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https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 06:29:30 -07:00
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@@ -1,11 +1,5 @@
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<template>
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<div
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ref="containerRef"
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:class="[
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'w-full h-full relative pointer-events-none z-[3] overflow-hidden',
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className
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]"
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/>
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<div ref="containerRef" :class="['w-full h-full relative pointer-events-none z-[3] overflow-hidden', className]" />
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</template>
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<script setup lang="ts">
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@@ -96,18 +90,12 @@ const observerRef = ref<IntersectionObserver | null>(null);
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const resizeTimeoutRef = ref<number | null>(null);
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const rgbColor = computed<[number, number, number]>(() => hexToRgb(props.raysColor));
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const pulsatingValue = computed<number>(() => props.pulsating ? 1.0 : 0.0);
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const pulsatingValue = computed<number>(() => (props.pulsating ? 1.0 : 0.0));
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const devicePixelRatio = computed<number>(() => Math.min(window.devicePixelRatio || 1, 2));
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const hexToRgb = (hex: string): [number, number, number] => {
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const m = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
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return m
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? [
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parseInt(m[1], 16) / 255,
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parseInt(m[2], 16) / 255,
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parseInt(m[3], 16) / 255,
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]
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: [1, 1, 1];
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return m ? [parseInt(m[1], 16) / 255, parseInt(m[2], 16) / 255, parseInt(m[3], 16) / 255] : [1, 1, 1];
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};
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const getAnchorAndDir = (origin: RaysOrigin, w: number, h: number): AnchorAndDirection => {
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@@ -288,7 +276,7 @@ const initializeWebGL = async (): Promise<void> => {
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mousePos: { value: [0.5, 0.5] },
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mouseInfluence: { value: props.mouseInfluence },
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noiseAmount: { value: props.noiseAmount },
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distortion: { value: props.distortion },
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distortion: { value: props.distortion }
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};
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uniformsRef.value = uniforms;
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@@ -296,7 +284,7 @@ const initializeWebGL = async (): Promise<void> => {
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const program = new Program(gl, {
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vertex: vertexShader,
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fragment: fragmentShader,
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uniforms,
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uniforms
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});
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const mesh = new Mesh(gl, { geometry, program });
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meshRef.value = mesh;
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@@ -330,17 +318,10 @@ const initializeWebGL = async (): Promise<void> => {
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if (props.followMouse && props.mouseInfluence > 0.0) {
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const smoothing = 0.92;
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smoothMouseRef.value.x =
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smoothMouseRef.value.x * smoothing +
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mouseRef.value.x * (1 - smoothing);
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smoothMouseRef.value.y =
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smoothMouseRef.value.y * smoothing +
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mouseRef.value.y * (1 - smoothing);
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smoothMouseRef.value.x = smoothMouseRef.value.x * smoothing + mouseRef.value.x * (1 - smoothing);
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smoothMouseRef.value.y = smoothMouseRef.value.y * smoothing + mouseRef.value.y * (1 - smoothing);
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uniforms.mousePos.value = [
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smoothMouseRef.value.x,
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smoothMouseRef.value.y,
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];
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uniforms.mousePos.value = [smoothMouseRef.value.x, smoothMouseRef.value.y];
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}
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try {
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@@ -376,8 +357,7 @@ const initializeWebGL = async (): Promise<void> => {
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if (renderer) {
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try {
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const canvas = renderer.gl.canvas;
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const loseContextExt =
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renderer.gl.getExtension('WEBGL_lose_context');
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const loseContextExt = renderer.gl.getExtension('WEBGL_lose_context');
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if (loseContextExt) {
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loseContextExt.loseContext();
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}
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@@ -460,7 +440,7 @@ watch(
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() => props.saturation,
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() => props.mouseInfluence,
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() => props.noiseAmount,
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() => props.distortion,
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() => props.distortion
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],
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(): void => {
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if (!uniformsRef.value || !containerRef.value || !rendererRef.value) return;
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@@ -738,7 +738,13 @@ const setupCardRef = (el: HTMLDivElement | null, index: number) => {
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:glow-color="glowColor"
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/>
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<BentoCardGrid :grid-ref="(el: HTMLDivElement | null) => { gridRef = el; }">
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<BentoCardGrid
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:grid-ref="
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(el: HTMLDivElement | null) => {
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gridRef = el;
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}
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"
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>
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<div class="gap-2 grid card-responsive">
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<template v-for="(card, index) in cardData" :key="index">
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<ParticleCard
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@@ -261,18 +261,15 @@ const handleComplete = () => {
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props.onFinalStepCompleted?.();
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};
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watch(
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currentStep,
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(newStep, oldStep) => {
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props.onStepChange?.(newStep);
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if (newStep !== oldStep && !isCompleted.value) {
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nextTick(measureHeight);
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} else if (!props.lockOnComplete && isCompleted.value) {
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isCompleted.value = false;
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nextTick(measureHeight);
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}
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watch(currentStep, (newStep, oldStep) => {
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props.onStepChange?.(newStep);
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if (newStep !== oldStep && !isCompleted.value) {
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nextTick(measureHeight);
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} else if (!props.lockOnComplete && isCompleted.value) {
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isCompleted.value = false;
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nextTick(measureHeight);
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}
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);
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});
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onMounted(() => {
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if (props.initialStep !== 1) {
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@@ -22,80 +22,25 @@
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</div>
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<Customize>
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<PreviewColor
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title="Rays Color"
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v-model="raysColor"
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/>
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<PreviewColor title="Rays Color" v-model="raysColor" />
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<PreviewSelect
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title="Rays Origin"
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v-model="raysOrigin"
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:options="raysOriginOptions"
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/>
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<PreviewSelect title="Rays Origin" v-model="raysOrigin" :options="raysOriginOptions" />
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<PreviewSlider
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title="Rays Speed"
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v-model="raysSpeed"
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:min="0.1"
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:max="3"
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:step="0.1"
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/>
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<PreviewSlider title="Rays Speed" v-model="raysSpeed" :min="0.1" :max="3" :step="0.1" />
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<PreviewSlider
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title="Light Spread"
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v-model="lightSpread"
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:min="0.1"
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:max="2"
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:step="0.1"
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/>
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<PreviewSlider title="Light Spread" v-model="lightSpread" :min="0.1" :max="2" :step="0.1" />
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<PreviewSlider
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title="Ray Length"
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v-model="rayLength"
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:min="0.5"
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:max="3"
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:step="0.1"
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/>
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<PreviewSlider title="Ray Length" v-model="rayLength" :min="0.5" :max="3" :step="0.1" />
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<PreviewSlider
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title="Fade Distance"
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v-model="fadeDistance"
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:min="0.5"
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:max="2"
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:step="0.1"
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/>
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<PreviewSlider title="Fade Distance" v-model="fadeDistance" :min="0.5" :max="2" :step="0.1" />
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<PreviewSlider
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title="Saturation"
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v-model="saturation"
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:min="0"
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:max="2"
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:step="0.1"
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/>
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<PreviewSlider title="Saturation" v-model="saturation" :min="0" :max="2" :step="0.1" />
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<PreviewSlider
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title="Mouse Influence"
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v-model="mouseInfluence"
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:min="0"
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:max="1"
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:step="0.1"
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/>
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<PreviewSlider title="Mouse Influence" v-model="mouseInfluence" :min="0" :max="1" :step="0.1" />
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<PreviewSlider
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title="Noise Amount"
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v-model="noiseAmount"
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:min="0"
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:max="0.5"
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:step="0.01"
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/>
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<PreviewSlider title="Noise Amount" v-model="noiseAmount" :min="0" :max="0.5" :step="0.01" />
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<PreviewSlider
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title="Distortion"
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v-model="distortion"
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:min="0"
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:max="1"
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:step="0.1"
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/>
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<PreviewSlider title="Distortion" v-model="distortion" :min="0" :max="1" :step="0.1" />
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<PreviewSwitch title="Pulsating" v-model="pulsating" />
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</Customize>
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@@ -73,7 +73,7 @@
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<script setup lang="ts">
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import { ref } from 'vue';
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import { toast, Toaster } from 'vue-sonner';
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import 'vue-sonner/style.css'
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import 'vue-sonner/style.css';
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import TabbedLayout from '@/components/common/TabbedLayout.vue';
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import PropTable from '@/components/common/PropTable.vue';
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@@ -115,25 +115,25 @@ const propData = [
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{
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name: 'stepCircleContainerClassName',
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type: 'string',
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default: "-",
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default: '-',
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description: 'Custom class name for the container holding the step indicators.'
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},
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{
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name: 'stepContainerClassName',
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type: 'string',
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default: "-",
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default: '-',
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description: 'Custom class name for the row holding the step circles/connectors.'
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},
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{
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name: 'contentClassName',
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type: 'string',
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default: "-",
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default: '-',
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description: "Custom class name for the step's main content container."
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},
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{
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name: 'footerClassName',
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type: 'string',
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default: "-",
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default: '-',
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description: 'Custom class name for the footer area containing navigation buttons.'
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},
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{
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@@ -188,12 +188,12 @@ const handleStepChange = (newStep: number) => {
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step.value = newStep;
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if (newStep === 4) {
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if (name.value) {
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toast(`👋🏻 Hello ${name.value}!`)
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toast(`👋🏻 Hello ${name.value}!`);
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} else {
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toast(`You didn't provide your name :(`)
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toast(`You didn't provide your name :(`);
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}
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} else {
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toast(`✅ Step ${newStep}!`)
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toast(`✅ Step ${newStep}!`);
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}
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};
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</script>
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