Files
vue-bits/src/content/Backgrounds/DotGrid/DotGrid.vue
2025-07-08 12:39:14 +03:00

315 lines
8.0 KiB
Vue

<template>
<section :class="`flex items-center justify-center h-full w-full relative ${className}`" :style="style">
<div ref="wrapperRef" class="w-full h-full relative">
<canvas ref="canvasRef" class="absolute inset-0 w-full h-full pointer-events-none" />
</div>
</section>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, computed, watch, nextTick } from 'vue'
import { gsap } from 'gsap'
import { InertiaPlugin } from 'gsap/InertiaPlugin'
gsap.registerPlugin(InertiaPlugin)
const throttle = <T extends unknown[]>(func: (...args: T) => void, limit: number) => {
let lastCall = 0
return function (this: unknown, ...args: T) {
const now = performance.now()
if (now - lastCall >= limit) {
lastCall = now
func.apply(this, args)
}
}
}
interface Dot {
cx: number
cy: number
xOffset: number
yOffset: number
_inertiaApplied: boolean
}
export interface DotGridProps {
dotSize?: number
gap?: number
baseColor?: string
activeColor?: string
proximity?: number
speedTrigger?: number
shockRadius?: number
shockStrength?: number
maxSpeed?: number
resistance?: number
returnDuration?: number
className?: string
style?: Record<string, string | number>
}
const props = withDefaults(defineProps<DotGridProps>(), {
dotSize: 16,
gap: 32,
baseColor: '#5227FF',
activeColor: '#5227FF',
proximity: 150,
speedTrigger: 100,
shockRadius: 250,
shockStrength: 5,
maxSpeed: 5000,
resistance: 750,
returnDuration: 1.5,
className: '',
style: () => ({})
})
const wrapperRef = ref<HTMLDivElement>()
const canvasRef = ref<HTMLCanvasElement>()
const dots = ref<Dot[]>([])
const pointer = ref({
x: 0,
y: 0,
vx: 0,
vy: 0,
speed: 0,
lastTime: 0,
lastX: 0,
lastY: 0,
})
function hexToRgb(hex: string) {
const m = hex.match(/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i)
if (!m) return { r: 0, g: 0, b: 0 }
return {
r: parseInt(m[1], 16),
g: parseInt(m[2], 16),
b: parseInt(m[3], 16),
}
}
const baseRgb = computed(() => hexToRgb(props.baseColor))
const activeRgb = computed(() => hexToRgb(props.activeColor))
const circlePath = computed(() => {
if (typeof window === 'undefined' || !window.Path2D) return null
const p = new Path2D()
p.arc(0, 0, props.dotSize / 2, 0, Math.PI * 2)
return p
})
const buildGrid = () => {
const wrap = wrapperRef.value
const canvas = canvasRef.value
if (!wrap || !canvas) return
const { width, height } = wrap.getBoundingClientRect()
const dpr = window.devicePixelRatio || 1
canvas.width = width * dpr
canvas.height = height * dpr
canvas.style.width = `${width}px`
canvas.style.height = `${height}px`
const ctx = canvas.getContext('2d')
if (ctx) ctx.scale(dpr, dpr)
const cols = Math.floor((width + props.gap) / (props.dotSize + props.gap))
const rows = Math.floor((height + props.gap) / (props.dotSize + props.gap))
const cell = props.dotSize + props.gap
const gridW = cell * cols - props.gap
const gridH = cell * rows - props.gap
const extraX = width - gridW
const extraY = height - gridH
const startX = extraX / 2 + props.dotSize / 2
const startY = extraY / 2 + props.dotSize / 2
const newDots: Dot[] = []
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
const cx = startX + x * cell
const cy = startY + y * cell
newDots.push({ cx, cy, xOffset: 0, yOffset: 0, _inertiaApplied: false })
}
}
dots.value = newDots
}
let rafId: number
let resizeObserver: ResizeObserver | null = null
const draw = () => {
const canvas = canvasRef.value
if (!canvas) return
const ctx = canvas.getContext('2d')
if (!ctx) return
ctx.clearRect(0, 0, canvas.width, canvas.height)
const { x: px, y: py } = pointer.value
const proxSq = props.proximity * props.proximity
for (const dot of dots.value) {
const ox = dot.cx + dot.xOffset
const oy = dot.cy + dot.yOffset
const dx = dot.cx - px
const dy = dot.cy - py
const dsq = dx * dx + dy * dy
let style = props.baseColor
if (dsq <= proxSq) {
const dist = Math.sqrt(dsq)
const t = 1 - dist / props.proximity
const r = Math.round(baseRgb.value.r + (activeRgb.value.r - baseRgb.value.r) * t)
const g = Math.round(baseRgb.value.g + (activeRgb.value.g - baseRgb.value.g) * t)
const b = Math.round(baseRgb.value.b + (activeRgb.value.b - baseRgb.value.b) * t)
style = `rgb(${r},${g},${b})`
}
if (circlePath.value) {
ctx.save()
ctx.translate(ox, oy)
ctx.fillStyle = style
ctx.fill(circlePath.value)
ctx.restore()
}
}
rafId = requestAnimationFrame(draw)
}
const onMove = (e: MouseEvent) => {
const now = performance.now()
const pr = pointer.value
const dt = pr.lastTime ? now - pr.lastTime : 16
const dx = e.clientX - pr.lastX
const dy = e.clientY - pr.lastY
let vx = (dx / dt) * 1000
let vy = (dy / dt) * 1000
let speed = Math.hypot(vx, vy)
if (speed > props.maxSpeed) {
const scale = props.maxSpeed / speed
vx *= scale
vy *= scale
speed = props.maxSpeed
}
pr.lastTime = now
pr.lastX = e.clientX
pr.lastY = e.clientY
pr.vx = vx
pr.vy = vy
pr.speed = speed
const canvas = canvasRef.value
if (!canvas) return
const rect = canvas.getBoundingClientRect()
pr.x = e.clientX - rect.left
pr.y = e.clientY - rect.top
for (const dot of dots.value) {
const dist = Math.hypot(dot.cx - pr.x, dot.cy - pr.y)
if (speed > props.speedTrigger && dist < props.proximity && !dot._inertiaApplied) {
dot._inertiaApplied = true
gsap.killTweensOf(dot)
const pushX = dot.cx - pr.x + vx * 0.005
const pushY = dot.cy - pr.y + vy * 0.005
gsap.to(dot, {
inertia: { xOffset: pushX, yOffset: pushY, resistance: props.resistance },
onComplete: () => {
gsap.to(dot, {
xOffset: 0,
yOffset: 0,
duration: props.returnDuration,
ease: 'elastic.out(1,0.75)',
})
dot._inertiaApplied = false
},
})
}
}
}
const onClick = (e: MouseEvent) => {
const canvas = canvasRef.value
if (!canvas) return
const rect = canvas.getBoundingClientRect()
const cx = e.clientX - rect.left
const cy = e.clientY - rect.top
for (const dot of dots.value) {
const dist = Math.hypot(dot.cx - cx, dot.cy - cy)
if (dist < props.shockRadius && !dot._inertiaApplied) {
dot._inertiaApplied = true
gsap.killTweensOf(dot)
const falloff = Math.max(0, 1 - dist / props.shockRadius)
const pushX = (dot.cx - cx) * props.shockStrength * falloff
const pushY = (dot.cy - cy) * props.shockStrength * falloff
gsap.to(dot, {
inertia: { xOffset: pushX, yOffset: pushY, resistance: props.resistance },
onComplete: () => {
gsap.to(dot, {
xOffset: 0,
yOffset: 0,
duration: props.returnDuration,
ease: 'elastic.out(1,0.75)',
})
dot._inertiaApplied = false
},
})
}
}
}
const throttledMove = throttle(onMove, 50)
onMounted(async () => {
await nextTick()
buildGrid()
if (circlePath.value) {
draw()
}
if ('ResizeObserver' in window) {
resizeObserver = new ResizeObserver(buildGrid)
if (wrapperRef.value) {
resizeObserver.observe(wrapperRef.value)
}
} else {
(window as Window).addEventListener('resize', buildGrid)
}
window.addEventListener('mousemove', throttledMove, { passive: true })
window.addEventListener('click', onClick)
})
onUnmounted(() => {
if (rafId) {
cancelAnimationFrame(rafId)
}
if (resizeObserver) {
resizeObserver.disconnect()
} else {
window.removeEventListener('resize', buildGrid)
}
window.removeEventListener('mousemove', throttledMove)
window.removeEventListener('click', onClick)
})
watch([() => props.dotSize, () => props.gap], () => {
buildGrid()
})
watch([() => props.proximity, () => props.baseColor, activeRgb, baseRgb, circlePath], () => {
if (rafId) {
cancelAnimationFrame(rafId)
}
if (circlePath.value) {
draw()
}
})
</script>