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<template>
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<div
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ref="containerRef"
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:class="['relative w-full h-full overflow-hidden', className]"
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:style="style"
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>
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<div
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v-if="showPreview"
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class="absolute right-3 bottom-3 w-[220px] h-[132px] rounded-lg overflow-hidden border border-white/25 shadow-[0_4px_16px_rgba(0,0,0,0.4)] bg-black text-white text-[12px] leading-[1.2] font-sans pointer-events-none"
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>
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<video
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ref="videoRef"
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muted
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playsinline
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autoplay
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class="w-full h-full object-cover -scale-x-100"
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/>
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<div class="absolute left-2 top-2 px-[6px] py-[2px] bg-black/50 rounded-[6px] backdrop-blur-[4px]">
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{{
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enableWebcam
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? modelsReady
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? uiFaceActive
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? 'Face: tracking'
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: 'Face: searching'
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: 'Loading models'
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: 'Webcam disabled'
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}}
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</div>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, watch, useTemplateRef, type CSSProperties } from 'vue';
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import { EffectComposer, RenderPass, EffectPass, BloomEffect, ChromaticAberrationEffect } from 'postprocessing';
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import * as THREE from 'three';
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import * as faceapi from 'face-api.js';
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export type LineStyle = 'solid' | 'dashed' | 'dotted';
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export type ScanDirection = 'forward' | 'backward' | 'pingpong';
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interface GridScanProps {
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enableWebcam?: boolean;
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showPreview?: boolean;
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modelsPath?: string;
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sensitivity?: number;
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lineThickness?: number;
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linesColor?: string;
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gridScale?: number;
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lineStyle?: LineStyle;
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lineJitter?: number;
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enablePost?: boolean;
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bloomIntensity?: number;
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bloomThreshold?: number;
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bloomSmoothing?: number;
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chromaticAberration?: number;
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noiseIntensity?: number;
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scanColor?: string;
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scanOpacity?: number;
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scanDirection?: ScanDirection;
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scanSoftness?: number;
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scanGlow?: number;
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scanPhaseTaper?: number;
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scanDuration?: number;
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scanDelay?: number;
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enableGyro?: boolean;
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scanOnClick?: boolean;
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snapBackDelay?: number;
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className?: string;
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style?: CSSProperties;
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}
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const props = withDefaults(defineProps<GridScanProps>(), {
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enableWebcam: false,
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showPreview: false,
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modelsPath: 'https://cdn.jsdelivr.net/gh/justadudewhohacks/face-api.js@0.22.2/weights',
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sensitivity: 0.55,
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lineThickness: 1,
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linesColor: '#392e4e',
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scanColor: '#FF9FFC',
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scanOpacity: 0.4,
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gridScale: 0.1,
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lineStyle: 'solid',
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lineJitter: 0.1,
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scanDirection: 'pingpong',
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enablePost: true,
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bloomIntensity: 0,
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bloomThreshold: 0,
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bloomSmoothing: 0,
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chromaticAberration: 0.002,
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noiseIntensity: 0.01,
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scanGlow: 0.5,
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scanSoftness: 2,
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scanPhaseTaper: 0.9,
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scanDuration: 2.0,
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scanDelay: 2.0,
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enableGyro: false,
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scanOnClick: false,
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snapBackDelay: 250,
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className: ''
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});
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const vert = `
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varying vec2 vUv;
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void main(){
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vUv = uv;
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gl_Position = vec4(position.xy, 0.0, 1.0);
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}
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`;
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const frag = `
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precision highp float;
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uniform vec3 iResolution;
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uniform float iTime;
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uniform vec2 uSkew;
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uniform float uTilt;
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uniform float uYaw;
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uniform float uLineThickness;
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uniform vec3 uLinesColor;
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uniform vec3 uScanColor;
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uniform float uGridScale;
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uniform float uLineStyle;
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uniform float uLineJitter;
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uniform float uScanOpacity;
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uniform float uScanDirection;
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uniform float uNoise;
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uniform float uBloomOpacity;
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uniform float uScanGlow;
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uniform float uScanSoftness;
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uniform float uPhaseTaper;
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uniform float uScanDuration;
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uniform float uScanDelay;
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varying vec2 vUv;
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uniform float uScanStarts[8];
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uniform float uScanCount;
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const int MAX_SCANS = 8;
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float smoother01(float a, float b, float x){
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float t = clamp((x - a) / max(1e-5, (b - a)), 0.0, 1.0);
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return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
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}
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void mainImage(out vec4 fragColor, in vec2 fragCoord)
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{
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vec2 p = (2.0 * fragCoord - iResolution.xy) / iResolution.y;
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vec3 ro = vec3(0.0);
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vec3 rd = normalize(vec3(p, 2.0));
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float cR = cos(uTilt), sR = sin(uTilt);
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rd.xy = mat2(cR, -sR, sR, cR) * rd.xy;
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float cY = cos(uYaw), sY = sin(uYaw);
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rd.xz = mat2(cY, -sY, sY, cY) * rd.xz;
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vec2 skew = clamp(uSkew, vec2(-0.7), vec2(0.7));
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rd.xy += skew * rd.z;
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vec3 color = vec3(0.0);
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float minT = 1e20;
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float gridScale = max(1e-5, uGridScale);
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float fadeStrength = 2.0;
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vec2 gridUV = vec2(0.0);
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float hitIsY = 1.0;
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for (int i = 0; i < 4; i++)
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{
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float isY = float(i < 2);
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float pos = mix(-0.2, 0.2, float(i)) * isY + mix(-0.5, 0.5, float(i - 2)) * (1.0 - isY);
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float num = pos - (isY * ro.y + (1.0 - isY) * ro.x);
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float den = isY * rd.y + (1.0 - isY) * rd.x;
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float t = num / den;
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vec3 h = ro + rd * t;
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float depthBoost = smoothstep(0.0, 3.0, h.z);
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h.xy += skew * 0.15 * depthBoost;
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bool use = t > 0.0 && t < minT;
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gridUV = use ? mix(h.zy, h.xz, isY) / gridScale : gridUV;
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minT = use ? t : minT;
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hitIsY = use ? isY : hitIsY;
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}
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vec3 hit = ro + rd * minT;
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float dist = length(hit - ro);
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float jitterAmt = clamp(uLineJitter, 0.0, 1.0);
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if (jitterAmt > 0.0) {
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vec2 j = vec2(
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sin(gridUV.y * 2.7 + iTime * 1.8),
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cos(gridUV.x * 2.3 - iTime * 1.6)
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) * (0.15 * jitterAmt);
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gridUV += j;
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}
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float fx = fract(gridUV.x);
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float fy = fract(gridUV.y);
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float ax = min(fx, 1.0 - fx);
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float ay = min(fy, 1.0 - fy);
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float wx = fwidth(gridUV.x);
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float wy = fwidth(gridUV.y);
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float halfPx = max(0.0, uLineThickness) * 0.5;
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float tx = halfPx * wx;
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float ty = halfPx * wy;
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float aax = wx;
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float aay = wy;
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float lineX = 1.0 - smoothstep(tx, tx + aax, ax);
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float lineY = 1.0 - smoothstep(ty, ty + aay, ay);
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if (uLineStyle > 0.5) {
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float dashRepeat = 4.0;
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float dashDuty = 0.5;
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float vy = fract(gridUV.y * dashRepeat);
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float vx = fract(gridUV.x * dashRepeat);
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float dashMaskY = step(vy, dashDuty);
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float dashMaskX = step(vx, dashDuty);
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if (uLineStyle < 1.5) {
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lineX *= dashMaskY;
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lineY *= dashMaskX;
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} else {
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float dotRepeat = 6.0;
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float dotWidth = 0.18;
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float cy = abs(fract(gridUV.y * dotRepeat) - 0.5);
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float cx = abs(fract(gridUV.x * dotRepeat) - 0.5);
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float dotMaskY = 1.0 - smoothstep(dotWidth, dotWidth + fwidth(gridUV.y * dotRepeat), cy);
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float dotMaskX = 1.0 - smoothstep(dotWidth, dotWidth + fwidth(gridUV.x * dotRepeat), cx);
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lineX *= dotMaskY;
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lineY *= dotMaskX;
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}
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}
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float primaryMask = max(lineX, lineY);
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vec2 gridUV2 = (hitIsY > 0.5 ? hit.xz : hit.zy) / gridScale;
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if (jitterAmt > 0.0) {
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vec2 j2 = vec2(
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cos(gridUV2.y * 2.1 - iTime * 1.4),
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sin(gridUV2.x * 2.5 + iTime * 1.7)
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) * (0.15 * jitterAmt);
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gridUV2 += j2;
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}
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float fx2 = fract(gridUV2.x);
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float fy2 = fract(gridUV2.y);
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float ax2 = min(fx2, 1.0 - fx2);
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float ay2 = min(fy2, 1.0 - fy2);
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float wx2 = fwidth(gridUV2.x);
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float wy2 = fwidth(gridUV2.y);
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float tx2 = halfPx * wx2;
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float ty2 = halfPx * wy2;
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float aax2 = wx2;
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float aay2 = wy2;
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float lineX2 = 1.0 - smoothstep(tx2, tx2 + aax2, ax2);
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float lineY2 = 1.0 - smoothstep(ty2, ty2 + aay2, ay2);
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if (uLineStyle > 0.5) {
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float dashRepeat2 = 4.0;
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float dashDuty2 = 0.5;
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float vy2m = fract(gridUV2.y * dashRepeat2);
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float vx2m = fract(gridUV2.x * dashRepeat2);
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float dashMaskY2 = step(vy2m, dashDuty2);
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float dashMaskX2 = step(vx2m, dashDuty2);
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if (uLineStyle < 1.5) {
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lineX2 *= dashMaskY2;
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lineY2 *= dashMaskX2;
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} else {
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float dotRepeat2 = 6.0;
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float dotWidth2 = 0.18;
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float cy2 = abs(fract(gridUV2.y * dotRepeat2) - 0.5);
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float cx2 = abs(fract(gridUV2.x * dotRepeat2) - 0.5);
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float dotMaskY2 = 1.0 - smoothstep(dotWidth2, dotWidth2 + fwidth(gridUV2.y * dotRepeat2), cy2);
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float dotMaskX2 = 1.0 - smoothstep(dotWidth2, dotWidth2 + fwidth(gridUV2.x * dotRepeat2), cx2);
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lineX2 *= dotMaskY2;
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lineY2 *= dotMaskX2;
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}
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}
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float altMask = max(lineX2, lineY2);
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float edgeDistX = min(abs(hit.x - (-0.5)), abs(hit.x - 0.5));
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float edgeDistY = min(abs(hit.y - (-0.2)), abs(hit.y - 0.2));
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float edgeDist = mix(edgeDistY, edgeDistX, hitIsY);
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float edgeGate = 1.0 - smoothstep(gridScale * 0.5, gridScale * 2.0, edgeDist);
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altMask *= edgeGate;
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float lineMask = max(primaryMask, altMask);
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float fade = exp(-dist * fadeStrength);
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float dur = max(0.05, uScanDuration);
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float del = max(0.0, uScanDelay);
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float scanZMax = 2.0;
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float widthScale = max(0.1, uScanGlow);
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float sigma = max(0.001, 0.18 * widthScale * uScanSoftness);
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float sigmaA = sigma * 2.0;
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float combinedPulse = 0.0;
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float combinedAura = 0.0;
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float cycle = dur + del;
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float tCycle = mod(iTime, cycle);
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float scanPhase = clamp((tCycle - del) / dur, 0.0, 1.0);
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float phase = scanPhase;
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if (uScanDirection > 0.5 && uScanDirection < 1.5) {
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phase = 1.0 - phase;
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} else if (uScanDirection > 1.5) {
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float t2 = mod(max(0.0, iTime - del), 2.0 * dur);
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|
|
phase = (t2 < dur) ? (t2 / dur) : (1.0 - (t2 - dur) / dur);
|
|
|
|
|
}
|
|
|
|
|
float scanZ = phase * scanZMax;
|
|
|
|
|
float dz = abs(hit.z - scanZ);
|
|
|
|
|
float lineBand = exp(-0.5 * (dz * dz) / (sigma * sigma));
|
|
|
|
|
float taper = clamp(uPhaseTaper, 0.0, 0.49);
|
|
|
|
|
float headW = taper;
|
|
|
|
|
float tailW = taper;
|
|
|
|
|
float headFade = smoother01(0.0, headW, phase);
|
|
|
|
|
float tailFade = 1.0 - smoother01(1.0 - tailW, 1.0, phase);
|
|
|
|
|
float phaseWindow = headFade * tailFade;
|
|
|
|
|
float pulseBase = lineBand * phaseWindow;
|
|
|
|
|
combinedPulse += pulseBase * clamp(uScanOpacity, 0.0, 1.0);
|
|
|
|
|
float auraBand = exp(-0.5 * (dz * dz) / (sigmaA * sigmaA));
|
|
|
|
|
combinedAura += (auraBand * 0.25) * phaseWindow * clamp(uScanOpacity, 0.0, 1.0);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_SCANS; i++) {
|
|
|
|
|
if (float(i) >= uScanCount) break;
|
|
|
|
|
float tActiveI = iTime - uScanStarts[i];
|
|
|
|
|
float phaseI = clamp(tActiveI / dur, 0.0, 1.0);
|
|
|
|
|
if (uScanDirection > 0.5 && uScanDirection < 1.5) {
|
|
|
|
|
phaseI = 1.0 - phaseI;
|
|
|
|
|
} else if (uScanDirection > 1.5) {
|
|
|
|
|
phaseI = (phaseI < 0.5) ? (phaseI * 2.0) : (1.0 - (phaseI - 0.5) * 2.0);
|
|
|
|
|
}
|
|
|
|
|
float scanZI = phaseI * scanZMax;
|
|
|
|
|
float dzI = abs(hit.z - scanZI);
|
|
|
|
|
float lineBandI = exp(-0.5 * (dzI * dzI) / (sigma * sigma));
|
|
|
|
|
float headFadeI = smoother01(0.0, headW, phaseI);
|
|
|
|
|
float tailFadeI = 1.0 - smoother01(1.0 - tailW, 1.0, phaseI);
|
|
|
|
|
float phaseWindowI = headFadeI * tailFadeI;
|
|
|
|
|
combinedPulse += lineBandI * phaseWindowI * clamp(uScanOpacity, 0.0, 1.0);
|
|
|
|
|
float auraBandI = exp(-0.5 * (dzI * dzI) / (sigmaA * sigmaA));
|
|
|
|
|
combinedAura += (auraBandI * 0.25) * phaseWindowI * clamp(uScanOpacity, 0.0, 1.0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float lineVis = lineMask;
|
|
|
|
|
vec3 gridCol = uLinesColor * lineVis * fade;
|
|
|
|
|
vec3 scanCol = uScanColor * combinedPulse;
|
|
|
|
|
vec3 scanAura = uScanColor * combinedAura;
|
|
|
|
|
|
|
|
|
|
color = gridCol + scanCol + scanAura;
|
|
|
|
|
|
|
|
|
|
float n = fract(sin(dot(gl_FragCoord.xy + vec2(iTime * 123.4), vec2(12.9898,78.233))) * 43758.5453123);
|
|
|
|
|
color += (n - 0.5) * uNoise;
|
|
|
|
|
color = clamp(color, 0.0, 1.0);
|
|
|
|
|
float alpha = clamp(max(lineVis, combinedPulse), 0.0, 1.0);
|
|
|
|
|
float gx = 1.0 - smoothstep(tx * 2.0, tx * 2.0 + aax * 2.0, ax);
|
|
|
|
|
float gy = 1.0 - smoothstep(ty * 2.0, ty * 2.0 + aay * 2.0, ay);
|
|
|
|
|
float halo = max(gx, gy) * fade;
|
|
|
|
|
alpha = max(alpha, halo * clamp(uBloomOpacity, 0.0, 1.0));
|
|
|
|
|
fragColor = vec4(color, alpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void main(){
|
|
|
|
|
vec4 c;
|
|
|
|
|
mainImage(c, vUv * iResolution.xy);
|
|
|
|
|
gl_FragColor = c;
|
|
|
|
|
}
|
|
|
|
|
`;
|
|
|
|
|
|
|
|
|
|
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
|
|
|
|
|
const videoRef = useTemplateRef<HTMLVideoElement>('videoRef');
|
|
|
|
|
|
|
|
|
|
const modelsReady = ref(false);
|
|
|
|
|
const uiFaceActive = ref(false);
|
|
|
|
|
|
|
|
|
|
const MAX_SCANS = 8;
|
|
|
|
|
|
|
|
|
|
let cleanupAnimation: () => void = () => {};
|
|
|
|
|
|
|
|
|
|
const srgbColor = (hex: string): THREE.Color => {
|
|
|
|
|
const c = new THREE.Color(hex);
|
|
|
|
|
return c.convertSRGBToLinear();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const smoothDampVec2 = (
|
|
|
|
|
current: THREE.Vector2,
|
|
|
|
|
target: THREE.Vector2,
|
|
|
|
|
currentVelocity: THREE.Vector2,
|
|
|
|
|
smoothTimeVal: number,
|
|
|
|
|
maxSpeedVal: number,
|
|
|
|
|
deltaTime: number
|
|
|
|
|
): THREE.Vector2 => {
|
|
|
|
|
const out = current.clone();
|
|
|
|
|
smoothTimeVal = Math.max(0.0001, smoothTimeVal);
|
|
|
|
|
const omega = 2 / smoothTimeVal;
|
|
|
|
|
const x = omega * deltaTime;
|
|
|
|
|
const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
|
|
|
|
|
|
|
|
|
|
let change = current.clone().sub(target);
|
|
|
|
|
const originalTo = target.clone();
|
|
|
|
|
|
|
|
|
|
const maxChange = maxSpeedVal * smoothTimeVal;
|
|
|
|
|
if (change.length() > maxChange) change.setLength(maxChange);
|
|
|
|
|
|
|
|
|
|
target = current.clone().sub(change);
|
|
|
|
|
const temp = currentVelocity.clone().addScaledVector(change, omega).multiplyScalar(deltaTime);
|
|
|
|
|
currentVelocity.sub(temp.clone().multiplyScalar(omega));
|
|
|
|
|
currentVelocity.multiplyScalar(exp);
|
|
|
|
|
|
|
|
|
|
out.copy(target.clone().add(change.add(temp).multiplyScalar(exp)));
|
|
|
|
|
|
|
|
|
|
const origMinusCurrent = originalTo.clone().sub(current);
|
|
|
|
|
const outMinusOrig = out.clone().sub(originalTo);
|
|
|
|
|
if (origMinusCurrent.dot(outMinusOrig) > 0) {
|
|
|
|
|
out.copy(originalTo);
|
|
|
|
|
currentVelocity.set(0, 0);
|
|
|
|
|
}
|
|
|
|
|
return out;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const smoothDampFloat = (
|
|
|
|
|
current: number,
|
|
|
|
|
target: number,
|
|
|
|
|
velRef: { v: number },
|
|
|
|
|
smoothTimeVal: number,
|
|
|
|
|
maxSpeedVal: number,
|
|
|
|
|
deltaTime: number
|
|
|
|
|
): { value: number; v: number } => {
|
|
|
|
|
smoothTimeVal = Math.max(0.0001, smoothTimeVal);
|
|
|
|
|
const omega = 2 / smoothTimeVal;
|
|
|
|
|
const x = omega * deltaTime;
|
|
|
|
|
const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
|
|
|
|
|
|
|
|
|
|
let change = current - target;
|
|
|
|
|
const originalTo = target;
|
|
|
|
|
|
|
|
|
|
const maxChange = maxSpeedVal * smoothTimeVal;
|
|
|
|
|
change = Math.sign(change) * Math.min(Math.abs(change), maxChange);
|
|
|
|
|
|
|
|
|
|
target = current - change;
|
|
|
|
|
const temp = (velRef.v + omega * change) * deltaTime;
|
|
|
|
|
velRef.v = (velRef.v - omega * temp) * exp;
|
|
|
|
|
|
|
|
|
|
let out = target + (change + temp) * exp;
|
|
|
|
|
|
|
|
|
|
const origMinusCurrent = originalTo - current;
|
|
|
|
|
const outMinusOrig = out - originalTo;
|
|
|
|
|
if (origMinusCurrent * outMinusOrig > 0) {
|
|
|
|
|
out = originalTo;
|
|
|
|
|
velRef.v = 0;
|
|
|
|
|
}
|
|
|
|
|
return { value: out, v: velRef.v };
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const medianPush = (buf: number[], v: number, maxLen: number): void => {
|
|
|
|
|
buf.push(v);
|
|
|
|
|
if (buf.length > maxLen) buf.shift();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const median = (buf: number[]): number => {
|
|
|
|
|
if (buf.length === 0) return 0;
|
|
|
|
|
const a = [...buf].sort((x, y) => x - y);
|
|
|
|
|
const mid = Math.floor(a.length / 2);
|
|
|
|
|
return a.length % 2 ? a[mid] : (a[mid - 1] + a[mid]) * 0.5;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const centroid = (points: { x: number; y: number }[]): { x: number; y: number } => {
|
|
|
|
|
let x = 0,
|
|
|
|
|
y = 0;
|
|
|
|
|
const n = points.length || 1;
|
|
|
|
|
for (const p of points) {
|
|
|
|
|
x += p.x;
|
|
|
|
|
y += p.y;
|
|
|
|
|
}
|
|
|
|
|
return { x: x / n, y: y / n };
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const dist2 = (a: { x: number; y: number }, b: { x: number; y: number }): number => {
|
|
|
|
|
return Math.hypot(a.x - b.x, a.y - b.y);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const setupAnimation = () => {
|
|
|
|
|
const container = containerRef.value;
|
|
|
|
|
if (!container) return;
|
|
|
|
|
|
|
|
|
|
// Non-reactive Three.js objects - stored as plain variables
|
|
|
|
|
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
|
|
|
|
|
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
|
|
|
|
|
renderer.setSize(container.clientWidth, container.clientHeight);
|
|
|
|
|
renderer.outputColorSpace = THREE.SRGBColorSpace;
|
|
|
|
|
renderer.toneMapping = THREE.NoToneMapping;
|
|
|
|
|
renderer.autoClear = false;
|
|
|
|
|
renderer.setClearColor(0x000000, 0);
|
|
|
|
|
container.appendChild(renderer.domElement);
|
|
|
|
|
|
|
|
|
|
const scene = new THREE.Scene();
|
|
|
|
|
const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
|
|
|
|
|
|
|
|
|
// Animation state - plain objects, not reactive
|
|
|
|
|
const lookTarget = new THREE.Vector2(0, 0);
|
|
|
|
|
const lookCurrent = new THREE.Vector2(0, 0);
|
|
|
|
|
const lookVel = new THREE.Vector2(0, 0);
|
|
|
|
|
let tiltTarget = 0;
|
|
|
|
|
let tiltCurrent = 0;
|
|
|
|
|
let tiltVel = 0;
|
|
|
|
|
let yawTarget = 0;
|
|
|
|
|
let yawCurrent = 0;
|
|
|
|
|
let yawVel = 0;
|
|
|
|
|
const scanStarts: number[] = [];
|
|
|
|
|
const bufX: number[] = [];
|
|
|
|
|
const bufY: number[] = [];
|
|
|
|
|
const bufT: number[] = [];
|
|
|
|
|
const bufYaw: number[] = [];
|
|
|
|
|
let leaveTimer: number | null = null;
|
|
|
|
|
|
|
|
|
|
const uniforms = {
|
|
|
|
|
iResolution: {
|
|
|
|
|
value: new THREE.Vector3(container.clientWidth, container.clientHeight, renderer.getPixelRatio())
|
|
|
|
|
},
|
|
|
|
|
iTime: { value: 0 },
|
|
|
|
|
uSkew: { value: new THREE.Vector2(0, 0) },
|
|
|
|
|
uTilt: { value: 0 },
|
|
|
|
|
uYaw: { value: 0 },
|
|
|
|
|
uLineThickness: { value: props.lineThickness },
|
|
|
|
|
uLinesColor: { value: srgbColor(props.linesColor) },
|
|
|
|
|
uScanColor: { value: srgbColor(props.scanColor) },
|
|
|
|
|
uGridScale: { value: props.gridScale },
|
|
|
|
|
uLineStyle: { value: props.lineStyle === 'dashed' ? 1 : props.lineStyle === 'dotted' ? 2 : 0 },
|
|
|
|
|
uLineJitter: { value: Math.max(0, Math.min(1, props.lineJitter || 0)) },
|
|
|
|
|
uScanOpacity: { value: props.scanOpacity },
|
|
|
|
|
uNoise: { value: props.noiseIntensity },
|
|
|
|
|
uBloomOpacity: { value: props.bloomIntensity },
|
|
|
|
|
uScanGlow: { value: props.scanGlow },
|
|
|
|
|
uScanSoftness: { value: props.scanSoftness },
|
|
|
|
|
uPhaseTaper: { value: props.scanPhaseTaper },
|
|
|
|
|
uScanDuration: { value: props.scanDuration },
|
|
|
|
|
uScanDelay: { value: props.scanDelay },
|
|
|
|
|
uScanDirection: { value: props.scanDirection === 'backward' ? 1 : props.scanDirection === 'pingpong' ? 2 : 0 },
|
|
|
|
|
uScanStarts: { value: new Array(MAX_SCANS).fill(0) },
|
|
|
|
|
uScanCount: { value: 0 }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const material = new THREE.ShaderMaterial({
|
|
|
|
|
uniforms,
|
|
|
|
|
vertexShader: vert,
|
|
|
|
|
fragmentShader: frag,
|
|
|
|
|
transparent: true,
|
|
|
|
|
depthWrite: false,
|
|
|
|
|
depthTest: false
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const geometry = new THREE.PlaneGeometry(2, 2);
|
|
|
|
|
const quad = new THREE.Mesh(geometry, material);
|
|
|
|
|
scene.add(quad);
|
|
|
|
|
|
|
|
|
|
let composer: EffectComposer | null = null;
|
|
|
|
|
let bloom: BloomEffect | null = null;
|
|
|
|
|
let chroma: ChromaticAberrationEffect | null = null;
|
|
|
|
|
|
|
|
|
|
if (props.enablePost) {
|
|
|
|
|
composer = new EffectComposer(renderer);
|
|
|
|
|
const renderPass = new RenderPass(scene, camera);
|
|
|
|
|
composer.addPass(renderPass);
|
|
|
|
|
|
|
|
|
|
bloom = new BloomEffect({
|
|
|
|
|
intensity: 1.0,
|
|
|
|
|
luminanceThreshold: props.bloomThreshold,
|
|
|
|
|
luminanceSmoothing: props.bloomSmoothing
|
|
|
|
|
});
|
|
|
|
|
bloom.blendMode.opacity.value = Math.max(0, props.bloomIntensity);
|
|
|
|
|
|
|
|
|
|
chroma = new ChromaticAberrationEffect({
|
|
|
|
|
offset: new THREE.Vector2(props.chromaticAberration, props.chromaticAberration),
|
|
|
|
|
radialModulation: true,
|
|
|
|
|
modulationOffset: 0.0
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const effectPass = new EffectPass(camera, bloom, chroma);
|
|
|
|
|
effectPass.renderToScreen = true;
|
|
|
|
|
composer.addPass(effectPass);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const pushScan = (t: number): void => {
|
|
|
|
|
if (scanStarts.length >= MAX_SCANS) scanStarts.shift();
|
|
|
|
|
scanStarts.push(t);
|
|
|
|
|
const buf = new Array(MAX_SCANS).fill(0);
|
|
|
|
|
for (let i = 0; i < scanStarts.length && i < MAX_SCANS; i++) buf[i] = scanStarts[i];
|
|
|
|
|
uniforms.uScanStarts.value = buf;
|
|
|
|
|
uniforms.uScanCount.value = scanStarts.length;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const onMouseMove = (e: MouseEvent): void => {
|
|
|
|
|
if (uiFaceActive.value) return;
|
|
|
|
|
if (leaveTimer) {
|
|
|
|
|
clearTimeout(leaveTimer);
|
|
|
|
|
leaveTimer = null;
|
|
|
|
|
}
|
|
|
|
|
const rect = container.getBoundingClientRect();
|
|
|
|
|
const nx = ((e.clientX - rect.left) / rect.width) * 2 - 1;
|
|
|
|
|
const ny = -(((e.clientY - rect.top) / rect.height) * 2 - 1);
|
|
|
|
|
lookTarget.set(nx, ny);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const onClick = async (): Promise<void> => {
|
|
|
|
|
const nowSec = performance.now() / 1000;
|
|
|
|
|
if (props.scanOnClick) pushScan(nowSec);
|
|
|
|
|
if (
|
|
|
|
|
props.enableGyro &&
|
|
|
|
|
typeof window !== 'undefined' &&
|
|
|
|
|
(window as any).DeviceOrientationEvent &&
|
|
|
|
|
(DeviceOrientationEvent as any).requestPermission
|
|
|
|
|
) {
|
|
|
|
|
try {
|
|
|
|
|
await (DeviceOrientationEvent as any).requestPermission();
|
|
|
|
|
} catch {}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const onMouseEnter = (): void => {
|
|
|
|
|
if (leaveTimer) {
|
|
|
|
|
clearTimeout(leaveTimer);
|
|
|
|
|
leaveTimer = null;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const onMouseLeave = (): void => {
|
|
|
|
|
if (uiFaceActive.value) return;
|
|
|
|
|
if (leaveTimer) clearTimeout(leaveTimer);
|
|
|
|
|
leaveTimer = window.setTimeout(
|
|
|
|
|
() => {
|
|
|
|
|
lookTarget.set(0, 0);
|
|
|
|
|
tiltTarget = 0;
|
|
|
|
|
yawTarget = 0;
|
|
|
|
|
},
|
|
|
|
|
Math.max(0, props.snapBackDelay || 0)
|
|
|
|
|
);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const onDeviceOrientation = (e: DeviceOrientationEvent): void => {
|
|
|
|
|
if (uiFaceActive.value) return;
|
|
|
|
|
const gamma = e.gamma ?? 0;
|
|
|
|
|
const beta = e.beta ?? 0;
|
|
|
|
|
const nx = THREE.MathUtils.clamp(gamma / 45, -1, 1);
|
|
|
|
|
const ny = THREE.MathUtils.clamp(-beta / 30, -1, 1);
|
|
|
|
|
lookTarget.set(nx, ny);
|
|
|
|
|
tiltTarget = THREE.MathUtils.degToRad(gamma) * 0.4;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const onResize = (): void => {
|
|
|
|
|
renderer.setSize(container.clientWidth, container.clientHeight);
|
|
|
|
|
uniforms.iResolution.value.set(container.clientWidth, container.clientHeight, renderer.getPixelRatio());
|
|
|
|
|
if (composer) composer.setSize(container.clientWidth, container.clientHeight);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
container.addEventListener('mousemove', onMouseMove);
|
|
|
|
|
container.addEventListener('mouseenter', onMouseEnter);
|
|
|
|
|
container.addEventListener('mouseleave', onMouseLeave);
|
|
|
|
|
if (props.scanOnClick) container.addEventListener('click', onClick);
|
|
|
|
|
if (props.enableGyro) window.addEventListener('deviceorientation', onDeviceOrientation);
|
|
|
|
|
window.addEventListener('resize', onResize);
|
|
|
|
|
|
|
|
|
|
// Face detection
|
|
|
|
|
let stopFaceDetection = false;
|
|
|
|
|
let lastDetect = 0;
|
|
|
|
|
|
|
|
|
|
const startFaceDetection = async (): Promise<void> => {
|
|
|
|
|
if (!props.enableWebcam || !modelsReady.value) return;
|
|
|
|
|
const video = videoRef.value;
|
|
|
|
|
if (!video) return;
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
const stream = await navigator.mediaDevices.getUserMedia({
|
|
|
|
|
video: { facingMode: 'user', width: { ideal: 1280 }, height: { ideal: 720 } },
|
|
|
|
|
audio: false
|
|
|
|
|
});
|
|
|
|
|
video.srcObject = stream;
|
|
|
|
|
await video.play();
|
|
|
|
|
} catch {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const opts = new faceapi.TinyFaceDetectorOptions({ inputSize: 320, scoreThreshold: 0.5 });
|
|
|
|
|
|
|
|
|
|
const s = THREE.MathUtils.clamp(props.sensitivity, 0, 1);
|
|
|
|
|
const depthResponse = THREE.MathUtils.lerp(0.25, 0.45, s);
|
|
|
|
|
|
|
|
|
|
const detect = async (ts: number): Promise<void> => {
|
|
|
|
|
if (stopFaceDetection) return;
|
|
|
|
|
|
|
|
|
|
if (ts - lastDetect >= 33) {
|
|
|
|
|
lastDetect = ts;
|
|
|
|
|
try {
|
|
|
|
|
const res = await faceapi.detectSingleFace(video, opts).withFaceLandmarks(true);
|
|
|
|
|
if (res && res.detection) {
|
|
|
|
|
const det = res.detection;
|
|
|
|
|
const box = det.box;
|
|
|
|
|
const vw = video.videoWidth || 1;
|
|
|
|
|
const vh = video.videoHeight || 1;
|
|
|
|
|
|
|
|
|
|
const cx = box.x + box.width * 0.5;
|
|
|
|
|
const cy = box.y + box.height * 0.5;
|
|
|
|
|
const nx = (cx / vw) * 2 - 1;
|
|
|
|
|
const ny = (cy / vh) * 2 - 1;
|
|
|
|
|
medianPush(bufX, nx, 5);
|
|
|
|
|
medianPush(bufY, ny, 5);
|
|
|
|
|
const nxm = median(bufX);
|
|
|
|
|
const nym = median(bufY);
|
|
|
|
|
|
|
|
|
|
const look = new THREE.Vector2(Math.tanh(nxm), Math.tanh(nym));
|
|
|
|
|
|
|
|
|
|
const faceSize = Math.min(1, Math.hypot(box.width / vw, box.height / vh));
|
|
|
|
|
const depthScaleVal = 1 + depthResponse * (faceSize - 0.25);
|
|
|
|
|
lookTarget.copy(look.multiplyScalar(depthScaleVal));
|
|
|
|
|
|
|
|
|
|
const leftEye = res.landmarks.getLeftEye();
|
|
|
|
|
const rightEye = res.landmarks.getRightEye();
|
|
|
|
|
const lc = centroid(leftEye);
|
|
|
|
|
const rc = centroid(rightEye);
|
|
|
|
|
const tilt = Math.atan2(rc.y - lc.y, rc.x - lc.x);
|
|
|
|
|
medianPush(bufT, tilt, 5);
|
|
|
|
|
tiltTarget = median(bufT);
|
|
|
|
|
|
|
|
|
|
const nose = res.landmarks.getNose();
|
|
|
|
|
const tip = nose[nose.length - 1] || nose[Math.floor(nose.length / 2)];
|
|
|
|
|
const jaw = res.landmarks.getJawOutline();
|
|
|
|
|
const leftCheek = jaw[3] || jaw[2];
|
|
|
|
|
const rightCheek = jaw[13] || jaw[14];
|
|
|
|
|
const dL = dist2(tip, leftCheek);
|
|
|
|
|
const dR = dist2(tip, rightCheek);
|
|
|
|
|
const eyeDist = Math.hypot(rc.x - lc.x, rc.y - lc.y) + 1e-6;
|
|
|
|
|
let yawSignal = THREE.MathUtils.clamp((dR - dL) / (eyeDist * 1.6), -1, 1);
|
|
|
|
|
yawSignal = Math.tanh(yawSignal);
|
|
|
|
|
medianPush(bufYaw, yawSignal, 5);
|
|
|
|
|
yawTarget = median(bufYaw);
|
|
|
|
|
|
|
|
|
|
uiFaceActive.value = true;
|
|
|
|
|
} else {
|
|
|
|
|
uiFaceActive.value = false;
|
|
|
|
|
}
|
|
|
|
|
} catch {
|
|
|
|
|
uiFaceActive.value = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ('requestVideoFrameCallback' in HTMLVideoElement.prototype) {
|
|
|
|
|
(video as any).requestVideoFrameCallback(() => detect(performance.now()));
|
|
|
|
|
} else {
|
|
|
|
|
requestAnimationFrame(detect);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
requestAnimationFrame(detect);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const stopWebcam = (): void => {
|
|
|
|
|
stopFaceDetection = true;
|
|
|
|
|
const video = videoRef.value;
|
|
|
|
|
if (video) {
|
|
|
|
|
const stream = video.srcObject as MediaStream | null;
|
|
|
|
|
if (stream) stream.getTracks().forEach(t => t.stop());
|
|
|
|
|
video.pause();
|
|
|
|
|
video.srcObject = null;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Watch for webcam changes
|
|
|
|
|
const unwatchWebcam = watch(
|
|
|
|
|
() => props.enableWebcam,
|
|
|
|
|
(newVal) => {
|
|
|
|
|
if (newVal && modelsReady.value) {
|
|
|
|
|
stopFaceDetection = false;
|
|
|
|
|
startFaceDetection();
|
|
|
|
|
} else {
|
|
|
|
|
stopWebcam();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
const unwatchModels = watch(modelsReady, (ready) => {
|
|
|
|
|
if (ready && props.enableWebcam) {
|
|
|
|
|
stopFaceDetection = false;
|
|
|
|
|
startFaceDetection();
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// Watch for prop changes
|
|
|
|
|
const unwatchProps = watch(
|
|
|
|
|
[
|
|
|
|
|
() => props.lineThickness,
|
|
|
|
|
() => props.linesColor,
|
|
|
|
|
() => props.scanColor,
|
|
|
|
|
() => props.gridScale,
|
|
|
|
|
() => props.lineStyle,
|
|
|
|
|
() => props.lineJitter,
|
|
|
|
|
() => props.bloomIntensity,
|
|
|
|
|
() => props.bloomThreshold,
|
|
|
|
|
() => props.bloomSmoothing,
|
|
|
|
|
() => props.chromaticAberration,
|
|
|
|
|
() => props.noiseIntensity,
|
|
|
|
|
() => props.scanGlow,
|
|
|
|
|
() => props.scanOpacity,
|
|
|
|
|
() => props.scanDirection,
|
|
|
|
|
() => props.scanSoftness,
|
|
|
|
|
() => props.scanPhaseTaper,
|
|
|
|
|
() => props.scanDuration,
|
|
|
|
|
() => props.scanDelay
|
|
|
|
|
],
|
|
|
|
|
() => {
|
|
|
|
|
uniforms.uLineThickness.value = props.lineThickness;
|
|
|
|
|
(uniforms.uLinesColor.value as THREE.Color).copy(srgbColor(props.linesColor));
|
|
|
|
|
(uniforms.uScanColor.value as THREE.Color).copy(srgbColor(props.scanColor));
|
|
|
|
|
uniforms.uGridScale.value = props.gridScale;
|
|
|
|
|
uniforms.uLineStyle.value = props.lineStyle === 'dashed' ? 1 : props.lineStyle === 'dotted' ? 2 : 0;
|
|
|
|
|
uniforms.uLineJitter.value = Math.max(0, Math.min(1, props.lineJitter || 0));
|
|
|
|
|
uniforms.uBloomOpacity.value = Math.max(0, props.bloomIntensity);
|
|
|
|
|
uniforms.uNoise.value = Math.max(0, props.noiseIntensity);
|
|
|
|
|
uniforms.uScanGlow.value = props.scanGlow;
|
|
|
|
|
uniforms.uScanOpacity.value = Math.max(0, Math.min(1, props.scanOpacity));
|
|
|
|
|
uniforms.uScanDirection.value = props.scanDirection === 'backward' ? 1 : props.scanDirection === 'pingpong' ? 2 : 0;
|
|
|
|
|
uniforms.uScanSoftness.value = props.scanSoftness;
|
|
|
|
|
uniforms.uPhaseTaper.value = props.scanPhaseTaper;
|
|
|
|
|
uniforms.uScanDuration.value = Math.max(0.05, props.scanDuration);
|
|
|
|
|
uniforms.uScanDelay.value = Math.max(0.0, props.scanDelay);
|
|
|
|
|
|
|
|
|
|
if (bloom) {
|
|
|
|
|
bloom.blendMode.opacity.value = Math.max(0, props.bloomIntensity);
|
|
|
|
|
(bloom as any).luminanceMaterial.threshold = props.bloomThreshold;
|
|
|
|
|
(bloom as any).luminanceMaterial.smoothing = props.bloomSmoothing;
|
|
|
|
|
}
|
|
|
|
|
if (chroma) {
|
|
|
|
|
chroma.offset.set(props.chromaticAberration, props.chromaticAberration);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Animation loop
|
|
|
|
|
let rafId: number | null = null;
|
|
|
|
|
let last = performance.now();
|
|
|
|
|
|
|
|
|
|
const tick = (): void => {
|
|
|
|
|
const now = performance.now();
|
|
|
|
|
const dt = Math.max(0, Math.min(0.1, (now - last) / 1000));
|
|
|
|
|
last = now;
|
|
|
|
|
|
|
|
|
|
const s = THREE.MathUtils.clamp(props.sensitivity, 0, 1);
|
|
|
|
|
const skewScale = THREE.MathUtils.lerp(0.06, 0.2, s);
|
|
|
|
|
const tiltScale = THREE.MathUtils.lerp(0.12, 0.3, s);
|
|
|
|
|
const yawScale = THREE.MathUtils.lerp(0.1, 0.28, s);
|
|
|
|
|
const smoothTime = THREE.MathUtils.lerp(0.45, 0.12, s);
|
|
|
|
|
const yBoost = THREE.MathUtils.lerp(1.2, 1.6, s);
|
|
|
|
|
const maxSpeed = Infinity;
|
|
|
|
|
|
|
|
|
|
lookCurrent.copy(smoothDampVec2(lookCurrent, lookTarget, lookVel, smoothTime, maxSpeed, dt));
|
|
|
|
|
|
|
|
|
|
const tiltSm = smoothDampFloat(tiltCurrent, tiltTarget, { v: tiltVel }, smoothTime, maxSpeed, dt);
|
|
|
|
|
tiltCurrent = tiltSm.value;
|
|
|
|
|
tiltVel = tiltSm.v;
|
|
|
|
|
|
|
|
|
|
const yawSm = smoothDampFloat(yawCurrent, yawTarget, { v: yawVel }, smoothTime, maxSpeed, dt);
|
|
|
|
|
yawCurrent = yawSm.value;
|
|
|
|
|
yawVel = yawSm.v;
|
|
|
|
|
|
|
|
|
|
uniforms.uSkew.value.set(lookCurrent.x * skewScale, -lookCurrent.y * yBoost * skewScale);
|
|
|
|
|
uniforms.uTilt.value = tiltCurrent * tiltScale;
|
|
|
|
|
uniforms.uYaw.value = THREE.MathUtils.clamp(yawCurrent * yawScale, -0.6, 0.6);
|
|
|
|
|
|
|
|
|
|
uniforms.iTime.value = now / 1000;
|
|
|
|
|
renderer.clear(true, true, true);
|
|
|
|
|
if (composer) {
|
|
|
|
|
composer.render(dt);
|
|
|
|
|
} else {
|
|
|
|
|
renderer.render(scene, camera);
|
|
|
|
|
}
|
|
|
|
|
rafId = requestAnimationFrame(tick);
|
|
|
|
|
};
|
|
|
|
|
rafId = requestAnimationFrame(tick);
|
|
|
|
|
|
|
|
|
|
cleanupAnimation = () => {
|
|
|
|
|
if (rafId) cancelAnimationFrame(rafId);
|
|
|
|
|
if (leaveTimer) clearTimeout(leaveTimer);
|
|
|
|
|
|
|
|
|
|
container.removeEventListener('mousemove', onMouseMove);
|
|
|
|
|
container.removeEventListener('mouseenter', onMouseEnter);
|
|
|
|
|
container.removeEventListener('mouseleave', onMouseLeave);
|
|
|
|
|
container.removeEventListener('click', onClick);
|
|
|
|
|
window.removeEventListener('deviceorientation', onDeviceOrientation);
|
|
|
|
|
window.removeEventListener('resize', onResize);
|
|
|
|
|
|
|
|
|
|
unwatchWebcam();
|
|
|
|
|
unwatchModels();
|
|
|
|
|
unwatchProps();
|
|
|
|
|
|
|
|
|
|
stopWebcam();
|
|
|
|
|
|
|
|
|
|
material.dispose();
|
|
|
|
|
geometry.dispose();
|
|
|
|
|
if (composer) composer.dispose();
|
|
|
|
|
renderer.dispose();
|
|
|
|
|
if (container.contains(renderer.domElement)) {
|
|
|
|
|
container.removeChild(renderer.domElement);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const loadFaceModels = async (): Promise<void> => {
|
|
|
|
|
try {
|
|
|
|
|
await Promise.all([
|
|
|
|
|
faceapi.nets.tinyFaceDetector.loadFromUri(props.modelsPath),
|
|
|
|
|
faceapi.nets.faceLandmark68TinyNet.loadFromUri(props.modelsPath)
|
|
|
|
|
]);
|
|
|
|
|
modelsReady.value = true;
|
|
|
|
|
} catch {
|
|
|
|
|
modelsReady.value = false;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
onMounted(() => {
|
|
|
|
|
setupAnimation();
|
|
|
|
|
loadFaceModels();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
onUnmounted(() => {
|
|
|
|
|
cleanupAnimation();
|
|
|
|
|
});
|
|
|
|
|
</script>
|