + dy * dy);
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let targetPos = { x: mx, y: my, z: mz * props.depthFactor };
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if (dist < props.magnetRadius) {
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const angle = Math.atan2(dy, dx) + globalRotation;
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const wave = Math.sin(t * props.waveSpeed + angle) * (0.5 * props.waveAmplitude);
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const deviation = randomRadiusOffset * (5 / (props.fieldStrength + 0.1));
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const currentRingRadius = props.ringRadius + wave + deviation;
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targetPos.x = projectedTargetX + currentRingRadius * Math.cos(angle);
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targetPos.y = projectedTargetY + currentRingRadius * Math.sin(angle);
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targetPos.z = mz * props.depthFactor + Math.sin(t) * (1 * props.waveAmplitude * props.depthFactor);
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}
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particle.cx += (targetPos.x - particle.cx) * props.lerpSpeed;
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particle.cy += (targetPos.y - particle.cy) * props.lerpSpeed;
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particle.cz += (targetPos.z - particle.cz) * props.lerpSpeed;
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dummy.position.set(particle.cx, particle.cy, particle.cz);
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dummy.lookAt(projectedTargetX, projectedTargetY, particle.cz);
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dummy.rotateX(Math.PI / 2);
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const currentDistToMouse = Math.sqrt(
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Math.pow(particle.cx - projectedTargetX, 2) + Math.pow(particle.cy - projectedTargetY, 2)
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);
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const distFromRing = Math.abs(currentDistToMouse - props.ringRadius);
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let scaleFactor = 1 - distFromRing / 10;
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scaleFactor = Math.max(0, Math.min(1, scaleFactor));
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const finalScale =
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scaleFactor * (0.8 + Math.sin(t * props.pulseSpeed) * 0.2 * props.particleVariance) * props.particleSize;
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dummy.scale.set(finalScale, finalScale, finalScale);
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dummy.updateMatrix();
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mesh!.setMatrixAt(i, dummy.matrix);
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});
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mesh.instanceMatrix.needsUpdate = true;
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renderer.render(scene, camera);
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}
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function cleanup() {
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if (animationFrameId) {
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cancelAnimationFrame(animationFrameId);
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}
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const container = containerRef.value;
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if (container) {
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container.removeEventListener('pointermove', onPointerMove);
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}
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window.removeEventListener('resize', onResize);
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if (mesh) {
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mesh.geometry.dispose();
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(mesh.material as THREE.Material).dispose();
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}
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if (renderer) {
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renderer.dispose();
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if (container && renderer.domElement.parentNode === container) {
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container.removeChild(renderer.domElement);
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}
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}
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renderer = null;
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scene = null;
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camera = null;
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mesh = null;
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}
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onMounted(setupScene);
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onUnmounted(cleanup);
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watch(
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() => props,
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() => {
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cleanup();
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setupScene();
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},
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{ deep: true }
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);
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</script>
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<template>
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<div ref="containerRef" class="relative w-full h-full" />
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</template>
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230
src/demo/Animations/AntigravityDemo.vue
Normal file
230
src/demo/Animations/AntigravityDemo.vue
Normal file
@@ -0,0 +1,230 @@
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<template>
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<TabbedLayout>
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<template #preview>
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<div class="demo-container h-[600px] overflow-hidden p-0">
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<Antigravity
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:key="componentKey"
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:count="count"
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:magnetRadius="magnetRadius"
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:ringRadius="ringRadius"
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:waveSpeed="waveSpeed"
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:waveAmplitude="waveAmplitude"
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:particleSize="particleSize"
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:lerpSpeed="lerpSpeed"
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:color="color"
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:autoAnimate="autoAnimate"
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:particleVariance="particleVariance"
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:rotationSpeed="rotationSpeed"
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:depthFactor="depthFactor"
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:pulseSpeed="pulseSpeed"
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:particleShape="particleShape"
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:fieldStrength="fieldStrength"
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/>
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</div>
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<Customize>
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<PreviewColor title="Color" v-model="color" />
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<PreviewSelect
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title="Particle Shape"
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:options="shapeOptions"
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v-model="particleShape"
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/>
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||||
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<PreviewSlider title="Magnet Radius" :min="5" :max="50" :step="1" v-model="magnetRadius" />
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||||
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<PreviewSlider title="Ring Radius" :min="5" :max="25" :step="1" v-model="ringRadius" />
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<PreviewSlider title="Wave Speed" :min="0" :max="5" :step="0.1" v-model="waveSpeed" />
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||||
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<PreviewSlider title="Wave Amplitude" :min="0" :max="5" :step="0.1" v-model="waveAmplitude" />
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||||
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||||
<PreviewSlider title="Particle Size" :min="0.1" :max="2" :step="0.1" v-model="particleSize" />
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||||
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||||
<PreviewSlider title="Particle Variance" :min="0" :max="1" :step="0.1" v-model="particleVariance" />
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||||
<PreviewSlider title="Lerp Speed" :min="0.01" :max="0.2" :step="0.01" v-model="lerpSpeed" />
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||||
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||||
<PreviewSlider title="Count" :min="100" :max="5000" :step="100" v-model="count" />
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||||
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||||
<PreviewSlider title="Rotation Speed" :min="0" :max="5" :step="0.1" v-model="rotationSpeed" />
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||||
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||||
<PreviewSlider title="Depth Factor" :min="0" :max="5" :step="0.1" v-model="depthFactor" />
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||||
<PreviewSlider title="Pulse Speed" :min="0" :max="10" :step="0.1" v-model="pulseSpeed" />
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||||
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||||
<PreviewSlider title="Field Strength" :min="0.1" :max="20" :step="0.1" v-model="fieldStrength" />
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||||
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||||
<PreviewSwitch title="Auto Animate" v-model="autoAnimate" />
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</Customize>
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||||
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||||
<PropTable :data="propData" />
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||||
<Dependencies :dependency-list="['three']" />
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</template>
|
||||
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||||
<template #code>
|
||||
<CodeExample :code-object="antigravity" />
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</template>
|
||||
|
||||
<template #cli>
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||||
<CliInstallation :command="antigravity.cli" />
|
||||
</template>
|
||||
</TabbedLayout>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, watch } from 'vue';
|
||||
import CliInstallation from '../../components/code/CliInstallation.vue';
|
||||
import CodeExample from '../../components/code/CodeExample.vue';
|
||||
import Dependencies from '../../components/code/Dependencies.vue';
|
||||
import Customize from '../../components/common/Customize.vue';
|
||||
import PreviewColor from '../../components/common/PreviewColor.vue';
|
||||
import PreviewSelect from '../../components/common/PreviewSelect.vue';
|
||||
import PreviewSlider from '../../components/common/PreviewSlider.vue';
|
||||
import PreviewSwitch from '../../components/common/PreviewSwitch.vue';
|
||||
import PropTable from '../../components/common/PropTable.vue';
|
||||
import TabbedLayout from '../../components/common/TabbedLayout.vue';
|
||||
import { antigravity } from '../../constants/code/Animations/antigravityCode';
|
||||
import Antigravity, { type ParticleShape } from '../../content/Animations/Antigravity/Antigravity.vue';
|
||||
|
||||
const magnetRadius = ref(6);
|
||||
const ringRadius = ref(7);
|
||||
const waveSpeed = ref(0.4);
|
||||
const waveAmplitude = ref(1);
|
||||
const particleSize = ref(1.5);
|
||||
const lerpSpeed = ref(0.05);
|
||||
const count = ref(300);
|
||||
const color = ref('#27FF64');
|
||||
const autoAnimate = ref(true);
|
||||
const particleVariance = ref(1);
|
||||
const rotationSpeed = ref(0);
|
||||
const depthFactor = ref(1);
|
||||
const pulseSpeed = ref(3);
|
||||
const particleShape = ref<ParticleShape>('capsule');
|
||||
const fieldStrength = ref(10);
|
||||
|
||||
const componentKey = ref(0);
|
||||
|
||||
const shapeOptions = [
|
||||
{ value: 'capsule', label: 'Capsule' },
|
||||
{ value: 'sphere', label: 'Sphere' },
|
||||
{ value: 'box', label: 'Box' },
|
||||
{ value: 'tetrahedron', label: 'Tetrahedron' }
|
||||
];
|
||||
|
||||
watch(
|
||||
[
|
||||
magnetRadius,
|
||||
ringRadius,
|
||||
waveSpeed,
|
||||
waveAmplitude,
|
||||
particleSize,
|
||||
lerpSpeed,
|
||||
count,
|
||||
color,
|
||||
autoAnimate,
|
||||
particleVariance,
|
||||
rotationSpeed,
|
||||
depthFactor,
|
||||
pulseSpeed,
|
||||
particleShape,
|
||||
fieldStrength
|
||||
],
|
||||
() => {
|
||||
componentKey.value++;
|
||||
}
|
||||
);
|
||||
|
||||
const propData = [
|
||||
{
|
||||
name: 'count',
|
||||
type: 'number',
|
||||
default: '300',
|
||||
description: 'Number of particles'
|
||||
},
|
||||
{
|
||||
name: 'magnetRadius',
|
||||
type: 'number',
|
||||
default: '10',
|
||||
description: 'Radius of the magnetic field'
|
||||
},
|
||||
{
|
||||
name: 'ringRadius',
|
||||
type: 'number',
|
||||
default: '10',
|
||||
description: 'Radius of the formed ring'
|
||||
},
|
||||
{
|
||||
name: 'waveSpeed',
|
||||
type: 'number',
|
||||
default: '0.4',
|
||||
description: 'Speed of the wave animation'
|
||||
},
|
||||
{
|
||||
name: 'waveAmplitude',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Intensity of the wave (0 for perfect circle)'
|
||||
},
|
||||
{
|
||||
name: 'particleSize',
|
||||
type: 'number',
|
||||
default: '2',
|
||||
description: 'Scale multiplier for particles'
|
||||
},
|
||||
{
|
||||
name: 'lerpSpeed',
|
||||
type: 'number',
|
||||
default: '0.1',
|
||||
description: 'How fast particles move to the ring'
|
||||
},
|
||||
{
|
||||
name: 'color',
|
||||
type: 'string',
|
||||
default: '#27FF64',
|
||||
description: 'Color of the particles'
|
||||
},
|
||||
{
|
||||
name: 'autoAnimate',
|
||||
type: 'boolean',
|
||||
default: 'false',
|
||||
description: 'Automatically animate when idle'
|
||||
},
|
||||
{
|
||||
name: 'particleVariance',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Variance in particle size (0-1)'
|
||||
},
|
||||
{
|
||||
name: 'rotationSpeed',
|
||||
type: 'number',
|
||||
default: '0',
|
||||
description: 'Rotation speed of the ring'
|
||||
},
|
||||
{
|
||||
name: 'depthFactor',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Z-axis depth multiplier'
|
||||
},
|
||||
{
|
||||
name: 'pulseSpeed',
|
||||
type: 'number',
|
||||
default: '3',
|
||||
description: 'Speed of particle size pulsation'
|
||||
},
|
||||
{
|
||||
name: 'particleShape',
|
||||
type: 'string',
|
||||
default: 'capsule',
|
||||
description: 'Shape of the particles (capsule, sphere, box, tetrahedron)'
|
||||
},
|
||||
{
|
||||
name: 'fieldStrength',
|
||||
type: 'number',
|
||||
default: '10',
|
||||
description: 'Tightness of the ring formation'
|
||||
}
|
||||
];
|
||||
</script>
|
||||
Reference in New Issue
Block a user