🎉 New <PixelSnow /> component

This commit is contained in:
Utkarsh-Singhal-26
2025-12-20 22:32:22 +05:30
parent 55803b6ec0
commit ef4bf21da9
7 changed files with 485 additions and 4 deletions

View File

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<script setup lang="ts">
import {
Color,
Mesh,
OrthographicCamera,
PlaneGeometry,
Scene,
ShaderMaterial,
Vector2,
Vector3,
WebGLRenderer
} from 'three';
import { onBeforeUnmount, onMounted, ref, useTemplateRef, watch, type CSSProperties } from 'vue';
const vertexShader = `
void main() {
gl_Position = vec4(position, 1.0);
}
`;
const fragmentShader = `
precision highp float;
uniform float uTime;
uniform vec2 uResolution;
uniform float uFlakeSize;
uniform float uMinFlakeSize;
uniform float uPixelResolution;
uniform float uSpeed;
uniform float uDepthFade;
uniform float uFarPlane;
uniform vec3 uColor;
uniform float uBrightness;
uniform float uGamma;
uniform float uDensity;
uniform float uVariant;
uniform float uDirection;
#define M1 1597334677U
#define M2 3812015801U
#define M3 3299493293U
#define F0 (1.0/float(0xffffffffU))
#define hash(n) n*(n^(n>>15))
#define coord3(p) (uvec3(p).x*M1^uvec3(p).y*M2^uvec3(p).z*M3)
vec3 hash3(uint n) {
return vec3(hash(n) * uvec3(0x1U, 0x1ffU, 0x3ffffU)) * F0;
}
float snowflakeDist(vec2 p) {
float r = length(p);
float a = atan(p.y, p.x);
float PI = 3.14159265;
a = abs(mod(a + PI / 6.0, PI / 3.0) - PI / 6.0);
vec2 q = r * vec2(cos(a), sin(a));
float dMain = abs(q.y);
dMain = max(dMain, max(-q.x, q.x - 1.0));
vec2 b1s = vec2(0.4, 0.0);
vec2 b1d = vec2(0.574, 0.819);
float b1t = clamp(dot(q - b1s, b1d), 0.0, 0.4);
float dB1 = length(q - b1s - b1t * b1d);
vec2 b2s = vec2(0.7, 0.0);
float b2t = clamp(dot(q - b2s, b1d), 0.0, 0.25);
float dB2 = length(q - b2s - b2t * b1d);
return min(dMain, min(dB1, dB2)) * 10.0;
}
void main() {
float pixelSize = max(1.0, floor(0.5 + uResolution.x / uPixelResolution));
vec2 fragCoord = floor(gl_FragCoord.xy / pixelSize);
vec2 res = uResolution / pixelSize;
vec3 ray = normalize(vec3((fragCoord - res * 0.5) / res.x, 1.0));
vec3 camK = normalize(vec3(1.0, 1.0, 1.0));
vec3 camI = normalize(vec3(1.0, 0.0, -1.0));
vec3 camJ = cross(camK, camI);
ray = ray.x * camI + ray.y * camJ + ray.z * camK;
float windX = cos(uDirection) * 0.4;
float windY = sin(uDirection) * 0.4;
vec3 camPos = (windX * camI + windY * camJ + 0.1 * camK) * uTime * uSpeed;
vec3 pos = camPos;
vec3 strides = 1.0 / max(abs(ray), vec3(0.001));
vec3 phase = fract(pos) * strides;
phase = mix(strides - phase, phase, step(ray, vec3(0.0)));
float t = 0.0;
for (int i = 0; i < 256; i++) {
if (t >= uFarPlane) break;
vec3 fpos = floor(pos);
float cellHash = hash3(coord3(fpos)).x;
if (cellHash < uDensity) {
vec3 h = hash3(coord3(fpos));
vec3 flakePos = 0.5 - 0.5 * cos(
4.0 * sin(fpos.yzx * 0.073) +
4.0 * sin(fpos.zxy * 0.27) +
2.0 * h +
uTime * uSpeed * 0.1 * vec3(7.0, 8.0, 5.0)
);
flakePos = flakePos * 0.8 + 0.1 + fpos;
float toIntersection = dot(flakePos - pos, camK) / dot(ray, camK);
if (toIntersection > 0.0) {
vec3 testPos = pos + ray * toIntersection - flakePos;
vec2 testUV = abs(vec2(dot(testPos, camI), dot(testPos, camJ)));
float depth = dot(flakePos - camPos, camK);
float flakeSize = max(uFlakeSize, uMinFlakeSize * depth * 0.5 / res.x);
float dist;
if (uVariant < 0.5) dist = max(testUV.x, testUV.y);
else if (uVariant < 1.5) dist = length(testUV);
else dist = snowflakeDist(vec2(dot(testPos, camI), dot(testPos, camJ)) / flakeSize) * flakeSize;
if (dist < flakeSize) {
float intensity = exp2(-(t + toIntersection) / uDepthFade) *
min(1.0, pow(uFlakeSize / flakeSize, 2.0)) * uBrightness;
gl_FragColor = vec4(uColor * pow(vec3(intensity), vec3(uGamma)), 1.0);
return;
}
}
}
float nextStep = min(min(phase.x, phase.y), phase.z);
vec3 sel = step(phase, vec3(nextStep));
phase = phase - nextStep + strides * sel;
t += nextStep;
pos = mix(pos + ray * nextStep, floor(pos + ray * nextStep + 0.5), sel);
}
gl_FragColor = vec4(0.0);
}
`;
interface PixelSnowProps {
color?: string;
flakeSize?: number;
minFlakeSize?: number;
pixelResolution?: number;
speed?: number;
depthFade?: number;
farPlane?: number;
brightness?: number;
gamma?: number;
density?: number;
variant?: 'square' | 'round' | 'snowflake';
direction?: number;
className?: string;
style?: CSSProperties;
}
const props = withDefaults(defineProps<PixelSnowProps>(), {
color: '#ffffff',
flakeSize: 0.01,
minFlakeSize: 1.25,
pixelResolution: 200,
speed: 1.25,
depthFade: 8,
farPlane: 20,
brightness: 1,
gamma: 0.4545,
density: 0.3,
variant: 'square',
direction: 125,
className: '',
style: () => ({})
});
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
const animationRef = ref<number>(0);
let cleanupFn: (() => void) | null = null;
const setupFn = () => {
const container = containerRef.value;
if (!container) return;
const scene = new Scene();
const camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
const renderer = new WebGLRenderer({
antialias: false,
alpha: true,
premultipliedAlpha: false,
powerPreference: 'high-performance'
});
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(container.offsetWidth, container.offsetHeight);
renderer.setClearColor(0x000000, 0);
container.appendChild(renderer.domElement);
const threeColor = new Color(props.color);
const material = new ShaderMaterial({
vertexShader,
fragmentShader,
uniforms: {
uTime: { value: 0 },
uResolution: { value: new Vector2(container.offsetWidth, container.offsetHeight) },
uFlakeSize: { value: props.flakeSize },
uMinFlakeSize: { value: props.minFlakeSize },
uPixelResolution: { value: props.pixelResolution },
uSpeed: { value: props.speed },
uDepthFade: { value: props.depthFade },
uFarPlane: { value: props.farPlane },
uColor: { value: new Vector3(threeColor.r, threeColor.g, threeColor.b) },
uBrightness: { value: props.brightness },
uGamma: { value: props.gamma },
uDensity: { value: props.density },
uVariant: { value: props.variant === 'round' ? 1.0 : props.variant === 'snowflake' ? 2.0 : 0.0 },
uDirection: { value: (props.direction * Math.PI) / 180 }
},
transparent: true
});
const geometry = new PlaneGeometry(2, 2);
scene.add(new Mesh(geometry, material));
const handleResize = () => {
const w = container.offsetWidth,
h = container.offsetHeight;
renderer.setSize(w, h);
material.uniforms.uResolution.value.set(w, h);
};
window.addEventListener('resize', handleResize);
const startTime = performance.now();
const animate = () => {
animationRef.value = requestAnimationFrame(animate);
material.uniforms.uTime.value = (performance.now() - startTime) * 0.001;
renderer.render(scene, camera);
};
animate();
cleanupFn = () => {
cancelAnimationFrame(animationRef.value);
window.removeEventListener('resize', handleResize);
container.removeChild(renderer.domElement);
renderer.dispose();
geometry.dispose();
material.dispose();
};
};
onMounted(() => {
setupFn();
});
onBeforeUnmount(() => {
cleanupFn?.();
});
watch(
() => [
props.color,
props.flakeSize,
props.minFlakeSize,
props.pixelResolution,
props.speed,
props.depthFade,
props.farPlane,
props.brightness,
props.gamma,
props.density,
props.variant,
props.direction
],
() => {
cleanupFn?.();
setupFn();
},
{ deep: true }
);
</script>
<template>
<div ref="containerRef" :class="['absolute inset-0 w-full h-full', className]" :style="style"></div>
</template>