Create <LightRays /> background

This commit is contained in:
Alfarish Fizikri
2025-07-25 17:26:36 +07:00
parent f126758606
commit 4b5cd3d7da
5 changed files with 815 additions and 0 deletions

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<template>
<TabbedLayout>
<template #preview>
<div class="h-[600px] overflow-hidden demo-container relative">
<LightRays
:key="rerenderKey"
:rays-origin="raysOrigin"
:rays-color="raysColor"
:rays-speed="raysSpeed"
:light-spread="lightSpread"
:ray-length="rayLength"
:pulsating="pulsating"
:fade-distance="fadeDistance"
:saturation="saturation"
:follow-mouse="true"
:mouse-influence="mouseInfluence"
:noise-amount="noiseAmount"
:distortion="distortion"
class="w-full h-full"
/>
<BackgroundContent pill-text="New Background" headline="May these lights guide you on your path" />
</div>
<Customize>
<div class="flex items-center mb-4">
<span class="text-sm mr-2">Rays Color</span>
<input
type="color"
:value="raysColor"
@input="updateRaysColor"
class="w-12 h-8 border border-gray-300 rounded cursor-pointer"
/>
</div>
<PreviewSelect
title="Rays Origin"
v-model="raysOrigin"
:options="raysOriginOptions"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Rays Speed"
v-model="raysSpeed"
:min="0.1"
:max="3"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Light Spread"
v-model="lightSpread"
:min="0.1"
:max="2"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Ray Length"
v-model="rayLength"
:min="0.5"
:max="3"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Fade Distance"
v-model="fadeDistance"
:min="0.5"
:max="2"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Saturation"
v-model="saturation"
:min="0"
:max="2"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Mouse Influence"
v-model="mouseInfluence"
:min="0"
:max="1"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Noise Amount"
v-model="noiseAmount"
:min="0"
:max="0.5"
:step="0.01"
@update:model-value="forceRerender"
/>
<PreviewSlider
title="Distortion"
v-model="distortion"
:min="0"
:max="1"
:step="0.1"
@update:model-value="forceRerender"
/>
<PreviewSwitch title="Pulsating" v-model="pulsating" @update:model-value="forceRerender" />
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['ogl']" />
</template>
<template #code>
<CodeExample :code-object="lightRays" />
</template>
<template #cli>
<CliInstallation :command="lightRays.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import { ref } from 'vue';
import TabbedLayout from '@/components/common/TabbedLayout.vue';
import PropTable from '@/components/common/PropTable.vue';
import Dependencies from '@/components/code/Dependencies.vue';
import CliInstallation from '@/components/code/CliInstallation.vue';
import CodeExample from '@/components/code/CodeExample.vue';
import Customize from '@/components/common/Customize.vue';
import PreviewSwitch from '@/components/common/PreviewSwitch.vue';
import PreviewSlider from '@/components/common/PreviewSlider.vue';
import PreviewSelect from '@/components/common/PreviewSelect.vue';
import BackgroundContent from '@/components/common/BackgroundContent.vue';
import LightRays, { type RaysOrigin } from '../../content/Backgrounds/LightRays/LightRays.vue';
import { lightRays } from '@/constants/code/Backgrounds/lightRaysCode';
const rerenderKey = ref(0);
const raysOrigin = ref<RaysOrigin>('top-center');
const raysColor = ref('#ffffff');
const raysSpeed = ref(1);
const lightSpread = ref(0.5);
const rayLength = ref(3.0);
const pulsating = ref(false);
const fadeDistance = ref(1.0);
const saturation = ref(1.0);
const mouseInfluence = ref(0.1);
const noiseAmount = ref(0.0);
const distortion = ref(0.0);
const raysOriginOptions = [
{ value: 'top-center', label: 'Top' },
{ value: 'right', label: 'Right' },
{ value: 'left', label: 'Left' },
{ value: 'bottom-center', label: 'Bottom' },
{ value: 'top-left', label: 'Top Left' },
{ value: 'top-right', label: 'Top Right' },
{ value: 'bottom-left', label: 'Bottom Left' },
{ value: 'bottom-right', label: 'Bottom Right' }
];
const forceRerender = () => {
rerenderKey.value += 1;
};
const updateRaysColor = (event: Event) => {
const target = event.target as HTMLInputElement;
raysColor.value = target.value;
forceRerender();
};
const propData = [
{
name: 'raysOrigin',
type: 'RaysOrigin',
default: '"top-center"',
description:
"Origin position of the light rays. Options: 'top-center', 'top-left', 'top-right', 'right', 'left', 'bottom-center', 'bottom-right', 'bottom-left'"
},
{
name: 'raysColor',
type: 'string',
default: '"#ffffff"',
description: 'Color of the light rays in hex format'
},
{
name: 'raysSpeed',
type: 'number',
default: '1',
description: 'Animation speed of the rays'
},
{
name: 'lightSpread',
type: 'number',
default: '0.5',
description: 'How wide the light rays spread. Lower values = tighter rays, higher values = wider spread'
},
{
name: 'rayLength',
type: 'number',
default: '1.0',
description: 'Maximum length/reach of the rays'
},
{
name: 'pulsating',
type: 'boolean',
default: 'false',
description: 'Enable pulsing animation effect'
},
{
name: 'fadeDistance',
type: 'number',
default: '1.0',
description: 'How far rays fade out from origin'
},
{
name: 'saturation',
type: 'number',
default: '1.0',
description: 'Color saturation level (0-1)'
},
{
name: 'followMouse',
type: 'boolean',
default: 'false',
description: 'Make rays rotate towards the mouse cursor'
},
{
name: 'mouseInfluence',
type: 'number',
default: '0.5',
description: 'How much mouse affects rays (0-1)'
},
{
name: 'noiseAmount',
type: 'number',
default: '0.0',
description: 'Add noise/grain to rays (0-1)'
},
{
name: 'distortion',
type: 'number',
default: '0.0',
description: 'Apply wave distortion to rays'
},
{
name: 'className',
type: 'string',
default: '""',
description: 'Additional CSS classes to apply to the container'
}
];
</script>