Merge branch 'main' into feat/defineModel-support

This commit is contained in:
snepsnepy
2025-07-16 16:23:57 +03:00
21 changed files with 1678 additions and 65 deletions

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@@ -124,7 +124,7 @@ const { command } = defineProps<{
.code-block {
border-radius: 15px;
overflow: hidden;
border: 1px solid #142216;
border: 1px solid #333;
}
:deep(.p-accordionpanel) {
@@ -133,19 +133,19 @@ const { command } = defineProps<{
:deep(.p-accordion-header) {
background: #0b0b0b !important;
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
border-radius: 20px !important;
}
:deep(.p-accordionpanel:not(.p-disabled).p-accordionpanel-active > .p-accordionheader) {
background: #0b0b0b !important;
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
border-radius: 15px 15px 0 0;
border-bottom: none !important;
}
:deep(.p-accordionpanel:not(.p-disabled) > .p-accordionheader) {
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
border-radius: 15px;
background: #0b0b0b !important;
}
@@ -171,14 +171,14 @@ const { command } = defineProps<{
:deep(.p-accordion-content) {
background: #0b0b0b !important;
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
border-top: none;
border-radius: 0 0 15px 15px;
}
:deep(.p-accordioncontent-content) {
background: #0b0b0b !important;
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
border-radius: 0 0 15px 15px;
border-top: none !important;
}

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@@ -1,12 +1,17 @@
<template>
<div class="preview-color">
<span class="color-label">{{ title }}</span>
<input :value="color" @input="handleColorChange" type="color" :disabled="props.disabled" class="color-input" />
<input :value="color" @input="handleColorChange" type="color" :disabled="disabled" class="color-input" />
</div>
</template>
<script setup lang="ts">
const props = defineProps<{ title: string; disabled?: boolean }>();
defineProps<{
title?: string;
modelValue: string;
disabled?: boolean;
}>();
const color = defineModel<string>();
const handleColorChange = (event: Event) => {
@@ -19,7 +24,6 @@ const handleColorChange = (event: Event) => {
display: flex;
align-items: center;
gap: 0.5rem;
margin-bottom: 1.5rem;
}
.color-label {

View File

@@ -92,14 +92,14 @@ defineProps<{
:deep(.p-datatable-header) {
background: #111;
border: 1px solid #142216;
border: 1px solid #333;
border-bottom: none;
}
:deep(.p-datatable-thead > tr > th) {
background: #111;
border-right: 1px solid #142216;
border-bottom: 1px solid #142216;
border-right: 1px solid #333;
border-bottom: 1px solid #333;
color: #fff;
font-weight: 600;
text-transform: capitalize;
@@ -114,8 +114,8 @@ defineProps<{
:deep(.p-datatable-tbody > tr > td) {
background: #0b0b0b;
border-right: 1px solid #142216;
border-bottom: 1px solid #142216;
border-right: 1px solid #333;
border-bottom: 1px solid #333;
color: #fff;
padding: 1rem;
font-size: 14px;

View File

@@ -18,8 +18,8 @@ defineEmits<{
top: 0.75rem;
right: 0.75rem;
z-index: 2;
background-color: #111;
border: 1px solid #142216;
background-color: #0b0b0b;
border: 1px solid #333;
color: white;
border-radius: 12px;
padding: 0.5rem;
@@ -29,11 +29,11 @@ defineEmits<{
.refresh-button:hover {
background-color: #222 !important;
color: #fff !important;
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
outline: 1px solid transparent !important;
}
.refresh-button:active {
background-color: #142216;
background-color: #0b0b0b;
}
</style>

View File

@@ -125,8 +125,8 @@ import ContributionSection from './ContributionSection.vue';
}
:deep(.p-tab[aria-selected='true'] .tab-header) {
background: #333333;
color: #a7ef9e;
background: #222;
color: #27ff64;
}
:deep(.p-tabpanels) {

View File

@@ -31,7 +31,7 @@
split-type="words"
:delay="10"
:duration="1"
text="Eighty-plus snippets, ready to be dropped into your Vue projects"
text="Sixty-plus snippets, ready to be dropped into your Vue projects"
/>
<router-link to="/text-animations/split-text" class="landing-button">

View File

@@ -88,7 +88,9 @@ export const CATEGORIES = [
'Squares',
'Iridescence',
'Threads',
'Grid Motion'
'Grid Motion',
'Orb',
'Ballpit'
]
}
];

View File

@@ -74,7 +74,9 @@ const backgrounds = {
'grid-motion': () => import('../demo/Backgrounds/GridMotionDemo.vue'),
'hyperspeed': () => import('../demo/Backgrounds/HyperspeedDemo.vue'),
'shape-blur': () => import('../demo/Backgrounds/ShapeBlurDemo.vue'),
'balatro': () => import('../demo/Backgrounds/BalatroDemo.vue')
'balatro': () => import('../demo/Backgrounds/BalatroDemo.vue'),
'orb': () => import('../demo/Backgrounds/OrbDemo.vue'),
'ballpit': () => import('../demo/Backgrounds/BallpitDemo.vue'),
};
export const componentMap = {

View File

@@ -6,9 +6,9 @@ export const balatro: CodeObject = {
installation: `npm install ogl`,
usage: `<template>
<Balatro
:is-rotate="false"
:mouse-interaction="true"
:pixel-filter="700"
:is-rotate="false"
:mouse-interaction="true"
:pixel-filter="700"
/>
</template>

View File

@@ -0,0 +1,26 @@
import code from '@content/Backgrounds/Ballpit/Ballpit.vue?raw';
import type { CodeObject } from '../../../types/code';
export const ballpit: CodeObject = {
cli: `npx jsrepo add https://vue-bits.dev/ui/Backgrounds/Ballpit`,
installation: `npm i three`,
usage: `//Component inspired by Kevin Levron:
//https://x.com/soju22/status/1858925191671271801
<template>
<div class="relative w-full h-[500px] overflow-hidden">
<Ballpit
:count="200"
:gravity="0.7"
:friction="0.8"
:wallBounce="0.95"
:followCursor="true"
/>
</div>
</template>
<script setup lang="ts">
import Ballpit from "./Ballpit.vue";
</script>`,
code
};

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@@ -0,0 +1,17 @@
import code from '@content/Backgrounds/Orb/Orb.vue?raw';
import type { CodeObject } from '../../../types/code';
export const orb: CodeObject = {
cli: `npx jsrepo add https://vue-bits.dev/ui/Backgrounds/Orb`,
installation: `npm i ogl`,
usage: `<template>
<div class="relative w-full h-[600px]">
<Orb :hoverIntensity="0.5" :rotateOnHover="true" :hue="0" :forceHoverState="false" />
</div>
</template>
<script setup lang="ts">
import Orb from "./Orb.vue";
</script>`,
code
};

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@@ -0,0 +1,909 @@
<script setup lang="ts">
import { gsap } from 'gsap';
import { Observer } from 'gsap/Observer';
import {
ACESFilmicToneMapping,
AmbientLight,
Clock,
Color,
InstancedMesh,
MathUtils,
MeshPhysicalMaterial,
Object3D,
PerspectiveCamera,
Plane,
PMREMGenerator,
PointLight,
Raycaster,
Scene,
ShaderChunk,
SphereGeometry,
SRGBColorSpace,
Vector2,
Vector3,
WebGLRenderer,
type MeshPhysicalMaterialParameters,
type WebGLRendererParameters
} from 'three';
import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
import { defineProps, onMounted, onUnmounted, ref } from 'vue';
gsap.registerPlugin(Observer);
interface MaterialParams extends MeshPhysicalMaterialParameters {
metalness?: number;
roughness?: number;
clearcoat?: number;
clearcoatRoughness?: number;
}
interface Props {
className?: string;
followCursor?: boolean;
count?: number;
colors?: number[];
ambientColor?: number;
ambientIntensity?: number;
lightIntensity?: number;
materialParams?: MaterialParams;
minSize?: number;
maxSize?: number;
size0?: number;
gravity?: number;
friction?: number;
wallBounce?: number;
maxVelocity?: number;
maxX?: number;
maxY?: number;
maxZ?: number;
controlSphere0?: boolean;
}
const props = withDefaults(defineProps<Props>(), {
className: '',
followCursor: true,
count: 200,
colors: () => [0, 0, 0],
ambientColor: 0xffffff,
ambientIntensity: 1,
lightIntensity: 200,
materialParams: () => ({
metalness: 0.5,
roughness: 0.5,
clearcoat: 1,
clearcoatRoughness: 0.15
}),
minSize: 0.5,
maxSize: 1,
size0: 1,
gravity: 0.5,
friction: 0.9975,
wallBounce: 0.95,
maxVelocity: 0.15,
maxX: 5,
maxY: 5,
maxZ: 2,
controlSphere0: false
});
const canvasRef = ref<HTMLCanvasElement | null>(null);
const spheresInstanceRef = ref<CreateBallpitReturn | null>(null);
interface PostProcessing {
setSize: (width: number, height: number) => void;
render: () => void;
dispose: () => void;
}
interface XConfig {
canvas?: HTMLCanvasElement;
id?: string;
rendererOptions?: Partial<WebGLRendererParameters>;
size?: 'parent' | { width: number; height: number };
}
interface SizeData {
width: number;
height: number;
wWidth: number;
wHeight: number;
ratio: number;
pixelRatio: number;
}
class X {
#config: XConfig;
#postprocessing: PostProcessing | null = null;
#resizeObserver?: ResizeObserver;
#intersectionObserver?: IntersectionObserver;
#resizeTimer?: number;
#animationFrameId: number = 0;
#clock: Clock = new Clock();
#animationState = { elapsed: 0, delta: 0 };
#isAnimating: boolean = false;
#isVisible: boolean = false;
canvas!: HTMLCanvasElement;
camera!: PerspectiveCamera;
cameraMinAspect?: number;
cameraMaxAspect?: number;
cameraFov!: number;
maxPixelRatio?: number;
minPixelRatio?: number;
scene!: Scene;
renderer!: WebGLRenderer;
size: SizeData = {
width: 0,
height: 0,
wWidth: 0,
wHeight: 0,
ratio: 0,
pixelRatio: 0
};
render: () => void = this.#render.bind(this);
onBeforeRender: (state: { elapsed: number; delta: number }) => void = () => {};
onAfterRender: (state: { elapsed: number; delta: number }) => void = () => {};
onAfterResize: (size: SizeData) => void = () => {};
isDisposed: boolean = false;
constructor(config: XConfig) {
this.#config = { ...config };
this.#initCamera();
this.#initScene();
this.#initRenderer();
this.resize();
this.#initObservers();
}
#initCamera() {
this.camera = new PerspectiveCamera();
this.cameraFov = this.camera.fov;
}
#initScene() {
this.scene = new Scene();
}
#initRenderer() {
if (this.#config.canvas) {
this.canvas = this.#config.canvas;
} else if (this.#config.id) {
const elem = document.getElementById(this.#config.id);
if (elem instanceof HTMLCanvasElement) {
this.canvas = elem;
} else {
console.error('Three: Missing canvas or id parameter');
}
} else {
console.error('Three: Missing canvas or id parameter');
}
this.canvas!.style.display = 'block';
const rendererOptions: WebGLRendererParameters = {
canvas: this.canvas,
powerPreference: 'high-performance',
...(this.#config.rendererOptions ?? {})
};
this.renderer = new WebGLRenderer(rendererOptions);
this.renderer.outputColorSpace = SRGBColorSpace;
}
#initObservers() {
if (!(this.#config.size instanceof Object)) {
window.addEventListener('resize', this.#onResize.bind(this));
if (this.#config.size === 'parent' && this.canvas.parentNode) {
this.#resizeObserver = new ResizeObserver(this.#onResize.bind(this));
this.#resizeObserver.observe(this.canvas.parentNode as Element);
}
}
this.#intersectionObserver = new IntersectionObserver(this.#onIntersection.bind(this), {
root: null,
rootMargin: '0px',
threshold: 0
});
this.#intersectionObserver.observe(this.canvas);
document.addEventListener('visibilitychange', this.#onVisibilityChange.bind(this));
}
#onResize() {
if (this.#resizeTimer) clearTimeout(this.#resizeTimer);
this.#resizeTimer = window.setTimeout(this.resize.bind(this), 100);
}
resize() {
let w: number, h: number;
if (this.#config.size instanceof Object) {
w = this.#config.size.width;
h = this.#config.size.height;
} else if (this.#config.size === 'parent' && this.canvas.parentNode) {
w = (this.canvas.parentNode as HTMLElement).offsetWidth;
h = (this.canvas.parentNode as HTMLElement).offsetHeight;
} else {
w = window.innerWidth;
h = window.innerHeight;
}
this.size.width = w;
this.size.height = h;
this.size.ratio = w / h;
this.#updateCamera();
this.#updateRenderer();
this.onAfterResize(this.size);
}
#updateCamera() {
this.camera.aspect = this.size.width / this.size.height;
if (this.camera.isPerspectiveCamera && this.cameraFov) {
if (this.cameraMinAspect && this.camera.aspect < this.cameraMinAspect) {
this.#adjustFov(this.cameraMinAspect);
} else if (this.cameraMaxAspect && this.camera.aspect > this.cameraMaxAspect) {
this.#adjustFov(this.cameraMaxAspect);
} else {
this.camera.fov = this.cameraFov;
}
}
this.camera.updateProjectionMatrix();
this.updateWorldSize();
}
#adjustFov(aspect: number) {
const tanFov = Math.tan(MathUtils.degToRad(this.cameraFov / 2));
const newTan = tanFov / (this.camera.aspect / aspect);
this.camera.fov = 2 * MathUtils.radToDeg(Math.atan(newTan));
}
updateWorldSize() {
if (this.camera.isPerspectiveCamera) {
const fovRad = (this.camera.fov * Math.PI) / 180;
this.size.wHeight = 2 * Math.tan(fovRad / 2) * this.camera.position.length();
this.size.wWidth = this.size.wHeight * this.camera.aspect;
} else {
const cam = this.camera as unknown as {
top: number;
bottom: number;
left: number;
right: number;
isOrthographicCamera: boolean;
};
if (cam.isOrthographicCamera) {
this.size.wHeight = cam.top - cam.bottom;
this.size.wWidth = cam.right - cam.left;
}
}
}
#updateRenderer() {
this.renderer.setSize(this.size.width, this.size.height);
this.#postprocessing?.setSize(this.size.width, this.size.height);
let pr = window.devicePixelRatio;
if (this.maxPixelRatio && pr > this.maxPixelRatio) {
pr = this.maxPixelRatio;
} else if (this.minPixelRatio && pr < this.minPixelRatio) {
pr = this.minPixelRatio;
}
this.renderer.setPixelRatio(pr);
this.size.pixelRatio = pr;
}
get postprocessing() {
return this.#postprocessing;
}
set postprocessing(value: PostProcessing | null) {
this.#postprocessing = value;
if (value) {
this.render = value.render.bind(value);
} else {
this.render = this.#render.bind(this);
}
}
#onIntersection(entries: IntersectionObserverEntry[]) {
this.#isAnimating = entries[0].isIntersecting;
if (this.#isAnimating) {
this.#startAnimation();
} else {
this.#stopAnimation();
}
}
#onVisibilityChange() {
if (this.#isAnimating) {
if (document.hidden) {
this.#stopAnimation();
} else {
this.#startAnimation();
}
}
}
#startAnimation() {
if (this.#isVisible) return;
const animateFrame = () => {
this.#animationFrameId = requestAnimationFrame(animateFrame);
this.#animationState.delta = this.#clock.getDelta();
this.#animationState.elapsed += this.#animationState.delta;
this.onBeforeRender(this.#animationState);
this.render();
this.onAfterRender(this.#animationState);
};
this.#isVisible = true;
this.#clock.start();
animateFrame();
}
#stopAnimation() {
if (this.#isVisible) {
cancelAnimationFrame(this.#animationFrameId);
this.#isVisible = false;
this.#clock.stop();
}
}
#render() {
this.renderer.render(this.scene, this.camera);
}
clear() {
this.scene.traverse(obj => {
const mesh = obj as unknown as {
isMesh?: boolean;
material?: {
dispose: () => void;
[key: string]: unknown;
};
geometry?: {
dispose: () => void;
};
};
if (mesh.isMesh && mesh.material && mesh.geometry) {
if (typeof mesh.material === 'object' && mesh.material !== null) {
Object.keys(mesh.material).forEach(key => {
const matProp = mesh.material![key] as unknown;
if (matProp && typeof matProp === 'object' && matProp !== null) {
const disposable = matProp as { dispose?: () => void };
if (typeof disposable.dispose === 'function') {
disposable.dispose();
}
}
});
mesh.material.dispose();
mesh.geometry.dispose();
}
}
});
this.scene.clear();
}
dispose() {
this.#onResizeCleanup();
this.#stopAnimation();
this.clear();
this.#postprocessing?.dispose();
this.renderer.dispose();
this.isDisposed = true;
}
#onResizeCleanup() {
window.removeEventListener('resize', this.#onResize.bind(this));
this.#resizeObserver?.disconnect();
this.#intersectionObserver?.disconnect();
document.removeEventListener('visibilitychange', this.#onVisibilityChange.bind(this));
}
}
interface WConfig {
count: number;
maxX: number;
maxY: number;
maxZ: number;
maxSize: number;
minSize: number;
size0: number;
gravity: number;
friction: number;
wallBounce: number;
maxVelocity: number;
controlSphere0?: boolean;
followCursor?: boolean;
}
class W {
config: WConfig;
positionData: Float32Array;
velocityData: Float32Array;
sizeData: Float32Array;
center: Vector3 = new Vector3();
constructor(config: WConfig) {
this.config = config;
this.positionData = new Float32Array(3 * config.count).fill(0);
this.velocityData = new Float32Array(3 * config.count).fill(0);
this.sizeData = new Float32Array(config.count).fill(1);
this.center = new Vector3();
this.#initializePositions();
this.setSizes();
}
#initializePositions() {
const { config, positionData } = this;
this.center.toArray(positionData, 0);
for (let i = 1; i < config.count; i++) {
const idx = 3 * i;
positionData[idx] = MathUtils.randFloatSpread(2 * config.maxX);
positionData[idx + 1] = MathUtils.randFloatSpread(2 * config.maxY);
positionData[idx + 2] = MathUtils.randFloatSpread(2 * config.maxZ);
}
}
setSizes() {
const { config, sizeData } = this;
sizeData[0] = config.size0;
for (let i = 1; i < config.count; i++) {
sizeData[i] = MathUtils.randFloat(config.minSize, config.maxSize);
}
}
update(deltaInfo: { delta: number }) {
const { config, center, positionData, sizeData, velocityData } = this;
let startIdx = 0;
if (config.controlSphere0) {
startIdx = 1;
const firstVec = new Vector3().fromArray(positionData, 0);
firstVec.lerp(center, 0.1).toArray(positionData, 0);
new Vector3(0, 0, 0).toArray(velocityData, 0);
}
for (let idx = startIdx; idx < config.count; idx++) {
const base = 3 * idx;
const pos = new Vector3().fromArray(positionData, base);
const vel = new Vector3().fromArray(velocityData, base);
vel.y -= deltaInfo.delta * config.gravity * sizeData[idx];
vel.multiplyScalar(config.friction);
vel.clampLength(0, config.maxVelocity);
pos.add(vel);
pos.toArray(positionData, base);
vel.toArray(velocityData, base);
}
for (let idx = startIdx; idx < config.count; idx++) {
const base = 3 * idx;
const pos = new Vector3().fromArray(positionData, base);
const vel = new Vector3().fromArray(velocityData, base);
const radius = sizeData[idx];
for (let jdx = idx + 1; jdx < config.count; jdx++) {
const otherBase = 3 * jdx;
const otherPos = new Vector3().fromArray(positionData, otherBase);
const otherVel = new Vector3().fromArray(velocityData, otherBase);
const diff = new Vector3().copy(otherPos).sub(pos);
const dist = diff.length();
const sumRadius = radius + sizeData[jdx];
if (dist < sumRadius) {
const overlap = sumRadius - dist;
const correction = diff.normalize().multiplyScalar(0.5 * overlap);
const velCorrection = correction.clone().multiplyScalar(Math.max(vel.length(), 1));
pos.sub(correction);
vel.sub(velCorrection);
pos.toArray(positionData, base);
vel.toArray(velocityData, base);
otherPos.add(correction);
otherVel.add(correction.clone().multiplyScalar(Math.max(otherVel.length(), 1)));
otherPos.toArray(positionData, otherBase);
otherVel.toArray(velocityData, otherBase);
}
}
if (config.controlSphere0) {
const diff = new Vector3().copy(new Vector3().fromArray(positionData, 0)).sub(pos);
const d = diff.length();
const sumRadius0 = radius + sizeData[0];
if (d < sumRadius0) {
const correction = diff.normalize().multiplyScalar(sumRadius0 - d);
const velCorrection = correction.clone().multiplyScalar(Math.max(vel.length(), 2));
pos.sub(correction);
vel.sub(velCorrection);
}
}
if (Math.abs(pos.x) + radius > config.maxX) {
pos.x = Math.sign(pos.x) * (config.maxX - radius);
vel.x = -vel.x * config.wallBounce;
}
if (config.gravity === 0) {
if (Math.abs(pos.y) + radius > config.maxY) {
pos.y = Math.sign(pos.y) * (config.maxY - radius);
vel.y = -vel.y * config.wallBounce;
}
} else if (pos.y - radius < -config.maxY) {
pos.y = -config.maxY + radius;
vel.y = -vel.y * config.wallBounce;
}
const maxBoundary = Math.max(config.maxZ, config.maxSize);
if (Math.abs(pos.z) + radius > maxBoundary) {
pos.z = Math.sign(pos.z) * (config.maxZ - radius);
vel.z = -vel.z * config.wallBounce;
}
pos.toArray(positionData, base);
vel.toArray(velocityData, base);
}
}
}
interface ShaderUniforms {
[key: string]: { value: number | Vector2 | Vector3 | Color | boolean };
}
interface ShaderObject {
uniforms: ShaderUniforms;
fragmentShader: string;
vertexShader: string;
}
interface UniformValue {
value: number | Vector2 | Vector3 | Color | boolean;
}
class Y extends MeshPhysicalMaterial {
uniforms: { [key: string]: UniformValue } = {
thicknessDistortion: { value: 0.1 },
thicknessAmbient: { value: 0 },
thicknessAttenuation: { value: 0.1 },
thicknessPower: { value: 2 },
thicknessScale: { value: 10 }
};
declare defines: { [key: string]: string };
constructor(params: MaterialParams) {
super(params);
this.defines = { USE_UV: '' };
this.onBeforeCompile = shader => {
Object.assign(shader.uniforms, this.uniforms);
shader.fragmentShader =
`
uniform float thicknessPower;
uniform float thicknessScale;
uniform float thicknessDistortion;
uniform float thicknessAmbient;
uniform float thicknessAttenuation;
` + shader.fragmentShader;
shader.fragmentShader = shader.fragmentShader.replace(
'void main() {',
`
void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, inout ReflectedLight reflectedLight) {
vec3 scatteringHalf = normalize(directLight.direction + (geometryNormal * thicknessDistortion));
float scatteringDot = pow(saturate(dot(geometryViewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
#ifdef USE_COLOR
vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * vColor;
#else
vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * diffuse;
#endif
reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
}
void main() {
`
);
const lightsChunk = ShaderChunk.lights_fragment_begin.replace(
/RE_Direct\( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight \);/g,
`
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
RE_Direct_Scattering(directLight, vUv, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, reflectedLight);
`
);
shader.fragmentShader = shader.fragmentShader.replace('#include <lights_fragment_begin>', lightsChunk);
if (this.onBeforeCompile2) this.onBeforeCompile2(shader);
};
}
onBeforeCompile2?: (shader: ShaderObject) => void;
}
const XConfig = {
count: 200,
colors: [0, 0, 0],
ambientColor: 0xffffff,
ambientIntensity: 1,
lightIntensity: 200,
materialParams: {
metalness: 0.5,
roughness: 0.5,
clearcoat: 1,
clearcoatRoughness: 0.15
},
minSize: 0.5,
maxSize: 1,
size0: 1,
gravity: 0.5,
friction: 0.9975,
wallBounce: 0.95,
maxVelocity: 0.15,
maxX: 5,
maxY: 5,
maxZ: 2,
controlSphere0: false,
followCursor: true
};
const U = new Object3D();
let globalPointerActive = false;
const pointerPosition = new Vector2();
interface PointerData {
position: Vector2;
nPosition: Vector2;
hover: boolean;
onEnter: (data: PointerData) => void;
onMove: (data: PointerData) => void;
onClick: (data: PointerData) => void;
onLeave: (data: PointerData) => void;
dispose?: () => void;
}
const pointerMap = new Map<HTMLElement, PointerData>();
function createPointerData(options: Partial<PointerData> & { domElement: HTMLElement }): PointerData {
const defaultData: PointerData = {
position: new Vector2(),
nPosition: new Vector2(),
hover: false,
onEnter: () => {},
onMove: () => {},
onClick: () => {},
onLeave: () => {},
...options
};
if (!pointerMap.has(options.domElement)) {
pointerMap.set(options.domElement, defaultData);
if (!globalPointerActive) {
document.body.addEventListener('pointermove', onPointerMove as EventListener);
document.body.addEventListener('pointerleave', onPointerLeave as EventListener);
document.body.addEventListener('click', onPointerClick as EventListener);
globalPointerActive = true;
}
}
defaultData.dispose = () => {
pointerMap.delete(options.domElement);
if (pointerMap.size === 0) {
document.body.removeEventListener('pointermove', onPointerMove as EventListener);
document.body.removeEventListener('pointerleave', onPointerLeave as EventListener);
document.body.removeEventListener('click', onPointerClick as EventListener);
globalPointerActive = false;
}
};
return defaultData;
}
function onPointerMove(e: PointerEvent) {
pointerPosition.set(e.clientX, e.clientY);
for (const [elem, data] of pointerMap) {
const rect = elem.getBoundingClientRect();
if (isInside(rect)) {
updatePointerData(data, rect);
if (!data.hover) {
data.hover = true;
data.onEnter(data);
}
data.onMove(data);
} else if (data.hover) {
data.hover = false;
data.onLeave(data);
}
}
}
function onPointerClick(e: PointerEvent) {
pointerPosition.set(e.clientX, e.clientY);
for (const [elem, data] of pointerMap) {
const rect = elem.getBoundingClientRect();
updatePointerData(data, rect);
if (isInside(rect)) data.onClick(data);
}
}
function onPointerLeave() {
for (const data of pointerMap.values()) {
if (data.hover) {
data.hover = false;
data.onLeave(data);
}
}
}
function updatePointerData(data: PointerData, rect: DOMRect) {
data.position.set(pointerPosition.x - rect.left, pointerPosition.y - rect.top);
data.nPosition.set((data.position.x / rect.width) * 2 - 1, (-data.position.y / rect.height) * 2 + 1);
}
function isInside(rect: DOMRect) {
return (
pointerPosition.x >= rect.left &&
pointerPosition.x <= rect.left + rect.width &&
pointerPosition.y >= rect.top &&
pointerPosition.y <= rect.top + rect.height
);
}
class Z extends InstancedMesh {
config: typeof XConfig;
physics: W;
ambientLight: AmbientLight | undefined;
light: PointLight | undefined;
constructor(renderer: WebGLRenderer, params: Partial<typeof XConfig> = {}) {
const config = { ...XConfig, ...params };
const roomEnv = new RoomEnvironment();
const pmrem = new PMREMGenerator(renderer);
const envTexture = pmrem.fromScene(roomEnv).texture;
const geometry = new SphereGeometry();
const material = new Y({ envMap: envTexture, ...config.materialParams });
material.envMapRotation.x = -Math.PI / 2;
super(geometry, material, config.count);
this.config = config;
this.physics = new W(config);
this.#setupLights();
this.setColors(config.colors);
}
#setupLights() {
this.ambientLight = new AmbientLight(this.config.ambientColor, this.config.ambientIntensity);
this.add(this.ambientLight);
this.light = new PointLight(this.config.colors[0], this.config.lightIntensity);
this.add(this.light);
}
setColors(colors: number[]) {
if (Array.isArray(colors) && colors.length > 1) {
const colorUtils = (function (colorsArr: number[]) {
let baseColors: number[] = colorsArr;
let colorObjects: Color[] = [];
baseColors.forEach(col => {
colorObjects.push(new Color(col));
});
return {
setColors: (cols: number[]) => {
baseColors = cols;
colorObjects = [];
baseColors.forEach(col => {
colorObjects.push(new Color(col));
});
},
getColorAt: (ratio: number, out: Color = new Color()) => {
const clamped = Math.max(0, Math.min(1, ratio));
const scaled = clamped * (baseColors.length - 1);
const idx = Math.floor(scaled);
const start = colorObjects[idx];
if (idx >= baseColors.length - 1) return start.clone();
const alpha = scaled - idx;
const end = colorObjects[idx + 1];
out.r = start.r + alpha * (end.r - start.r);
out.g = start.g + alpha * (end.g - start.g);
out.b = start.b + alpha * (end.b - start.b);
return out;
}
};
})(colors);
for (let idx = 0; idx < this.count; idx++) {
this.setColorAt(idx, colorUtils.getColorAt(idx / this.count));
if (idx === 0) {
this.light!.color.copy(colorUtils.getColorAt(idx / this.count));
}
}
if (!this.instanceColor) return;
this.instanceColor.needsUpdate = true;
}
}
update(deltaInfo: { delta: number }) {
this.physics.update(deltaInfo);
for (let idx = 0; idx < this.count; idx++) {
U.position.fromArray(this.physics.positionData, 3 * idx);
if (idx === 0 && this.config.followCursor === false) {
U.scale.setScalar(0);
} else {
U.scale.setScalar(this.physics.sizeData[idx]);
}
U.updateMatrix();
this.setMatrixAt(idx, U.matrix);
if (idx === 0) this.light!.position.copy(U.position);
}
this.instanceMatrix.needsUpdate = true;
}
}
interface CreateBallpitReturn {
three: X;
spheres: Z;
setCount: (count: number) => void;
togglePause: () => void;
dispose: () => void;
}
function createBallpit(canvas: HTMLCanvasElement, config: Partial<typeof XConfig> = {}): CreateBallpitReturn {
const threeInstance = new X({
canvas,
size: 'parent',
rendererOptions: { antialias: true, alpha: true }
});
let spheres: Z;
threeInstance.renderer.toneMapping = ACESFilmicToneMapping;
threeInstance.camera.position.set(0, 0, 20);
threeInstance.camera.lookAt(0, 0, 0);
threeInstance.cameraMaxAspect = 1.5;
threeInstance.resize();
initialize(config);
const raycaster = new Raycaster();
const plane = new Plane(new Vector3(0, 0, 1), 0);
const intersectionPoint = new Vector3();
let isPaused = false;
const pointerData = createPointerData({
domElement: canvas,
onMove() {
raycaster.setFromCamera(pointerData.nPosition, threeInstance.camera);
threeInstance.camera.getWorldDirection(plane.normal);
raycaster.ray.intersectPlane(plane, intersectionPoint);
spheres.physics.center.copy(intersectionPoint);
spheres.config.controlSphere0 = true;
},
onLeave() {
spheres.config.controlSphere0 = false;
}
});
function initialize(cfg: Partial<typeof XConfig>) {
if (spheres) {
threeInstance.clear();
threeInstance.scene.remove(spheres);
}
spheres = new Z(threeInstance.renderer, cfg);
threeInstance.scene.add(spheres);
}
threeInstance.onBeforeRender = deltaInfo => {
if (!isPaused) spheres.update(deltaInfo);
};
threeInstance.onAfterResize = size => {
spheres.config.maxX = size.wWidth / 2;
spheres.config.maxY = size.wHeight / 2;
};
return {
three: threeInstance,
get spheres() {
return spheres;
},
setCount(count: number) {
initialize({ ...spheres.config, count });
},
togglePause() {
isPaused = !isPaused;
},
dispose() {
pointerData.dispose?.();
threeInstance.dispose();
}
};
}
onMounted(() => {
const canvas = canvasRef.value;
if (!canvas) return;
const { followCursor, ...restProps } = props;
const safeMaterialParams = {
metalness: props.materialParams.metalness ?? 0.5,
roughness: props.materialParams.roughness ?? 0.5,
clearcoat: props.materialParams.clearcoat ?? 1,
clearcoatRoughness: props.materialParams.clearcoatRoughness ?? 0.15
};
spheresInstanceRef.value = createBallpit(canvas, {
...restProps,
followCursor,
materialParams: safeMaterialParams
});
});
onUnmounted(() => {
if (spheresInstanceRef.value) {
spheresInstanceRef.value.dispose();
}
});
</script>
<template>
<canvas ref="canvasRef" :class="['w-full', 'h-full', props.className]" />
</template>

View File

@@ -0,0 +1,310 @@
<script setup lang="ts">
import { onMounted, onUnmounted, ref, watch } from 'vue';
import { Renderer, Program, Mesh, Triangle, Vec3 } from 'ogl';
interface OrbProps {
hue?: number;
hoverIntensity?: number;
rotateOnHover?: boolean;
forceHoverState?: boolean;
}
const props = withDefaults(defineProps<OrbProps>(), {
hue: 0,
hoverIntensity: 0.2,
rotateOnHover: true,
forceHoverState: false
});
const ctnDom = ref<HTMLDivElement | null>(null);
const vert = /* glsl */ `
precision highp float;
attribute vec2 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 0.0, 1.0);
}
`;
const frag = /* glsl */ `
precision highp float;
uniform float iTime;
uniform vec3 iResolution;
uniform float hue;
uniform float hover;
uniform float rot;
uniform float hoverIntensity;
varying vec2 vUv;
vec3 rgb2yiq(vec3 c) {
float y = dot(c, vec3(0.299, 0.587, 0.114));
float i = dot(c, vec3(0.596, -0.274, -0.322));
float q = dot(c, vec3(0.211, -0.523, 0.312));
return vec3(y, i, q);
}
vec3 yiq2rgb(vec3 c) {
float r = c.x + 0.956 * c.y + 0.621 * c.z;
float g = c.x - 0.272 * c.y - 0.647 * c.z;
float b = c.x - 1.106 * c.y + 1.703 * c.z;
return vec3(r, g, b);
}
vec3 adjustHue(vec3 color, float hueDeg) {
float hueRad = hueDeg * 3.14159265 / 180.0;
vec3 yiq = rgb2yiq(color);
float cosA = cos(hueRad);
float sinA = sin(hueRad);
float i = yiq.y * cosA - yiq.z * sinA;
float q = yiq.y * sinA + yiq.z * cosA;
yiq.y = i;
yiq.z = q;
return yiq2rgb(yiq);
}
vec3 hash33(vec3 p3) {
p3 = fract(p3 * vec3(0.1031, 0.11369, 0.13787));
p3 += dot(p3, p3.yxz + 19.19);
return -1.0 + 2.0 * fract(vec3(
p3.x + p3.y,
p3.x + p3.z,
p3.y + p3.z
) * p3.zyx);
}
float snoise3(vec3 p) {
const float K1 = 0.333333333;
const float K2 = 0.166666667;
vec3 i = floor(p + (p.x + p.y + p.z) * K1);
vec3 d0 = p - (i - (i.x + i.y + i.z) * K2);
vec3 e = step(vec3(0.0), d0 - d0.yzx);
vec3 i1 = e * (1.0 - e.zxy);
vec3 i2 = 1.0 - e.zxy * (1.0 - e);
vec3 d1 = d0 - (i1 - K2);
vec3 d2 = d0 - (i2 - K1);
vec3 d3 = d0 - 0.5;
vec4 h = max(0.6 - vec4(
dot(d0, d0),
dot(d1, d1),
dot(d2, d2),
dot(d3, d3)
), 0.0);
vec4 n = h * h * h * h * vec4(
dot(d0, hash33(i)),
dot(d1, hash33(i + i1)),
dot(d2, hash33(i + i2)),
dot(d3, hash33(i + 1.0))
);
return dot(vec4(31.316), n);
}
vec4 extractAlpha(vec3 colorIn) {
float a = max(max(colorIn.r, colorIn.g), colorIn.b);
return vec4(colorIn.rgb / (a + 1e-5), a);
}
const vec3 baseColor1 = vec3(0.611765, 0.262745, 0.996078);
const vec3 baseColor2 = vec3(0.298039, 0.760784, 0.913725);
const vec3 baseColor3 = vec3(0.062745, 0.078431, 0.600000);
const float innerRadius = 0.6;
const float noiseScale = 0.65;
float light1(float intensity, float attenuation, float dist) {
return intensity / (1.0 + dist * attenuation);
}
float light2(float intensity, float attenuation, float dist) {
return intensity / (1.0 + dist * dist * attenuation);
}
vec4 draw(vec2 uv) {
vec3 color1 = adjustHue(baseColor1, hue);
vec3 color2 = adjustHue(baseColor2, hue);
vec3 color3 = adjustHue(baseColor3, hue);
float ang = atan(uv.y, uv.x);
float len = length(uv);
float invLen = len > 0.0 ? 1.0 / len : 0.0;
float n0 = snoise3(vec3(uv * noiseScale, iTime * 0.5)) * 0.5 + 0.5;
float r0 = mix(mix(innerRadius, 1.0, 0.4), mix(innerRadius, 1.0, 0.6), n0);
float d0 = distance(uv, (r0 * invLen) * uv);
float v0 = light1(1.0, 10.0, d0);
v0 *= smoothstep(r0 * 1.05, r0, len);
float cl = cos(ang + iTime * 2.0) * 0.5 + 0.5;
float a = iTime * -1.0;
vec2 pos = vec2(cos(a), sin(a)) * r0;
float d = distance(uv, pos);
float v1 = light2(1.5, 5.0, d);
v1 *= light1(1.0, 50.0, d0);
float v2 = smoothstep(1.0, mix(innerRadius, 1.0, n0 * 0.5), len);
float v3 = smoothstep(innerRadius, mix(innerRadius, 1.0, 0.5), len);
vec3 col = mix(color1, color2, cl);
col = mix(color3, col, v0);
col = (col + v1) * v2 * v3;
col = clamp(col, 0.0, 1.0);
return extractAlpha(col);
}
vec4 mainImage(vec2 fragCoord) {
vec2 center = iResolution.xy * 0.5;
float size = min(iResolution.x, iResolution.y);
vec2 uv = (fragCoord - center) / size * 2.0;
float angle = rot;
float s = sin(angle);
float c = cos(angle);
uv = vec2(c * uv.x - s * uv.y, s * uv.x + c * uv.y);
uv.x += hover * hoverIntensity * 0.1 * sin(uv.y * 10.0 + iTime);
uv.y += hover * hoverIntensity * 0.1 * sin(uv.x * 10.0 + iTime);
return draw(uv);
}
void main() {
vec2 fragCoord = vUv * iResolution.xy;
vec4 col = mainImage(fragCoord);
gl_FragColor = vec4(col.rgb * col.a, col.a);
}
`;
let cleanupAnimation: (() => void) | null = null;
const setupAnimation = () => {
const container = ctnDom.value;
if (!container) return;
const renderer = new Renderer({ alpha: true, premultipliedAlpha: false });
const gl = renderer.gl;
gl.clearColor(0, 0, 0, 0);
container.appendChild(gl.canvas);
const geometry = new Triangle(gl);
const program = new Program(gl, {
vertex: vert,
fragment: frag,
uniforms: {
iTime: { value: 0 },
iResolution: {
value: new Vec3(gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height)
},
hue: { value: props.hue },
hover: { value: 0 },
rot: { value: 0 },
hoverIntensity: { value: props.hoverIntensity }
}
});
const mesh = new Mesh(gl, { geometry, program });
function resize() {
if (!container) return;
const dpr = window.devicePixelRatio || 1;
const width = container.clientWidth;
const height = container.clientHeight;
renderer.setSize(width * dpr, height * dpr);
gl.canvas.style.width = width + 'px';
gl.canvas.style.height = height + 'px';
program.uniforms.iResolution.value.set(gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height);
}
window.addEventListener('resize', resize);
resize();
let targetHover = 0;
let lastTime = 0;
let currentRot = 0;
const rotationSpeed = 0.3;
const handleMouseMove = (e: MouseEvent) => {
const rect = container.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const width = rect.width;
const height = rect.height;
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const uvX = ((x - centerX) / size) * 2.0;
const uvY = ((y - centerY) / size) * 2.0;
if (Math.sqrt(uvX * uvX + uvY * uvY) < 0.8) {
targetHover = 1;
} else {
targetHover = 0;
}
};
const handleMouseLeave = () => {
targetHover = 0;
};
container.addEventListener('mousemove', handleMouseMove);
container.addEventListener('mouseleave', handleMouseLeave);
let rafId: number;
const update = (t: number) => {
rafId = requestAnimationFrame(update);
const dt = (t - lastTime) * 0.001;
lastTime = t;
program.uniforms.iTime.value = t * 0.001;
program.uniforms.hue.value = props.hue;
program.uniforms.hoverIntensity.value = props.hoverIntensity;
const effectiveHover = props.forceHoverState ? 1 : targetHover;
program.uniforms.hover.value += (effectiveHover - program.uniforms.hover.value) * 0.1;
if (props.rotateOnHover && effectiveHover > 0.5) {
currentRot += dt * rotationSpeed;
}
program.uniforms.rot.value = currentRot;
renderer.render({ scene: mesh });
};
rafId = requestAnimationFrame(update);
cleanupAnimation = () => {
cancelAnimationFrame(rafId);
window.removeEventListener('resize', resize);
container.removeEventListener('mousemove', handleMouseMove);
container.removeEventListener('mouseleave', handleMouseLeave);
container.removeChild(gl.canvas);
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
};
onMounted(() => {
setupAnimation();
});
onUnmounted(() => {
if (cleanupAnimation) {
cleanupAnimation();
cleanupAnimation = null;
}
});
watch(
() => props,
() => {
if (cleanupAnimation) {
cleanupAnimation();
cleanupAnimation = null;
}
setupAnimation();
},
{ deep: true }
);
</script>
<template>
<div ref="ctnDom" class="w-full h-full" />
</template>

View File

@@ -29,7 +29,7 @@ body {
aspect-ratio: 1;
font-weight: 500;
border-radius: 0.75rem;
border: 1px solid #142216;
border: 1px solid #333;
width: 50px;
position: fixed;
right: 2.3em;

View File

@@ -90,7 +90,7 @@
position: relative;
width: 100%;
background: #0b0b0b;
border: 1px solid #142216;
border: 1px solid #333;
padding: 1em;
margin-top: 1.4rem;
border-radius: 20px;
@@ -107,7 +107,7 @@
}
div:has(> .props-table) {
border: 1px solid #142216;
border: 1px solid #333;
border-radius: 20px;
}
@@ -127,7 +127,7 @@ div:has(> .props-table) {
.star-border-demo .inner-content {
padding: 1em 3em;
background-color: #0b0b0b !important;
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
}
.custom-bounceCards {
@@ -204,7 +204,7 @@ div:has(> .props-table) {
align-items: center;
gap: 0.5rem;
padding: 0.5rem 1rem;
border: 1px solid #142216;
border: 1px solid #333;
border-radius: 10px;
font-size: 14px;
height: 36px;
@@ -214,7 +214,7 @@ div:has(> .props-table) {
}
.tab-header:hover {
background: #142216;
background: #222;
}
.code-example {
@@ -233,7 +233,7 @@ div:has(> .props-table) {
.code-wrapper {
position: relative;
overflow: hidden;
border: 1px solid #142216;
border: 1px solid #333;
border-radius: 15px;
}
@@ -268,7 +268,7 @@ div:has(> .props-table) {
font-size: 14px;
font-weight: 500;
background-color: #0b0b0b;
border: 1px solid #142216;
border: 1px solid #333;
color: white;
cursor: pointer;
z-index: 2;
@@ -291,7 +291,7 @@ div:has(> .props-table) {
font-style: italic;
padding: 2rem;
background: #0b0b0b;
border: 1px solid #142216;
border: 1px solid #333;
border-radius: 15px;
}
@@ -344,7 +344,7 @@ div:has(> .props-table) {
font-size: 0.75rem;
background: #333333;
border-radius: 10px;
border: 1px solid #142216;
border: 1px solid #333;
color: #fff;
height: 2.5rem;
padding: 0 1rem;
@@ -353,7 +353,7 @@ div:has(> .props-table) {
}
.contribute-button:hover {
background: #142216;
background: #222;
}
.contribute-separator {
@@ -364,7 +364,7 @@ div:has(> .props-table) {
.contribute-container {
background: #0b0b0b;
border: 1px solid #142216;
border: 1px solid #333;
border-radius: 20px;
padding: 46px;
margin-top: 1.4rem;
@@ -376,7 +376,7 @@ div:has(> .props-table) {
.contribute-button {
background-color: #0b0b0b !important;
border: 1px solid #142216;
border: 1px solid #333;
transition: 0.5s ease;
}
@@ -385,7 +385,7 @@ div:has(> .props-table) {
}
.contribute-button:hover {
background-color: #142216 !important;
background-color: #222 !important;
}
.demo-details {
@@ -395,14 +395,15 @@ div:has(> .props-table) {
gap: 0.3em;
}
.demo-details span {
background-color: #111;
border: 1px solid #142216;
.dependency-tag {
background-color: #0b0b0b;
border: 1px solid #333;
white-space: nowrap;
color: #a7ef9e;
border-radius: 10px;
color: #27ff64;
border-radius: 50px;
font-size: 0.8rem;
padding: 0.5em 1em;
font-weight: 400;
padding: 0.6em 1.2em;
transition: 0.3s ease;
user-select: none;
}
@@ -424,7 +425,7 @@ div:has(> .props-table) {
margin: 2em auto 2em;
width: 100%;
height: 1px;
background: linear-gradient(to right, transparent, #142216, transparent);
background: linear-gradient(to right, transparent, #333, transparent);
}
.cli-divider::before {
@@ -509,7 +510,7 @@ div:has(> .props-table) {
.custom-spotlight-card {
user-select: none;
border: 1px solid #142216 !important;
border: 1px solid #333 !important;
width: 350px;
height: 300px;
}

View File

@@ -55,7 +55,7 @@
}
.sidebar::-webkit-scrollbar-thumb:hover {
background: #142216;
background: #222;
}
.sidebar-logo {
@@ -353,7 +353,7 @@
padding: 0 0.5rem 0 0.75rem;
border-radius: 50px;
background: #0b0b0b;
border: 1px solid #142216;
border: 1px solid #333;
font-weight: 600;
cursor: text;
user-select: none;
@@ -366,7 +366,7 @@
}
.search-icon {
color: #142216;
color: #333;
font-size: 16px;
}

View File

@@ -14,17 +14,13 @@
</div>
<Customize>
<div class="space-y-2">
<h3 class="text-lg font-semibold text-gray-900 dark:text-gray-100">Color Stops</h3>
<div class="flex gap-4">
<PreviewColor
v-for="(color, index) in colorStops"
:key="index"
:title="`Color ${index + 1}`"
v-model="colorStops[index]"
/>
</div>
<div class="flex gap-2">
<PreviewColor
v-for="(_, index) in colorStops"
:key="index"
:title="`Color ${index + 1}`"
v-model="colorStops[index]"
/>
</div>
<PreviewSlider title="Amplitude" v-model="amplitude" :min="0" :max="2" :step="0.1" />

View File

@@ -14,7 +14,7 @@
</div>
<Customize>
<div class="flex gap-4">
<div class="flex gap-2">
<PreviewColor
v-for="(_, index) in colorStops"
:key="index"
@@ -23,7 +23,7 @@
/>
</div>
<PreviewSlider title="Pixelation" v-model="pixelation" :min="0" :max="2000" :step="10" />
<PreviewSlider title="Pixelation" v-model="pixelation" :min="100" :max="2000" :step="10" />
<PreviewSwitch title="Enable Mouse Interaction" v-model="mouseInteractionEnabled" />

View File

@@ -0,0 +1,220 @@
<template>
<TabbedLayout>
<template #preview>
<div class="relative p-0 h-[500px] overflow-hidden demo-container">
<RefreshButton @click="forceRerender" />
<p class="z-0 absolute font-black text-[#271e37] text-[200px]">Balls.</p>
<Ballpit
className="relative"
:key="key"
:count="count"
:gravity="gravity"
:friction="friction"
:wallBounce="wallBounce"
:followCursor="followCursor"
:colors="colors"
/>
</div>
<Customize>
<PreviewSwitch title="Display Cursor" v-model="followCursor" @update:model-value="forceRerender" />
<PreviewSlider
title="Ball Count"
:min="50"
:max="500"
:step="10"
v-model="count"
@onChange="
(val: number) => {
count = val;
}
"
/>
<PreviewSlider
title="Gravity"
:min="0.1"
:max="1"
:step="0.1"
v-model="gravity"
@onChange="
(val: number) => {
gravity = val;
}
"
/>
<PreviewSlider
title="Friction"
:min="0.9"
:max="1"
:step="0.001"
v-model="friction"
@onChange="
(val: number) => {
friction = val;
}
"
/>
<PreviewSlider
title="Wall Bounce"
:min="0.1"
:max="1"
:step="0.05"
v-model="wallBounce"
@onChange="
(val: number) => {
wallBounce = val;
}
"
/>
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['three']" />
</template>
<template #code>
<CodeExample :code-object="ballpit" />
</template>
<template #cli>
<CliInstallation :command="ballpit.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import { useForceRerender } from '@/composables/useForceRerender';
import { ref, watch } from 'vue';
import CliInstallation from '../../components/code/CliInstallation.vue';
import CodeExample from '../../components/code/CodeExample.vue';
import Dependencies from '../../components/code/Dependencies.vue';
import Customize from '../../components/common/Customize.vue';
import PreviewSlider from '../../components/common/PreviewSlider.vue';
import PreviewSwitch from '../../components/common/PreviewSwitch.vue';
import PropTable from '../../components/common/PropTable.vue';
import RefreshButton from '../../components/common/RefreshButton.vue';
import TabbedLayout from '../../components/common/TabbedLayout.vue';
import { ballpit } from '../../constants/code/Backgrounds/ballpitCode';
import Ballpit from '../../content/Backgrounds/Ballpit/Ballpit.vue';
const { rerenderKey: key, forceRerender } = useForceRerender();
const count = ref(100);
const gravity = ref(0.5);
const friction = ref(0.9975);
const wallBounce = ref(0.95);
const followCursor = ref(false);
const colors = [0xffffff, 0x000000, 0x27ff64];
watch(
[count, gravity, friction, wallBounce, followCursor],
() => {
forceRerender();
},
{ immediate: true }
);
const propData = [
{
name: 'count',
type: 'number',
default: '200',
description: 'Sets the number of balls in the ballpit.'
},
{
name: 'gravity',
type: 'number',
default: '0.5',
description: 'Controls the gravity affecting the balls.'
},
{
name: 'friction',
type: 'number',
default: '0.9975',
description: 'Sets the friction applied to the ball movement.'
},
{
name: 'wallBounce',
type: 'number',
default: '0.95',
description: 'Determines how much balls bounce off walls.'
},
{
name: 'followCursor',
type: 'boolean',
default: 'true',
description: 'Enables or disables the sphere following the cursor.'
},
{
name: 'colors',
type: 'array',
default: '[0, 0, 0]',
description: 'Defines the colors of the balls.'
},
{
name: 'ambientColor',
type: 'number',
default: '16777215',
description: 'Sets the ambient light color.'
},
{
name: 'ambientIntensity',
type: 'number',
default: '1',
description: 'Controls the intensity of ambient light.'
},
{
name: 'lightIntensity',
type: 'number',
default: '200',
description: 'Sets the intensity of the main light source.'
},
{
name: 'minSize',
type: 'number',
default: '0.5',
description: 'Specifies the minimum size of the balls.'
},
{
name: 'maxSize',
type: 'number',
default: '1',
description: 'Specifies the maximum size of the balls.'
},
{
name: 'size0',
type: 'number',
default: '1',
description: 'Initial size value for the cursor ball.'
},
{
name: 'maxVelocity',
type: 'number',
default: '0.15',
description: 'Limits the maximum velocity of the balls.'
},
{
name: 'maxX',
type: 'number',
default: '5',
description: 'Defines the maximum X-coordinate boundary.'
},
{
name: 'maxY',
type: 'number',
default: '5',
description: 'Defines the maximum Y-coordinate boundary.'
},
{
name: 'maxZ',
type: 'number',
default: '2',
description: 'Defines the maximum Z-coordinate boundary.'
}
];
</script>

View File

@@ -0,0 +1,126 @@
<template>
<TabbedLayout>
<template #preview>
<div class="relative p-0 h-[500px] overflow-hidden demo-container">
<Orb
:hue="debouncedHue"
:hoverIntensity="debouncedHoverIntensity"
:rotateOnHover="rotateOnHover"
:forceHoverState="forceHoverState"
/>
<p class="z-0 absolute mb-0 font-black text-[clamp(2rem,2vw,6rem)] mix-blend-difference">Hover.</p>
</div>
<Customize>
<PreviewSlider
title="Hue Shift"
:min="0"
:max="360"
:step="1"
v-model="hue"
@onChange="
(val: number) => {
hue = val;
}
"
/>
<PreviewSlider
title="Hover Intensity"
:min="0"
:max="5"
:step="0.01"
v-model="hoverIntensity"
@onChange="
(val: number) => {
hoverIntensity = val;
}
"
/>
<PreviewSwitch title="Rotate on Hover" v-model="rotateOnHover" @update:model-value="forceRerender" />
<PreviewSwitch title="Force Hover State" v-model="forceHoverState" @update:model-value="forceRerender" />
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['ogl']" />
</template>
<template #code>
<CodeExample :code-object="orb" />
</template>
<template #cli>
<CliInstallation :command="orb.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import { useForceRerender } from '@/composables/useForceRerender';
import { ref, watch } from 'vue';
import CliInstallation from '../../components/code/CliInstallation.vue';
import CodeExample from '../../components/code/CodeExample.vue';
import Dependencies from '../../components/code/Dependencies.vue';
import Customize from '../../components/common/Customize.vue';
import PreviewSlider from '../../components/common/PreviewSlider.vue';
import PreviewSwitch from '../../components/common/PreviewSwitch.vue';
import PropTable from '../../components/common/PropTable.vue';
import TabbedLayout from '../../components/common/TabbedLayout.vue';
import { orb } from '../../constants/code/Backgrounds/orbCode';
import Orb from '../../content/Backgrounds/Orb/Orb.vue';
const { forceRerender } = useForceRerender();
const hue = ref(100);
const hoverIntensity = ref(0.5);
const rotateOnHover = ref(true);
const forceHoverState = ref(false);
const debouncedHue = ref(100);
const debouncedHoverIntensity = ref(0.5);
let hueTimeout: number;
let hoverIntensityTimeout: number;
watch(hue, newValue => {
clearTimeout(hueTimeout);
hueTimeout = setTimeout(() => {
debouncedHue.value = newValue;
}, 300);
});
watch(hoverIntensity, newValue => {
clearTimeout(hoverIntensityTimeout);
hoverIntensityTimeout = setTimeout(() => {
debouncedHoverIntensity.value = newValue;
}, 300);
});
const propData = [
{
name: 'hue',
type: 'number',
default: '100',
description: 'The base hue for the orb (in degrees).'
},
{
name: 'hoverIntensity',
type: 'number',
default: '0.2',
description: 'Controls the intensity of the hover distortion effect.'
},
{
name: 'rotateOnHover',
type: 'boolean',
default: 'true',
description: 'Toggle to enable or disable continuous rotation on hover.'
},
{
name: 'forceHoverState',
type: 'boolean',
default: 'false',
description: 'Force hover animations even when the orb is not actually hovered.'
}
];
</script>

View File

@@ -40,7 +40,7 @@ export const customToastStyles = {
message: {
style: {
borderRadius: '10px',
border: '1px solid #142216',
border: '1px solid #333',
backgroundColor: '#0b0b0b'
}
},