Merge branch 'main' into feat/defineModel-support

This commit is contained in:
snepsnepy
2025-07-16 16:23:57 +03:00
21 changed files with 1678 additions and 65 deletions

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@@ -14,17 +14,13 @@
</div>
<Customize>
<div class="space-y-2">
<h3 class="text-lg font-semibold text-gray-900 dark:text-gray-100">Color Stops</h3>
<div class="flex gap-4">
<PreviewColor
v-for="(color, index) in colorStops"
:key="index"
:title="`Color ${index + 1}`"
v-model="colorStops[index]"
/>
</div>
<div class="flex gap-2">
<PreviewColor
v-for="(_, index) in colorStops"
:key="index"
:title="`Color ${index + 1}`"
v-model="colorStops[index]"
/>
</div>
<PreviewSlider title="Amplitude" v-model="amplitude" :min="0" :max="2" :step="0.1" />

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@@ -14,7 +14,7 @@
</div>
<Customize>
<div class="flex gap-4">
<div class="flex gap-2">
<PreviewColor
v-for="(_, index) in colorStops"
:key="index"
@@ -23,7 +23,7 @@
/>
</div>
<PreviewSlider title="Pixelation" v-model="pixelation" :min="0" :max="2000" :step="10" />
<PreviewSlider title="Pixelation" v-model="pixelation" :min="100" :max="2000" :step="10" />
<PreviewSwitch title="Enable Mouse Interaction" v-model="mouseInteractionEnabled" />

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@@ -0,0 +1,220 @@
<template>
<TabbedLayout>
<template #preview>
<div class="relative p-0 h-[500px] overflow-hidden demo-container">
<RefreshButton @click="forceRerender" />
<p class="z-0 absolute font-black text-[#271e37] text-[200px]">Balls.</p>
<Ballpit
className="relative"
:key="key"
:count="count"
:gravity="gravity"
:friction="friction"
:wallBounce="wallBounce"
:followCursor="followCursor"
:colors="colors"
/>
</div>
<Customize>
<PreviewSwitch title="Display Cursor" v-model="followCursor" @update:model-value="forceRerender" />
<PreviewSlider
title="Ball Count"
:min="50"
:max="500"
:step="10"
v-model="count"
@onChange="
(val: number) => {
count = val;
}
"
/>
<PreviewSlider
title="Gravity"
:min="0.1"
:max="1"
:step="0.1"
v-model="gravity"
@onChange="
(val: number) => {
gravity = val;
}
"
/>
<PreviewSlider
title="Friction"
:min="0.9"
:max="1"
:step="0.001"
v-model="friction"
@onChange="
(val: number) => {
friction = val;
}
"
/>
<PreviewSlider
title="Wall Bounce"
:min="0.1"
:max="1"
:step="0.05"
v-model="wallBounce"
@onChange="
(val: number) => {
wallBounce = val;
}
"
/>
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['three']" />
</template>
<template #code>
<CodeExample :code-object="ballpit" />
</template>
<template #cli>
<CliInstallation :command="ballpit.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import { useForceRerender } from '@/composables/useForceRerender';
import { ref, watch } from 'vue';
import CliInstallation from '../../components/code/CliInstallation.vue';
import CodeExample from '../../components/code/CodeExample.vue';
import Dependencies from '../../components/code/Dependencies.vue';
import Customize from '../../components/common/Customize.vue';
import PreviewSlider from '../../components/common/PreviewSlider.vue';
import PreviewSwitch from '../../components/common/PreviewSwitch.vue';
import PropTable from '../../components/common/PropTable.vue';
import RefreshButton from '../../components/common/RefreshButton.vue';
import TabbedLayout from '../../components/common/TabbedLayout.vue';
import { ballpit } from '../../constants/code/Backgrounds/ballpitCode';
import Ballpit from '../../content/Backgrounds/Ballpit/Ballpit.vue';
const { rerenderKey: key, forceRerender } = useForceRerender();
const count = ref(100);
const gravity = ref(0.5);
const friction = ref(0.9975);
const wallBounce = ref(0.95);
const followCursor = ref(false);
const colors = [0xffffff, 0x000000, 0x27ff64];
watch(
[count, gravity, friction, wallBounce, followCursor],
() => {
forceRerender();
},
{ immediate: true }
);
const propData = [
{
name: 'count',
type: 'number',
default: '200',
description: 'Sets the number of balls in the ballpit.'
},
{
name: 'gravity',
type: 'number',
default: '0.5',
description: 'Controls the gravity affecting the balls.'
},
{
name: 'friction',
type: 'number',
default: '0.9975',
description: 'Sets the friction applied to the ball movement.'
},
{
name: 'wallBounce',
type: 'number',
default: '0.95',
description: 'Determines how much balls bounce off walls.'
},
{
name: 'followCursor',
type: 'boolean',
default: 'true',
description: 'Enables or disables the sphere following the cursor.'
},
{
name: 'colors',
type: 'array',
default: '[0, 0, 0]',
description: 'Defines the colors of the balls.'
},
{
name: 'ambientColor',
type: 'number',
default: '16777215',
description: 'Sets the ambient light color.'
},
{
name: 'ambientIntensity',
type: 'number',
default: '1',
description: 'Controls the intensity of ambient light.'
},
{
name: 'lightIntensity',
type: 'number',
default: '200',
description: 'Sets the intensity of the main light source.'
},
{
name: 'minSize',
type: 'number',
default: '0.5',
description: 'Specifies the minimum size of the balls.'
},
{
name: 'maxSize',
type: 'number',
default: '1',
description: 'Specifies the maximum size of the balls.'
},
{
name: 'size0',
type: 'number',
default: '1',
description: 'Initial size value for the cursor ball.'
},
{
name: 'maxVelocity',
type: 'number',
default: '0.15',
description: 'Limits the maximum velocity of the balls.'
},
{
name: 'maxX',
type: 'number',
default: '5',
description: 'Defines the maximum X-coordinate boundary.'
},
{
name: 'maxY',
type: 'number',
default: '5',
description: 'Defines the maximum Y-coordinate boundary.'
},
{
name: 'maxZ',
type: 'number',
default: '2',
description: 'Defines the maximum Z-coordinate boundary.'
}
];
</script>

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@@ -0,0 +1,126 @@
<template>
<TabbedLayout>
<template #preview>
<div class="relative p-0 h-[500px] overflow-hidden demo-container">
<Orb
:hue="debouncedHue"
:hoverIntensity="debouncedHoverIntensity"
:rotateOnHover="rotateOnHover"
:forceHoverState="forceHoverState"
/>
<p class="z-0 absolute mb-0 font-black text-[clamp(2rem,2vw,6rem)] mix-blend-difference">Hover.</p>
</div>
<Customize>
<PreviewSlider
title="Hue Shift"
:min="0"
:max="360"
:step="1"
v-model="hue"
@onChange="
(val: number) => {
hue = val;
}
"
/>
<PreviewSlider
title="Hover Intensity"
:min="0"
:max="5"
:step="0.01"
v-model="hoverIntensity"
@onChange="
(val: number) => {
hoverIntensity = val;
}
"
/>
<PreviewSwitch title="Rotate on Hover" v-model="rotateOnHover" @update:model-value="forceRerender" />
<PreviewSwitch title="Force Hover State" v-model="forceHoverState" @update:model-value="forceRerender" />
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['ogl']" />
</template>
<template #code>
<CodeExample :code-object="orb" />
</template>
<template #cli>
<CliInstallation :command="orb.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import { useForceRerender } from '@/composables/useForceRerender';
import { ref, watch } from 'vue';
import CliInstallation from '../../components/code/CliInstallation.vue';
import CodeExample from '../../components/code/CodeExample.vue';
import Dependencies from '../../components/code/Dependencies.vue';
import Customize from '../../components/common/Customize.vue';
import PreviewSlider from '../../components/common/PreviewSlider.vue';
import PreviewSwitch from '../../components/common/PreviewSwitch.vue';
import PropTable from '../../components/common/PropTable.vue';
import TabbedLayout from '../../components/common/TabbedLayout.vue';
import { orb } from '../../constants/code/Backgrounds/orbCode';
import Orb from '../../content/Backgrounds/Orb/Orb.vue';
const { forceRerender } = useForceRerender();
const hue = ref(100);
const hoverIntensity = ref(0.5);
const rotateOnHover = ref(true);
const forceHoverState = ref(false);
const debouncedHue = ref(100);
const debouncedHoverIntensity = ref(0.5);
let hueTimeout: number;
let hoverIntensityTimeout: number;
watch(hue, newValue => {
clearTimeout(hueTimeout);
hueTimeout = setTimeout(() => {
debouncedHue.value = newValue;
}, 300);
});
watch(hoverIntensity, newValue => {
clearTimeout(hoverIntensityTimeout);
hoverIntensityTimeout = setTimeout(() => {
debouncedHoverIntensity.value = newValue;
}, 300);
});
const propData = [
{
name: 'hue',
type: 'number',
default: '100',
description: 'The base hue for the orb (in degrees).'
},
{
name: 'hoverIntensity',
type: 'number',
default: '0.2',
description: 'Controls the intensity of the hover distortion effect.'
},
{
name: 'rotateOnHover',
type: 'boolean',
default: 'true',
description: 'Toggle to enable or disable continuous rotation on hover.'
},
{
name: 'forceHoverState',
type: 'boolean',
default: 'false',
description: 'Force hover animations even when the orb is not actually hovered.'
}
];
</script>