mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 06:29:30 -07:00
420 lines
11 KiB
Vue
420 lines
11 KiB
Vue
<script setup lang="ts">
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import { onMounted, onUnmounted, useTemplateRef, watch } from 'vue';
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import * as THREE from 'three';
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interface GooeyFilterConfig {
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id: string;
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strength: number;
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}
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interface PixelTrailProps {
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gridSize?: number;
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trailSize?: number;
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maxAge?: number;
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interpolate?: number;
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color?: string;
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gooeyFilter?: GooeyFilterConfig;
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className?: string;
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}
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const props = withDefaults(defineProps<PixelTrailProps>(), {
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gridSize: 40,
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trailSize: 0.1,
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maxAge: 250,
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interpolate: 5,
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color: '#ffffff',
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gooeyFilter: undefined,
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className: ''
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});
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const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
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let renderer: THREE.WebGLRenderer | null = null;
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let scene: THREE.Scene | null = null;
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let camera: THREE.OrthographicCamera | null = null;
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let mesh: THREE.Mesh | null = null;
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let animationFrameId: number | null = null;
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let lastTime = 0;
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let containerWidth = 0;
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let containerHeight = 0;
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// Trail texture system (matching React's useTrailTexture config)
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const TEXTURE_SIZE = 512; // React uses size: 512
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const INTENSITY = 0.2;
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const MIN_FORCE = 0.3;
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const SMOOTHING = 0;
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interface TrailPoint {
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x: number;
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y: number;
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age: number;
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force: number;
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}
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let trailCanvas: HTMLCanvasElement | null = null;
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let trailCtx: CanvasRenderingContext2D | null = null;
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let trailTexture: THREE.CanvasTexture | null = null;
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let trail: TrailPoint[] = [];
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let force = 0;
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// Smooth average for force calculation (from drei)
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function smoothAverage(current: number, measurement: number, smoothing: number = 0.9): number {
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return measurement * smoothing + current * (1.0 - smoothing);
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}
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// Vertex shader
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const vertexShader = `
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void main() {
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gl_Position = vec4(position.xy, 0.0, 1.0);
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}
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`;
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// Fragment shader for pixel grid (identical to React)
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const fragmentShader = `
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uniform vec2 resolution;
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uniform sampler2D mouseTrail;
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uniform float gridSize;
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uniform vec3 pixelColor;
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vec2 coverUv(vec2 uv) {
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vec2 s = resolution.xy / max(resolution.x, resolution.y);
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vec2 newUv = (uv - 0.5) * s + 0.5;
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return clamp(newUv, 0.0, 1.0);
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}
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void main() {
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vec2 screenUv = gl_FragCoord.xy / resolution;
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vec2 uv = coverUv(screenUv);
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vec2 gridUv = fract(uv * gridSize);
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vec2 gridUvCenter = (floor(uv * gridSize) + 0.5) / gridSize;
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float trail = texture2D(mouseTrail, gridUvCenter).r;
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gl_FragColor = vec4(pixelColor, trail);
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}
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`;
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function hexToRgb(hex: string): THREE.Color {
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return new THREE.Color(hex);
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}
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// Apply coverUv transformation to convert screen coords to texture coords
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// Must match the shader's coverUv EXACTLY
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function screenToTextureUv(screenX: number, screenY: number): { x: number; y: number } {
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// Match shader: vec2 s = resolution.xy / max(resolution.x, resolution.y);
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const maxDim = Math.max(containerWidth, containerHeight);
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const sx = containerWidth / maxDim;
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const sy = containerHeight / maxDim;
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// Match shader: vec2 newUv = (uv - 0.5) * s + 0.5;
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const x = (screenX - 0.5) * sx + 0.5;
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const y = (screenY - 0.5) * sy + 0.5;
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return {
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x: Math.max(0, Math.min(1, x)),
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y: Math.max(0, Math.min(1, y))
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};
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}
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function initTrailTexture() {
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trailCanvas = document.createElement('canvas');
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trailCanvas.width = trailCanvas.height = TEXTURE_SIZE;
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trailCtx = trailCanvas.getContext('2d')!;
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trailCtx.fillStyle = 'black';
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trailCtx.fillRect(0, 0, TEXTURE_SIZE, TEXTURE_SIZE);
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trailTexture = new THREE.CanvasTexture(trailCanvas);
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trailTexture.minFilter = THREE.NearestFilter;
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trailTexture.magFilter = THREE.NearestFilter;
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trailTexture.wrapS = THREE.ClampToEdgeWrapping;
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trailTexture.wrapT = THREE.ClampToEdgeWrapping;
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}
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function clearTrail() {
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if (!trailCtx) return;
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trailCtx.globalCompositeOperation = 'source-over';
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trailCtx.fillStyle = 'black';
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trailCtx.fillRect(0, 0, TEXTURE_SIZE, TEXTURE_SIZE);
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}
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function addTouch(point: { x: number; y: number }) {
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const last = trail[trail.length - 1];
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if (last) {
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const dx = last.x - point.x;
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const dy = last.y - point.y;
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const dd = dx * dx + dy * dy;
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const newForce = Math.max(MIN_FORCE, Math.min(dd * 10000, 1));
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force = smoothAverage(newForce, force, SMOOTHING);
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// Interpolation (matching drei's logic)
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if (props.interpolate > 0) {
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const lines = Math.ceil(dd / Math.pow((props.trailSize * 0.5) / props.interpolate, 2));
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if (lines > 1) {
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for (let i = 1; i < lines; i++) {
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trail.push({
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x: last.x - (dx / lines) * i,
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y: last.y - (dy / lines) * i,
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age: 0,
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force: newForce
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});
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}
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}
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}
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}
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trail.push({ x: point.x, y: point.y, age: 0, force });
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}
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function drawTouch(point: TrailPoint) {
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if (!trailCtx) return;
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const pos = {
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x: point.x * TEXTURE_SIZE,
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y: (1 - point.y) * TEXTURE_SIZE
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};
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// Calculate intensity based on age (matching drei's logic)
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// React uses linear easing: ease = (x) => x (identity function)
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let intensity = 1;
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if (point.age < props.maxAge * 0.3) {
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// Fade in phase (0 to 30% of maxAge)
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intensity = point.age / (props.maxAge * 0.3);
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} else {
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// Fade out phase (30% to 100% of maxAge)
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intensity = 1 - (point.age - props.maxAge * 0.3) / (props.maxAge * 0.7);
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}
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intensity *= point.force;
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// Apply blending
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trailCtx.globalCompositeOperation = 'screen';
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const radius = TEXTURE_SIZE * props.trailSize * intensity;
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if (radius <= 0) return;
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const grd = trailCtx.createRadialGradient(
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pos.x,
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pos.y,
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Math.max(0, radius * 0.25),
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pos.x,
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pos.y,
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Math.max(0, radius)
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);
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grd.addColorStop(0, `rgba(255, 255, 255, ${INTENSITY})`);
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grd.addColorStop(1, 'rgba(0, 0, 0, 0.0)');
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trailCtx.beginPath();
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trailCtx.fillStyle = grd;
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trailCtx.arc(pos.x, pos.y, Math.max(0, radius), 0, Math.PI * 2);
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trailCtx.fill();
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}
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function updateTrailTexture(delta: number) {
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if (!trailCtx || !trailTexture) return;
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clearTrail();
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// Age points and remove old ones
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trail = trail.filter(point => {
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point.age += delta * 1000;
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return point.age <= props.maxAge;
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});
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// Reset force when empty
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if (!trail.length) force = 0;
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// Draw all points
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trail.forEach(point => drawTouch(point));
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trailTexture.needsUpdate = true;
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}
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function setupScene() {
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const container = containerRef.value;
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if (!container) return;
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const width = container.clientWidth;
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const height = container.clientHeight;
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containerWidth = width;
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containerHeight = height;
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const dpr = Math.min(window.devicePixelRatio || 1, 2);
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// Initialize trail texture
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initTrailTexture();
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// Main renderer
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renderer = new THREE.WebGLRenderer({
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antialias: false,
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alpha: true,
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powerPreference: 'high-performance'
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});
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renderer.setSize(width, height);
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renderer.setPixelRatio(dpr);
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container.appendChild(renderer.domElement);
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// Main scene
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scene = new THREE.Scene();
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camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0.1, 10);
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camera.position.z = 1;
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// Main mesh with pixel shader
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const pixelColor = hexToRgb(props.color);
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const material = new THREE.ShaderMaterial({
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uniforms: {
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resolution: { value: new THREE.Vector2(width * dpr, height * dpr) },
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mouseTrail: { value: trailTexture },
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gridSize: { value: props.gridSize },
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pixelColor: { value: new THREE.Vector3(pixelColor.r, pixelColor.g, pixelColor.b) }
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},
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vertexShader,
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fragmentShader,
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transparent: true
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});
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const geometry = new THREE.PlaneGeometry(2, 2);
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mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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// Event listeners
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container.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('resize', handleResize);
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// Start animation
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trail = [];
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force = 0;
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lastTime = performance.now();
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animate();
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}
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function handlePointerMove(event: PointerEvent) {
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const container = containerRef.value;
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if (!container) return;
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const rect = container.getBoundingClientRect();
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const screenX = (event.clientX - rect.left) / rect.width;
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const screenY = 1 - (event.clientY - rect.top) / rect.height;
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// Convert screen coordinates to texture UV space (apply coverUv transformation)
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const uv = screenToTextureUv(screenX, screenY);
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// Add touch point
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addTouch(uv);
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}
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function handleResize() {
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const container = containerRef.value;
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if (!container || !renderer || !mesh) return;
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const width = container.clientWidth;
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const height = container.clientHeight;
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containerWidth = width;
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containerHeight = height;
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const dpr = Math.min(window.devicePixelRatio || 1, 2);
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renderer.setSize(width, height);
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const material = mesh.material as THREE.ShaderMaterial;
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material.uniforms.resolution.value.set(width * dpr, height * dpr);
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}
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function animate() {
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if (!renderer || !scene || !camera || !mesh) return;
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animationFrameId = requestAnimationFrame(animate);
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// Calculate delta time
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const currentTime = performance.now();
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const delta = (currentTime - lastTime) / 1000;
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lastTime = currentTime;
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// Update trail texture with delta time
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updateTrailTexture(delta);
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// Render
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renderer.render(scene, camera);
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}
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function cleanup() {
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if (animationFrameId) {
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cancelAnimationFrame(animationFrameId);
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animationFrameId = null;
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}
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const container = containerRef.value;
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if (container) {
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container.removeEventListener('pointermove', handlePointerMove);
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}
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window.removeEventListener('resize', handleResize);
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// Clear trail data
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trail = [];
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force = 0;
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if (renderer) {
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if (container && container.contains(renderer.domElement)) {
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container.removeChild(renderer.domElement);
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}
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renderer.dispose();
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renderer = null;
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}
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if (trailTexture) {
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trailTexture.dispose();
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trailTexture = null;
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}
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if (mesh) {
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(mesh.material as THREE.ShaderMaterial).dispose();
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mesh.geometry.dispose();
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mesh = null;
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}
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trailCanvas = null;
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trailCtx = null;
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scene = null;
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camera = null;
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}
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onMounted(setupScene);
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onUnmounted(cleanup);
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watch(
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() => [props.gridSize, props.trailSize, props.maxAge, props.interpolate, props.color],
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() => {
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cleanup();
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setupScene();
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},
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{ deep: true }
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);
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</script>
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<template>
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<div class="relative w-full h-full">
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<svg v-if="props.gooeyFilter" class="absolute overflow-hidden z-[1]">
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<defs>
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<filter :id="props.gooeyFilter.id">
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<feGaussianBlur in="SourceGraphic" :stdDeviation="props.gooeyFilter.strength" result="blur" />
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<feColorMatrix
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in="blur"
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type="matrix"
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values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 19 -9"
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result="goo"
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/>
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<feComposite in="SourceGraphic" in2="goo" operator="atop" />
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</filter>
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</defs>
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</svg>
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<div
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ref="containerRef"
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:class="['absolute z-[1] w-full h-full', props.className]"
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:style="props.gooeyFilter ? { filter: `url(#${props.gooeyFilter.id})` } : undefined"
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/>
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</div>
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</template>
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