Merge pull request #76 from Utkarsh-Singhal-26/feat/prism

Added <Prism /> Background
This commit is contained in:
David
2025-08-22 22:16:05 +03:00
committed by GitHub
5 changed files with 661 additions and 1 deletions

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@@ -1,5 +1,5 @@
// Highlighted sidebar items
export const NEW = ['Target Cursor', 'Ripple Grid', 'Magic Bento', 'Galaxy', 'Text Type', 'Glass Surface', 'Sticker Peel', 'Scroll Stack', 'Faulty Terminal', 'Pill Nav', 'Card Nav', 'Logo Loop'];
export const NEW = ['Prism', 'Target Cursor', 'Ripple Grid', 'Magic Bento', 'Galaxy', 'Glass Surface', 'Sticker Peel', 'Scroll Stack', 'Faulty Terminal', 'Pill Nav', 'Card Nav', 'Logo Loop'];
export const UPDATED = [];
// Used for main sidebar navigation
@@ -95,6 +95,7 @@ export const CATEGORIES = [
{
name: 'Backgrounds',
subcategories: [
'Prism',
'Aurora',
'Beams',
'Dark Veil',

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@@ -105,6 +105,7 @@ const backgrounds = {
'galaxy': () => import('../demo/Backgrounds/GalaxyDemo.vue'),
'faulty-terminal': () => import('../demo/Backgrounds/FaultyTerminalDemo.vue'),
'light-rays': () => import('../demo/Backgrounds/LightRaysDemo.vue'),
'prism': () => import('../demo/Backgrounds/PrismDemo.vue'),
};
export const componentMap = {

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@@ -0,0 +1,25 @@
import code from '@content/Backgrounds/Prism/Prism.vue?raw';
import { createCodeObject } from '../../../types/code';
export const prism = createCodeObject(code, 'Backgrounds/Prism', {
installation: `npm install ogl`,
usage: `<template>
<div style="width: 100%; height: 600px; position: relative;">
<Prism
animation-type="rotate"
:time-scale="0.5"
:height="3.5"
:base-width="5.5"
:scale="3.6"
:hue-shift="0"
:color-frequency="1"
:noise="0.5"
:glow="1"
/>
</div>
</template>
<script setup lang="ts">
import Prism from "./Prism.vue";
</script>`
});

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@@ -0,0 +1,459 @@
<script setup lang="ts">
import { Mesh, Program, Renderer, Triangle } from 'ogl';
import { onBeforeUnmount, onMounted, useTemplateRef, watch } from 'vue';
type PrismProps = {
height?: number;
baseWidth?: number;
animationType?: 'rotate' | 'hover' | '3drotate';
glow?: number;
offset?: { x?: number; y?: number };
noise?: number;
transparent?: boolean;
scale?: number;
hueShift?: number;
colorFrequency?: number;
hoverStrength?: number;
inertia?: number;
bloom?: number;
suspendWhenOffscreen?: boolean;
timeScale?: number;
};
const props = withDefaults(defineProps<PrismProps>(), {
height: 3.5,
baseWidth: 5.5,
animationType: 'rotate',
glow: 1,
offset: () => ({ x: 0, y: 0 }),
noise: 0.5,
transparent: true,
scale: 3.6,
hueShift: 0,
colorFrequency: 1,
hoverStrength: 2,
inertia: 0.05,
bloom: 1,
suspendWhenOffscreen: false,
timeScale: 0.5
});
const containerRef = useTemplateRef('containerRef');
let cleanup: (() => void) | null = null;
const setup = () => {
const container = containerRef.value;
if (!container) return;
const H = Math.max(0.001, props.height);
const BW = Math.max(0.001, props.baseWidth);
const BASE_HALF = BW * 0.5;
const GLOW = Math.max(0.0, props.glow);
const NOISE = Math.max(0.0, props.noise);
const offX = props.offset?.x ?? 0;
const offY = props.offset?.y ?? 0;
const SAT = props.transparent ? 1.5 : 1;
const SCALE = Math.max(0.001, props.scale);
const HUE = props.hueShift || 0;
const CFREQ = Math.max(0.0, props.colorFrequency || 1);
const BLOOM = Math.max(0.0, props.bloom || 1);
const RSX = 1;
const RSY = 1;
const RSZ = 1;
const TS = Math.max(0, props.timeScale || 1);
const HOVSTR = Math.max(0, props.hoverStrength || 1);
const INERT = Math.max(0, Math.min(1, props.inertia || 0.12));
const dpr = Math.min(2, window.devicePixelRatio || 1);
const renderer = new Renderer({
dpr,
alpha: props.transparent,
antialias: false
});
const gl = renderer.gl;
gl.disable(gl.DEPTH_TEST);
gl.disable(gl.CULL_FACE);
gl.disable(gl.BLEND);
Object.assign(gl.canvas.style, {
position: 'absolute',
inset: '0',
width: '100%',
height: '100%',
display: 'block'
} as Partial<CSSStyleDeclaration>);
container.appendChild(gl.canvas);
const vertex = /* glsl */ `
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
`;
const fragment = /* glsl */ `
precision highp float;
uniform vec2 iResolution;
uniform float iTime;
uniform float uHeight;
uniform float uBaseHalf;
uniform mat3 uRot;
uniform int uUseBaseWobble;
uniform float uGlow;
uniform vec2 uOffsetPx;
uniform float uNoise;
uniform float uSaturation;
uniform float uScale;
uniform float uHueShift;
uniform float uColorFreq;
uniform float uBloom;
uniform float uCenterShift;
uniform float uInvBaseHalf;
uniform float uInvHeight;
uniform float uMinAxis;
uniform float uPxScale;
uniform float uTimeScale;
vec4 tanh4(vec4 x){
vec4 e2x = exp(2.0*x);
return (e2x - 1.0) / (e2x + 1.0);
}
float rand(vec2 co){
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453123);
}
float sdOctaAnisoInv(vec3 p){
vec3 q = vec3(abs(p.x) * uInvBaseHalf, abs(p.y) * uInvHeight, abs(p.z) * uInvBaseHalf);
float m = q.x + q.y + q.z - 1.0;
return m * uMinAxis * 0.5773502691896258;
}
float sdPyramidUpInv(vec3 p){
float oct = sdOctaAnisoInv(p);
float halfSpace = -p.y;
return max(oct, halfSpace);
}
mat3 hueRotation(float a){
float c = cos(a), s = sin(a);
mat3 W = mat3(
0.299, 0.587, 0.114,
0.299, 0.587, 0.114,
0.299, 0.587, 0.114
);
mat3 U = mat3(
0.701, -0.587, -0.114,
-0.299, 0.413, -0.114,
-0.300, -0.588, 0.886
);
mat3 V = mat3(
0.168, -0.331, 0.500,
0.328, 0.035, -0.500,
-0.497, 0.296, 0.201
);
return W + U * c + V * s;
}
void main(){
vec2 f = (gl_FragCoord.xy - 0.5 * iResolution.xy - uOffsetPx) * uPxScale;
float z = 5.0;
float d = 0.0;
vec3 p;
vec4 o = vec4(0.0);
float centerShift = uCenterShift;
float cf = uColorFreq;
mat2 wob = mat2(1.0);
if (uUseBaseWobble == 1) {
float t = iTime * uTimeScale;
float c0 = cos(t + 0.0);
float c1 = cos(t + 33.0);
float c2 = cos(t + 11.0);
wob = mat2(c0, c1, c2, c0);
}
const int STEPS = 100;
for (int i = 0; i < STEPS; i++) {
p = vec3(f, z);
p.xz = p.xz * wob;
p = uRot * p;
vec3 q = p;
q.y += centerShift;
d = 0.1 + 0.2 * abs(sdPyramidUpInv(q));
z -= d;
o += (sin((p.y + z) * cf + vec4(0.0, 1.0, 2.0, 3.0)) + 1.0) / d;
}
o = tanh4(o * o * (uGlow * uBloom) / 1e5);
vec3 col = o.rgb;
float n = rand(gl_FragCoord.xy + vec2(iTime));
col += (n - 0.5) * uNoise;
col = clamp(col, 0.0, 1.0);
float L = dot(col, vec3(0.2126, 0.7152, 0.0722));
col = clamp(mix(vec3(L), col, uSaturation), 0.0, 1.0);
if(abs(uHueShift) > 0.0001){
col = clamp(hueRotation(uHueShift) * col, 0.0, 1.0);
}
gl_FragColor = vec4(col, o.a);
}
`;
const geometry = new Triangle(gl);
const iResBuf = new Float32Array(2);
const offsetPxBuf = new Float32Array(2);
const program = new Program(gl, {
vertex,
fragment,
uniforms: {
iResolution: { value: iResBuf },
iTime: { value: 0 },
uHeight: { value: H },
uBaseHalf: { value: BASE_HALF },
uUseBaseWobble: { value: 1 },
uRot: { value: new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]) },
uGlow: { value: GLOW },
uOffsetPx: { value: offsetPxBuf },
uNoise: { value: NOISE },
uSaturation: { value: SAT },
uScale: { value: SCALE },
uHueShift: { value: HUE },
uColorFreq: { value: CFREQ },
uBloom: { value: BLOOM },
uCenterShift: { value: H * 0.25 },
uInvBaseHalf: { value: 1 / BASE_HALF },
uInvHeight: { value: 1 / H },
uMinAxis: { value: Math.min(BASE_HALF, H) },
uPxScale: {
value: 1 / ((gl.drawingBufferHeight || 1) * 0.1 * SCALE)
},
uTimeScale: { value: TS }
}
});
const mesh = new Mesh(gl, { geometry, program });
const resize = () => {
const w = container.clientWidth || 1;
const h = container.clientHeight || 1;
renderer.setSize(w, h);
iResBuf[0] = gl.drawingBufferWidth;
iResBuf[1] = gl.drawingBufferHeight;
offsetPxBuf[0] = offX * dpr;
offsetPxBuf[1] = offY * dpr;
program.uniforms.uPxScale.value = 1 / ((gl.drawingBufferHeight || 1) * 0.1 * SCALE);
};
const ro = new ResizeObserver(resize);
ro.observe(container);
resize();
const rotBuf = new Float32Array(9);
const setMat3FromEuler = (yawY: number, pitchX: number, rollZ: number, out: Float32Array) => {
const cy = Math.cos(yawY),
sy = Math.sin(yawY);
const cx = Math.cos(pitchX),
sx = Math.sin(pitchX);
const cz = Math.cos(rollZ),
sz = Math.sin(rollZ);
const r00 = cy * cz + sy * sx * sz;
const r01 = -cy * sz + sy * sx * cz;
const r02 = sy * cx;
const r10 = cx * sz;
const r11 = cx * cz;
const r12 = -sx;
const r20 = -sy * cz + cy * sx * sz;
const r21 = sy * sz + cy * sx * cz;
const r22 = cy * cx;
out[0] = r00;
out[1] = r10;
out[2] = r20;
out[3] = r01;
out[4] = r11;
out[5] = r21;
out[6] = r02;
out[7] = r12;
out[8] = r22;
return out;
};
const NOISE_IS_ZERO = NOISE < 1e-6;
let raf = 0;
const t0 = performance.now();
const startRAF = () => {
if (raf) return;
raf = requestAnimationFrame(render);
};
const stopRAF = () => {
if (!raf) return;
cancelAnimationFrame(raf);
raf = 0;
};
const rnd = () => Math.random();
const wX = (0.3 + rnd() * 0.6) * RSX;
const wY = (0.2 + rnd() * 0.7) * RSY;
const wZ = (0.1 + rnd() * 0.5) * RSZ;
const phX = rnd() * Math.PI * 2;
const phZ = rnd() * Math.PI * 2;
let yaw = 0,
pitch = 0,
roll = 0;
let targetYaw = 0,
targetPitch = 0;
const lerp = (a: number, b: number, t: number) => a + (b - a) * t;
const pointer = { x: 0, y: 0, inside: true };
const onMove = (e: PointerEvent) => {
const ww = Math.max(1, window.innerWidth);
const wh = Math.max(1, window.innerHeight);
const cx = ww * 0.5;
const cy = wh * 0.5;
const nx = (e.clientX - cx) / (ww * 0.5);
const ny = (e.clientY - cy) / (wh * 0.5);
pointer.x = Math.max(-1, Math.min(1, nx));
pointer.y = Math.max(-1, Math.min(1, ny));
pointer.inside = true;
};
const onLeave = () => {
pointer.inside = false;
};
const onBlur = () => {
pointer.inside = false;
};
let onPointerMove: ((e: PointerEvent) => void) | null = null;
if (props.animationType === 'hover') {
onPointerMove = (e: PointerEvent) => {
onMove(e);
startRAF();
};
window.addEventListener('pointermove', onPointerMove, { passive: true });
window.addEventListener('mouseleave', onLeave);
window.addEventListener('blur', onBlur);
program.uniforms.uUseBaseWobble.value = 0;
} else if (props.animationType === '3drotate') {
program.uniforms.uUseBaseWobble.value = 0;
} else {
program.uniforms.uUseBaseWobble.value = 1;
}
const render = (t: number) => {
const time = (t - t0) * 0.001;
program.uniforms.iTime.value = time;
let continueRAF = true;
if (props.animationType === 'hover') {
const maxPitch = 0.6 * HOVSTR;
const maxYaw = 0.6 * HOVSTR;
targetYaw = (pointer.inside ? -pointer.x : 0) * maxYaw;
targetPitch = (pointer.inside ? pointer.y : 0) * maxPitch;
const prevYaw = yaw;
const prevPitch = pitch;
const prevRoll = roll;
yaw = lerp(prevYaw, targetYaw, INERT);
pitch = lerp(prevPitch, targetPitch, INERT);
roll = lerp(prevRoll, 0, 0.1);
program.uniforms.uRot.value = setMat3FromEuler(yaw, pitch, roll, rotBuf);
if (NOISE_IS_ZERO) {
const settled =
Math.abs(yaw - targetYaw) < 1e-4 && Math.abs(pitch - targetPitch) < 1e-4 && Math.abs(roll) < 1e-4;
if (settled) continueRAF = false;
}
} else if (props.animationType === '3drotate') {
const tScaled = time * TS;
yaw = tScaled * wY;
pitch = Math.sin(tScaled * wX + phX) * 0.6;
roll = Math.sin(tScaled * wZ + phZ) * 0.5;
program.uniforms.uRot.value = setMat3FromEuler(yaw, pitch, roll, rotBuf);
if (TS < 1e-6) continueRAF = false;
} else {
rotBuf[0] = 1;
rotBuf[1] = 0;
rotBuf[2] = 0;
rotBuf[3] = 0;
rotBuf[4] = 1;
rotBuf[5] = 0;
rotBuf[6] = 0;
rotBuf[7] = 0;
rotBuf[8] = 1;
program.uniforms.uRot.value = rotBuf;
if (TS < 1e-6) continueRAF = false;
}
renderer.render({ scene: mesh });
if (continueRAF) {
raf = requestAnimationFrame(render);
} else {
raf = 0;
}
};
if (props.suspendWhenOffscreen) {
const io = new IntersectionObserver(entries => {
const vis = entries.some(e => e.isIntersecting);
if (vis) startRAF();
else stopRAF();
});
io.observe(container);
startRAF();
(container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO = io;
} else {
startRAF();
}
cleanup = () => {
stopRAF();
ro.disconnect();
if (props.animationType === 'hover') {
if (onPointerMove) window.removeEventListener('pointermove', onPointerMove as EventListener);
window.removeEventListener('mouseleave', onLeave);
window.removeEventListener('blur', onBlur);
}
if (props.suspendWhenOffscreen) {
const io = (container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO as
| IntersectionObserver
| undefined;
if (io) io.disconnect();
delete (container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO;
}
if (gl.canvas.parentElement === container) container.removeChild(gl.canvas);
};
};
onMounted(() => {
setup();
});
onBeforeUnmount(() => {
cleanup?.();
});
watch(
props,
() => {
cleanup?.();
setup();
},
{ deep: true }
);
</script>
<template>
<div class="relative w-full h-full" ref="containerRef" />
</template>

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@@ -0,0 +1,174 @@
<template>
<TabbedLayout>
<template #preview>
<div class="relative p-0 h-[600px] overflow-hidden demo-container">
<Prism
:animation-type="animationType"
:time-scale="timeScale"
:scale="scale"
:noise="noise"
:glow="glow"
:height="height"
:base-width="baseWidth"
:hue-shift="hueShift"
:color-frequency="colorFrequency"
/>
<BackgroundContent pill-text="New Background" headline="A spectrum of colors that spark creativity" />
</div>
<Customize>
<PreviewSelect title="Animation Type" v-model="animationType" :options="animationOptions" />
<PreviewSlider title="Time Scale" :min="0.1" :max="2" :step="0.1" v-model="timeScale" />
<PreviewSlider title="Scale" :min="1" :max="5" :step="0.1" v-model="scale" />
<PreviewSlider title="Height" :min="1" :max="5" :step="0.1" v-model="height" />
<PreviewSlider title="Base Width" :min="1" :max="10" :step="0.1" v-model="baseWidth" />
<PreviewSlider title="Noise" :min="0" :max="1" :step="0.05" v-model="noise" />
<PreviewSlider title="Glow" :min="0" :max="3" :step="0.1" v-model="glow" />
<PreviewSlider title="Hue Shift" :min="-3.1416" :max="3.1416" :step="0.1" v-model="hueShift" />
<PreviewSlider title="Color Frequency" :min="0.25" :max="4" :step="0.05" v-model="colorFrequency" />
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['ogl']" />
</template>
<template #code>
<CodeExample :code-object="prism" />
</template>
<template #cli>
<CliInstallation :command="prism.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import { prism } from '@/constants/code/Backgrounds/prismCode';
import { ref } from 'vue';
import CliInstallation from '../../components/code/CliInstallation.vue';
import CodeExample from '../../components/code/CodeExample.vue';
import Dependencies from '../../components/code/Dependencies.vue';
import BackgroundContent from '../../components/common/BackgroundContent.vue';
import Customize from '../../components/common/Customize.vue';
import PreviewSelect from '../../components/common/PreviewSelect.vue';
import PreviewSlider from '../../components/common/PreviewSlider.vue';
import PropTable from '../../components/common/PropTable.vue';
import TabbedLayout from '../../components/common/TabbedLayout.vue';
import Prism from '../../content/Backgrounds/Prism/Prism.vue';
const animationOptions = [
{ value: 'rotate', label: 'Rotate' },
{ value: 'hover', label: 'Hover' },
{ value: '3drotate', label: '3D Rotate' }
];
const animationType = ref<'rotate' | 'hover' | '3drotate'>('rotate');
const timeScale = ref(0.5);
const scale = ref(3.6);
const noise = ref(0);
const glow = ref(1);
const height = ref(3.5);
const baseWidth = ref(5.5);
const hueShift = ref(0);
const colorFrequency = ref(1);
const propData = [
{
name: 'height',
type: 'number',
default: '3.5',
description: 'Apex height of the prism (world units).'
},
{
name: 'baseWidth',
type: 'number',
default: '5.5',
description: 'Total base width across X/Z (world units).'
},
{
name: 'animationType',
type: '"rotate" | "hover" | "3drotate"',
default: '"rotate"',
description: 'Animation mode: shader wobble, pointer hover tilt, or full 3D rotation.'
},
{
name: 'glow',
type: 'number',
default: '1',
description: 'Glow/bleed intensity multiplier.'
},
{
name: 'offset',
type: '{ x?: number; y?: number }',
default: '{ x: 0, y: 0 }',
description: 'Pixel offset within the canvas (x→right, y→down).'
},
{
name: 'noise',
type: 'number',
default: '0.5',
description: 'Film-grain noise amount added to final color (0 disables).'
},
{
name: 'transparent',
type: 'boolean',
default: 'true',
description: 'Whether the canvas has an alpha channel (transparent background).'
},
{
name: 'scale',
type: 'number',
default: '3.6',
description: 'Overall screen-space scale of the prism (bigger = larger).'
},
{
name: 'hueShift',
type: 'number',
default: '0',
description: 'Hue rotation (radians) applied to final color.'
},
{
name: 'colorFrequency',
type: 'number',
default: '1',
description: 'Frequency of internal sine bands controlling color variation.'
},
{
name: 'hoverStrength',
type: 'number',
default: '2',
description: 'Sensitivity of hover tilt (pitch/yaw amplitude).'
},
{
name: 'inertia',
type: 'number',
default: '0.05',
description: 'Easing factor for hover (0..1, higher = snappier).'
},
{
name: 'bloom',
type: 'number',
default: '1',
description: 'Extra bloom factor layered on top of glow.'
},
{
name: 'suspendWhenOffscreen',
type: 'boolean',
default: 'false',
description: 'Pause rendering when the element is not in the viewport.'
},
{
name: 'timeScale',
type: 'number',
default: '0.5',
description: 'Global time multiplier for animations (0=frozen, 1=normal).'
}
];
</script>
<style scoped>
.demo-container {
padding: 0;
}
</style>