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https://github.com/DavidHDev/vue-bits.git
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[ REFACT ] : Metallic Paint Animation
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@@ -1,34 +1,64 @@
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<template>
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<TabbedLayout>
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<template #preview>
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<div class="demo-container h-[500px] overflow-hidden">
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<div class="demo-container h-[400px] overflow-hidden">
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<MetallicPaint
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v-if="imageData"
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:key="rerenderKey"
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:image-data="imageData"
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:params="{
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edge,
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patternBlur,
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patternScale,
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refraction,
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speed,
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liquid
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}"
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:image-src="logo"
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:seed="seed"
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:scale="scale"
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:refraction="refraction"
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:blur="blur"
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:liquid="liquid"
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:speed="speed"
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:brightness="brightness"
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:contrast="contrast"
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:angle="angle"
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:fresnel="fresnel"
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:light-color="lightColor"
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:dark-color="darkColor"
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:pattern-sharpness="patternSharpness"
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:wave-amplitude="waveAmplitude"
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:noise-scale="noiseScale"
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:chromatic-spread="chromaticSpread"
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:mouse-animation="mouseAnimation"
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:distortion="distortion"
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:contour="contour"
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:tint-color="tintColor"
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/>
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</div>
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<Customize>
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<PreviewSlider title="Edge" v-model="edge" :min="0" :max="1" :step="0.1" />
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<div class="flex flex-wrap gap-4">
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<div class="flex-1 min-w-full md:min-w-[200px] lg:min-w-[180px]">
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<PreviewColor title="Tint Color" v-model="tintColor" class="mb-2" />
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<PreviewColor title="Dark Color" v-model="darkColor" class="mb-2" />
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<PreviewColor title="Light Color" v-model="lightColor" class="mb-2" />
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<PreviewSlider title="Seed" v-model="seed" :min="0" :max="200" :step="0.01" />
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<PreviewSlider title="Scale" v-model="scale" :min="0.5" :max="5" :step="0.1" />
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<PreviewSlider title="Refraction" v-model="refraction" :min="0" :max="0.1" :step="0.001" />
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<PreviewSlider title="Blur" v-model="blur" :min="0" :max="0.1" :step="0.001" />
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</div>
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<PreviewSlider title="Pattern Scale" v-model="patternScale" :min="1" :max="5" :step="0.1" />
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<div class="flex-1 min-w-full md:min-w-[200px] lg:min-w-[180px]">
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<PreviewSlider title="Speed" v-model="speed" :min="0" :max="1" :step="0.01" />
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<PreviewSlider title="Brightness" v-model="brightness" :min="0.5" :max="2" :step="0.05" />
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<PreviewSlider title="Contrast" v-model="contrast" :min="0.5" :max="2" :step="0.05" />
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<PreviewSlider title="Angle" v-model="angle" :min="-180" :max="180" :step="1" />
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<PreviewSlider title="Fresnel" v-model="fresnel" :min="0" :max="3" :step="0.1" />
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<PreviewSlider title="Pattern Sharpness" v-model="patternSharpness" :min="0.1" :max="2" :step="0.1" />
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<PreviewSlider title="Wave Amplitude" v-model="waveAmplitude" :min="0" :max="3" :step="0.1" />
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</div>
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<PreviewSlider title="Pattern Blur" v-model="patternBlur" :min="0" :max="0.1" :step="0.001" />
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<PreviewSlider title="Refraction" v-model="refraction" :min="0" :max="0.1" :step="0.01" />
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<PreviewSlider title="Liquid" v-model="liquid" :min="0" :max="1" :step="0.01" />
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<PreviewSlider title="Speed" v-model="speed" :min="0" :max="1" :step="0.01" />
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<div class="flex-1 min-w-full md:min-w-[200px] lg:min-w-[180px]">
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<PreviewSlider title="Liquid" v-model="liquid" :min="0" :max="1" :step="0.01" />
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<PreviewSlider title="Noise Scale" v-model="noiseScale" :min="0" :max="3" :step="0.1" />
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<PreviewSlider title="Chromatic Spread" v-model="chromaticSpread" :min="0" :max="3" :step="0.1" />
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<PreviewSlider title="Distortion" v-model="distortion" :min="0" :max="1" :step="0.05" />
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<PreviewSlider title="Contour" v-model="contour" :min="0" :max="1" :step="0.05" />
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<PreviewSwitch title="Mouse Animation" v-model="mouseAnimation" />
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</div>
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</div>
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</Customize>
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<PropTable :data="propData" />
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@@ -45,55 +75,169 @@
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</template>
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<script setup lang="ts">
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import { ref, onMounted } from 'vue';
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import TabbedLayout from '../../components/common/TabbedLayout.vue';
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import PropTable from '../../components/common/PropTable.vue';
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import logo from '@/assets/logos/vue-bits-logo-small-dark.svg';
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import PreviewColor from '@/components/common/PreviewColor.vue';
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import PreviewSlider from '@/components/common/PreviewSlider.vue';
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import PreviewSwitch from '@/components/common/PreviewSwitch.vue';
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import { useForceRerender } from '@/composables/useForceRerender';
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import { metallicPaint } from '@/constants/code/Animations/metallicPaintCode';
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import { ref } from 'vue';
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import CliInstallation from '../../components/code/CliInstallation.vue';
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import CodeExample from '../../components/code/CodeExample.vue';
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import Customize from '../../components/common/Customize.vue';
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import PreviewSlider from '../../components/common/PreviewSlider.vue';
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import PropTable from '../../components/common/PropTable.vue';
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import TabbedLayout from '../../components/common/TabbedLayout.vue';
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import MetallicPaint from '../../content/Animations/MetallicPaint/MetallicPaint.vue';
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import { metallicPaint } from '@/constants/code/Animations/metallicPaintCode';
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import { parseImage } from '../../content/Animations/MetallicPaint/parseImage';
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import { useForceRerender } from '@/composables/useForceRerender';
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import logo from '@/assets/logos/vue-bits-logo-small-dark.svg';
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const imageData = ref<ImageData | null>(null);
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const edge = ref(0);
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const patternScale = ref(2);
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const refraction = ref(0.015);
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const patternBlur = ref(0.005);
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const liquid = ref(0.07);
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const speed = ref(0.3);
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const seed = ref<number>(42);
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const scale = ref<number>(2);
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const refraction = ref<number>(0.01);
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const blur = ref<number>(0.015);
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const liquid = ref<number>(0.75);
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const speed = ref<number>(0.3);
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const brightness = ref<number>(2);
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const contrast = ref<number>(0.5);
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const angle = ref<number>(0);
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const fresnel = ref<number>(1);
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const patternSharpness = ref<number>(1);
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const waveAmplitude = ref<number>(1);
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const noiseScale = ref<number>(0.5);
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const chromaticSpread = ref<number>(2);
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const distortion = ref<number>(1);
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const contour = ref<number>(0.2);
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const mouseAnimation = ref<boolean>(false);
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const lightColor = ref<string>('#ffffff');
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const darkColor = ref<string>('#000000');
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const tintColor = ref<string>('#27FF64');
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const { rerenderKey } = useForceRerender();
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const propData = [
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{
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name: 'imageData',
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type: 'ImageData',
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name: 'imageSrc',
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type: 'string',
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default: 'none (required)',
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description:
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'The processed image data generated from the parseImage utility. This image data is used by the shader to create the liquid paper effect.'
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description: 'URL or path to the image used for the metallic paint effect. The image is processed internally.'
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},
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{
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name: 'params',
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type: 'ShaderParams',
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default: '',
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description:
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'An object to configure the shader effect. Properties include: patternScale, refraction, edge, patternBlur, liquid, speed'
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name: 'seed',
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type: 'number',
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default: '42',
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description: 'Random seed for pattern generation. Different values create different pattern variations.'
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},
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{
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name: 'scale',
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type: 'number',
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default: '2',
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description: 'Scale of the metallic pattern. Higher values create more repetitions.'
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},
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{
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name: 'refraction',
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type: 'number',
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default: '0.015',
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description: 'Amount of chromatic aberration (color separation). Creates the rainbow edge effect.'
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},
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{
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name: 'blur',
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type: 'number',
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default: '0.005',
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description: 'Blur amount for the pattern transitions. Higher values create softer gradients.'
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},
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{
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name: 'liquid',
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type: 'number',
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default: '0.07',
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description: 'Amount of liquid/wavy animation applied to the pattern.'
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},
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{
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name: 'speed',
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type: 'number',
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default: '0.3',
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description: 'Animation speed multiplier. Set to 0 to disable animation.'
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},
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{
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name: 'brightness',
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type: 'number',
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default: '1',
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description: 'Overall brightness of the metallic effect. Values above 1 increase brightness.'
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},
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{
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name: 'contrast',
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type: 'number',
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default: '1',
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description: 'Color contrast of the effect. Higher values create more distinct light/dark areas.'
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},
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{
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name: 'angle',
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type: 'number',
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default: '0',
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description: 'Rotation angle of the pattern in degrees.'
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},
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{
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name: 'fresnel',
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type: 'number',
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default: '1',
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description: 'Fresnel effect intensity. Controls edge highlighting based on viewing angle.'
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},
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{
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name: 'lightColor',
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type: 'string',
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default: '#ffffff',
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description: 'Hex color for the bright/highlight areas of the metallic effect.'
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},
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{
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name: 'darkColor',
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type: 'string',
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default: '#111111',
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description: 'Hex color for the dark/shadow areas of the metallic effect.'
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},
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{
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name: 'patternSharpness',
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type: 'number',
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default: '1',
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description: 'Controls the sharpness of metallic band transitions. Higher = sharper edges.'
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},
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{
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name: 'waveAmplitude',
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type: 'number',
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default: '1',
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description: 'Intensity of the wave distortion effect.'
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},
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{
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name: 'noiseScale',
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type: 'number',
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default: '1',
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description: 'Scale of the noise pattern. Higher = more detailed noise.'
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},
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{
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name: 'chromaticSpread',
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type: 'number',
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default: '1',
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description: 'Multiplier for chromatic aberration spread between RGB channels.'
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},
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{
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name: 'mouseAnimation',
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type: 'boolean',
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default: 'false',
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description: 'When true, mouse position controls wave animation instead of auto-loop.'
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},
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{
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name: 'distortion',
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type: 'number',
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default: '0',
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description: 'Amount of noise-based distortion applied to the pattern flow (0-1).'
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},
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{
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name: 'contour',
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type: 'number',
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default: '0',
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description: 'Intensity of edge contour effect that warps the pattern along shape boundaries (0-1).'
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},
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{
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name: 'tintColor',
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type: 'string',
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default: '#ffffff',
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description: 'Hex color for color burn tint effect. White = no tint.'
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}
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];
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onMounted(async () => {
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try {
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const response = await fetch(logo);
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const blob = await response.blob();
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const file = new File([blob], 'default.png', { type: blob.type });
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const { imageData: processedImageData } = await parseImage(file);
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imageData.value = processedImageData;
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} catch (err) {
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console.error('Error loading default image:', err);
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}
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});
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</script>
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