Merge pull request #43 from onmax/crosshair

Add Crosshair animation component
This commit is contained in:
David
2025-07-19 15:00:05 +03:00
committed by GitHub
5 changed files with 413 additions and 1 deletions

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@@ -49,7 +49,8 @@ export const CATEGORIES = [
'Blob Cursor', 'Blob Cursor',
'Meta Balls', 'Meta Balls',
'Image Trail', 'Image Trail',
'Shape Blur' 'Shape Blur',
'Crosshair'
] ]
}, },
{ {

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@@ -17,6 +17,7 @@ const animations = {
'image-trail': () => import('../demo/Animations/ImageTrailDemo.vue'), 'image-trail': () => import('../demo/Animations/ImageTrailDemo.vue'),
'shape-blur': () => import('../demo/Animations/ShapeBlurDemo.vue'), 'shape-blur': () => import('../demo/Animations/ShapeBlurDemo.vue'),
'target-cursor': () => import('../demo/Animations/TargetCursorDemo.vue'), 'target-cursor': () => import('../demo/Animations/TargetCursorDemo.vue'),
'crosshair': () => import('../demo/Animations/CrosshairDemo.vue'),
}; };
const textAnimations = { const textAnimations = {

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@@ -0,0 +1,21 @@
import code from '@/content/Animations/Crosshair/Crosshair.vue?raw';
import type { CodeObject } from '@/types/code';
export const crosshair: CodeObject = {
cli: `npx jsrepo add https://vue-bits.dev/ui/Animations/Crosshair`,
installation: `npm i gsap`,
usage: `<template>
<div ref="containerRef" style="height: 300px; overflow: hidden;">
<Crosshair :container-ref="containerElement" color="#ffffff" />
</div>
</template>
<script setup lang="ts">
import { useTemplateRef, computed } from 'vue';
import Crosshair from "./Crosshair.vue";
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
const containerElement = computed(() => containerRef.value);
</script>`,
code
};

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@@ -0,0 +1,249 @@
<template>
<div
ref="cursorRef"
:style="{
position: containerRef ? 'absolute' : 'fixed',
top: 0,
left: 0,
width: '100%',
height: '100%',
pointerEvents: 'none',
zIndex: 10000
}"
>
<svg
:style="{
position: 'absolute',
left: 0,
top: 0,
width: '100%',
height: '100%'
}"
>
<defs>
<filter id="filter-noise-x">
<feTurbulence
type="fractalNoise"
baseFrequency="0.000001"
numOctaves="1"
ref="filterXRef"
/>
<feDisplacementMap in="SourceGraphic" scale="40" />
</filter>
<filter id="filter-noise-y">
<feTurbulence
type="fractalNoise"
baseFrequency="0.000001"
numOctaves="1"
ref="filterYRef"
/>
<feDisplacementMap in="SourceGraphic" scale="40" />
</filter>
</defs>
</svg>
<div
ref="lineHorizontalRef"
:style="{
position: 'absolute',
width: '100%',
height: '1px',
background: color,
pointerEvents: 'none',
transform: 'translateY(50%)',
opacity: 0
}"
/>
<div
ref="lineVerticalRef"
:style="{
position: 'absolute',
height: '100%',
width: '1px',
background: color,
pointerEvents: 'none',
transform: 'translateX(50%)',
opacity: 0
}"
/>
</div>
</template>
<script setup lang="ts">
import { onMounted, onUnmounted, useTemplateRef, watchEffect, type Ref } from 'vue';
import { gsap } from 'gsap';
interface Props {
color?: string;
containerRef?: HTMLElement | null;
}
const props = withDefaults(defineProps<Props>(), {
color: 'white',
containerRef: null
});
const cursorRef = useTemplateRef<HTMLDivElement>('cursorRef');
const lineHorizontalRef = useTemplateRef<HTMLDivElement>('lineHorizontalRef');
const lineVerticalRef = useTemplateRef<HTMLDivElement>('lineVerticalRef');
const filterXRef = useTemplateRef<SVGFETurbulenceElement>('filterXRef');
const filterYRef = useTemplateRef<SVGFETurbulenceElement>('filterYRef');
const lerp = (a: number, b: number, n: number): number => (1 - n) * a + n * b;
const getMousePos = (e: MouseEvent, container: HTMLElement | null) => {
if (container) {
const bounds = container.getBoundingClientRect();
return {
x: e.clientX - bounds.left,
y: e.clientY - bounds.top
};
}
return { x: e.clientX, y: e.clientY };
};
let mouse = { x: 0, y: 0 };
let animationId: number | null = null;
let cleanup: (() => void) | null = null;
onMounted(() => {
watchEffect(() => {
if (cleanup) {
cleanup();
}
const handleMouseMove = (ev: Event) => {
const mouseEvent = ev as MouseEvent;
mouse = getMousePos(mouseEvent, props.containerRef);
if (props.containerRef) {
const bounds = props.containerRef.getBoundingClientRect();
if (
mouseEvent.clientX < bounds.left ||
mouseEvent.clientX > bounds.right ||
mouseEvent.clientY < bounds.top ||
mouseEvent.clientY > bounds.bottom
) {
gsap.to([lineHorizontalRef.value, lineVerticalRef.value], { opacity: 0 });
} else {
gsap.to([lineHorizontalRef.value, lineVerticalRef.value], { opacity: 1 });
}
}
};
const target = props.containerRef || window;
target.addEventListener('mousemove', handleMouseMove);
const renderedStyles: {
[key: string]: { previous: number; current: number; amt: number };
} = {
tx: { previous: 0, current: 0, amt: 0.15 },
ty: { previous: 0, current: 0, amt: 0.15 }
};
gsap.set([lineHorizontalRef.value, lineVerticalRef.value], { opacity: 0 });
const onMouseMove = () => {
renderedStyles.tx.previous = renderedStyles.tx.current = mouse.x;
renderedStyles.ty.previous = renderedStyles.ty.current = mouse.y;
gsap.to([lineHorizontalRef.value, lineVerticalRef.value], {
duration: 0.9,
ease: 'Power3.easeOut',
opacity: 1
});
if (animationId === null) {
animationId = requestAnimationFrame(render);
}
target.removeEventListener('mousemove', onMouseMove);
};
target.addEventListener('mousemove', onMouseMove);
const primitiveValues = { turbulence: 0 };
const tl = gsap
.timeline({
paused: true,
onStart: () => {
if (lineHorizontalRef.value && lineVerticalRef.value) {
lineHorizontalRef.value.style.filter = 'url(#filter-noise-x)';
lineVerticalRef.value.style.filter = 'url(#filter-noise-y)';
}
},
onUpdate: () => {
if (filterXRef.value && filterYRef.value) {
filterXRef.value.setAttribute('baseFrequency', primitiveValues.turbulence.toString());
filterYRef.value.setAttribute('baseFrequency', primitiveValues.turbulence.toString());
}
},
onComplete: () => {
if (lineHorizontalRef.value && lineVerticalRef.value) {
lineHorizontalRef.value.style.filter = 'none';
lineVerticalRef.value.style.filter = 'none';
}
}
})
.to(primitiveValues, {
duration: 0.5,
ease: 'power1',
startAt: { turbulence: 1 },
turbulence: 0
});
const enter = () => tl.restart();
const leave = () => tl.progress(1).kill();
const render = () => {
renderedStyles.tx.current = mouse.x;
renderedStyles.ty.current = mouse.y;
for (const key in renderedStyles) {
renderedStyles[key].previous = lerp(
renderedStyles[key].previous,
renderedStyles[key].current,
renderedStyles[key].amt
);
}
if (lineHorizontalRef.value && lineVerticalRef.value) {
gsap.set(lineVerticalRef.value, { x: renderedStyles.tx.previous });
gsap.set(lineHorizontalRef.value, { y: renderedStyles.ty.previous });
}
animationId = requestAnimationFrame(render);
};
const links = props.containerRef
? props.containerRef.querySelectorAll('a')
: document.querySelectorAll('a');
links.forEach((link: HTMLAnchorElement) => {
link.addEventListener('mouseenter', enter);
link.addEventListener('mouseleave', leave);
});
cleanup = () => {
target.removeEventListener('mousemove', handleMouseMove);
target.removeEventListener('mousemove', onMouseMove);
if (animationId !== null) {
cancelAnimationFrame(animationId);
animationId = null;
}
links.forEach((link: HTMLAnchorElement) => {
link.removeEventListener('mouseenter', enter);
link.removeEventListener('mouseleave', leave);
});
};
});
onUnmounted(() => {
if (cleanup) {
cleanup();
}
});
});
</script>

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@@ -0,0 +1,140 @@
<template>
<TabbedLayout>
<template #preview>
<div ref="containerRef" class="demo-container relative min-h-[300px] overflow-hidden">
<Crosshair :container-ref="targeted ? containerElement : null" :color="color" />
<div class="flex flex-col justify-center items-center">
<a
ref="linkRef"
href="https://github.com/DavidHDev/vue-bits"
class="text-center font-black text-[2rem] md:text-[4rem] transition-all duration-300 ease-in-out hover:text-[#5227ff]"
:style="{ minWidth: minWidth + 'px' }"
@mouseenter="handleMouseEnter"
@mouseleave="handleMouseLeave"
>
{{ linkText }}
</a>
<p class="relative -top-[10px] text-[#444] text-sm">(hover the text)</p>
</div>
<span
ref="hiddenRef"
class="absolute invisible whitespace-nowrap pointer-events-none overflow-hidden text-center font-black text-[2rem] md:text-[4rem]"
aria-hidden="true"
>
{{ linkText }}
</span>
</div>
<Customize>
<PreviewColor title="Crosshair Color" v-model="color" />
<button
class="bg-[#170D27] hover:bg-[#271E37] text-white text-xs px-3 py-2 border border-[#271E37] rounded-[10px] h-8 transition-colors mt-2"
@click="toggleTargeted"
>
Cursor Container
<span :class="targeted ? 'text-green-400' : 'text-orange-400'">
&nbsp;{{ targeted ? 'Viewport' : 'Targeted' }}
</span>
</button>
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['gsap']" />
</template>
<template #code>
<CodeExample :code-object="crosshair" />
</template>
<template #cli>
<CliInstallation :command="crosshair.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, useTemplateRef, nextTick, computed } from 'vue';
import TabbedLayout from '@/components/common/TabbedLayout.vue';
import PropTable from '@/components/common/PropTable.vue';
import Dependencies from '@/components/code/Dependencies.vue';
import CliInstallation from '@/components/code/CliInstallation.vue';
import CodeExample from '@/components/code/CodeExample.vue';
import Customize from '@/components/common/Customize.vue';
import PreviewColor from '@/components/common/PreviewColor.vue';
import Crosshair from '@/content/Animations/Crosshair/Crosshair.vue';
import { crosshair } from '@/constants/code/Animations/crosshairCode';
const DEFAULT_TEXT = 'Aim... aand...';
const linkText = ref(DEFAULT_TEXT);
const color = ref('#ffffff');
const targeted = ref(true);
const minWidth = ref(0);
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
const linkRef = useTemplateRef<HTMLAnchorElement>('linkRef');
const hiddenRef = useTemplateRef<HTMLSpanElement>('hiddenRef');
const containerElement = computed(() => containerRef.value);
const propData = [
{
name: 'color',
type: 'string',
default: "'white'",
description: 'Color of the crosshair lines.'
},
{
name: 'containerRef',
type: 'Ref<HTMLElement | null>',
default: 'null',
description: 'Optional container ref to limit crosshair to specific element. If null, crosshair will be active on entire viewport.'
}
];
const handleMouseEnter = () => {
linkText.value = 'Shoot!!!';
};
const handleMouseLeave = () => {
linkText.value = DEFAULT_TEXT;
};
const toggleTargeted = () => {
targeted.value = !targeted.value;
};
const updateMinWidth = async () => {
await nextTick();
if (hiddenRef.value) {
const width = hiddenRef.value.getBoundingClientRect().width;
if (minWidth.value < width) {
minWidth.value = width;
}
}
};
onMounted(() => {
updateMinWidth();
});
let resizeObserver: ResizeObserver | null = null;
onMounted(() => {
if (hiddenRef.value) {
resizeObserver = new ResizeObserver(() => {
updateMinWidth();
});
resizeObserver.observe(hiddenRef.value);
}
});
onUnmounted(() => {
if (resizeObserver) {
resizeObserver.disconnect();
}
});
</script>