Add prettier config, format codebase

This commit is contained in:
David Haz
2025-07-12 11:59:33 +03:00
parent ac8b2c04d8
commit f4d97ee94e
211 changed files with 10586 additions and 8810 deletions
+149 -146
View File
@@ -3,22 +3,22 @@
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, watch } from 'vue'
import { Renderer, Camera, Geometry, Program, Mesh } from 'ogl'
import { ref, onMounted, onUnmounted, watch } from 'vue';
import { Renderer, Camera, Geometry, Program, Mesh } from 'ogl';
interface ParticlesProps {
particleCount?: number
particleSpread?: number
speed?: number
particleColors?: string[]
moveParticlesOnHover?: boolean
particleHoverFactor?: number
alphaParticles?: boolean
particleBaseSize?: number
sizeRandomness?: number
cameraDistance?: number
disableRotation?: boolean
className?: string
particleCount?: number;
particleSpread?: number;
speed?: number;
particleColors?: string[];
moveParticlesOnHover?: boolean;
particleHoverFactor?: number;
alphaParticles?: boolean;
particleBaseSize?: number;
sizeRandomness?: number;
cameraDistance?: number;
disableRotation?: boolean;
className?: string;
}
const props = withDefaults(defineProps<ParticlesProps>(), {
@@ -34,32 +34,35 @@ const props = withDefaults(defineProps<ParticlesProps>(), {
cameraDistance: 20,
disableRotation: false,
className: ''
})
});
const containerRef = ref<HTMLDivElement>()
const mouseRef = ref({ x: 0, y: 0 })
const containerRef = ref<HTMLDivElement>();
const mouseRef = ref({ x: 0, y: 0 });
let renderer: Renderer | null = null
let camera: Camera | null = null
let particles: Mesh | null = null
let program: Program | null = null
let animationFrameId: number | null = null
let lastTime = 0
let elapsed = 0
let renderer: Renderer | null = null;
let camera: Camera | null = null;
let particles: Mesh | null = null;
let program: Program | null = null;
let animationFrameId: number | null = null;
let lastTime = 0;
let elapsed = 0;
const defaultColors = ['#ffffff', '#ffffff', '#ffffff']
const defaultColors = ['#ffffff', '#ffffff', '#ffffff'];
const hexToRgb = (hex: string): [number, number, number] => {
hex = hex.replace(/^#/, '')
hex = hex.replace(/^#/, '');
if (hex.length === 3) {
hex = hex.split('').map((c) => c + c).join('')
hex = hex
.split('')
.map(c => c + c)
.join('');
}
const int = parseInt(hex, 16)
const r = ((int >> 16) & 255) / 255
const g = ((int >> 8) & 255) / 255
const b = (int & 255) / 255
return [r, g, b]
}
const int = parseInt(hex, 16);
const r = ((int >> 16) & 255) / 255;
const g = ((int >> 8) & 255) / 255;
const b = (int & 255) / 255;
return [r, g, b];
};
const vertex = /* glsl */ `
attribute vec3 position;
@@ -94,7 +97,7 @@ const vertex = /* glsl */ `
gl_PointSize = (uBaseSize * (1.0 + uSizeRandomness * (random.x - 0.5))) / length(mvPos.xyz);
gl_Position = projectionMatrix * mvPos;
}
`
`;
const fragment = /* glsl */ `
precision highp float;
@@ -118,89 +121,89 @@ const fragment = /* glsl */ `
gl_FragColor = vec4(vColor + 0.2 * sin(uv.yxx + uTime + vRandom.y * 6.28), circle);
}
}
`
`;
const handleMouseMove = (e: MouseEvent) => {
const container = containerRef.value
if (!container) return
const container = containerRef.value;
if (!container) return;
const rect = container.getBoundingClientRect()
const x = ((e.clientX - rect.left) / rect.width) * 2 - 1
const y = -(((e.clientY - rect.top) / rect.height) * 2 - 1)
mouseRef.value = { x, y }
}
const rect = container.getBoundingClientRect();
const x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
const y = -(((e.clientY - rect.top) / rect.height) * 2 - 1);
mouseRef.value = { x, y };
};
const initParticles = () => {
const container = containerRef.value
if (!container) return
const container = containerRef.value;
if (!container) return;
renderer = new Renderer({ depth: false, alpha: true })
const gl = renderer.gl
container.appendChild(gl.canvas)
gl.clearColor(0, 0, 0, 0)
renderer = new Renderer({ depth: false, alpha: true });
const gl = renderer.gl;
container.appendChild(gl.canvas);
gl.clearColor(0, 0, 0, 0);
gl.canvas.style.width = '100%'
gl.canvas.style.height = '100%'
gl.canvas.style.display = 'block'
gl.canvas.style.position = 'absolute'
gl.canvas.style.top = '0'
gl.canvas.style.left = '0'
gl.canvas.style.width = '100%';
gl.canvas.style.height = '100%';
gl.canvas.style.display = 'block';
gl.canvas.style.position = 'absolute';
gl.canvas.style.top = '0';
gl.canvas.style.left = '0';
camera = new Camera(gl, { fov: 15 })
camera.position.set(0, 0, props.cameraDistance)
camera = new Camera(gl, { fov: 15 });
camera.position.set(0, 0, props.cameraDistance);
const resize = () => {
if (!container) return
const parentWidth = container.parentElement?.offsetWidth || container.offsetWidth || window.innerWidth
const parentHeight = container.parentElement?.offsetHeight || container.offsetHeight || window.innerHeight
const width = Math.max(parentWidth, 300)
const height = Math.max(parentHeight, 300)
renderer!.setSize(width, height)
camera!.perspective({ aspect: width / height })
if (!container) return;
gl.canvas.style.width = '100%'
gl.canvas.style.height = '100%'
gl.canvas.style.display = 'block'
gl.canvas.style.position = 'absolute'
gl.canvas.style.top = '0'
gl.canvas.style.left = '0'
}
window.addEventListener('resize', resize, false)
resize()
const parentWidth = container.parentElement?.offsetWidth || container.offsetWidth || window.innerWidth;
const parentHeight = container.parentElement?.offsetHeight || container.offsetHeight || window.innerHeight;
const width = Math.max(parentWidth, 300);
const height = Math.max(parentHeight, 300);
renderer!.setSize(width, height);
camera!.perspective({ aspect: width / height });
gl.canvas.style.width = '100%';
gl.canvas.style.height = '100%';
gl.canvas.style.display = 'block';
gl.canvas.style.position = 'absolute';
gl.canvas.style.top = '0';
gl.canvas.style.left = '0';
};
window.addEventListener('resize', resize, false);
resize();
if (props.moveParticlesOnHover) {
container.addEventListener('mousemove', handleMouseMove)
container.addEventListener('mousemove', handleMouseMove);
}
const count = props.particleCount
const positions = new Float32Array(count * 3)
const randoms = new Float32Array(count * 4)
const colors = new Float32Array(count * 3)
const palette = props.particleColors && props.particleColors.length > 0 ? props.particleColors : defaultColors
const count = props.particleCount;
const positions = new Float32Array(count * 3);
const randoms = new Float32Array(count * 4);
const colors = new Float32Array(count * 3);
const palette = props.particleColors && props.particleColors.length > 0 ? props.particleColors : defaultColors;
for (let i = 0; i < count; i++) {
let x: number, y: number, z: number, len: number
let x: number, y: number, z: number, len: number;
do {
x = Math.random() * 2 - 1
y = Math.random() * 2 - 1
z = Math.random() * 2 - 1
len = x * x + y * y + z * z
} while (len > 1 || len === 0)
const r = Math.cbrt(Math.random())
positions.set([x * r, y * r, z * r], i * 3)
randoms.set([Math.random(), Math.random(), Math.random(), Math.random()], i * 4)
const col = hexToRgb(palette[Math.floor(Math.random() * palette.length)])
colors.set(col, i * 3)
x = Math.random() * 2 - 1;
y = Math.random() * 2 - 1;
z = Math.random() * 2 - 1;
len = x * x + y * y + z * z;
} while (len > 1 || len === 0);
const r = Math.cbrt(Math.random());
positions.set([x * r, y * r, z * r], i * 3);
randoms.set([Math.random(), Math.random(), Math.random(), Math.random()], i * 4);
const col = hexToRgb(palette[Math.floor(Math.random() * palette.length)]);
colors.set(col, i * 3);
}
const geometry = new Geometry(gl, {
position: { size: 3, data: positions },
random: { size: 4, data: randoms },
color: { size: 3, data: colors },
})
color: { size: 3, data: colors }
});
program = new Program(gl, {
vertex,
@@ -210,105 +213,105 @@ const initParticles = () => {
uSpread: { value: props.particleSpread },
uBaseSize: { value: props.particleBaseSize },
uSizeRandomness: { value: props.sizeRandomness },
uAlphaParticles: { value: props.alphaParticles ? 1 : 0 },
uAlphaParticles: { value: props.alphaParticles ? 1 : 0 }
},
transparent: true,
depthTest: false,
})
depthTest: false
});
particles = new Mesh(gl, { mode: gl.POINTS, geometry, program })
particles = new Mesh(gl, { mode: gl.POINTS, geometry, program });
lastTime = performance.now()
elapsed = 0
lastTime = performance.now();
elapsed = 0;
const update = (t: number) => {
if (!animationFrameId) return
animationFrameId = requestAnimationFrame(update)
const delta = t - lastTime
lastTime = t
elapsed += delta * props.speed
if (!animationFrameId) return;
animationFrameId = requestAnimationFrame(update);
const delta = t - lastTime;
lastTime = t;
elapsed += delta * props.speed;
if (program) {
program.uniforms.uTime.value = elapsed * 0.001
program.uniforms.uSpread.value = props.particleSpread
program.uniforms.uBaseSize.value = props.particleBaseSize
program.uniforms.uSizeRandomness.value = props.sizeRandomness
program.uniforms.uAlphaParticles.value = props.alphaParticles ? 1 : 0
program.uniforms.uTime.value = elapsed * 0.001;
program.uniforms.uSpread.value = props.particleSpread;
program.uniforms.uBaseSize.value = props.particleBaseSize;
program.uniforms.uSizeRandomness.value = props.sizeRandomness;
program.uniforms.uAlphaParticles.value = props.alphaParticles ? 1 : 0;
}
if (particles) {
if (props.moveParticlesOnHover) {
particles.position.x = -mouseRef.value.x * props.particleHoverFactor
particles.position.y = -mouseRef.value.y * props.particleHoverFactor
particles.position.x = -mouseRef.value.x * props.particleHoverFactor;
particles.position.y = -mouseRef.value.y * props.particleHoverFactor;
} else {
particles.position.x = 0
particles.position.y = 0
particles.position.x = 0;
particles.position.y = 0;
}
if (!props.disableRotation) {
particles.rotation.x = Math.sin(elapsed * 0.0002) * 0.1
particles.rotation.y = Math.cos(elapsed * 0.0005) * 0.15
particles.rotation.z += 0.01 * props.speed
particles.rotation.x = Math.sin(elapsed * 0.0002) * 0.1;
particles.rotation.y = Math.cos(elapsed * 0.0005) * 0.15;
particles.rotation.z += 0.01 * props.speed;
}
}
if (renderer && camera && particles) {
renderer.render({ scene: particles, camera })
renderer.render({ scene: particles, camera });
}
}
};
animationFrameId = requestAnimationFrame(update)
animationFrameId = requestAnimationFrame(update);
return () => {
window.removeEventListener('resize', resize)
window.removeEventListener('resize', resize);
if (props.moveParticlesOnHover) {
container.removeEventListener('mousemove', handleMouseMove)
container.removeEventListener('mousemove', handleMouseMove);
}
if (animationFrameId) {
cancelAnimationFrame(animationFrameId)
animationFrameId = null
cancelAnimationFrame(animationFrameId);
animationFrameId = null;
}
if (container.contains(gl.canvas)) {
container.removeChild(gl.canvas)
container.removeChild(gl.canvas);
}
}
}
};
};
const cleanup = () => {
if (animationFrameId) {
cancelAnimationFrame(animationFrameId)
animationFrameId = null
cancelAnimationFrame(animationFrameId);
animationFrameId = null;
}
if (renderer) {
const container = containerRef.value
const gl = renderer.gl
const container = containerRef.value;
const gl = renderer.gl;
if (container && gl.canvas.parentNode === container) {
container.removeChild(gl.canvas)
container.removeChild(gl.canvas);
}
gl.getExtension('WEBGL_lose_context')?.loseContext()
gl.getExtension('WEBGL_lose_context')?.loseContext();
}
renderer = null
camera = null
particles = null
program = null
}
renderer = null;
camera = null;
particles = null;
program = null;
};
onMounted(() => {
initParticles()
})
initParticles();
});
onUnmounted(() => {
cleanup()
})
cleanup();
});
watch(
() => [props.particleCount, props.particleColors],
() => {
cleanup()
initParticles()
cleanup();
initParticles();
},
{ deep: true }
)
);
watch(
() => [
@@ -322,7 +325,7 @@ watch(
props.disableRotation
],
() => {}
)
);
</script>
<style scoped>