This commit is contained in:
David Haz
2025-07-12 20:14:41 +03:00
parent af10b2cfd6
commit fea147fef2
6 changed files with 414 additions and 452 deletions

View File

@@ -1,15 +1,15 @@
<script setup lang="ts">
import { ref, onMounted, onUnmounted, watch } from 'vue'
import * as THREE from 'three'
import { ref, onMounted, onUnmounted, watch } from 'vue';
import * as THREE from 'three';
interface AsciiTextProps {
text?: string
asciiFontSize?: number
textFontSize?: number
textColor?: string
planeBaseHeight?: number
enableWaves?: boolean
className?: string
text?: string;
asciiFontSize?: number;
textFontSize?: number;
textColor?: string;
planeBaseHeight?: number;
enableWaves?: boolean;
className?: string;
}
const props = withDefaults(defineProps<AsciiTextProps>(), {
@@ -20,7 +20,7 @@ const props = withDefaults(defineProps<AsciiTextProps>(), {
planeBaseHeight: 8,
enableWaves: true,
className: ''
})
});
const vertexShader = `
varying vec2 vUv;
@@ -42,7 +42,7 @@ void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);
}
`
`;
const fragmentShader = `
varying vec2 vUv;
@@ -61,302 +61,293 @@ void main() {
float a = texture2D(uTexture, pos).a;
gl_FragColor = vec4(r, g, b, a);
}
`
`;
// @ts-expect-error - Adding map function to Math object
Math.map = function (n: number, start: number, stop: number, start2: number, stop2: number) {
return ((n - start) / (stop - start)) * (stop2 - start2) + start2
}
return ((n - start) / (stop - start)) * (stop2 - start2) + start2;
};
const PX_RATIO = typeof window !== 'undefined' ? window.devicePixelRatio : 1
const PX_RATIO = typeof window !== 'undefined' ? window.devicePixelRatio : 1;
interface AsciiFilterOptions {
fontSize?: number
fontFamily?: string
charset?: string
invert?: boolean
fontSize?: number;
fontFamily?: string;
charset?: string;
invert?: boolean;
}
interface CanvasTxtOptions {
fontSize?: number
fontFamily?: string
color?: string
fontSize?: number;
fontFamily?: string;
color?: string;
}
class AsciiFilter {
renderer: THREE.WebGLRenderer
domElement: HTMLDivElement
pre: HTMLPreElement
canvas: HTMLCanvasElement
context: CanvasRenderingContext2D | null
deg: number
invert: boolean
fontSize: number
fontFamily: string
charset: string
width: number = 0
height: number = 0
center: { x: number; y: number } = { x: 0, y: 0 }
mouse: { x: number; y: number } = { x: 0, y: 0 }
cols: number = 0
rows: number = 0
renderer: THREE.WebGLRenderer;
domElement: HTMLDivElement;
pre: HTMLPreElement;
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D | null;
deg: number;
invert: boolean;
fontSize: number;
fontFamily: string;
charset: string;
width: number = 0;
height: number = 0;
center: { x: number; y: number } = { x: 0, y: 0 };
mouse: { x: number; y: number } = { x: 0, y: 0 };
cols: number = 0;
rows: number = 0;
constructor(
renderer: THREE.WebGLRenderer,
{ fontSize, fontFamily, charset, invert }: AsciiFilterOptions = {}
) {
this.renderer = renderer
this.domElement = document.createElement('div')
this.domElement.style.position = 'absolute'
this.domElement.style.top = '0'
this.domElement.style.left = '0'
this.domElement.style.width = '100%'
this.domElement.style.height = '100%'
constructor(renderer: THREE.WebGLRenderer, { fontSize, fontFamily, charset, invert }: AsciiFilterOptions = {}) {
this.renderer = renderer;
this.domElement = document.createElement('div');
this.domElement.style.position = 'absolute';
this.domElement.style.top = '0';
this.domElement.style.left = '0';
this.domElement.style.width = '100%';
this.domElement.style.height = '100%';
this.pre = document.createElement('pre')
this.domElement.appendChild(this.pre)
this.pre = document.createElement('pre');
this.domElement.appendChild(this.pre);
this.canvas = document.createElement('canvas')
this.context = this.canvas.getContext('2d')
this.domElement.appendChild(this.canvas)
this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext('2d');
this.domElement.appendChild(this.canvas);
this.deg = 0
this.invert = invert ?? true
this.fontSize = fontSize ?? 12
this.fontFamily = fontFamily ?? "'Courier New', monospace"
this.charset =
charset ??
" .'`^\",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$"
this.deg = 0;
this.invert = invert ?? true;
this.fontSize = fontSize ?? 12;
this.fontFamily = fontFamily ?? "'Courier New', monospace";
this.charset = charset ?? ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$';
if (this.context) {
this.context.imageSmoothingEnabled = false
this.context.imageSmoothingEnabled = false;
}
this.onMouseMove = this.onMouseMove.bind(this)
document.addEventListener('mousemove', this.onMouseMove)
this.onMouseMove = this.onMouseMove.bind(this);
document.addEventListener('mousemove', this.onMouseMove);
}
setSize(width: number, height: number) {
this.width = width
this.height = height
this.renderer.setSize(width, height)
this.reset()
this.width = width;
this.height = height;
this.renderer.setSize(width, height);
this.reset();
this.center = { x: width / 2, y: height / 2 }
this.mouse = { x: this.center.x, y: this.center.y }
this.center = { x: width / 2, y: height / 2 };
this.mouse = { x: this.center.x, y: this.center.y };
}
reset() {
this.context!.font = `${this.fontSize}px ${this.fontFamily}`
const charWidth = this.context!.measureText('A').width
this.context!.font = `${this.fontSize}px ${this.fontFamily}`;
const charWidth = this.context!.measureText('A').width;
this.cols = Math.floor(
this.width / (this.fontSize * (charWidth / this.fontSize))
)
this.rows = Math.floor(this.height / this.fontSize)
this.cols = Math.floor(this.width / (this.fontSize * (charWidth / this.fontSize)));
this.rows = Math.floor(this.height / this.fontSize);
this.canvas.width = this.cols
this.canvas.height = this.rows
this.pre.style.fontFamily = this.fontFamily
this.pre.style.fontSize = `${this.fontSize}px`
this.pre.style.margin = '0'
this.pre.style.padding = '0'
this.pre.style.lineHeight = '1em'
this.pre.style.position = 'absolute'
this.pre.style.left = '0'
this.pre.style.top = '0'
this.pre.style.zIndex = '9'
this.pre.style.backgroundImage = 'radial-gradient(circle, #ff6188 0%, #fc9867 50%, #ffd866 100%)'
this.pre.style.backgroundAttachment = 'fixed'
this.pre.style.webkitTextFillColor = 'transparent'
this.pre.style.webkitBackgroundClip = 'text'
this.pre.style.backgroundClip = 'text'
this.pre.style.mixBlendMode = 'difference'
this.canvas.width = this.cols;
this.canvas.height = this.rows;
this.pre.style.fontFamily = this.fontFamily;
this.pre.style.fontSize = `${this.fontSize}px`;
this.pre.style.margin = '0';
this.pre.style.padding = '0';
this.pre.style.lineHeight = '1em';
this.pre.style.position = 'absolute';
this.pre.style.left = '0';
this.pre.style.top = '0';
this.pre.style.zIndex = '9';
this.pre.style.backgroundImage = 'radial-gradient(circle, #ff6188 0%, #fc9867 50%, #ffd866 100%)';
this.pre.style.backgroundAttachment = 'fixed';
this.pre.style.webkitTextFillColor = 'transparent';
this.pre.style.webkitBackgroundClip = 'text';
this.pre.style.backgroundClip = 'text';
this.pre.style.mixBlendMode = 'difference';
}
onMouseMove(e: MouseEvent) {
this.mouse = { x: e.clientX * PX_RATIO, y: e.clientY * PX_RATIO }
this.mouse = { x: e.clientX * PX_RATIO, y: e.clientY * PX_RATIO };
}
render(scene: THREE.Scene, camera: THREE.Camera) {
this.renderer.render(scene, camera)
this.renderer.render(scene, camera);
const w = this.canvas.width
const h = this.canvas.height
this.context!.clearRect(0, 0, w, h)
const w = this.canvas.width;
const h = this.canvas.height;
this.context!.clearRect(0, 0, w, h);
if (this.context && w && h) {
this.context.drawImage(this.renderer.domElement, 0, 0, w, h)
this.context.drawImage(this.renderer.domElement, 0, 0, w, h);
}
this.asciify(this.context!, w, h)
this.hue()
this.asciify(this.context!, w, h);
this.hue();
}
asciify(ctx: CanvasRenderingContext2D, w: number, h: number) {
if (w && h) {
const imgData = ctx.getImageData(0, 0, w, h).data
let str = ''
const imgData = ctx.getImageData(0, 0, w, h).data;
let str = '';
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
const i = x * 4 + y * 4 * w
const [r, g, b, a] = [
imgData[i],
imgData[i + 1],
imgData[i + 2],
imgData[i + 3]
]
const i = x * 4 + y * 4 * w;
const [r, g, b, a] = [imgData[i], imgData[i + 1], imgData[i + 2], imgData[i + 3]];
if (a === 0) {
str += ' '
continue
str += ' ';
continue;
}
const gray = (0.3 * r + 0.6 * g + 0.1 * b) / 255
let idx = Math.floor((1 - gray) * (this.charset.length - 1))
if (this.invert) idx = this.charset.length - idx - 1
str += this.charset[idx]
const gray = (0.3 * r + 0.6 * g + 0.1 * b) / 255;
let idx = Math.floor((1 - gray) * (this.charset.length - 1));
if (this.invert) idx = this.charset.length - idx - 1;
str += this.charset[idx];
}
str += '\n'
str += '\n';
}
this.pre.innerHTML = str
this.pre.innerHTML = str;
}
}
get dx() {
return this.mouse.x - this.center.x
return this.mouse.x - this.center.x;
}
get dy() {
return this.mouse.y - this.center.y
return this.mouse.y - this.center.y;
}
hue() {
const deg = (Math.atan2(this.dy, this.dx) * 180) / Math.PI
this.deg += (deg - this.deg) * 0.075
this.domElement.style.filter = `hue-rotate(${this.deg.toFixed(1)}deg)`
const deg = (Math.atan2(this.dy, this.dx) * 180) / Math.PI;
this.deg += (deg - this.deg) * 0.075;
this.domElement.style.filter = `hue-rotate(${this.deg.toFixed(1)}deg)`;
}
dispose() {
document.removeEventListener('mousemove', this.onMouseMove)
document.removeEventListener('mousemove', this.onMouseMove);
}
}
class CanvasTxt {
canvas: HTMLCanvasElement
context: CanvasRenderingContext2D | null
txt: string
fontSize: number
fontFamily: string
color: string
font: string
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D | null;
txt: string;
fontSize: number;
fontFamily: string;
color: string;
font: string;
constructor(
txt: string,
{ fontSize = 200, fontFamily = 'Arial', color = '#fdf9f3' }: CanvasTxtOptions = {}
) {
this.canvas = document.createElement('canvas')
this.context = this.canvas.getContext('2d')
this.txt = txt
this.fontSize = fontSize
this.fontFamily = fontFamily
this.color = color
this.font = `600 ${this.fontSize}px ${this.fontFamily}`
constructor(txt: string, { fontSize = 200, fontFamily = 'Arial', color = '#fdf9f3' }: CanvasTxtOptions = {}) {
this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext('2d');
this.txt = txt;
this.fontSize = fontSize;
this.fontFamily = fontFamily;
this.color = color;
this.font = `600 ${this.fontSize}px ${this.fontFamily}`;
}
resize() {
if (this.context) {
this.context.font = this.font
const metrics = this.context.measureText(this.txt)
this.context.font = this.font;
const metrics = this.context.measureText(this.txt);
const textWidth = Math.ceil(metrics.width) + 20
const textHeight =
Math.ceil(metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent) + 20
const textWidth = Math.ceil(metrics.width) + 20;
const textHeight = Math.ceil(metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent) + 20;
this.canvas.width = textWidth
this.canvas.height = textHeight
this.canvas.width = textWidth;
this.canvas.height = textHeight;
}
}
render() {
if (this.context) {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height)
this.context.fillStyle = this.color
this.context.font = this.font
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.context.fillStyle = this.color;
this.context.font = this.font;
const metrics = this.context.measureText(this.txt)
const yPos = 10 + metrics.actualBoundingBoxAscent
const metrics = this.context.measureText(this.txt);
const yPos = 10 + metrics.actualBoundingBoxAscent;
this.context.fillText(this.txt, 10, yPos)
this.context.fillText(this.txt, 10, yPos);
}
}
get width() {
return this.canvas.width
return this.canvas.width;
}
get height() {
return this.canvas.height
return this.canvas.height;
}
get texture() {
return this.canvas
return this.canvas;
}
}
class CanvAscii {
textString: string
asciiFontSize: number
textFontSize: number
textColor!: string
planeBaseHeight!: number
container!: HTMLElement
width!: number
height!: number
enableWaves!: boolean
camera!: THREE.PerspectiveCamera
scene!: THREE.Scene
mouse: { x: number; y: number } = { x: 0, y: 0 }
textCanvas!: CanvasTxt
texture!: THREE.CanvasTexture
geometry!: THREE.PlaneGeometry
material!: THREE.ShaderMaterial
mesh!: THREE.Mesh
renderer!: THREE.WebGLRenderer
filter!: AsciiFilter
center: { x: number; y: number } = { x: 0, y: 0 }
animationFrameId: number = 0
textString: string;
asciiFontSize: number;
textFontSize: number;
textColor!: string;
planeBaseHeight!: number;
container!: HTMLElement;
width!: number;
height!: number;
enableWaves!: boolean;
camera!: THREE.PerspectiveCamera;
scene!: THREE.Scene;
mouse: { x: number; y: number } = { x: 0, y: 0 };
textCanvas!: CanvasTxt;
texture!: THREE.CanvasTexture;
geometry!: THREE.PlaneGeometry;
material!: THREE.ShaderMaterial;
mesh!: THREE.Mesh;
renderer!: THREE.WebGLRenderer;
filter!: AsciiFilter;
center: { x: number; y: number } = { x: 0, y: 0 };
animationFrameId: number = 0;
constructor(
{ text, asciiFontSize, textFontSize, textColor, planeBaseHeight, enableWaves }: {
text: string
asciiFontSize: number
textFontSize: number
textColor: string
planeBaseHeight: number
enableWaves: boolean
{
text,
asciiFontSize,
textFontSize,
textColor,
planeBaseHeight,
enableWaves
}: {
text: string;
asciiFontSize: number;
textFontSize: number;
textColor: string;
planeBaseHeight: number;
enableWaves: boolean;
},
containerElem: HTMLElement,
width: number,
height: number
) {
this.textString = text
this.asciiFontSize = asciiFontSize
this.textFontSize = textFontSize
this.textColor = textColor
this.planeBaseHeight = planeBaseHeight
this.container = containerElem
this.width = width
this.height = height
this.enableWaves = enableWaves
this.textString = text;
this.asciiFontSize = asciiFontSize;
this.textFontSize = textFontSize;
this.textColor = textColor;
this.planeBaseHeight = planeBaseHeight;
this.container = containerElem;
this.width = width;
this.height = height;
this.enableWaves = enableWaves;
this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, 1, 1000)
this.camera.position.z = 30
this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, 1, 1000);
this.camera.position.z = 30;
this.scene = new THREE.Scene()
this.scene = new THREE.Scene();
this.onMouseMove = this.onMouseMove.bind(this)
this.setMesh()
this.setRenderer()
this.onMouseMove = this.onMouseMove.bind(this);
this.setMesh();
this.setRenderer();
}
setMesh() {
@@ -364,19 +355,19 @@ class CanvAscii {
fontSize: this.textFontSize,
fontFamily: 'IBM Plex Mono',
color: this.textColor
})
this.textCanvas.resize()
this.textCanvas.render()
});
this.textCanvas.resize();
this.textCanvas.render();
this.texture = new THREE.CanvasTexture(this.textCanvas.texture)
this.texture.minFilter = THREE.NearestFilter
this.texture = new THREE.CanvasTexture(this.textCanvas.texture);
this.texture.minFilter = THREE.NearestFilter;
const textAspect = this.textCanvas.width / this.textCanvas.height
const baseH = this.planeBaseHeight
const planeW = baseH * textAspect
const planeH = baseH
const textAspect = this.textCanvas.width / this.textCanvas.height;
const baseH = this.planeBaseHeight;
const planeW = baseH * textAspect;
const planeH = baseH;
this.geometry = new THREE.PlaneGeometry(planeW, planeH, 36, 36)
this.geometry = new THREE.PlaneGeometry(planeW, planeH, 36, 36);
this.material = new THREE.ShaderMaterial({
vertexShader,
fragmentShader,
@@ -387,121 +378,120 @@ class CanvAscii {
uTexture: { value: this.texture },
uEnableWaves: { value: this.enableWaves ? 1.0 : 0.0 }
}
})
});
this.mesh = new THREE.Mesh(this.geometry, this.material)
this.scene.add(this.mesh)
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.scene.add(this.mesh);
}
setRenderer() {
this.renderer = new THREE.WebGLRenderer({ antialias: false, alpha: true })
this.renderer.setPixelRatio(1)
this.renderer.setClearColor(0x000000, 0)
this.renderer = new THREE.WebGLRenderer({ antialias: false, alpha: true });
this.renderer.setPixelRatio(1);
this.renderer.setClearColor(0x000000, 0);
this.filter = new AsciiFilter(this.renderer, {
fontFamily: 'IBM Plex Mono',
fontSize: this.asciiFontSize,
invert: true
})
});
this.container.appendChild(this.filter.domElement)
this.setSize(this.width, this.height)
this.container.appendChild(this.filter.domElement);
this.setSize(this.width, this.height);
this.container.addEventListener('mousemove', this.onMouseMove)
this.container.addEventListener('touchmove', this.onMouseMove)
this.container.addEventListener('mousemove', this.onMouseMove);
this.container.addEventListener('touchmove', this.onMouseMove);
}
setSize(w: number, h: number) {
this.width = w
this.height = h
this.width = w;
this.height = h;
this.camera.aspect = w / h
this.camera.updateProjectionMatrix()
this.camera.aspect = w / h;
this.camera.updateProjectionMatrix();
this.filter.setSize(w, h)
this.center = { x: w / 2, y: h / 2 }
this.filter.setSize(w, h);
this.center = { x: w / 2, y: h / 2 };
}
load() {
this.animate()
this.animate();
}
onMouseMove(evt: MouseEvent | TouchEvent) {
const e = 'touches' in evt ? evt.touches[0] : evt
const bounds = this.container.getBoundingClientRect()
const x = e.clientX - bounds.left
const y = e.clientY - bounds.top
this.mouse = { x, y }
const e = 'touches' in evt ? evt.touches[0] : evt;
const bounds = this.container.getBoundingClientRect();
const x = e.clientX - bounds.left;
const y = e.clientY - bounds.top;
this.mouse = { x, y };
}
animate() {
const animateFrame = () => {
this.animationFrameId = requestAnimationFrame(animateFrame)
this.render()
}
animateFrame()
this.animationFrameId = requestAnimationFrame(animateFrame);
this.render();
};
animateFrame();
}
render() {
const time = new Date().getTime() * 0.001
const time = new Date().getTime() * 0.001;
this.textCanvas.render()
this.texture.needsUpdate = true
this.textCanvas.render();
this.texture.needsUpdate = true;
(this.mesh.material as THREE.ShaderMaterial).uniforms.uTime.value = Math.sin(time);
;(this.mesh.material as THREE.ShaderMaterial).uniforms.uTime.value = Math.sin(time)
this.updateRotation()
this.filter.render(this.scene, this.camera)
this.updateRotation();
this.filter.render(this.scene, this.camera);
}
updateRotation() {
// @ts-expect-error - Using custom Math.map function
const x = Math.map(this.mouse.y, 0, this.height, 0.5, -0.5)
const x = Math.map(this.mouse.y, 0, this.height, 0.5, -0.5);
// @ts-expect-error - Using custom Math.map function
const y = Math.map(this.mouse.x, 0, this.width, -0.5, 0.5)
const y = Math.map(this.mouse.x, 0, this.width, -0.5, 0.5);
this.mesh.rotation.x += (x - this.mesh.rotation.x) * 0.05
this.mesh.rotation.y += (y - this.mesh.rotation.y) * 0.05
this.mesh.rotation.x += (x - this.mesh.rotation.x) * 0.05;
this.mesh.rotation.y += (y - this.mesh.rotation.y) * 0.05;
}
clear() {
this.scene.traverse((obj) => {
this.scene.traverse(obj => {
if (obj instanceof THREE.Mesh && obj.material && obj.geometry) {
if (Array.isArray(obj.material)) {
obj.material.forEach((mat) => mat.dispose())
obj.material.forEach(mat => mat.dispose());
} else {
obj.material.dispose()
obj.material.dispose();
}
obj.geometry.dispose()
obj.geometry.dispose();
}
})
this.scene.clear()
});
this.scene.clear();
}
dispose() {
cancelAnimationFrame(this.animationFrameId)
this.filter.dispose()
this.container.removeChild(this.filter.domElement)
this.container.removeEventListener('mousemove', this.onMouseMove)
this.container.removeEventListener('touchmove', this.onMouseMove)
this.clear()
this.renderer.dispose()
cancelAnimationFrame(this.animationFrameId);
this.filter.dispose();
this.container.removeChild(this.filter.domElement);
this.container.removeEventListener('mousemove', this.onMouseMove);
this.container.removeEventListener('touchmove', this.onMouseMove);
this.clear();
this.renderer.dispose();
}
}
const containerRef = ref<HTMLDivElement | null>(null)
let asciiRef: CanvAscii | null = null
const containerRef = ref<HTMLDivElement | null>(null);
let asciiRef: CanvAscii | null = null;
const initializeAscii = () => {
if (!containerRef.value) return
if (!containerRef.value) return;
const { width, height } = containerRef.value.getBoundingClientRect()
const { width, height } = containerRef.value.getBoundingClientRect();
if (width === 0 || height === 0) {
const observer = new IntersectionObserver(
([entry]) => {
if (entry.isIntersecting && entry.boundingClientRect.width > 0 && entry.boundingClientRect.height > 0) {
const { width: w, height: h } = entry.boundingClientRect
const { width: w, height: h } = entry.boundingClientRect;
asciiRef = new CanvAscii(
{
@@ -515,17 +505,17 @@ const initializeAscii = () => {
containerRef.value!,
w,
h
)
asciiRef.load()
);
asciiRef.load();
observer.disconnect()
observer.disconnect();
}
},
{ threshold: 0.1 }
)
);
observer.observe(containerRef.value)
return
observer.observe(containerRef.value);
return;
}
asciiRef = new CanvAscii(
@@ -540,49 +530,49 @@ const initializeAscii = () => {
containerRef.value,
width,
height
)
asciiRef.load()
);
asciiRef.load();
const ro = new ResizeObserver((entries) => {
if (!entries[0] || !asciiRef) return
const { width: w, height: h } = entries[0].contentRect
const ro = new ResizeObserver(entries => {
if (!entries[0] || !asciiRef) return;
const { width: w, height: h } = entries[0].contentRect;
if (w > 0 && h > 0) {
asciiRef.setSize(w, h)
asciiRef.setSize(w, h);
}
})
ro.observe(containerRef.value)
}
});
ro.observe(containerRef.value);
};
onMounted(() => {
initializeAscii()
})
initializeAscii();
});
onUnmounted(() => {
if (asciiRef) {
asciiRef.dispose()
asciiRef.dispose();
}
})
});
watch(
() => [props.text, props.asciiFontSize, props.textFontSize, props.textColor, props.planeBaseHeight, props.enableWaves],
() => [
props.text,
props.asciiFontSize,
props.textFontSize,
props.textColor,
props.planeBaseHeight,
props.enableWaves
],
() => {
if (asciiRef) {
asciiRef.dispose()
asciiRef.dispose();
}
initializeAscii()
initializeAscii();
}
)
);
</script>
<template>
<div
ref="containerRef"
:class="[
'ascii-text-container',
className
]"
class="absolute inset-0 w-full h-full"
/>
<div ref="containerRef" :class="['ascii-text-container', className]" class="absolute inset-0 w-full h-full" />
</template>
<style scoped>

View File

@@ -1,59 +1,59 @@
<script setup lang="ts">
import { ref, onMounted, onUnmounted, watch } from 'vue'
import { gsap } from 'gsap'
import { SplitText } from 'gsap/SplitText'
import { ScrambleTextPlugin } from 'gsap/ScrambleTextPlugin'
import { ref, onMounted, onUnmounted, watch } from 'vue';
import { gsap } from 'gsap';
import { SplitText } from 'gsap/SplitText';
import { ScrambleTextPlugin } from 'gsap/ScrambleTextPlugin';
gsap.registerPlugin(SplitText, ScrambleTextPlugin)
gsap.registerPlugin(SplitText, ScrambleTextPlugin);
interface ScrambleTextProps {
radius?: number
duration?: number
speed?: number
scrambleChars?: string
className?: string
style?: Record<string, string | number>
radius?: number;
duration?: number;
speed?: number;
scrambleChars?: string;
className?: string;
style?: Record<string, string | number>;
}
const props = withDefaults(defineProps<ScrambleTextProps>(), {
radius: 100,
duration: 1.2,
speed: 0.5,
scrambleChars: ".:",
className: "",
scrambleChars: '.:',
className: '',
style: () => ({})
})
});
const rootRef = ref<HTMLDivElement | null>(null)
const rootRef = ref<HTMLDivElement | null>(null);
let splitText: SplitText | null = null
let handleMove: ((e: PointerEvent) => void) | null = null
let splitText: SplitText | null = null;
let handleMove: ((e: PointerEvent) => void) | null = null;
const initializeScrambleText = () => {
if (!rootRef.value) return
if (!rootRef.value) return;
const pElement = rootRef.value.querySelector('p')
if (!pElement) return
const pElement = rootRef.value.querySelector('p');
if (!pElement) return;
splitText = new SplitText(pElement, {
type: 'chars',
charsClass: 'inline-block will-change-transform'
})
});
splitText.chars.forEach((el) => {
const c = el as HTMLElement
gsap.set(c, { attr: { 'data-content': c.innerHTML } })
})
splitText.chars.forEach(el => {
const c = el as HTMLElement;
gsap.set(c, { attr: { 'data-content': c.innerHTML } });
});
handleMove = (e: PointerEvent) => {
if (!splitText) return
splitText.chars.forEach((el) => {
const c = el as HTMLElement
const { left, top, width, height } = c.getBoundingClientRect()
const dx = e.clientX - (left + width / 2)
const dy = e.clientY - (top + height / 2)
const dist = Math.hypot(dx, dy)
if (!splitText) return;
splitText.chars.forEach(el => {
const c = el as HTMLElement;
const { left, top, width, height } = c.getBoundingClientRect();
const dx = e.clientX - (left + width / 2);
const dy = e.clientY - (top + height / 2);
const dist = Math.hypot(dx, dy);
if (dist < props.radius) {
gsap.to(c, {
@@ -65,48 +65,41 @@ const initializeScrambleText = () => {
speed: props.speed
},
ease: 'none'
})
});
}
})
}
});
};
rootRef.value.addEventListener('pointermove', handleMove)
}
rootRef.value.addEventListener('pointermove', handleMove);
};
const cleanup = () => {
if (rootRef.value && handleMove) {
rootRef.value.removeEventListener('pointermove', handleMove)
rootRef.value.removeEventListener('pointermove', handleMove);
}
if (splitText) {
splitText.revert()
splitText = null
splitText.revert();
splitText = null;
}
handleMove = null
}
handleMove = null;
};
onMounted(() => {
initializeScrambleText()
})
initializeScrambleText();
});
onUnmounted(() => {
cleanup()
})
cleanup();
});
watch(
[() => props.radius, () => props.duration, () => props.speed, () => props.scrambleChars],
() => {
cleanup()
initializeScrambleText()
}
)
watch([() => props.radius, () => props.duration, () => props.speed, () => props.scrambleChars], () => {
cleanup();
initializeScrambleText();
});
</script>
<template>
<div
ref="rootRef"
:class="`scramble-text ${className}`"
:style="style"
>
<div ref="rootRef" :class="`scramble-text ${className}`" :style="style">
<p>
<slot></slot>
</p>