Landing Page

This commit is contained in:
David Haz
2025-07-08 12:39:14 +03:00
parent fa9392fa47
commit 9ddb731258
41 changed files with 4584 additions and 8 deletions

View File

@@ -0,0 +1,246 @@
<template>
<div class="relative w-full h-full overflow-hidden">
<canvas ref="canvasRef" class="block w-full h-full" />
<div v-if="outerVignette"
class="absolute top-0 left-0 w-full h-full pointer-events-none bg-[radial-gradient(circle,_rgba(0,0,0,0)_60%,_rgba(0,0,0,1)_100%)]" />
<div v-if="centerVignette"
class="absolute top-0 left-0 w-full h-full pointer-events-none bg-[radial-gradient(circle,_rgba(0,0,0,0.8)_0%,_rgba(0,0,0,0)_60%)]" />
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, watch } from 'vue'
interface Props {
glitchColors?: string[]
glitchSpeed?: number
centerVignette?: boolean
outerVignette?: boolean
smooth?: boolean
}
const props = withDefaults(defineProps<Props>(), {
glitchColors: () => ["#2b4539", "#61dca3", "#61b3dc"],
glitchSpeed: 50,
centerVignette: false,
outerVignette: false,
smooth: true
})
const canvasRef = ref<HTMLCanvasElement | null>(null)
const animationRef = ref<number | null>(null)
const letters = ref<{
char: string
color: string
targetColor: string
colorProgress: number
}[]>([])
const grid = ref({ columns: 0, rows: 0 })
const context = ref<CanvasRenderingContext2D | null>(null)
const lastGlitchTime = ref(Date.now())
const fontSize = 16
const charWidth = 10
const charHeight = 20
const lettersAndSymbols = [
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"!", "@", "#", "$", "&", "*", "(", ")", "-", "_", "+", "=", "/",
"[", "]", "{", "}", ";", ":", "<", ">", ",", "0", "1", "2", "3",
"4", "5", "6", "7", "8", "9"
]
const getRandomChar = () => {
return lettersAndSymbols[Math.floor(Math.random() * lettersAndSymbols.length)]
}
const getRandomColor = () => {
return props.glitchColors[Math.floor(Math.random() * props.glitchColors.length)]
}
const hexToRgb = (hex: string) => {
const shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i
hex = hex.replace(shorthandRegex, (m, r, g, b) => {
return r + r + g + g + b + b
})
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
return result
? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16),
}
: null
}
const interpolateColor = (
start: { r: number; g: number; b: number },
end: { r: number; g: number; b: number },
factor: number
) => {
const result = {
r: Math.round(start.r + (end.r - start.r) * factor),
g: Math.round(start.g + (end.g - start.g) * factor),
b: Math.round(start.b + (end.b - start.b) * factor),
}
return `rgb(${result.r}, ${result.g}, ${result.b})`
}
const calculateGrid = (width: number, height: number) => {
const columns = Math.ceil(width / charWidth)
const rows = Math.ceil(height / charHeight)
return { columns, rows }
}
const initializeLetters = (columns: number, rows: number) => {
grid.value = { columns, rows }
const totalLetters = columns * rows
letters.value = Array.from({ length: totalLetters }, () => ({
char: getRandomChar(),
color: getRandomColor(),
targetColor: getRandomColor(),
colorProgress: 1,
}))
}
const resizeCanvas = () => {
const canvas = canvasRef.value
if (!canvas) return
const parent = canvas.parentElement
if (!parent) return
const dpr = window.devicePixelRatio || 1
const rect = parent.getBoundingClientRect()
canvas.width = rect.width * dpr
canvas.height = rect.height * dpr
canvas.style.width = `${rect.width}px`
canvas.style.height = `${rect.height}px`
if (context.value) {
context.value.setTransform(dpr, 0, 0, dpr, 0, 0)
}
const { columns, rows } = calculateGrid(rect.width, rect.height)
initializeLetters(columns, rows)
drawLetters()
}
const drawLetters = () => {
if (!context.value || letters.value.length === 0) return
const ctx = context.value
const { width, height } = canvasRef.value!.getBoundingClientRect()
ctx.clearRect(0, 0, width, height)
ctx.font = `${fontSize}px monospace`
ctx.textBaseline = "top"
letters.value.forEach((letter, index) => {
const x = (index % grid.value.columns) * charWidth
const y = Math.floor(index / grid.value.columns) * charHeight
ctx.fillStyle = letter.color
ctx.fillText(letter.char, x, y)
})
}
const updateLetters = () => {
if (!letters.value || letters.value.length === 0) return
const updateCount = Math.max(1, Math.floor(letters.value.length * 0.05))
for (let i = 0; i < updateCount; i++) {
const index = Math.floor(Math.random() * letters.value.length)
if (!letters.value[index]) continue
letters.value[index].char = getRandomChar()
letters.value[index].targetColor = getRandomColor()
if (!props.smooth) {
letters.value[index].color = letters.value[index].targetColor
letters.value[index].colorProgress = 1
} else {
letters.value[index].colorProgress = 0
}
}
}
const handleSmoothTransitions = () => {
let needsRedraw = false
letters.value.forEach((letter) => {
if (letter.colorProgress < 1) {
letter.colorProgress += 0.05
if (letter.colorProgress > 1) letter.colorProgress = 1
const startRgb = hexToRgb(letter.color)
const endRgb = hexToRgb(letter.targetColor)
if (startRgb && endRgb) {
letter.color = interpolateColor(
startRgb,
endRgb,
letter.colorProgress
)
needsRedraw = true
}
}
})
if (needsRedraw) {
drawLetters()
}
}
const animate = () => {
const now = Date.now()
if (now - lastGlitchTime.value >= props.glitchSpeed) {
updateLetters()
drawLetters()
lastGlitchTime.value = now
}
if (props.smooth) {
handleSmoothTransitions()
}
animationRef.value = requestAnimationFrame(animate)
}
let resizeTimeout: number
const handleResize = () => {
clearTimeout(resizeTimeout)
resizeTimeout = setTimeout(() => {
if (animationRef.value) {
cancelAnimationFrame(animationRef.value)
}
resizeCanvas()
animate()
}, 100)
}
onMounted(() => {
const canvas = canvasRef.value
if (!canvas) return
context.value = canvas.getContext("2d")
resizeCanvas()
animate()
window.addEventListener("resize", handleResize)
})
onUnmounted(() => {
if (animationRef.value) {
cancelAnimationFrame(animationRef.value)
}
window.removeEventListener("resize", handleResize)
})
watch([() => props.glitchSpeed, () => props.smooth], () => {
if (animationRef.value) {
cancelAnimationFrame(animationRef.value)
}
animate()
})
</script>