mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 14:39:30 -07:00
[ REFACT ] : FuzzyText Text Animation
This commit is contained in:
@@ -1,8 +1,7 @@
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<script setup lang="ts">
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import { onMounted, onUnmounted, watch, nextTick, useTemplateRef } from 'vue';
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import { computed, onBeforeUnmount, onMounted, useSlots, useTemplateRef, watch } from 'vue';
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interface FuzzyTextProps {
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text: string;
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fontSize?: number | string;
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fontWeight?: string | number;
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fontFamily?: string;
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@@ -10,78 +9,52 @@ interface FuzzyTextProps {
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enableHover?: boolean;
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baseIntensity?: number;
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hoverIntensity?: number;
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fuzzRange?: number;
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fps?: number;
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direction?: 'horizontal' | 'vertical' | 'both';
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transitionDuration?: number;
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clickEffect?: boolean;
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glitchMode?: boolean;
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glitchInterval?: number;
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glitchDuration?: number;
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gradient?: string[] | null;
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letterSpacing?: number;
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className?: string;
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}
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const props = withDefaults(defineProps<FuzzyTextProps>(), {
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text: '',
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fontSize: 'clamp(2rem, 8vw, 8rem)',
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fontWeight: 900,
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fontFamily: 'inherit',
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color: '#fff',
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enableHover: true,
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baseIntensity: 0.18,
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hoverIntensity: 0.5
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hoverIntensity: 0.5,
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fuzzRange: 30,
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fps: 60,
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direction: 'horizontal',
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transitionDuration: 0,
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clickEffect: false,
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glitchMode: false,
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glitchInterval: 2000,
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glitchDuration: 200,
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gradient: null,
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letterSpacing: 0,
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className: ''
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});
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const canvasRef = useTemplateRef<HTMLCanvasElement>('canvasRef');
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const canvasRef = useTemplateRef<HTMLCanvasElement & { cleanupFuzzyText?: () => void }>('canvasRef');
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const slots = useSlots();
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let animationFrameId: number;
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let isCancelled = false;
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let cleanup: (() => void) | null = null;
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let glitchTimeoutId: ReturnType<typeof setTimeout>;
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let glitchEndTimeoutId: ReturnType<typeof setTimeout>;
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let clickTimeoutId: ReturnType<typeof setTimeout>;
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let cancelled = false;
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const waitForFont = async (fontFamily: string, fontWeight: string | number, fontSize: string): Promise<boolean> => {
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if (document.fonts?.check) {
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const fontString = `${fontWeight} ${fontSize} ${fontFamily}`;
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if (document.fonts.check(fontString)) {
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return true;
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}
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try {
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await document.fonts.load(fontString);
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return document.fonts.check(fontString);
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} catch (error) {
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console.warn('Font loading failed:', error);
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return false;
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}
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}
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return new Promise(resolve => {
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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if (!ctx) {
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resolve(false);
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return;
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}
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ctx.font = `${fontWeight} ${fontSize} ${fontFamily}`;
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const testWidth = ctx.measureText('M').width;
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let attempts = 0;
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const checkFont = () => {
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ctx.font = `${fontWeight} ${fontSize} ${fontFamily}`;
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const newWidth = ctx.measureText('M').width;
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if (newWidth !== testWidth && newWidth > 0) {
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resolve(true);
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} else if (attempts < 20) {
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attempts++;
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setTimeout(checkFont, 50);
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} else {
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resolve(false);
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}
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};
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setTimeout(checkFont, 10);
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});
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};
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const initCanvas = async () => {
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if (document.fonts?.ready) {
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await document.fonts.ready;
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}
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if (isCancelled) return;
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const text = computed(() => (slots.default?.() ?? []).map(v => v.children).join(''));
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const init = async () => {
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const canvas = canvasRef.value;
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if (!canvas) return;
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@@ -92,184 +65,185 @@ const initCanvas = async () => {
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props.fontFamily === 'inherit' ? window.getComputedStyle(canvas).fontFamily || 'sans-serif' : props.fontFamily;
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const fontSizeStr = typeof props.fontSize === 'number' ? `${props.fontSize}px` : props.fontSize;
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let numericFontSize: number;
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const fontString = `${props.fontWeight} ${fontSizeStr} ${computedFontFamily}`;
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try {
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await document.fonts.load(fontString);
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} catch {
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await document.fonts.ready;
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}
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if (cancelled) return;
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let numericFontSize: number;
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if (typeof props.fontSize === 'number') {
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numericFontSize = props.fontSize;
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} else {
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const temp = document.createElement('span');
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temp.style.fontSize = props.fontSize;
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temp.style.fontFamily = computedFontFamily;
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document.body.appendChild(temp);
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const computedSize = window.getComputedStyle(temp).fontSize;
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numericFontSize = parseFloat(computedSize);
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numericFontSize = parseFloat(getComputedStyle(temp).fontSize);
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document.body.removeChild(temp);
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}
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const fontLoaded = await waitForFont(computedFontFamily, props.fontWeight, fontSizeStr);
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if (!fontLoaded) {
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console.warn(`Font not loaded: ${computedFontFamily}`);
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}
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const text = props.text;
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const offscreen = document.createElement('canvas');
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const offCtx = offscreen.getContext('2d');
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if (!offCtx) return;
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const fontString = `${props.fontWeight} ${fontSizeStr} ${computedFontFamily}`;
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const offCtx = offscreen.getContext('2d')!;
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offCtx.font = fontString;
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offCtx.textBaseline = 'alphabetic';
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const testMetrics = offCtx.measureText('M');
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if (testMetrics.width === 0) {
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setTimeout(() => {
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if (!isCancelled) {
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initCanvas();
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}
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}, 100);
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return;
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let totalWidth = 0;
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if (props.letterSpacing !== 0) {
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for (const char of text.value) {
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totalWidth += offCtx.measureText(char).width + props.letterSpacing;
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}
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totalWidth -= props.letterSpacing;
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} else {
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totalWidth = offCtx.measureText(text.value).width;
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}
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const metrics = offCtx.measureText(text.value);
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const ascent = metrics.actualBoundingBoxAscent ?? numericFontSize;
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const descent = metrics.actualBoundingBoxDescent ?? numericFontSize * 0.2;
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const height = Math.ceil(ascent + descent);
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offscreen.width = Math.ceil(totalWidth) + 20;
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offscreen.height = height;
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offCtx.font = fontString;
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offCtx.textBaseline = 'alphabetic';
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const metrics = offCtx.measureText(text);
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const actualLeft = metrics.actualBoundingBoxLeft ?? 0;
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const actualRight = metrics.actualBoundingBoxRight ?? metrics.width;
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const actualAscent = metrics.actualBoundingBoxAscent ?? numericFontSize;
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const actualDescent = metrics.actualBoundingBoxDescent ?? numericFontSize * 0.2;
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if (props.gradient && props.gradient.length >= 2) {
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const grad = offCtx.createLinearGradient(0, 0, offscreen.width, 0);
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props.gradient.forEach((c, i) => grad.addColorStop(i / (props.gradient!.length - 1), c));
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offCtx.fillStyle = grad;
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} else {
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offCtx.fillStyle = props.color;
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}
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const textBoundingWidth = Math.ceil(actualLeft + actualRight);
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const tightHeight = Math.ceil(actualAscent + actualDescent);
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let x = 10;
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for (const char of text.value) {
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offCtx.fillText(char, x, ascent);
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x += offCtx.measureText(char).width + props.letterSpacing;
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}
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const extraWidthBuffer = 10;
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const offscreenWidth = textBoundingWidth + extraWidthBuffer;
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const marginX = props.fuzzRange + 20;
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const marginY = props.direction === 'vertical' || props.direction === 'both' ? props.fuzzRange + 10 : 0;
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offscreen.width = offscreenWidth;
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offscreen.height = tightHeight;
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const xOffset = extraWidthBuffer / 2;
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offCtx.font = `${props.fontWeight} ${fontSizeStr} ${computedFontFamily}`;
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offCtx.textBaseline = 'alphabetic';
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offCtx.fillStyle = props.color;
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offCtx.fillText(text, xOffset - actualLeft, actualAscent);
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const horizontalMargin = 50;
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const verticalMargin = 0;
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canvas.width = offscreenWidth + horizontalMargin * 2;
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canvas.height = tightHeight + verticalMargin * 2;
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ctx.translate(horizontalMargin, verticalMargin);
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const interactiveLeft = horizontalMargin + xOffset;
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const interactiveTop = verticalMargin;
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const interactiveRight = interactiveLeft + textBoundingWidth;
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const interactiveBottom = interactiveTop + tightHeight;
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canvas.width = offscreen.width + marginX * 2;
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canvas.height = offscreen.height + marginY * 2;
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ctx.translate(marginX, marginY);
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let isHovering = false;
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const fuzzRange = 30;
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let isClicking = false;
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let isGlitching = false;
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let currentIntensity = props.baseIntensity;
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let targetIntensity = props.baseIntensity;
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let lastFrameTime = 0;
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const frameDuration = 1000 / props.fps;
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const run = () => {
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if (isCancelled) return;
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ctx.clearRect(-fuzzRange, -fuzzRange, offscreenWidth + 2 * fuzzRange, tightHeight + 2 * fuzzRange);
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const intensity = isHovering ? props.hoverIntensity : props.baseIntensity;
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for (let j = 0; j < tightHeight; j++) {
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const dx = Math.floor(intensity * (Math.random() - 0.5) * fuzzRange);
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ctx.drawImage(offscreen, 0, j, offscreenWidth, 1, dx, j, offscreenWidth, 1);
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const startGlitch = () => {
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if (!props.glitchMode || cancelled) return;
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glitchTimeoutId = setTimeout(() => {
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isGlitching = true;
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glitchEndTimeoutId = setTimeout(() => {
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isGlitching = false;
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startGlitch();
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}, props.glitchDuration);
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}, props.glitchInterval);
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};
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if (props.glitchMode) startGlitch();
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const run = (ts: number) => {
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if (cancelled) return;
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if (ts - lastFrameTime < frameDuration) {
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animationFrameId = requestAnimationFrame(run);
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return;
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}
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animationFrameId = window.requestAnimationFrame(run);
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lastFrameTime = ts;
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ctx.clearRect(-marginX, -marginY, offscreen.width + marginX * 2, offscreen.height + marginY * 2);
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targetIntensity = isClicking || isGlitching ? 1 : isHovering ? props.hoverIntensity : props.baseIntensity;
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if (props.transitionDuration > 0) {
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const step = 1 / (props.transitionDuration / frameDuration);
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currentIntensity += Math.sign(targetIntensity - currentIntensity) * step;
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currentIntensity = Math.min(
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Math.max(currentIntensity, Math.min(targetIntensity, currentIntensity)),
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Math.max(targetIntensity, currentIntensity)
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);
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} else {
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currentIntensity = targetIntensity;
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}
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for (let y = 0; y < offscreen.height; y++) {
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const dx = props.direction !== 'vertical' ? (Math.random() - 0.5) * currentIntensity * props.fuzzRange : 0;
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const dy =
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props.direction !== 'horizontal' ? (Math.random() - 0.5) * currentIntensity * props.fuzzRange * 0.5 : 0;
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ctx.drawImage(offscreen, 0, y, offscreen.width, 1, dx, y + dy, offscreen.width, 1);
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}
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animationFrameId = requestAnimationFrame(run);
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};
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run();
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animationFrameId = requestAnimationFrame(run);
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const isInsideTextArea = (x: number, y: number) =>
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x >= interactiveLeft && x <= interactiveRight && y >= interactiveTop && y <= interactiveBottom;
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const rectCheck = (x: number, y: number) =>
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x >= marginX && x <= marginX + offscreen.width && y >= marginY && y <= marginY + offscreen.height;
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const handleMouseMove = (e: MouseEvent) => {
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const mouseMove = (e: MouseEvent) => {
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if (!props.enableHover) return;
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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isHovering = isInsideTextArea(x, y);
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isHovering = rectCheck(e.clientX - rect.left, e.clientY - rect.top);
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};
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const handleMouseLeave = () => {
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isHovering = false;
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};
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const mouseLeave = () => (isHovering = false);
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const handleTouchMove = (e: TouchEvent) => {
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if (!props.enableHover) return;
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e.preventDefault();
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const rect = canvas.getBoundingClientRect();
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const touch = e.touches[0];
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const x = touch.clientX - rect.left;
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const y = touch.clientY - rect.top;
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isHovering = isInsideTextArea(x, y);
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};
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const handleTouchEnd = () => {
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isHovering = false;
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const click = () => {
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if (!props.clickEffect) return;
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isClicking = true;
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clearTimeout(clickTimeoutId);
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clickTimeoutId = setTimeout(() => (isClicking = false), 150);
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};
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if (props.enableHover) {
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canvas.addEventListener('mousemove', handleMouseMove);
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canvas.addEventListener('mouseleave', handleMouseLeave);
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canvas.addEventListener('touchmove', handleTouchMove, { passive: false });
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canvas.addEventListener('touchend', handleTouchEnd);
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canvas.addEventListener('mousemove', mouseMove);
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canvas.addEventListener('mouseleave', mouseLeave);
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}
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cleanup = () => {
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window.cancelAnimationFrame(animationFrameId);
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if (props.enableHover) {
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canvas.removeEventListener('mousemove', handleMouseMove);
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canvas.removeEventListener('mouseleave', handleMouseLeave);
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canvas.removeEventListener('touchmove', handleTouchMove);
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canvas.removeEventListener('touchend', handleTouchEnd);
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}
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};
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if (props.clickEffect) {
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canvas.addEventListener('click', click);
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}
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onBeforeUnmount(() => {
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cancelled = true;
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cancelAnimationFrame(animationFrameId);
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clearTimeout(glitchTimeoutId);
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clearTimeout(glitchEndTimeoutId);
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clearTimeout(clickTimeoutId);
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canvas.removeEventListener('mousemove', mouseMove);
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canvas.removeEventListener('mouseleave', mouseLeave);
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canvas.removeEventListener('click', click);
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});
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};
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onMounted(() => {
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nextTick(() => {
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initCanvas();
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});
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});
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onUnmounted(() => {
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isCancelled = true;
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if (animationFrameId) {
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window.cancelAnimationFrame(animationFrameId);
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}
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if (cleanup) {
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cleanup();
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}
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});
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onMounted(init);
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watch(
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[
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() => props.text,
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() => props.fontSize,
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() => props.fontWeight,
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() => props.fontFamily,
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() => props.color,
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() => props.enableHover,
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() => props.baseIntensity,
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() => props.hoverIntensity
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],
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() => ({ ...props, text: text.value }),
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() => {
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isCancelled = true;
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if (animationFrameId) {
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window.cancelAnimationFrame(animationFrameId);
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}
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if (cleanup) {
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cleanup();
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}
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isCancelled = false;
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nextTick(() => {
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initCanvas();
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});
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cancelled = true;
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cancelAnimationFrame(animationFrameId);
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cancelled = false;
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init();
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}
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);
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</script>
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<template>
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<canvas ref="canvasRef" />
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<canvas ref="canvasRef" :class="className" />
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</template>
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