mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 14:39:30 -07:00
Merge pull request #25 from Utkarsh-Singhal-26/feat/ballpit
Added <Ballpit /> background
This commit is contained in:
@@ -90,6 +90,7 @@ export const CATEGORIES = [
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'Threads',
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'Grid Motion',
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'Orb',
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'Ballpit'
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]
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}
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];
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@@ -75,7 +75,8 @@ const backgrounds = {
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'hyperspeed': () => import('../demo/Backgrounds/HyperspeedDemo.vue'),
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'shape-blur': () => import('../demo/Backgrounds/ShapeBlurDemo.vue'),
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'balatro': () => import('../demo/Backgrounds/BalatroDemo.vue'),
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'orb': () => import('../demo/Backgrounds/OrbDemo.vue')
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'orb': () => import('../demo/Backgrounds/OrbDemo.vue'),
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'ballpit': () => import('../demo/Backgrounds/BallpitDemo.vue'),
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};
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export const componentMap = {
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26
src/constants/code/Backgrounds/ballpitCode.ts
Normal file
26
src/constants/code/Backgrounds/ballpitCode.ts
Normal file
@@ -0,0 +1,26 @@
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import code from '@content/Backgrounds/Ballpit/Ballpit.vue?raw';
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import type { CodeObject } from '../../../types/code';
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export const ballpit: CodeObject = {
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cli: `npx jsrepo add https://vue-bits.dev/ui/Backgrounds/Ballpit`,
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installation: `npm i three`,
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usage: `//Component inspired by Kevin Levron:
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//https://x.com/soju22/status/1858925191671271801
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<template>
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<div class="relative w-full h-[500px] overflow-hidden">
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<Ballpit
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:count="200"
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:gravity="0.7"
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:friction="0.8"
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:wallBounce="0.95"
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:followCursor="true"
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/>
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</div>
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</template>
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<script setup lang="ts">
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import Ballpit from "./Ballpit.vue";
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</script>`,
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code
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};
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909
src/content/Backgrounds/Ballpit/Ballpit.vue
Normal file
909
src/content/Backgrounds/Ballpit/Ballpit.vue
Normal file
@@ -0,0 +1,909 @@
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<script setup lang="ts">
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import { gsap } from 'gsap';
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import { Observer } from 'gsap/Observer';
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import {
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ACESFilmicToneMapping,
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AmbientLight,
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Clock,
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Color,
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InstancedMesh,
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MathUtils,
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MeshPhysicalMaterial,
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Object3D,
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PerspectiveCamera,
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Plane,
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PMREMGenerator,
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PointLight,
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Raycaster,
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Scene,
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ShaderChunk,
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SphereGeometry,
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SRGBColorSpace,
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Vector2,
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Vector3,
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WebGLRenderer,
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type MeshPhysicalMaterialParameters,
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type WebGLRendererParameters
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} from 'three';
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import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
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import { defineProps, onMounted, onUnmounted, ref } from 'vue';
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gsap.registerPlugin(Observer);
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interface MaterialParams extends MeshPhysicalMaterialParameters {
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metalness?: number;
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roughness?: number;
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clearcoat?: number;
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clearcoatRoughness?: number;
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}
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interface Props {
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className?: string;
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followCursor?: boolean;
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count?: number;
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colors?: number[];
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ambientColor?: number;
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ambientIntensity?: number;
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lightIntensity?: number;
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materialParams?: MaterialParams;
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minSize?: number;
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maxSize?: number;
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size0?: number;
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gravity?: number;
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friction?: number;
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wallBounce?: number;
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maxVelocity?: number;
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maxX?: number;
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maxY?: number;
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maxZ?: number;
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controlSphere0?: boolean;
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}
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const props = withDefaults(defineProps<Props>(), {
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className: '',
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followCursor: true,
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count: 200,
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colors: () => [0, 0, 0],
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ambientColor: 0xffffff,
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ambientIntensity: 1,
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lightIntensity: 200,
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materialParams: () => ({
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metalness: 0.5,
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roughness: 0.5,
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clearcoat: 1,
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clearcoatRoughness: 0.15
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}),
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minSize: 0.5,
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maxSize: 1,
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size0: 1,
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gravity: 0.5,
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friction: 0.9975,
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wallBounce: 0.95,
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maxVelocity: 0.15,
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maxX: 5,
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maxY: 5,
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maxZ: 2,
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controlSphere0: false
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});
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const canvasRef = ref<HTMLCanvasElement | null>(null);
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const spheresInstanceRef = ref<CreateBallpitReturn | null>(null);
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interface PostProcessing {
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setSize: (width: number, height: number) => void;
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render: () => void;
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dispose: () => void;
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}
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interface XConfig {
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canvas?: HTMLCanvasElement;
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id?: string;
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rendererOptions?: Partial<WebGLRendererParameters>;
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size?: 'parent' | { width: number; height: number };
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}
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interface SizeData {
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width: number;
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height: number;
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wWidth: number;
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wHeight: number;
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ratio: number;
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pixelRatio: number;
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}
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class X {
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#config: XConfig;
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#postprocessing: PostProcessing | null = null;
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#resizeObserver?: ResizeObserver;
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#intersectionObserver?: IntersectionObserver;
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#resizeTimer?: number;
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#animationFrameId: number = 0;
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#clock: Clock = new Clock();
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#animationState = { elapsed: 0, delta: 0 };
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#isAnimating: boolean = false;
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#isVisible: boolean = false;
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canvas!: HTMLCanvasElement;
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camera!: PerspectiveCamera;
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cameraMinAspect?: number;
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cameraMaxAspect?: number;
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cameraFov!: number;
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maxPixelRatio?: number;
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minPixelRatio?: number;
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scene!: Scene;
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renderer!: WebGLRenderer;
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size: SizeData = {
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width: 0,
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height: 0,
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wWidth: 0,
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wHeight: 0,
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ratio: 0,
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pixelRatio: 0
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};
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render: () => void = this.#render.bind(this);
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onBeforeRender: (state: { elapsed: number; delta: number }) => void = () => {};
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onAfterRender: (state: { elapsed: number; delta: number }) => void = () => {};
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onAfterResize: (size: SizeData) => void = () => {};
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isDisposed: boolean = false;
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constructor(config: XConfig) {
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this.#config = { ...config };
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this.#initCamera();
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this.#initScene();
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this.#initRenderer();
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this.resize();
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this.#initObservers();
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}
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#initCamera() {
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this.camera = new PerspectiveCamera();
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this.cameraFov = this.camera.fov;
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}
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#initScene() {
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this.scene = new Scene();
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}
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#initRenderer() {
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if (this.#config.canvas) {
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this.canvas = this.#config.canvas;
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} else if (this.#config.id) {
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const elem = document.getElementById(this.#config.id);
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if (elem instanceof HTMLCanvasElement) {
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this.canvas = elem;
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} else {
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console.error('Three: Missing canvas or id parameter');
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}
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} else {
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console.error('Three: Missing canvas or id parameter');
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}
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this.canvas!.style.display = 'block';
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const rendererOptions: WebGLRendererParameters = {
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canvas: this.canvas,
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powerPreference: 'high-performance',
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...(this.#config.rendererOptions ?? {})
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};
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this.renderer = new WebGLRenderer(rendererOptions);
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this.renderer.outputColorSpace = SRGBColorSpace;
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}
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#initObservers() {
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if (!(this.#config.size instanceof Object)) {
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window.addEventListener('resize', this.#onResize.bind(this));
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if (this.#config.size === 'parent' && this.canvas.parentNode) {
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this.#resizeObserver = new ResizeObserver(this.#onResize.bind(this));
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this.#resizeObserver.observe(this.canvas.parentNode as Element);
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}
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}
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this.#intersectionObserver = new IntersectionObserver(this.#onIntersection.bind(this), {
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root: null,
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rootMargin: '0px',
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threshold: 0
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});
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this.#intersectionObserver.observe(this.canvas);
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document.addEventListener('visibilitychange', this.#onVisibilityChange.bind(this));
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}
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#onResize() {
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if (this.#resizeTimer) clearTimeout(this.#resizeTimer);
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this.#resizeTimer = window.setTimeout(this.resize.bind(this), 100);
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}
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resize() {
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let w: number, h: number;
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if (this.#config.size instanceof Object) {
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w = this.#config.size.width;
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h = this.#config.size.height;
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} else if (this.#config.size === 'parent' && this.canvas.parentNode) {
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w = (this.canvas.parentNode as HTMLElement).offsetWidth;
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h = (this.canvas.parentNode as HTMLElement).offsetHeight;
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} else {
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w = window.innerWidth;
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h = window.innerHeight;
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}
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this.size.width = w;
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this.size.height = h;
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this.size.ratio = w / h;
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this.#updateCamera();
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this.#updateRenderer();
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this.onAfterResize(this.size);
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}
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#updateCamera() {
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this.camera.aspect = this.size.width / this.size.height;
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if (this.camera.isPerspectiveCamera && this.cameraFov) {
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if (this.cameraMinAspect && this.camera.aspect < this.cameraMinAspect) {
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this.#adjustFov(this.cameraMinAspect);
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} else if (this.cameraMaxAspect && this.camera.aspect > this.cameraMaxAspect) {
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this.#adjustFov(this.cameraMaxAspect);
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} else {
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this.camera.fov = this.cameraFov;
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}
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}
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this.camera.updateProjectionMatrix();
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this.updateWorldSize();
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}
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#adjustFov(aspect: number) {
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const tanFov = Math.tan(MathUtils.degToRad(this.cameraFov / 2));
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const newTan = tanFov / (this.camera.aspect / aspect);
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this.camera.fov = 2 * MathUtils.radToDeg(Math.atan(newTan));
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}
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updateWorldSize() {
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if (this.camera.isPerspectiveCamera) {
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const fovRad = (this.camera.fov * Math.PI) / 180;
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this.size.wHeight = 2 * Math.tan(fovRad / 2) * this.camera.position.length();
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this.size.wWidth = this.size.wHeight * this.camera.aspect;
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} else {
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const cam = this.camera as unknown as {
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top: number;
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bottom: number;
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left: number;
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right: number;
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isOrthographicCamera: boolean;
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};
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if (cam.isOrthographicCamera) {
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this.size.wHeight = cam.top - cam.bottom;
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this.size.wWidth = cam.right - cam.left;
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}
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}
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}
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#updateRenderer() {
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this.renderer.setSize(this.size.width, this.size.height);
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this.#postprocessing?.setSize(this.size.width, this.size.height);
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let pr = window.devicePixelRatio;
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if (this.maxPixelRatio && pr > this.maxPixelRatio) {
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pr = this.maxPixelRatio;
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} else if (this.minPixelRatio && pr < this.minPixelRatio) {
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pr = this.minPixelRatio;
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}
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this.renderer.setPixelRatio(pr);
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this.size.pixelRatio = pr;
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}
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get postprocessing() {
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return this.#postprocessing;
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}
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set postprocessing(value: PostProcessing | null) {
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this.#postprocessing = value;
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if (value) {
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||||
this.render = value.render.bind(value);
|
||||
} else {
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||||
this.render = this.#render.bind(this);
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}
|
||||
}
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||||
|
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#onIntersection(entries: IntersectionObserverEntry[]) {
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||||
this.#isAnimating = entries[0].isIntersecting;
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if (this.#isAnimating) {
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this.#startAnimation();
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} else {
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this.#stopAnimation();
|
||||
}
|
||||
}
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|
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#onVisibilityChange() {
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||||
if (this.#isAnimating) {
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if (document.hidden) {
|
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this.#stopAnimation();
|
||||
} else {
|
||||
this.#startAnimation();
|
||||
}
|
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}
|
||||
}
|
||||
|
||||
#startAnimation() {
|
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if (this.#isVisible) return;
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const animateFrame = () => {
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this.#animationFrameId = requestAnimationFrame(animateFrame);
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this.#animationState.delta = this.#clock.getDelta();
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this.#animationState.elapsed += this.#animationState.delta;
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this.onBeforeRender(this.#animationState);
|
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this.render();
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||||
this.onAfterRender(this.#animationState);
|
||||
};
|
||||
this.#isVisible = true;
|
||||
this.#clock.start();
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||||
animateFrame();
|
||||
}
|
||||
|
||||
#stopAnimation() {
|
||||
if (this.#isVisible) {
|
||||
cancelAnimationFrame(this.#animationFrameId);
|
||||
this.#isVisible = false;
|
||||
this.#clock.stop();
|
||||
}
|
||||
}
|
||||
|
||||
#render() {
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.scene.traverse(obj => {
|
||||
const mesh = obj as unknown as {
|
||||
isMesh?: boolean;
|
||||
material?: {
|
||||
dispose: () => void;
|
||||
[key: string]: unknown;
|
||||
};
|
||||
geometry?: {
|
||||
dispose: () => void;
|
||||
};
|
||||
};
|
||||
if (mesh.isMesh && mesh.material && mesh.geometry) {
|
||||
if (typeof mesh.material === 'object' && mesh.material !== null) {
|
||||
Object.keys(mesh.material).forEach(key => {
|
||||
const matProp = mesh.material![key] as unknown;
|
||||
if (matProp && typeof matProp === 'object' && matProp !== null) {
|
||||
const disposable = matProp as { dispose?: () => void };
|
||||
if (typeof disposable.dispose === 'function') {
|
||||
disposable.dispose();
|
||||
}
|
||||
}
|
||||
});
|
||||
mesh.material.dispose();
|
||||
mesh.geometry.dispose();
|
||||
}
|
||||
}
|
||||
});
|
||||
this.scene.clear();
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.#onResizeCleanup();
|
||||
this.#stopAnimation();
|
||||
this.clear();
|
||||
this.#postprocessing?.dispose();
|
||||
this.renderer.dispose();
|
||||
this.isDisposed = true;
|
||||
}
|
||||
|
||||
#onResizeCleanup() {
|
||||
window.removeEventListener('resize', this.#onResize.bind(this));
|
||||
this.#resizeObserver?.disconnect();
|
||||
this.#intersectionObserver?.disconnect();
|
||||
document.removeEventListener('visibilitychange', this.#onVisibilityChange.bind(this));
|
||||
}
|
||||
}
|
||||
|
||||
interface WConfig {
|
||||
count: number;
|
||||
maxX: number;
|
||||
maxY: number;
|
||||
maxZ: number;
|
||||
maxSize: number;
|
||||
minSize: number;
|
||||
size0: number;
|
||||
gravity: number;
|
||||
friction: number;
|
||||
wallBounce: number;
|
||||
maxVelocity: number;
|
||||
controlSphere0?: boolean;
|
||||
followCursor?: boolean;
|
||||
}
|
||||
|
||||
class W {
|
||||
config: WConfig;
|
||||
positionData: Float32Array;
|
||||
velocityData: Float32Array;
|
||||
sizeData: Float32Array;
|
||||
center: Vector3 = new Vector3();
|
||||
|
||||
constructor(config: WConfig) {
|
||||
this.config = config;
|
||||
this.positionData = new Float32Array(3 * config.count).fill(0);
|
||||
this.velocityData = new Float32Array(3 * config.count).fill(0);
|
||||
this.sizeData = new Float32Array(config.count).fill(1);
|
||||
this.center = new Vector3();
|
||||
this.#initializePositions();
|
||||
this.setSizes();
|
||||
}
|
||||
|
||||
#initializePositions() {
|
||||
const { config, positionData } = this;
|
||||
this.center.toArray(positionData, 0);
|
||||
for (let i = 1; i < config.count; i++) {
|
||||
const idx = 3 * i;
|
||||
positionData[idx] = MathUtils.randFloatSpread(2 * config.maxX);
|
||||
positionData[idx + 1] = MathUtils.randFloatSpread(2 * config.maxY);
|
||||
positionData[idx + 2] = MathUtils.randFloatSpread(2 * config.maxZ);
|
||||
}
|
||||
}
|
||||
|
||||
setSizes() {
|
||||
const { config, sizeData } = this;
|
||||
sizeData[0] = config.size0;
|
||||
for (let i = 1; i < config.count; i++) {
|
||||
sizeData[i] = MathUtils.randFloat(config.minSize, config.maxSize);
|
||||
}
|
||||
}
|
||||
|
||||
update(deltaInfo: { delta: number }) {
|
||||
const { config, center, positionData, sizeData, velocityData } = this;
|
||||
let startIdx = 0;
|
||||
if (config.controlSphere0) {
|
||||
startIdx = 1;
|
||||
const firstVec = new Vector3().fromArray(positionData, 0);
|
||||
firstVec.lerp(center, 0.1).toArray(positionData, 0);
|
||||
new Vector3(0, 0, 0).toArray(velocityData, 0);
|
||||
}
|
||||
for (let idx = startIdx; idx < config.count; idx++) {
|
||||
const base = 3 * idx;
|
||||
const pos = new Vector3().fromArray(positionData, base);
|
||||
const vel = new Vector3().fromArray(velocityData, base);
|
||||
vel.y -= deltaInfo.delta * config.gravity * sizeData[idx];
|
||||
vel.multiplyScalar(config.friction);
|
||||
vel.clampLength(0, config.maxVelocity);
|
||||
pos.add(vel);
|
||||
pos.toArray(positionData, base);
|
||||
vel.toArray(velocityData, base);
|
||||
}
|
||||
for (let idx = startIdx; idx < config.count; idx++) {
|
||||
const base = 3 * idx;
|
||||
const pos = new Vector3().fromArray(positionData, base);
|
||||
const vel = new Vector3().fromArray(velocityData, base);
|
||||
const radius = sizeData[idx];
|
||||
for (let jdx = idx + 1; jdx < config.count; jdx++) {
|
||||
const otherBase = 3 * jdx;
|
||||
const otherPos = new Vector3().fromArray(positionData, otherBase);
|
||||
const otherVel = new Vector3().fromArray(velocityData, otherBase);
|
||||
const diff = new Vector3().copy(otherPos).sub(pos);
|
||||
const dist = diff.length();
|
||||
const sumRadius = radius + sizeData[jdx];
|
||||
if (dist < sumRadius) {
|
||||
const overlap = sumRadius - dist;
|
||||
const correction = diff.normalize().multiplyScalar(0.5 * overlap);
|
||||
const velCorrection = correction.clone().multiplyScalar(Math.max(vel.length(), 1));
|
||||
pos.sub(correction);
|
||||
vel.sub(velCorrection);
|
||||
pos.toArray(positionData, base);
|
||||
vel.toArray(velocityData, base);
|
||||
otherPos.add(correction);
|
||||
otherVel.add(correction.clone().multiplyScalar(Math.max(otherVel.length(), 1)));
|
||||
otherPos.toArray(positionData, otherBase);
|
||||
otherVel.toArray(velocityData, otherBase);
|
||||
}
|
||||
}
|
||||
if (config.controlSphere0) {
|
||||
const diff = new Vector3().copy(new Vector3().fromArray(positionData, 0)).sub(pos);
|
||||
const d = diff.length();
|
||||
const sumRadius0 = radius + sizeData[0];
|
||||
if (d < sumRadius0) {
|
||||
const correction = diff.normalize().multiplyScalar(sumRadius0 - d);
|
||||
const velCorrection = correction.clone().multiplyScalar(Math.max(vel.length(), 2));
|
||||
pos.sub(correction);
|
||||
vel.sub(velCorrection);
|
||||
}
|
||||
}
|
||||
if (Math.abs(pos.x) + radius > config.maxX) {
|
||||
pos.x = Math.sign(pos.x) * (config.maxX - radius);
|
||||
vel.x = -vel.x * config.wallBounce;
|
||||
}
|
||||
if (config.gravity === 0) {
|
||||
if (Math.abs(pos.y) + radius > config.maxY) {
|
||||
pos.y = Math.sign(pos.y) * (config.maxY - radius);
|
||||
vel.y = -vel.y * config.wallBounce;
|
||||
}
|
||||
} else if (pos.y - radius < -config.maxY) {
|
||||
pos.y = -config.maxY + radius;
|
||||
vel.y = -vel.y * config.wallBounce;
|
||||
}
|
||||
const maxBoundary = Math.max(config.maxZ, config.maxSize);
|
||||
if (Math.abs(pos.z) + radius > maxBoundary) {
|
||||
pos.z = Math.sign(pos.z) * (config.maxZ - radius);
|
||||
vel.z = -vel.z * config.wallBounce;
|
||||
}
|
||||
pos.toArray(positionData, base);
|
||||
vel.toArray(velocityData, base);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
interface ShaderUniforms {
|
||||
[key: string]: { value: number | Vector2 | Vector3 | Color | boolean };
|
||||
}
|
||||
|
||||
interface ShaderObject {
|
||||
uniforms: ShaderUniforms;
|
||||
fragmentShader: string;
|
||||
vertexShader: string;
|
||||
}
|
||||
|
||||
interface UniformValue {
|
||||
value: number | Vector2 | Vector3 | Color | boolean;
|
||||
}
|
||||
|
||||
class Y extends MeshPhysicalMaterial {
|
||||
uniforms: { [key: string]: UniformValue } = {
|
||||
thicknessDistortion: { value: 0.1 },
|
||||
thicknessAmbient: { value: 0 },
|
||||
thicknessAttenuation: { value: 0.1 },
|
||||
thicknessPower: { value: 2 },
|
||||
thicknessScale: { value: 10 }
|
||||
};
|
||||
|
||||
declare defines: { [key: string]: string };
|
||||
|
||||
constructor(params: MaterialParams) {
|
||||
super(params);
|
||||
this.defines = { USE_UV: '' };
|
||||
this.onBeforeCompile = shader => {
|
||||
Object.assign(shader.uniforms, this.uniforms);
|
||||
shader.fragmentShader =
|
||||
`
|
||||
uniform float thicknessPower;
|
||||
uniform float thicknessScale;
|
||||
uniform float thicknessDistortion;
|
||||
uniform float thicknessAmbient;
|
||||
uniform float thicknessAttenuation;
|
||||
` + shader.fragmentShader;
|
||||
shader.fragmentShader = shader.fragmentShader.replace(
|
||||
'void main() {',
|
||||
`
|
||||
void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, inout ReflectedLight reflectedLight) {
|
||||
vec3 scatteringHalf = normalize(directLight.direction + (geometryNormal * thicknessDistortion));
|
||||
float scatteringDot = pow(saturate(dot(geometryViewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
|
||||
#ifdef USE_COLOR
|
||||
vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * vColor;
|
||||
#else
|
||||
vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * diffuse;
|
||||
#endif
|
||||
reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
|
||||
}
|
||||
|
||||
void main() {
|
||||
`
|
||||
);
|
||||
const lightsChunk = ShaderChunk.lights_fragment_begin.replace(
|
||||
/RE_Direct\( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight \);/g,
|
||||
`
|
||||
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
||||
RE_Direct_Scattering(directLight, vUv, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, reflectedLight);
|
||||
`
|
||||
);
|
||||
shader.fragmentShader = shader.fragmentShader.replace('#include <lights_fragment_begin>', lightsChunk);
|
||||
if (this.onBeforeCompile2) this.onBeforeCompile2(shader);
|
||||
};
|
||||
}
|
||||
onBeforeCompile2?: (shader: ShaderObject) => void;
|
||||
}
|
||||
|
||||
const XConfig = {
|
||||
count: 200,
|
||||
colors: [0, 0, 0],
|
||||
ambientColor: 0xffffff,
|
||||
ambientIntensity: 1,
|
||||
lightIntensity: 200,
|
||||
materialParams: {
|
||||
metalness: 0.5,
|
||||
roughness: 0.5,
|
||||
clearcoat: 1,
|
||||
clearcoatRoughness: 0.15
|
||||
},
|
||||
minSize: 0.5,
|
||||
maxSize: 1,
|
||||
size0: 1,
|
||||
gravity: 0.5,
|
||||
friction: 0.9975,
|
||||
wallBounce: 0.95,
|
||||
maxVelocity: 0.15,
|
||||
maxX: 5,
|
||||
maxY: 5,
|
||||
maxZ: 2,
|
||||
controlSphere0: false,
|
||||
followCursor: true
|
||||
};
|
||||
|
||||
const U = new Object3D();
|
||||
|
||||
let globalPointerActive = false;
|
||||
const pointerPosition = new Vector2();
|
||||
|
||||
interface PointerData {
|
||||
position: Vector2;
|
||||
nPosition: Vector2;
|
||||
hover: boolean;
|
||||
onEnter: (data: PointerData) => void;
|
||||
onMove: (data: PointerData) => void;
|
||||
onClick: (data: PointerData) => void;
|
||||
onLeave: (data: PointerData) => void;
|
||||
dispose?: () => void;
|
||||
}
|
||||
|
||||
const pointerMap = new Map<HTMLElement, PointerData>();
|
||||
|
||||
function createPointerData(options: Partial<PointerData> & { domElement: HTMLElement }): PointerData {
|
||||
const defaultData: PointerData = {
|
||||
position: new Vector2(),
|
||||
nPosition: new Vector2(),
|
||||
hover: false,
|
||||
onEnter: () => {},
|
||||
onMove: () => {},
|
||||
onClick: () => {},
|
||||
onLeave: () => {},
|
||||
...options
|
||||
};
|
||||
if (!pointerMap.has(options.domElement)) {
|
||||
pointerMap.set(options.domElement, defaultData);
|
||||
if (!globalPointerActive) {
|
||||
document.body.addEventListener('pointermove', onPointerMove as EventListener);
|
||||
document.body.addEventListener('pointerleave', onPointerLeave as EventListener);
|
||||
document.body.addEventListener('click', onPointerClick as EventListener);
|
||||
globalPointerActive = true;
|
||||
}
|
||||
}
|
||||
defaultData.dispose = () => {
|
||||
pointerMap.delete(options.domElement);
|
||||
if (pointerMap.size === 0) {
|
||||
document.body.removeEventListener('pointermove', onPointerMove as EventListener);
|
||||
document.body.removeEventListener('pointerleave', onPointerLeave as EventListener);
|
||||
document.body.removeEventListener('click', onPointerClick as EventListener);
|
||||
globalPointerActive = false;
|
||||
}
|
||||
};
|
||||
return defaultData;
|
||||
}
|
||||
|
||||
function onPointerMove(e: PointerEvent) {
|
||||
pointerPosition.set(e.clientX, e.clientY);
|
||||
for (const [elem, data] of pointerMap) {
|
||||
const rect = elem.getBoundingClientRect();
|
||||
if (isInside(rect)) {
|
||||
updatePointerData(data, rect);
|
||||
if (!data.hover) {
|
||||
data.hover = true;
|
||||
data.onEnter(data);
|
||||
}
|
||||
data.onMove(data);
|
||||
} else if (data.hover) {
|
||||
data.hover = false;
|
||||
data.onLeave(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onPointerClick(e: PointerEvent) {
|
||||
pointerPosition.set(e.clientX, e.clientY);
|
||||
for (const [elem, data] of pointerMap) {
|
||||
const rect = elem.getBoundingClientRect();
|
||||
updatePointerData(data, rect);
|
||||
if (isInside(rect)) data.onClick(data);
|
||||
}
|
||||
}
|
||||
|
||||
function onPointerLeave() {
|
||||
for (const data of pointerMap.values()) {
|
||||
if (data.hover) {
|
||||
data.hover = false;
|
||||
data.onLeave(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function updatePointerData(data: PointerData, rect: DOMRect) {
|
||||
data.position.set(pointerPosition.x - rect.left, pointerPosition.y - rect.top);
|
||||
data.nPosition.set((data.position.x / rect.width) * 2 - 1, (-data.position.y / rect.height) * 2 + 1);
|
||||
}
|
||||
|
||||
function isInside(rect: DOMRect) {
|
||||
return (
|
||||
pointerPosition.x >= rect.left &&
|
||||
pointerPosition.x <= rect.left + rect.width &&
|
||||
pointerPosition.y >= rect.top &&
|
||||
pointerPosition.y <= rect.top + rect.height
|
||||
);
|
||||
}
|
||||
|
||||
class Z extends InstancedMesh {
|
||||
config: typeof XConfig;
|
||||
physics: W;
|
||||
ambientLight: AmbientLight | undefined;
|
||||
light: PointLight | undefined;
|
||||
|
||||
constructor(renderer: WebGLRenderer, params: Partial<typeof XConfig> = {}) {
|
||||
const config = { ...XConfig, ...params };
|
||||
const roomEnv = new RoomEnvironment();
|
||||
const pmrem = new PMREMGenerator(renderer);
|
||||
const envTexture = pmrem.fromScene(roomEnv).texture;
|
||||
const geometry = new SphereGeometry();
|
||||
const material = new Y({ envMap: envTexture, ...config.materialParams });
|
||||
material.envMapRotation.x = -Math.PI / 2;
|
||||
super(geometry, material, config.count);
|
||||
this.config = config;
|
||||
this.physics = new W(config);
|
||||
this.#setupLights();
|
||||
this.setColors(config.colors);
|
||||
}
|
||||
|
||||
#setupLights() {
|
||||
this.ambientLight = new AmbientLight(this.config.ambientColor, this.config.ambientIntensity);
|
||||
this.add(this.ambientLight);
|
||||
this.light = new PointLight(this.config.colors[0], this.config.lightIntensity);
|
||||
this.add(this.light);
|
||||
}
|
||||
|
||||
setColors(colors: number[]) {
|
||||
if (Array.isArray(colors) && colors.length > 1) {
|
||||
const colorUtils = (function (colorsArr: number[]) {
|
||||
let baseColors: number[] = colorsArr;
|
||||
let colorObjects: Color[] = [];
|
||||
baseColors.forEach(col => {
|
||||
colorObjects.push(new Color(col));
|
||||
});
|
||||
return {
|
||||
setColors: (cols: number[]) => {
|
||||
baseColors = cols;
|
||||
colorObjects = [];
|
||||
baseColors.forEach(col => {
|
||||
colorObjects.push(new Color(col));
|
||||
});
|
||||
},
|
||||
getColorAt: (ratio: number, out: Color = new Color()) => {
|
||||
const clamped = Math.max(0, Math.min(1, ratio));
|
||||
const scaled = clamped * (baseColors.length - 1);
|
||||
const idx = Math.floor(scaled);
|
||||
const start = colorObjects[idx];
|
||||
if (idx >= baseColors.length - 1) return start.clone();
|
||||
const alpha = scaled - idx;
|
||||
const end = colorObjects[idx + 1];
|
||||
out.r = start.r + alpha * (end.r - start.r);
|
||||
out.g = start.g + alpha * (end.g - start.g);
|
||||
out.b = start.b + alpha * (end.b - start.b);
|
||||
return out;
|
||||
}
|
||||
};
|
||||
})(colors);
|
||||
for (let idx = 0; idx < this.count; idx++) {
|
||||
this.setColorAt(idx, colorUtils.getColorAt(idx / this.count));
|
||||
if (idx === 0) {
|
||||
this.light!.color.copy(colorUtils.getColorAt(idx / this.count));
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.instanceColor) return;
|
||||
this.instanceColor.needsUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
update(deltaInfo: { delta: number }) {
|
||||
this.physics.update(deltaInfo);
|
||||
for (let idx = 0; idx < this.count; idx++) {
|
||||
U.position.fromArray(this.physics.positionData, 3 * idx);
|
||||
if (idx === 0 && this.config.followCursor === false) {
|
||||
U.scale.setScalar(0);
|
||||
} else {
|
||||
U.scale.setScalar(this.physics.sizeData[idx]);
|
||||
}
|
||||
U.updateMatrix();
|
||||
this.setMatrixAt(idx, U.matrix);
|
||||
if (idx === 0) this.light!.position.copy(U.position);
|
||||
}
|
||||
this.instanceMatrix.needsUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
interface CreateBallpitReturn {
|
||||
three: X;
|
||||
spheres: Z;
|
||||
setCount: (count: number) => void;
|
||||
togglePause: () => void;
|
||||
dispose: () => void;
|
||||
}
|
||||
|
||||
function createBallpit(canvas: HTMLCanvasElement, config: Partial<typeof XConfig> = {}): CreateBallpitReturn {
|
||||
const threeInstance = new X({
|
||||
canvas,
|
||||
size: 'parent',
|
||||
rendererOptions: { antialias: true, alpha: true }
|
||||
});
|
||||
let spheres: Z;
|
||||
threeInstance.renderer.toneMapping = ACESFilmicToneMapping;
|
||||
threeInstance.camera.position.set(0, 0, 20);
|
||||
threeInstance.camera.lookAt(0, 0, 0);
|
||||
threeInstance.cameraMaxAspect = 1.5;
|
||||
threeInstance.resize();
|
||||
initialize(config);
|
||||
const raycaster = new Raycaster();
|
||||
const plane = new Plane(new Vector3(0, 0, 1), 0);
|
||||
const intersectionPoint = new Vector3();
|
||||
let isPaused = false;
|
||||
const pointerData = createPointerData({
|
||||
domElement: canvas,
|
||||
onMove() {
|
||||
raycaster.setFromCamera(pointerData.nPosition, threeInstance.camera);
|
||||
threeInstance.camera.getWorldDirection(plane.normal);
|
||||
raycaster.ray.intersectPlane(plane, intersectionPoint);
|
||||
spheres.physics.center.copy(intersectionPoint);
|
||||
spheres.config.controlSphere0 = true;
|
||||
},
|
||||
onLeave() {
|
||||
spheres.config.controlSphere0 = false;
|
||||
}
|
||||
});
|
||||
function initialize(cfg: Partial<typeof XConfig>) {
|
||||
if (spheres) {
|
||||
threeInstance.clear();
|
||||
threeInstance.scene.remove(spheres);
|
||||
}
|
||||
spheres = new Z(threeInstance.renderer, cfg);
|
||||
threeInstance.scene.add(spheres);
|
||||
}
|
||||
threeInstance.onBeforeRender = deltaInfo => {
|
||||
if (!isPaused) spheres.update(deltaInfo);
|
||||
};
|
||||
threeInstance.onAfterResize = size => {
|
||||
spheres.config.maxX = size.wWidth / 2;
|
||||
spheres.config.maxY = size.wHeight / 2;
|
||||
};
|
||||
return {
|
||||
three: threeInstance,
|
||||
get spheres() {
|
||||
return spheres;
|
||||
},
|
||||
setCount(count: number) {
|
||||
initialize({ ...spheres.config, count });
|
||||
},
|
||||
togglePause() {
|
||||
isPaused = !isPaused;
|
||||
},
|
||||
dispose() {
|
||||
pointerData.dispose?.();
|
||||
threeInstance.dispose();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
const canvas = canvasRef.value;
|
||||
if (!canvas) return;
|
||||
|
||||
const { followCursor, ...restProps } = props;
|
||||
|
||||
const safeMaterialParams = {
|
||||
metalness: props.materialParams.metalness ?? 0.5,
|
||||
roughness: props.materialParams.roughness ?? 0.5,
|
||||
clearcoat: props.materialParams.clearcoat ?? 1,
|
||||
clearcoatRoughness: props.materialParams.clearcoatRoughness ?? 0.15
|
||||
};
|
||||
|
||||
spheresInstanceRef.value = createBallpit(canvas, {
|
||||
...restProps,
|
||||
followCursor,
|
||||
materialParams: safeMaterialParams
|
||||
});
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
if (spheresInstanceRef.value) {
|
||||
spheresInstanceRef.value.dispose();
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<canvas ref="canvasRef" :class="['w-full', 'h-full', props.className]" />
|
||||
</template>
|
||||
220
src/demo/Backgrounds/BallpitDemo.vue
Normal file
220
src/demo/Backgrounds/BallpitDemo.vue
Normal file
@@ -0,0 +1,220 @@
|
||||
<template>
|
||||
<TabbedLayout>
|
||||
<template #preview>
|
||||
<div class="relative p-0 h-[500px] overflow-hidden demo-container">
|
||||
<RefreshButton @click="forceRerender" />
|
||||
<p class="z-0 absolute font-black text-[#271e37] text-[200px]">Balls.</p>
|
||||
<Ballpit
|
||||
className="relative"
|
||||
:key="key"
|
||||
:count="count"
|
||||
:gravity="gravity"
|
||||
:friction="friction"
|
||||
:wallBounce="wallBounce"
|
||||
:followCursor="followCursor"
|
||||
:colors="colors"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<Customize>
|
||||
<PreviewSwitch title="Display Cursor" v-model="followCursor" @update:model-value="forceRerender" />
|
||||
|
||||
<PreviewSlider
|
||||
title="Ball Count"
|
||||
:min="50"
|
||||
:max="500"
|
||||
:step="10"
|
||||
v-model="count"
|
||||
@onChange="
|
||||
(val: number) => {
|
||||
count = val;
|
||||
}
|
||||
"
|
||||
/>
|
||||
|
||||
<PreviewSlider
|
||||
title="Gravity"
|
||||
:min="0.1"
|
||||
:max="1"
|
||||
:step="0.1"
|
||||
v-model="gravity"
|
||||
@onChange="
|
||||
(val: number) => {
|
||||
gravity = val;
|
||||
}
|
||||
"
|
||||
/>
|
||||
|
||||
<PreviewSlider
|
||||
title="Friction"
|
||||
:min="0.9"
|
||||
:max="1"
|
||||
:step="0.001"
|
||||
v-model="friction"
|
||||
@onChange="
|
||||
(val: number) => {
|
||||
friction = val;
|
||||
}
|
||||
"
|
||||
/>
|
||||
|
||||
<PreviewSlider
|
||||
title="Wall Bounce"
|
||||
:min="0.1"
|
||||
:max="1"
|
||||
:step="0.05"
|
||||
v-model="wallBounce"
|
||||
@onChange="
|
||||
(val: number) => {
|
||||
wallBounce = val;
|
||||
}
|
||||
"
|
||||
/>
|
||||
</Customize>
|
||||
|
||||
<PropTable :data="propData" />
|
||||
<Dependencies :dependency-list="['three']" />
|
||||
</template>
|
||||
|
||||
<template #code>
|
||||
<CodeExample :code-object="ballpit" />
|
||||
</template>
|
||||
|
||||
<template #cli>
|
||||
<CliInstallation :command="ballpit.cli" />
|
||||
</template>
|
||||
</TabbedLayout>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useForceRerender } from '@/composables/useForceRerender';
|
||||
import { ref, watch } from 'vue';
|
||||
import CliInstallation from '../../components/code/CliInstallation.vue';
|
||||
import CodeExample from '../../components/code/CodeExample.vue';
|
||||
import Dependencies from '../../components/code/Dependencies.vue';
|
||||
import Customize from '../../components/common/Customize.vue';
|
||||
import PreviewSlider from '../../components/common/PreviewSlider.vue';
|
||||
import PreviewSwitch from '../../components/common/PreviewSwitch.vue';
|
||||
import PropTable from '../../components/common/PropTable.vue';
|
||||
import RefreshButton from '../../components/common/RefreshButton.vue';
|
||||
import TabbedLayout from '../../components/common/TabbedLayout.vue';
|
||||
import { ballpit } from '../../constants/code/Backgrounds/ballpitCode';
|
||||
import Ballpit from '../../content/Backgrounds/Ballpit/Ballpit.vue';
|
||||
|
||||
const { rerenderKey: key, forceRerender } = useForceRerender();
|
||||
|
||||
const count = ref(100);
|
||||
const gravity = ref(0.5);
|
||||
const friction = ref(0.9975);
|
||||
const wallBounce = ref(0.95);
|
||||
const followCursor = ref(false);
|
||||
|
||||
const colors = [0xffffff, 0x000000, 0x27ff64];
|
||||
|
||||
watch(
|
||||
[count, gravity, friction, wallBounce, followCursor],
|
||||
() => {
|
||||
forceRerender();
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
const propData = [
|
||||
{
|
||||
name: 'count',
|
||||
type: 'number',
|
||||
default: '200',
|
||||
description: 'Sets the number of balls in the ballpit.'
|
||||
},
|
||||
{
|
||||
name: 'gravity',
|
||||
type: 'number',
|
||||
default: '0.5',
|
||||
description: 'Controls the gravity affecting the balls.'
|
||||
},
|
||||
{
|
||||
name: 'friction',
|
||||
type: 'number',
|
||||
default: '0.9975',
|
||||
description: 'Sets the friction applied to the ball movement.'
|
||||
},
|
||||
{
|
||||
name: 'wallBounce',
|
||||
type: 'number',
|
||||
default: '0.95',
|
||||
description: 'Determines how much balls bounce off walls.'
|
||||
},
|
||||
{
|
||||
name: 'followCursor',
|
||||
type: 'boolean',
|
||||
default: 'true',
|
||||
description: 'Enables or disables the sphere following the cursor.'
|
||||
},
|
||||
{
|
||||
name: 'colors',
|
||||
type: 'array',
|
||||
default: '[0, 0, 0]',
|
||||
description: 'Defines the colors of the balls.'
|
||||
},
|
||||
{
|
||||
name: 'ambientColor',
|
||||
type: 'number',
|
||||
default: '16777215',
|
||||
description: 'Sets the ambient light color.'
|
||||
},
|
||||
{
|
||||
name: 'ambientIntensity',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Controls the intensity of ambient light.'
|
||||
},
|
||||
{
|
||||
name: 'lightIntensity',
|
||||
type: 'number',
|
||||
default: '200',
|
||||
description: 'Sets the intensity of the main light source.'
|
||||
},
|
||||
{
|
||||
name: 'minSize',
|
||||
type: 'number',
|
||||
default: '0.5',
|
||||
description: 'Specifies the minimum size of the balls.'
|
||||
},
|
||||
{
|
||||
name: 'maxSize',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Specifies the maximum size of the balls.'
|
||||
},
|
||||
{
|
||||
name: 'size0',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Initial size value for the cursor ball.'
|
||||
},
|
||||
{
|
||||
name: 'maxVelocity',
|
||||
type: 'number',
|
||||
default: '0.15',
|
||||
description: 'Limits the maximum velocity of the balls.'
|
||||
},
|
||||
{
|
||||
name: 'maxX',
|
||||
type: 'number',
|
||||
default: '5',
|
||||
description: 'Defines the maximum X-coordinate boundary.'
|
||||
},
|
||||
{
|
||||
name: 'maxY',
|
||||
type: 'number',
|
||||
default: '5',
|
||||
description: 'Defines the maximum Y-coordinate boundary.'
|
||||
},
|
||||
{
|
||||
name: 'maxZ',
|
||||
type: 'number',
|
||||
default: '2',
|
||||
description: 'Defines the maximum Z-coordinate boundary.'
|
||||
}
|
||||
];
|
||||
</script>
|
||||
Reference in New Issue
Block a user