Files
vue-bits/src/content/Animations/MetaBalls/MetaBalls.vue
2025-07-18 16:29:54 +03:00

270 lines
8.0 KiB
Vue

<script setup lang="ts">
import { Camera, Mesh, Program, Renderer, Transform, Triangle, Vec3 } from 'ogl';
import { onMounted, onUnmounted, useTemplateRef, watch } from 'vue';
interface MetaBallsProps {
color?: string;
speed?: number;
enableMouseInteraction?: boolean;
hoverSmoothness?: number;
animationSize?: number;
ballCount?: number;
clumpFactor?: number;
cursorBallSize?: number;
cursorBallColor?: string;
enableTransparency?: boolean;
mixBlendMode?: string;
}
type BallParams = {
st: number;
dtFactor: number;
baseScale: number;
toggle: number;
radius: number;
};
const props = withDefaults(defineProps<MetaBallsProps>(), {
color: '#27FF64',
speed: 0.3,
enableMouseInteraction: true,
hoverSmoothness: 0.05,
animationSize: 30,
ballCount: 15,
clumpFactor: 1,
cursorBallSize: 3,
cursorBallColor: '#27FF64',
enableTransparency: false,
mixBlendMode: 'normal'
});
function parseHexColor(hex: string): [number, number, number] {
const c = hex.replace('#', '');
return [parseInt(c.slice(0, 2), 16) / 255, parseInt(c.slice(2, 4), 16) / 255, parseInt(c.slice(4, 6), 16) / 255];
}
function fract(x: number) {
return x - Math.floor(x);
}
function hash31(p: number): number[] {
const r = [p * 0.1031, p * 0.103, p * 0.0973].map(fract);
const r_yzx = [r[1], r[2], r[0]];
const dotVal = r[0] * (r_yzx[0] + 33.33) + r[1] * (r_yzx[1] + 33.33) + r[2] * (r_yzx[2] + 33.33);
return r.map(val => fract(val + dotVal));
}
function hash33(v: number[]): number[] {
const p = [v[0] * 0.1031, v[1] * 0.103, v[2] * 0.0973].map(fract);
const dotVal = p[0] * (p[1] + 33.33) + p[1] * (p[2] + 33.33) + p[2] * (p[0] + 33.33);
const r = p.map(val => fract(val + dotVal));
return r.map((_, i) => fract((r[i % 3] + r[(i + 1) % 3]) * r[(i + 2) % 3]));
}
const vertex = `#version 300 es
precision highp float;
layout(location = 0) in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
`;
const fragment = `#version 300 es
precision highp float;
uniform vec3 iResolution;
uniform float iTime;
uniform vec3 iMouse;
uniform vec3 iColor;
uniform vec3 iCursorColor;
uniform float iAnimationSize;
uniform int iBallCount;
uniform float iCursorBallSize;
uniform vec3 iMetaBalls[50];
uniform float iClumpFactor;
uniform bool enableTransparency;
out vec4 outColor;
float getMetaBallValue(vec2 c, float r, vec2 p) {
vec2 d = p - c;
float dist2 = dot(d, d);
return (r * r) / dist2;
}
void main() {
vec2 fc = gl_FragCoord.xy;
float scale = iAnimationSize / iResolution.y;
vec2 coord = (fc - iResolution.xy * 0.5) * scale;
vec2 mouseW = (iMouse.xy - iResolution.xy * 0.5) * scale;
float m1 = 0.0;
for (int i = 0; i < 50; i++) {
if (i >= iBallCount) break;
m1 += getMetaBallValue(iMetaBalls[i].xy, iMetaBalls[i].z, coord);
}
float m2 = getMetaBallValue(mouseW, iCursorBallSize, coord);
float total = m1 + m2;
float f = smoothstep(-1.0, 1.0, (total - 1.3) / min(1.0, fwidth(total)));
vec3 cFinal = vec3(0.0);
if (total > 0.0) {
float alpha1 = m1 / total;
float alpha2 = m2 / total;
cFinal = iColor * alpha1 + iCursorColor * alpha2;
}
outColor = vec4(cFinal * f, enableTransparency ? f : 1.0);
}
`;
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
let cleanUpAnimation: () => void = () => {};
const setupAnimation = () => {
const container = containerRef.value;
if (!container) return;
const dpr = 1;
const renderer = new Renderer({ dpr, alpha: true, premultipliedAlpha: false });
const gl = renderer.gl;
gl.clearColor(0, 0, 0, props.enableTransparency ? 0 : 1);
container.appendChild(gl.canvas);
const camera = new Camera(gl, {
left: -1,
right: 1,
top: 1,
bottom: -1,
near: 0.1,
far: 10
});
camera.position.z = 1;
const geometry = new Triangle(gl);
const [r1, g1, b1] = parseHexColor(props.color);
const [r2, g2, b2] = parseHexColor(props.cursorBallColor);
const metaBallsUniform: Vec3[] = Array.from({ length: 50 }, () => new Vec3());
const program = new Program(gl, {
vertex,
fragment,
uniforms: {
iTime: { value: 0 },
iResolution: { value: new Vec3() },
iMouse: { value: new Vec3() },
iColor: { value: new Vec3(r1, g1, b1) },
iCursorColor: { value: new Vec3(r2, g2, b2) },
iAnimationSize: { value: props.animationSize },
iBallCount: { value: props.ballCount },
iCursorBallSize: { value: props.cursorBallSize },
iMetaBalls: { value: metaBallsUniform },
iClumpFactor: { value: props.clumpFactor },
enableTransparency: { value: props.enableTransparency }
}
});
const mesh = new Mesh(gl, { geometry, program });
mesh.setParent(new Transform());
const effectiveBallCount = Math.min(props.ballCount, 50);
const ballParams: BallParams[] = Array.from({ length: effectiveBallCount }, (_, i) => {
const h1 = hash31(i + 1);
const h2 = hash33(h1);
return {
st: h1[0] * 2 * Math.PI,
dtFactor: 0.1 * Math.PI + h1[1] * (0.3 * Math.PI),
baseScale: 5.0 + h1[1] * 5.0,
toggle: Math.floor(h2[0] * 2),
radius: 0.5 + h2[2] * 1.5
};
});
const mouseBallPos = { x: 0, y: 0 };
let pointerInside = false,
pointerX = 0,
pointerY = 0;
function resize() {
if (!container) return;
const { clientWidth, clientHeight } = container;
renderer.setSize(clientWidth * dpr, clientHeight * dpr);
gl.canvas.style.width = `${clientWidth}px`;
gl.canvas.style.height = `${clientHeight}px`;
program.uniforms.iResolution.value.set(gl.canvas.width, gl.canvas.height, 0);
}
window.addEventListener('resize', resize);
resize();
container.addEventListener('pointermove', e => {
if (!props.enableMouseInteraction) return;
const rect = container.getBoundingClientRect();
pointerX = ((e.clientX - rect.left) / rect.width) * gl.canvas.width;
pointerY = (1 - (e.clientY - rect.top) / rect.height) * gl.canvas.height;
});
container.addEventListener('pointerenter', () => (pointerInside = true));
container.addEventListener('pointerleave', () => (pointerInside = false));
const startTime = performance.now();
let animationFrameId: number;
function update(time: number) {
animationFrameId = requestAnimationFrame(update);
const elapsed = (time - startTime) * 0.001;
program.uniforms.iTime.value = elapsed;
for (let i = 0; i < effectiveBallCount; i++) {
const { st, dtFactor, baseScale, toggle, radius } = ballParams[i];
const dt = elapsed * props.speed * dtFactor;
const angle = st + dt;
const x = Math.cos(angle);
const y = Math.sin(angle + dt * toggle);
metaBallsUniform[i].set(x * baseScale * props.clumpFactor, y * baseScale * props.clumpFactor, radius);
}
const targetX = pointerInside
? pointerX
: gl.canvas.width * 0.5 + Math.cos(elapsed * props.speed) * gl.canvas.width * 0.15;
const targetY = pointerInside
? pointerY
: gl.canvas.height * 0.5 + Math.sin(elapsed * props.speed) * gl.canvas.height * 0.15;
mouseBallPos.x += (targetX - mouseBallPos.x) * props.hoverSmoothness;
mouseBallPos.y += (targetY - mouseBallPos.y) * props.hoverSmoothness;
program.uniforms.iMouse.value.set(mouseBallPos.x, mouseBallPos.y, 0);
renderer.render({ scene: mesh.parent!, camera });
}
animationFrameId = requestAnimationFrame(update);
cleanUpAnimation = () => {
cancelAnimationFrame(animationFrameId);
window.removeEventListener('resize', resize);
container.removeEventListener('pointermove', () => {});
container.removeEventListener('pointerenter', () => {});
container.removeEventListener('pointerleave', () => {});
if (container.contains(gl.canvas)) container.removeChild(gl.canvas);
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
};
onMounted(setupAnimation);
onUnmounted(() => cleanUpAnimation?.());
watch(
() => props,
() => {
cleanUpAnimation();
setupAnimation();
},
{ deep: true }
);
</script>
<template>
<div ref="containerRef" class="relative w-full h-full" :style="`mix-blend-mode: ${props.mixBlendMode}`" />
</template>