Files
vue-bits/src/content/Animations/Antigravity/Antigravity.vue
2025-12-26 19:34:59 +07:00

341 lines
9.1 KiB
Vue

<script setup lang="ts">
import { onMounted, onUnmounted, useTemplateRef, watch } from 'vue';
import * as THREE from 'three';
export type ParticleShape = 'capsule' | 'sphere' | 'box' | 'tetrahedron';
interface AntigravityProps {
count?: number;
magnetRadius?: number;
ringRadius?: number;
waveSpeed?: number;
waveAmplitude?: number;
particleSize?: number;
lerpSpeed?: number;
color?: string;
autoAnimate?: boolean;
particleVariance?: number;
rotationSpeed?: number;
depthFactor?: number;
pulseSpeed?: number;
particleShape?: ParticleShape;
fieldStrength?: number;
}
interface Particle {
t: number;
factor: number;
speed: number;
xFactor: number;
yFactor: number;
zFactor: number;
mx: number;
my: number;
mz: number;
cx: number;
cy: number;
cz: number;
vx: number;
vy: number;
vz: number;
randomRadiusOffset: number;
}
const props = withDefaults(defineProps<AntigravityProps>(), {
count: 300,
magnetRadius: 10,
ringRadius: 10,
waveSpeed: 0.4,
waveAmplitude: 1,
particleSize: 2,
lerpSpeed: 0.1,
color: '#27FF64',
autoAnimate: false,
particleVariance: 1,
rotationSpeed: 0,
depthFactor: 1,
pulseSpeed: 3,
particleShape: 'capsule',
fieldStrength: 10
});
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
let renderer: THREE.WebGLRenderer | null = null;
let scene: THREE.Scene | null = null;
let camera: THREE.PerspectiveCamera | null = null;
let mesh: THREE.InstancedMesh | null = null;
let animationFrameId: number = 0;
let particles: Particle[] = [];
let dummy: THREE.Object3D;
let lastMousePos = { x: 0, y: 0 };
let lastMouseMoveTime = 0;
let virtualMouse = { x: 0, y: 0 };
let pointer = { x: 0, y: 0 };
let clock: THREE.Clock;
function createGeometry(shape: ParticleShape): THREE.BufferGeometry {
switch (shape) {
case 'sphere':
return new THREE.SphereGeometry(0.2, 16, 16);
case 'box':
return new THREE.BoxGeometry(0.3, 0.3, 0.3);
case 'tetrahedron':
return new THREE.TetrahedronGeometry(0.3);
case 'capsule':
default:
return new THREE.CapsuleGeometry(0.1, 0.4, 4, 8);
}
}
function initParticles(viewportWidth: number, viewportHeight: number) {
particles = [];
for (let i = 0; i < props.count; i++) {
const t = Math.random() * 100;
const factor = 20 + Math.random() * 100;
const speed = 0.01 + Math.random() / 200;
const xFactor = -50 + Math.random() * 100;
const yFactor = -50 + Math.random() * 100;
const zFactor = -50 + Math.random() * 100;
const x = (Math.random() - 0.5) * viewportWidth;
const y = (Math.random() - 0.5) * viewportHeight;
const z = (Math.random() - 0.5) * 20;
const randomRadiusOffset = (Math.random() - 0.5) * 2;
particles.push({
t,
factor,
speed,
xFactor,
yFactor,
zFactor,
mx: x,
my: y,
mz: z,
cx: x,
cy: y,
cz: z,
vx: 0,
vy: 0,
vz: 0,
randomRadiusOffset
});
}
}
function getViewportAtDepth(camera: THREE.PerspectiveCamera, depth: number) {
const fovInRadians = (camera.fov * Math.PI) / 180;
const height = 2 * Math.tan(fovInRadians / 2) * depth;
const width = height * camera.aspect;
return { width, height };
}
function setupScene() {
const container = containerRef.value;
if (!container) return;
const { clientWidth, clientHeight } = container;
// Create renderer
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(clientWidth, clientHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
container.appendChild(renderer.domElement);
// Create scene
scene = new THREE.Scene();
// Create camera
camera = new THREE.PerspectiveCamera(35, clientWidth / clientHeight, 0.1, 1000);
camera.position.z = 50;
// Get viewport dimensions at camera depth
const viewport = getViewportAtDepth(camera, camera.position.z);
// Initialize particles
initParticles(viewport.width, viewport.height);
// Create instanced mesh
const geometry = createGeometry(props.particleShape);
const material = new THREE.MeshBasicMaterial({ color: props.color });
mesh = new THREE.InstancedMesh(geometry, material, props.count);
scene.add(mesh);
// Initialize helpers
dummy = new THREE.Object3D();
clock = new THREE.Clock();
// Event listeners
container.addEventListener('pointermove', onPointerMove);
window.addEventListener('resize', onResize);
// Start animation
animate();
}
function onPointerMove(event: PointerEvent) {
const container = containerRef.value;
if (!container) return;
const rect = container.getBoundingClientRect();
pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
}
function onResize() {
const container = containerRef.value;
if (!container || !renderer || !camera) return;
const { clientWidth, clientHeight } = container;
camera.aspect = clientWidth / clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(clientWidth, clientHeight);
}
function animate() {
animationFrameId = requestAnimationFrame(animate);
if (!mesh || !camera || !renderer || !scene) return;
const viewport = getViewportAtDepth(camera, camera.position.z);
const elapsedTime = clock.getElapsedTime();
// Mouse movement detection
const mouseDist = Math.sqrt(
Math.pow(pointer.x - lastMousePos.x, 2) + Math.pow(pointer.y - lastMousePos.y, 2)
);
if (mouseDist > 0.001) {
lastMouseMoveTime = Date.now();
lastMousePos = { x: pointer.x, y: pointer.y };
}
// Calculate destination
let destX = (pointer.x * viewport.width) / 2;
let destY = (pointer.y * viewport.height) / 2;
// Auto animate when idle
if (props.autoAnimate && Date.now() - lastMouseMoveTime > 2000) {
destX = Math.sin(elapsedTime * 0.5) * (viewport.width / 4);
destY = Math.cos(elapsedTime * 0.5 * 2) * (viewport.height / 4);
}
// Smooth mouse movement
const smoothFactor = 0.05;
virtualMouse.x += (destX - virtualMouse.x) * smoothFactor;
virtualMouse.y += (destY - virtualMouse.y) * smoothFactor;
const targetX = virtualMouse.x;
const targetY = virtualMouse.y;
const globalRotation = elapsedTime * props.rotationSpeed;
// Update particles
particles.forEach((particle, i) => {
let { t, speed, mx, my, mz, cz, randomRadiusOffset } = particle;
t = particle.t += speed / 2;
const projectionFactor = 1 - cz / 50;
const projectedTargetX = targetX * projectionFactor;
const projectedTargetY = targetY * projectionFactor;
const dx = mx - projectedTargetX;
const dy = my - projectedTargetY;
const dist = Math.sqrt(dx * dx + dy * dy);
let targetPos = { x: mx, y: my, z: mz * props.depthFactor };
if (dist < props.magnetRadius) {
const angle = Math.atan2(dy, dx) + globalRotation;
const wave = Math.sin(t * props.waveSpeed + angle) * (0.5 * props.waveAmplitude);
const deviation = randomRadiusOffset * (5 / (props.fieldStrength + 0.1));
const currentRingRadius = props.ringRadius + wave + deviation;
targetPos.x = projectedTargetX + currentRingRadius * Math.cos(angle);
targetPos.y = projectedTargetY + currentRingRadius * Math.sin(angle);
targetPos.z = mz * props.depthFactor + Math.sin(t) * (1 * props.waveAmplitude * props.depthFactor);
}
particle.cx += (targetPos.x - particle.cx) * props.lerpSpeed;
particle.cy += (targetPos.y - particle.cy) * props.lerpSpeed;
particle.cz += (targetPos.z - particle.cz) * props.lerpSpeed;
dummy.position.set(particle.cx, particle.cy, particle.cz);
dummy.lookAt(projectedTargetX, projectedTargetY, particle.cz);
dummy.rotateX(Math.PI / 2);
const currentDistToMouse = Math.sqrt(
Math.pow(particle.cx - projectedTargetX, 2) + Math.pow(particle.cy - projectedTargetY, 2)
);
const distFromRing = Math.abs(currentDistToMouse - props.ringRadius);
let scaleFactor = 1 - distFromRing / 10;
scaleFactor = Math.max(0, Math.min(1, scaleFactor));
const finalScale =
scaleFactor * (0.8 + Math.sin(t * props.pulseSpeed) * 0.2 * props.particleVariance) * props.particleSize;
dummy.scale.set(finalScale, finalScale, finalScale);
dummy.updateMatrix();
mesh!.setMatrixAt(i, dummy.matrix);
});
mesh.instanceMatrix.needsUpdate = true;
renderer.render(scene, camera);
}
function cleanup() {
if (animationFrameId) {
cancelAnimationFrame(animationFrameId);
}
const container = containerRef.value;
if (container) {
container.removeEventListener('pointermove', onPointerMove);
}
window.removeEventListener('resize', onResize);
if (mesh) {
mesh.geometry.dispose();
(mesh.material as THREE.Material).dispose();
}
if (renderer) {
renderer.dispose();
if (container && renderer.domElement.parentNode === container) {
container.removeChild(renderer.domElement);
}
}
renderer = null;
scene = null;
camera = null;
mesh = null;
}
onMounted(setupScene);
onUnmounted(cleanup);
watch(
() => props,
() => {
cleanup();
setupScene();
},
{ deep: true }
);
</script>
<template>
<div ref="containerRef" class="relative w-full h-full" />
</template>