mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 14:39:30 -07:00
Added <Prism /> Background
This commit is contained in:
459
src/content/Backgrounds/Prism/Prism.vue
Normal file
459
src/content/Backgrounds/Prism/Prism.vue
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@@ -0,0 +1,459 @@
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<script setup lang="ts">
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import { Mesh, Program, Renderer, Triangle } from 'ogl';
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import { onBeforeUnmount, onMounted, useTemplateRef, watch } from 'vue';
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type PrismProps = {
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height?: number;
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baseWidth?: number;
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animationType?: 'rotate' | 'hover' | '3drotate';
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glow?: number;
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offset?: { x?: number; y?: number };
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noise?: number;
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transparent?: boolean;
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scale?: number;
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hueShift?: number;
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colorFrequency?: number;
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hoverStrength?: number;
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inertia?: number;
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bloom?: number;
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suspendWhenOffscreen?: boolean;
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timeScale?: number;
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};
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const props = withDefaults(defineProps<PrismProps>(), {
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height: 3.5,
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baseWidth: 5.5,
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animationType: 'rotate',
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glow: 1,
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offset: () => ({ x: 0, y: 0 }),
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noise: 0.5,
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transparent: true,
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scale: 3.6,
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hueShift: 0,
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colorFrequency: 1,
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hoverStrength: 2,
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inertia: 0.05,
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bloom: 1,
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suspendWhenOffscreen: false,
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timeScale: 0.5
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});
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const containerRef = useTemplateRef('containerRef');
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let cleanup: (() => void) | null = null;
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const setup = () => {
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const container = containerRef.value;
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if (!container) return;
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const H = Math.max(0.001, props.height);
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const BW = Math.max(0.001, props.baseWidth);
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const BASE_HALF = BW * 0.5;
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const GLOW = Math.max(0.0, props.glow);
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const NOISE = Math.max(0.0, props.noise);
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const offX = props.offset?.x ?? 0;
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const offY = props.offset?.y ?? 0;
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const SAT = props.transparent ? 1.5 : 1;
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const SCALE = Math.max(0.001, props.scale);
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const HUE = props.hueShift || 0;
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const CFREQ = Math.max(0.0, props.colorFrequency || 1);
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const BLOOM = Math.max(0.0, props.bloom || 1);
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const RSX = 1;
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const RSY = 1;
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const RSZ = 1;
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const TS = Math.max(0, props.timeScale || 1);
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const HOVSTR = Math.max(0, props.hoverStrength || 1);
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const INERT = Math.max(0, Math.min(1, props.inertia || 0.12));
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const dpr = Math.min(2, window.devicePixelRatio || 1);
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const renderer = new Renderer({
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dpr,
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alpha: props.transparent,
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antialias: false
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});
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const gl = renderer.gl;
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.CULL_FACE);
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gl.disable(gl.BLEND);
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Object.assign(gl.canvas.style, {
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position: 'absolute',
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inset: '0',
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width: '100%',
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height: '100%',
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display: 'block'
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} as Partial<CSSStyleDeclaration>);
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container.appendChild(gl.canvas);
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const vertex = /* glsl */ `
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attribute vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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`;
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const fragment = /* glsl */ `
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precision highp float;
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uniform vec2 iResolution;
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uniform float iTime;
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uniform float uHeight;
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uniform float uBaseHalf;
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uniform mat3 uRot;
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uniform int uUseBaseWobble;
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uniform float uGlow;
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uniform vec2 uOffsetPx;
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uniform float uNoise;
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uniform float uSaturation;
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uniform float uScale;
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uniform float uHueShift;
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uniform float uColorFreq;
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uniform float uBloom;
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uniform float uCenterShift;
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uniform float uInvBaseHalf;
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uniform float uInvHeight;
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uniform float uMinAxis;
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uniform float uPxScale;
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uniform float uTimeScale;
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vec4 tanh4(vec4 x){
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vec4 e2x = exp(2.0*x);
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return (e2x - 1.0) / (e2x + 1.0);
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}
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float rand(vec2 co){
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return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453123);
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}
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float sdOctaAnisoInv(vec3 p){
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vec3 q = vec3(abs(p.x) * uInvBaseHalf, abs(p.y) * uInvHeight, abs(p.z) * uInvBaseHalf);
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float m = q.x + q.y + q.z - 1.0;
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return m * uMinAxis * 0.5773502691896258;
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}
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float sdPyramidUpInv(vec3 p){
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float oct = sdOctaAnisoInv(p);
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float halfSpace = -p.y;
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return max(oct, halfSpace);
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}
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mat3 hueRotation(float a){
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float c = cos(a), s = sin(a);
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mat3 W = mat3(
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0.299, 0.587, 0.114,
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0.299, 0.587, 0.114,
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0.299, 0.587, 0.114
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);
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mat3 U = mat3(
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0.701, -0.587, -0.114,
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-0.299, 0.413, -0.114,
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-0.300, -0.588, 0.886
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);
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mat3 V = mat3(
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0.168, -0.331, 0.500,
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0.328, 0.035, -0.500,
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-0.497, 0.296, 0.201
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);
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return W + U * c + V * s;
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}
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void main(){
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vec2 f = (gl_FragCoord.xy - 0.5 * iResolution.xy - uOffsetPx) * uPxScale;
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float z = 5.0;
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float d = 0.0;
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vec3 p;
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vec4 o = vec4(0.0);
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float centerShift = uCenterShift;
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float cf = uColorFreq;
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mat2 wob = mat2(1.0);
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if (uUseBaseWobble == 1) {
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float t = iTime * uTimeScale;
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float c0 = cos(t + 0.0);
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float c1 = cos(t + 33.0);
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float c2 = cos(t + 11.0);
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wob = mat2(c0, c1, c2, c0);
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}
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const int STEPS = 100;
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for (int i = 0; i < STEPS; i++) {
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p = vec3(f, z);
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p.xz = p.xz * wob;
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p = uRot * p;
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vec3 q = p;
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q.y += centerShift;
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d = 0.1 + 0.2 * abs(sdPyramidUpInv(q));
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z -= d;
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o += (sin((p.y + z) * cf + vec4(0.0, 1.0, 2.0, 3.0)) + 1.0) / d;
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}
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o = tanh4(o * o * (uGlow * uBloom) / 1e5);
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vec3 col = o.rgb;
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float n = rand(gl_FragCoord.xy + vec2(iTime));
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col += (n - 0.5) * uNoise;
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col = clamp(col, 0.0, 1.0);
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float L = dot(col, vec3(0.2126, 0.7152, 0.0722));
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col = clamp(mix(vec3(L), col, uSaturation), 0.0, 1.0);
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if(abs(uHueShift) > 0.0001){
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col = clamp(hueRotation(uHueShift) * col, 0.0, 1.0);
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}
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gl_FragColor = vec4(col, o.a);
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}
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`;
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const geometry = new Triangle(gl);
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const iResBuf = new Float32Array(2);
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const offsetPxBuf = new Float32Array(2);
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const program = new Program(gl, {
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vertex,
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fragment,
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uniforms: {
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iResolution: { value: iResBuf },
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iTime: { value: 0 },
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uHeight: { value: H },
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uBaseHalf: { value: BASE_HALF },
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uUseBaseWobble: { value: 1 },
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uRot: { value: new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]) },
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uGlow: { value: GLOW },
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uOffsetPx: { value: offsetPxBuf },
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uNoise: { value: NOISE },
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uSaturation: { value: SAT },
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uScale: { value: SCALE },
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uHueShift: { value: HUE },
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uColorFreq: { value: CFREQ },
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uBloom: { value: BLOOM },
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uCenterShift: { value: H * 0.25 },
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uInvBaseHalf: { value: 1 / BASE_HALF },
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uInvHeight: { value: 1 / H },
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uMinAxis: { value: Math.min(BASE_HALF, H) },
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uPxScale: {
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value: 1 / ((gl.drawingBufferHeight || 1) * 0.1 * SCALE)
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},
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uTimeScale: { value: TS }
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}
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});
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const mesh = new Mesh(gl, { geometry, program });
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const resize = () => {
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const w = container.clientWidth || 1;
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const h = container.clientHeight || 1;
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renderer.setSize(w, h);
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iResBuf[0] = gl.drawingBufferWidth;
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iResBuf[1] = gl.drawingBufferHeight;
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offsetPxBuf[0] = offX * dpr;
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offsetPxBuf[1] = offY * dpr;
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program.uniforms.uPxScale.value = 1 / ((gl.drawingBufferHeight || 1) * 0.1 * SCALE);
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};
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const ro = new ResizeObserver(resize);
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ro.observe(container);
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resize();
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const rotBuf = new Float32Array(9);
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const setMat3FromEuler = (yawY: number, pitchX: number, rollZ: number, out: Float32Array) => {
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const cy = Math.cos(yawY),
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sy = Math.sin(yawY);
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const cx = Math.cos(pitchX),
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sx = Math.sin(pitchX);
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const cz = Math.cos(rollZ),
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sz = Math.sin(rollZ);
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const r00 = cy * cz + sy * sx * sz;
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const r01 = -cy * sz + sy * sx * cz;
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const r02 = sy * cx;
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const r10 = cx * sz;
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const r11 = cx * cz;
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const r12 = -sx;
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const r20 = -sy * cz + cy * sx * sz;
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const r21 = sy * sz + cy * sx * cz;
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const r22 = cy * cx;
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out[0] = r00;
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out[1] = r10;
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out[2] = r20;
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out[3] = r01;
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out[4] = r11;
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out[5] = r21;
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out[6] = r02;
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out[7] = r12;
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out[8] = r22;
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return out;
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};
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const NOISE_IS_ZERO = NOISE < 1e-6;
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let raf = 0;
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const t0 = performance.now();
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const startRAF = () => {
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if (raf) return;
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raf = requestAnimationFrame(render);
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};
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const stopRAF = () => {
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if (!raf) return;
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cancelAnimationFrame(raf);
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raf = 0;
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};
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const rnd = () => Math.random();
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const wX = (0.3 + rnd() * 0.6) * RSX;
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const wY = (0.2 + rnd() * 0.7) * RSY;
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const wZ = (0.1 + rnd() * 0.5) * RSZ;
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const phX = rnd() * Math.PI * 2;
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const phZ = rnd() * Math.PI * 2;
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let yaw = 0,
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pitch = 0,
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roll = 0;
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let targetYaw = 0,
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targetPitch = 0;
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const lerp = (a: number, b: number, t: number) => a + (b - a) * t;
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const pointer = { x: 0, y: 0, inside: true };
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const onMove = (e: PointerEvent) => {
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const ww = Math.max(1, window.innerWidth);
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const wh = Math.max(1, window.innerHeight);
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const cx = ww * 0.5;
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const cy = wh * 0.5;
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const nx = (e.clientX - cx) / (ww * 0.5);
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const ny = (e.clientY - cy) / (wh * 0.5);
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pointer.x = Math.max(-1, Math.min(1, nx));
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pointer.y = Math.max(-1, Math.min(1, ny));
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pointer.inside = true;
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};
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const onLeave = () => {
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pointer.inside = false;
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};
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const onBlur = () => {
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pointer.inside = false;
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};
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let onPointerMove: ((e: PointerEvent) => void) | null = null;
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if (props.animationType === 'hover') {
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onPointerMove = (e: PointerEvent) => {
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onMove(e);
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startRAF();
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};
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window.addEventListener('pointermove', onPointerMove, { passive: true });
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window.addEventListener('mouseleave', onLeave);
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window.addEventListener('blur', onBlur);
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program.uniforms.uUseBaseWobble.value = 0;
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} else if (props.animationType === '3drotate') {
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program.uniforms.uUseBaseWobble.value = 0;
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} else {
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program.uniforms.uUseBaseWobble.value = 1;
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}
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const render = (t: number) => {
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const time = (t - t0) * 0.001;
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program.uniforms.iTime.value = time;
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let continueRAF = true;
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if (props.animationType === 'hover') {
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const maxPitch = 0.6 * HOVSTR;
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const maxYaw = 0.6 * HOVSTR;
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targetYaw = (pointer.inside ? -pointer.x : 0) * maxYaw;
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targetPitch = (pointer.inside ? pointer.y : 0) * maxPitch;
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const prevYaw = yaw;
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const prevPitch = pitch;
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const prevRoll = roll;
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yaw = lerp(prevYaw, targetYaw, INERT);
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pitch = lerp(prevPitch, targetPitch, INERT);
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roll = lerp(prevRoll, 0, 0.1);
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program.uniforms.uRot.value = setMat3FromEuler(yaw, pitch, roll, rotBuf);
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if (NOISE_IS_ZERO) {
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const settled =
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Math.abs(yaw - targetYaw) < 1e-4 && Math.abs(pitch - targetPitch) < 1e-4 && Math.abs(roll) < 1e-4;
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if (settled) continueRAF = false;
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}
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} else if (props.animationType === '3drotate') {
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const tScaled = time * TS;
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yaw = tScaled * wY;
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pitch = Math.sin(tScaled * wX + phX) * 0.6;
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roll = Math.sin(tScaled * wZ + phZ) * 0.5;
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program.uniforms.uRot.value = setMat3FromEuler(yaw, pitch, roll, rotBuf);
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if (TS < 1e-6) continueRAF = false;
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} else {
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rotBuf[0] = 1;
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rotBuf[1] = 0;
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rotBuf[2] = 0;
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rotBuf[3] = 0;
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rotBuf[4] = 1;
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rotBuf[5] = 0;
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rotBuf[6] = 0;
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rotBuf[7] = 0;
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rotBuf[8] = 1;
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program.uniforms.uRot.value = rotBuf;
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if (TS < 1e-6) continueRAF = false;
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}
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renderer.render({ scene: mesh });
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if (continueRAF) {
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raf = requestAnimationFrame(render);
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} else {
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raf = 0;
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}
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};
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if (props.suspendWhenOffscreen) {
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const io = new IntersectionObserver(entries => {
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const vis = entries.some(e => e.isIntersecting);
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if (vis) startRAF();
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else stopRAF();
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});
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io.observe(container);
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startRAF();
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(container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO = io;
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} else {
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startRAF();
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}
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cleanup = () => {
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stopRAF();
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ro.disconnect();
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if (props.animationType === 'hover') {
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if (onPointerMove) window.removeEventListener('pointermove', onPointerMove as EventListener);
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window.removeEventListener('mouseleave', onLeave);
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window.removeEventListener('blur', onBlur);
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}
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if (props.suspendWhenOffscreen) {
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const io = (container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO as
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| IntersectionObserver
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| undefined;
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if (io) io.disconnect();
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delete (container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO;
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}
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if (gl.canvas.parentElement === container) container.removeChild(gl.canvas);
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};
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};
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onMounted(() => {
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setup();
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});
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onBeforeUnmount(() => {
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cleanup?.();
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});
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watch(
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props,
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() => {
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cleanup?.();
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setup();
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},
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{ deep: true }
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);
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</script>
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<template>
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<div class="relative w-full h-full" ref="containerRef" />
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</template>
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Reference in New Issue
Block a user