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246
src/content/Backgrounds/LetterGlitch/LetterGlitch.vue
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246
src/content/Backgrounds/LetterGlitch/LetterGlitch.vue
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<template>
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<div class="relative w-full h-full overflow-hidden">
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<canvas ref="canvasRef" class="block w-full h-full" />
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<div v-if="outerVignette"
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class="absolute top-0 left-0 w-full h-full pointer-events-none bg-[radial-gradient(circle,_rgba(0,0,0,0)_60%,_rgba(0,0,0,1)_100%)]" />
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<div v-if="centerVignette"
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class="absolute top-0 left-0 w-full h-full pointer-events-none bg-[radial-gradient(circle,_rgba(0,0,0,0.8)_0%,_rgba(0,0,0,0)_60%)]" />
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, watch } from 'vue'
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interface Props {
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glitchColors?: string[]
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glitchSpeed?: number
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centerVignette?: boolean
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outerVignette?: boolean
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smooth?: boolean
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}
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const props = withDefaults(defineProps<Props>(), {
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glitchColors: () => ["#2b4539", "#61dca3", "#61b3dc"],
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glitchSpeed: 50,
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centerVignette: false,
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outerVignette: false,
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smooth: true
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})
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const canvasRef = ref<HTMLCanvasElement | null>(null)
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const animationRef = ref<number | null>(null)
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const letters = ref<{
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char: string
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color: string
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targetColor: string
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colorProgress: number
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}[]>([])
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const grid = ref({ columns: 0, rows: 0 })
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const context = ref<CanvasRenderingContext2D | null>(null)
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const lastGlitchTime = ref(Date.now())
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const fontSize = 16
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const charWidth = 10
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const charHeight = 20
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const lettersAndSymbols = [
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
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"!", "@", "#", "$", "&", "*", "(", ")", "-", "_", "+", "=", "/",
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"[", "]", "{", "}", ";", ":", "<", ">", ",", "0", "1", "2", "3",
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"4", "5", "6", "7", "8", "9"
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]
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const getRandomChar = () => {
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return lettersAndSymbols[Math.floor(Math.random() * lettersAndSymbols.length)]
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}
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const getRandomColor = () => {
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return props.glitchColors[Math.floor(Math.random() * props.glitchColors.length)]
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}
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const hexToRgb = (hex: string) => {
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const shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i
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hex = hex.replace(shorthandRegex, (m, r, g, b) => {
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return r + r + g + g + b + b
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})
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const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
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return result
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? {
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r: parseInt(result[1], 16),
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g: parseInt(result[2], 16),
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b: parseInt(result[3], 16),
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}
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: null
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}
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const interpolateColor = (
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start: { r: number; g: number; b: number },
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end: { r: number; g: number; b: number },
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factor: number
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) => {
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const result = {
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r: Math.round(start.r + (end.r - start.r) * factor),
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g: Math.round(start.g + (end.g - start.g) * factor),
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b: Math.round(start.b + (end.b - start.b) * factor),
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}
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return `rgb(${result.r}, ${result.g}, ${result.b})`
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}
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const calculateGrid = (width: number, height: number) => {
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const columns = Math.ceil(width / charWidth)
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const rows = Math.ceil(height / charHeight)
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return { columns, rows }
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}
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const initializeLetters = (columns: number, rows: number) => {
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grid.value = { columns, rows }
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const totalLetters = columns * rows
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letters.value = Array.from({ length: totalLetters }, () => ({
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char: getRandomChar(),
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color: getRandomColor(),
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targetColor: getRandomColor(),
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colorProgress: 1,
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}))
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}
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const resizeCanvas = () => {
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const canvas = canvasRef.value
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if (!canvas) return
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const parent = canvas.parentElement
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if (!parent) return
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const dpr = window.devicePixelRatio || 1
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const rect = parent.getBoundingClientRect()
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canvas.width = rect.width * dpr
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canvas.height = rect.height * dpr
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canvas.style.width = `${rect.width}px`
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canvas.style.height = `${rect.height}px`
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if (context.value) {
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context.value.setTransform(dpr, 0, 0, dpr, 0, 0)
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}
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const { columns, rows } = calculateGrid(rect.width, rect.height)
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initializeLetters(columns, rows)
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drawLetters()
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}
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const drawLetters = () => {
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if (!context.value || letters.value.length === 0) return
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const ctx = context.value
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const { width, height } = canvasRef.value!.getBoundingClientRect()
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ctx.clearRect(0, 0, width, height)
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ctx.font = `${fontSize}px monospace`
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ctx.textBaseline = "top"
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letters.value.forEach((letter, index) => {
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const x = (index % grid.value.columns) * charWidth
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const y = Math.floor(index / grid.value.columns) * charHeight
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ctx.fillStyle = letter.color
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ctx.fillText(letter.char, x, y)
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})
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}
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const updateLetters = () => {
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if (!letters.value || letters.value.length === 0) return
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const updateCount = Math.max(1, Math.floor(letters.value.length * 0.05))
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for (let i = 0; i < updateCount; i++) {
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const index = Math.floor(Math.random() * letters.value.length)
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if (!letters.value[index]) continue
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letters.value[index].char = getRandomChar()
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letters.value[index].targetColor = getRandomColor()
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if (!props.smooth) {
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letters.value[index].color = letters.value[index].targetColor
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letters.value[index].colorProgress = 1
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} else {
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letters.value[index].colorProgress = 0
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}
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}
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}
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const handleSmoothTransitions = () => {
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let needsRedraw = false
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letters.value.forEach((letter) => {
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if (letter.colorProgress < 1) {
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letter.colorProgress += 0.05
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if (letter.colorProgress > 1) letter.colorProgress = 1
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const startRgb = hexToRgb(letter.color)
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const endRgb = hexToRgb(letter.targetColor)
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if (startRgb && endRgb) {
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letter.color = interpolateColor(
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startRgb,
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endRgb,
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letter.colorProgress
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)
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needsRedraw = true
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}
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}
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})
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if (needsRedraw) {
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drawLetters()
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}
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}
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const animate = () => {
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const now = Date.now()
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if (now - lastGlitchTime.value >= props.glitchSpeed) {
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updateLetters()
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drawLetters()
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lastGlitchTime.value = now
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}
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if (props.smooth) {
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handleSmoothTransitions()
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}
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animationRef.value = requestAnimationFrame(animate)
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}
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let resizeTimeout: number
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const handleResize = () => {
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clearTimeout(resizeTimeout)
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resizeTimeout = setTimeout(() => {
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if (animationRef.value) {
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cancelAnimationFrame(animationRef.value)
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}
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resizeCanvas()
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animate()
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}, 100)
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}
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onMounted(() => {
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const canvas = canvasRef.value
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if (!canvas) return
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context.value = canvas.getContext("2d")
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resizeCanvas()
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animate()
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window.addEventListener("resize", handleResize)
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})
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onUnmounted(() => {
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if (animationRef.value) {
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cancelAnimationFrame(animationRef.value)
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}
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window.removeEventListener("resize", handleResize)
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})
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watch([() => props.glitchSpeed, () => props.smooth], () => {
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if (animationRef.value) {
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cancelAnimationFrame(animationRef.value)
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}
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animate()
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})
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</script>
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