mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 14:39:30 -07:00
FEAT: 🎉 Added <ColorBends /> background
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300
src/content/Backgrounds/ColorBends/ColorBends.vue
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300
src/content/Backgrounds/ColorBends/ColorBends.vue
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<script setup lang="ts">
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import * as THREE from 'three';
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import { onMounted, onBeforeUnmount, watch, ref, useTemplateRef, type CSSProperties } from 'vue';
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type ColorBendsProps = {
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className?: string;
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style?: CSSProperties;
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rotation?: number;
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speed?: number;
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colors?: string[];
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transparent?: boolean;
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autoRotate?: number;
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scale?: number;
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frequency?: number;
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warpStrength?: number;
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mouseInfluence?: number;
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parallax?: number;
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noise?: number;
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};
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const MAX_COLORS = 8 as const;
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const frag = `
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#define MAX_COLORS ${MAX_COLORS}
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uniform vec2 uCanvas;
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uniform float uTime;
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uniform float uSpeed;
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uniform vec2 uRot;
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uniform int uColorCount;
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uniform vec3 uColors[MAX_COLORS];
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uniform int uTransparent;
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uniform float uScale;
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uniform float uFrequency;
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uniform float uWarpStrength;
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uniform vec2 uPointer; // in NDC [-1,1]
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uniform float uMouseInfluence;
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uniform float uParallax;
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uniform float uNoise;
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varying vec2 vUv;
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void main() {
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float t = uTime * uSpeed;
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vec2 p = vUv * 2.0 - 1.0;
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p += uPointer * uParallax * 0.1;
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vec2 rp = vec2(p.x * uRot.x - p.y * uRot.y, p.x * uRot.y + p.y * uRot.x);
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vec2 q = vec2(rp.x * (uCanvas.x / uCanvas.y), rp.y);
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q /= max(uScale, 0.0001);
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q /= 0.5 + 0.2 * dot(q, q);
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q += 0.2 * cos(t) - 7.56;
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vec2 toward = (uPointer - rp);
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q += toward * uMouseInfluence * 0.2;
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vec3 col = vec3(0.0);
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float a = 1.0;
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if (uColorCount > 0) {
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vec2 s = q;
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vec3 sumCol = vec3(0.0);
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float cover = 0.0;
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for (int i = 0; i < MAX_COLORS; ++i) {
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if (i >= uColorCount) break;
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s -= 0.01;
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vec2 r = sin(1.5 * (s.yx * uFrequency) + 2.0 * cos(s * uFrequency));
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float m0 = length(r + sin(5.0 * r.y * uFrequency - 3.0 * t + float(i)) / 4.0);
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float kBelow = clamp(uWarpStrength, 0.0, 1.0);
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float kMix = pow(kBelow, 0.3);
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float gain = 1.0 + max(uWarpStrength - 1.0, 0.0);
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vec2 disp = (r - s) * kBelow;
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vec2 warped = s + disp * gain;
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float m1 = length(warped + sin(5.0 * warped.y * uFrequency - 3.0 * t + float(i)) / 4.0);
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float m = mix(m0, m1, kMix);
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float w = 1.0 - exp(-6.0 / exp(6.0 * m));
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sumCol += uColors[i] * w;
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cover = max(cover, w);
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}
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col = clamp(sumCol, 0.0, 1.0);
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a = uTransparent > 0 ? cover : 1.0;
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} else {
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vec2 s = q;
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for (int k = 0; k < 3; ++k) {
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s -= 0.01;
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vec2 r = sin(1.5 * (s.yx * uFrequency) + 2.0 * cos(s * uFrequency));
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float m0 = length(r + sin(5.0 * r.y * uFrequency - 3.0 * t + float(k)) / 4.0);
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float kBelow = clamp(uWarpStrength, 0.0, 1.0);
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float kMix = pow(kBelow, 0.3);
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float gain = 1.0 + max(uWarpStrength - 1.0, 0.0);
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vec2 disp = (r - s) * kBelow;
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vec2 warped = s + disp * gain;
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float m1 = length(warped + sin(5.0 * warped.y * uFrequency - 3.0 * t + float(k)) / 4.0);
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float m = mix(m0, m1, kMix);
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col[k] = 1.0 - exp(-6.0 / exp(6.0 * m));
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}
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a = uTransparent > 0 ? max(max(col.r, col.g), col.b) : 1.0;
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}
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if (uNoise > 0.0001) {
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float n = fract(sin(dot(gl_FragCoord.xy + vec2(uTime), vec2(12.9898, 78.233))) * 43758.5453123);
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col += (n - 0.5) * uNoise;
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col = clamp(col, 0.0, 1.0);
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}
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vec3 rgb = (uTransparent > 0) ? col * a : col;
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gl_FragColor = vec4(rgb, a);
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}
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`;
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const vert = `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4(position, 1.0);
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}
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`;
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const props = withDefaults(defineProps<ColorBendsProps>(), {
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rotation: 45,
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speed: 0.2,
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colors: () => [],
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transparent: true,
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autoRotate: 0,
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scale: 1,
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frequency: 1,
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warpStrength: 1,
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mouseInfluence: 1,
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parallax: 0.5,
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noise: 0.1
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});
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const containerRef = useTemplateRef('containerRef');
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const rendererRef = ref<THREE.WebGLRenderer | null>(null);
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const rafRef = ref<number | null>(null);
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const materialRef = ref<THREE.ShaderMaterial | null>(null);
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const resizeObserverRef = ref<ResizeObserver | null>(null);
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const rotationRef = ref(props.rotation);
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const autoRotateRef = ref(props.autoRotate);
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const pointerTargetRef = ref(new THREE.Vector2(0, 0));
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const pointerCurrentRef = ref(new THREE.Vector2(0, 0));
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const pointerSmoothRef = ref(8);
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let cleanup: (() => void) | null = null;
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const setup = () => {
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const container = containerRef.value!;
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const scene = new THREE.Scene();
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const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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const geometry = new THREE.PlaneGeometry(2, 2);
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const uColorsArray = Array.from({ length: MAX_COLORS }, () => new THREE.Vector3(0, 0, 0));
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const material = new THREE.ShaderMaterial({
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vertexShader: vert,
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fragmentShader: frag,
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uniforms: {
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uCanvas: { value: new THREE.Vector2(1, 1) },
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uTime: { value: 0 },
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uSpeed: { value: props.speed },
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uRot: { value: new THREE.Vector2(1, 0) },
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uColorCount: { value: 0 },
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uColors: { value: uColorsArray },
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uTransparent: { value: props.transparent ? 1 : 0 },
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uScale: { value: props.scale },
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uFrequency: { value: props.frequency },
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uWarpStrength: { value: props.warpStrength },
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uPointer: { value: new THREE.Vector2(0, 0) },
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uMouseInfluence: { value: props.mouseInfluence },
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uParallax: { value: props.parallax },
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uNoise: { value: props.noise }
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},
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premultipliedAlpha: true,
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transparent: true
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});
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materialRef.value = material;
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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const renderer = new THREE.WebGLRenderer({
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antialias: false,
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powerPreference: 'high-performance',
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alpha: true
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});
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rendererRef.value = renderer;
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(renderer as any).outputColorSpace = (THREE as any).SRGBColorSpace;
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renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
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renderer.setClearColor(0x000000, props.transparent ? 0 : 1);
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renderer.domElement.style.width = '100%';
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renderer.domElement.style.height = '100%';
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renderer.domElement.style.display = 'block';
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container.appendChild(renderer.domElement);
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const clock = new THREE.Clock();
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const handleResize = () => {
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const w = container.clientWidth || 1;
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const h = container.clientHeight || 1;
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renderer.setSize(w, h, false);
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(material.uniforms.uCanvas.value as THREE.Vector2).set(w, h);
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};
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handleResize();
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if ('ResizeObserver' in window) {
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const ro = new ResizeObserver(handleResize);
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ro.observe(container);
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resizeObserverRef.value = ro;
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} else {
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(window as any).addEventListener('resize', handleResize);
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}
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const loop = () => {
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const dt = clock.getDelta();
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const elapsed = clock.elapsedTime;
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material.uniforms.uTime.value = elapsed;
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const deg = (rotationRef.value % 360) + autoRotateRef.value * elapsed;
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const rad = (deg * Math.PI) / 180;
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const c = Math.cos(rad);
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const s = Math.sin(rad);
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(material.uniforms.uRot.value as THREE.Vector2).set(c, s);
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const cur = pointerCurrentRef.value;
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const tgt = pointerTargetRef.value;
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const amt = Math.min(1, dt * pointerSmoothRef.value);
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cur.lerp(tgt, amt);
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(material.uniforms.uPointer.value as THREE.Vector2).copy(cur);
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renderer.render(scene, camera);
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rafRef.value = requestAnimationFrame(loop);
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};
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rafRef.value = requestAnimationFrame(loop);
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const handlePointerMove = (e: PointerEvent) => {
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const rect = container.getBoundingClientRect();
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const x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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const y = -(((e.clientY - rect.top) / rect.height) * 2 - 1);
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pointerTargetRef.value.set(x, y);
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};
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container.addEventListener('pointermove', handlePointerMove);
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cleanup = () => {
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if (rafRef.value !== null) cancelAnimationFrame(rafRef.value);
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if (resizeObserverRef.value) resizeObserverRef.value.disconnect();
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else window.removeEventListener('resize', handleResize);
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container.removeEventListener('pointermove', handlePointerMove);
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geometry.dispose();
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material.dispose();
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renderer.dispose();
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if (renderer.domElement && renderer.domElement.parentElement === container) {
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container.removeChild(renderer.domElement);
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}
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};
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};
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onMounted(setup);
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onBeforeUnmount(() => cleanup?.());
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watch(
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() => ({ ...props }),
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() => {
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const material = materialRef.value;
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const renderer = rendererRef.value;
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if (!material) return;
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rotationRef.value = props.rotation;
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autoRotateRef.value = props.autoRotate;
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material.uniforms.uSpeed.value = props.speed;
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material.uniforms.uScale.value = props.scale;
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material.uniforms.uFrequency.value = props.frequency;
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material.uniforms.uWarpStrength.value = props.warpStrength;
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material.uniforms.uMouseInfluence.value = props.mouseInfluence;
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material.uniforms.uParallax.value = props.parallax;
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material.uniforms.uNoise.value = props.noise;
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const toVec3 = (hex: string) => {
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const h = hex.replace('#', '').trim();
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const v =
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h.length === 3
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? [parseInt(h[0] + h[0], 16), parseInt(h[1] + h[1], 16), parseInt(h[2] + h[2], 16)]
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: [parseInt(h.slice(0, 2), 16), parseInt(h.slice(2, 4), 16), parseInt(h.slice(4, 6), 16)];
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return new THREE.Vector3(v[0] / 255, v[1] / 255, v[2] / 255);
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};
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const arr = (props.colors || []).filter(Boolean).slice(0, MAX_COLORS).map(toVec3);
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for (let i = 0; i < MAX_COLORS; i++) {
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const vec = (material.uniforms.uColors.value as THREE.Vector3[])[i];
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if (i < arr.length) vec.copy(arr[i]);
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else vec.set(0, 0, 0);
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}
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material.uniforms.uColorCount.value = arr.length;
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material.uniforms.uTransparent.value = props.transparent ? 1 : 0;
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if (renderer) renderer.setClearColor(0x000000, props.transparent ? 0 : 1);
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},
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{ deep: true }
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);
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</script>
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<template>
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<div ref="containerRef" :class="['w-full h-full relative overflow-hidden', props.className]" :style="props.style" />
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</template>
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