Moved from private git forge to gitlab
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|||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
dist
|
||||
dist-ssr
|
||||
*.local
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
.DS_Store
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
661
LICENSE
661
LICENSE
|
@ -1,661 +0,0 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) 2025 Atridad
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
56
README.md
56
README.md
|
@ -1,4 +1,54 @@
|
|||
# Zoom Accel - A configurable Zoom Accelleration Chrome Plugin
|
||||
# ZoomAccel
|
||||
|
||||
## Features
|
||||
- Customizable "EQ style" zoom scaling
|
||||
A tool for studying zoom acceleration curves in pointing tasks. Built with React + TypeScript + Vite.
|
||||
|
||||
## Overview
|
||||
|
||||
ZoomAccel presents users with a series of target acquisition tasks in a zoomable space. Users can enable/disable zoom acceleration and customize the acceleration curve to study its effects on pointing performance.
|
||||
|
||||
### Features
|
||||
|
||||
- Target acquisition tasks in a large virtual space
|
||||
- Configurable zoom acceleration curves
|
||||
- Real-time performance stats
|
||||
- Trial history with detailed metrics
|
||||
- CSV export for data analysis
|
||||
- State persistence between sessions
|
||||
|
||||
## Getting Started
|
||||
|
||||
```bash
|
||||
# Install dependencies
|
||||
pnpm install
|
||||
|
||||
# Start development server
|
||||
pnpm dev
|
||||
|
||||
# Build for production
|
||||
pnpm build
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
1. Click the green target circles to complete trials
|
||||
2. Use Ctrl/Cmd + Scroll to zoom in/out
|
||||
3. Click and drag to pan the view
|
||||
4. Adjust acceleration curve in Settings ⚙️
|
||||
5. View performance history in History 📊
|
||||
6. Export data as CSV for analysis 📥
|
||||
|
||||
## Data Collection
|
||||
|
||||
Each trial records:
|
||||
- Time taken (ms)
|
||||
- Number of misclicks
|
||||
- Acceleration status
|
||||
- Current acceleration curve values
|
||||
- Timestamp
|
||||
|
||||
## Development
|
||||
|
||||
Built with:
|
||||
- React
|
||||
- TypeScript
|
||||
- Vite
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
// TODO
|
|
@ -1 +0,0 @@
|
|||
// TODO
|
28
eslint.config.js
Normal file
28
eslint.config.js
Normal file
|
@ -0,0 +1,28 @@
|
|||
import js from '@eslint/js'
|
||||
import globals from 'globals'
|
||||
import reactHooks from 'eslint-plugin-react-hooks'
|
||||
import reactRefresh from 'eslint-plugin-react-refresh'
|
||||
import tseslint from 'typescript-eslint'
|
||||
|
||||
export default tseslint.config(
|
||||
{ ignores: ['dist'] },
|
||||
{
|
||||
extends: [js.configs.recommended, ...tseslint.configs.recommended],
|
||||
files: ['**/*.{ts,tsx}'],
|
||||
languageOptions: {
|
||||
ecmaVersion: 2020,
|
||||
globals: globals.browser,
|
||||
},
|
||||
plugins: {
|
||||
'react-hooks': reactHooks,
|
||||
'react-refresh': reactRefresh,
|
||||
},
|
||||
rules: {
|
||||
...reactHooks.configs.recommended.rules,
|
||||
'react-refresh/only-export-components': [
|
||||
'warn',
|
||||
{ allowConstantExport: true },
|
||||
],
|
||||
},
|
||||
},
|
||||
)
|
13
index.html
Normal file
13
index.html
Normal file
|
@ -0,0 +1,13 @@
|
|||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<link rel="icon" type="image/svg+xml" href="/favicon.ico" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>✨ ZoomAccel ✨</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
|
@ -1,20 +0,0 @@
|
|||
{
|
||||
"manifest_version": 3,
|
||||
"name": "Zoom Accelerator",
|
||||
"version": "1.0",
|
||||
"description": "Adds customizable smooth zoom acceleration to Chrome",
|
||||
"permissions": ["activeTab", "storage"],
|
||||
"host_permissions": ["<all_urls>"],
|
||||
"action": {
|
||||
"default_popup": "popup.html"
|
||||
},
|
||||
"background": {
|
||||
"service_worker": "background.js"
|
||||
},
|
||||
"content_scripts": [
|
||||
{
|
||||
"matches": ["<all_urls>"],
|
||||
"js": ["content.js"]
|
||||
}
|
||||
]
|
||||
}
|
29
package.json
Normal file
29
package.json
Normal file
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"name": "zoomaccel",
|
||||
"private": true,
|
||||
"version": "0.0.0",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc -b && vite build",
|
||||
"lint": "eslint .",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"react": "^19.0.0",
|
||||
"react-dom": "^19.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/js": "^9.21.0",
|
||||
"@types/react": "^19.0.10",
|
||||
"@types/react-dom": "^19.0.4",
|
||||
"@vitejs/plugin-react": "^4.3.4",
|
||||
"eslint": "^9.21.0",
|
||||
"eslint-plugin-react-hooks": "^5.1.0",
|
||||
"eslint-plugin-react-refresh": "^0.4.19",
|
||||
"globals": "^16.0.0",
|
||||
"typescript": "~5.7.3",
|
||||
"typescript-eslint": "^8.25.0",
|
||||
"vite": "^6.1.1"
|
||||
}
|
||||
}
|
1990
pnpm-lock.yaml
generated
Normal file
1990
pnpm-lock.yaml
generated
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1 +0,0 @@
|
|||
<p>TODO</p>
|
1
popup.js
1
popup.js
|
@ -1 +0,0 @@
|
|||
// TODO
|
BIN
public/favicon.ico
Normal file
BIN
public/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
129
src/App.css
Normal file
129
src/App.css
Normal file
|
@ -0,0 +1,129 @@
|
|||
.app {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
background-color: white;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.stats {
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
left: 20px;
|
||||
transform: none;
|
||||
color: #213547;
|
||||
background-color: white;
|
||||
padding: 12px 20px;
|
||||
border-radius: 8px;
|
||||
font-family: Inter, system-ui, Arial, sans-serif;
|
||||
font-size: 14px;
|
||||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid #ddd;
|
||||
z-index: 100;
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.stats span {
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
cursor: crosshair;
|
||||
touch-action: none;
|
||||
}
|
||||
|
||||
.content {
|
||||
position: absolute;
|
||||
width: 10000px;
|
||||
/* Match VIRTUAL_CANVAS_SIZE */
|
||||
height: 10000px;
|
||||
transform-origin: 0 0;
|
||||
background-color: white;
|
||||
background-image: linear-gradient(#ddd 1px, transparent 1px),
|
||||
linear-gradient(90deg, #ddd 1px, transparent 1px);
|
||||
background-size: 100px 100px;
|
||||
}
|
||||
|
||||
.target {
|
||||
position: absolute;
|
||||
background-color: #888888;
|
||||
border-radius: 50%;
|
||||
transition: background-color 0.2s ease;
|
||||
box-shadow: 0 0 10px rgba(0, 0, 0, 0.2);
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
|
||||
.target.active {
|
||||
background-color: #44aa44;
|
||||
box-shadow: 0 0 20px rgba(68, 170, 68, 0.4);
|
||||
}
|
||||
|
||||
html,
|
||||
body,
|
||||
#root {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.controls {
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
z-index: 1001;
|
||||
}
|
||||
|
||||
.settings-toggle,
|
||||
.rounds-toggle,
|
||||
.export-button,
|
||||
.reset-button {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
background: white;
|
||||
border: 1px solid #ddd;
|
||||
padding: 8px 16px;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1);
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.settings-toggle:hover,
|
||||
.rounds-toggle:hover,
|
||||
.export-button:hover,
|
||||
.reset-button:hover {
|
||||
background: #f5f5f5;
|
||||
border-color: #646cff;
|
||||
}
|
||||
|
||||
.export-button:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.export-button:disabled:hover {
|
||||
background: white;
|
||||
border-color: #ddd;
|
||||
}
|
||||
|
||||
.reset-button {
|
||||
border-color: #ffcdd2;
|
||||
}
|
||||
|
||||
.reset-button:hover {
|
||||
background: #fff5f5;
|
||||
border-color: #ef5350;
|
||||
}
|
352
src/App.tsx
Normal file
352
src/App.tsx
Normal file
|
@ -0,0 +1,352 @@
|
|||
import React, { useState, useRef, useEffect } from 'react';
|
||||
import { Settings } from './components/Settings';
|
||||
import { RoundsHistory } from './components/RoundsHistory';
|
||||
import { Instructions } from './components/Instructions';
|
||||
import { saveState, loadState, exportToCSV } from './utils/storage';
|
||||
import {
|
||||
Target,
|
||||
Stats,
|
||||
ViewportOffset,
|
||||
AccelerationSettings,
|
||||
Round,
|
||||
CONSTANTS,
|
||||
} from './types';
|
||||
import { generateTargets, getRandomTarget } from './utils/target';
|
||||
import {
|
||||
calculateInitialViewport,
|
||||
clampZoom,
|
||||
calculateTouchDistance,
|
||||
calculateZoomFactor
|
||||
} from './utils/interaction';
|
||||
import {
|
||||
createNewRound,
|
||||
createInitialStats,
|
||||
calculateAverageTime
|
||||
} from './utils/stats';
|
||||
import { calculateAccelerationFactor, processWheelDelta, updateWheelSamples } from './utils/acceleration';
|
||||
import { createDefaultSettings } from './utils/settings';
|
||||
import { clamp } from './utils/math';
|
||||
import './App.css';
|
||||
|
||||
function App() {
|
||||
// Core state
|
||||
const [targets, setTargets] = useState<Target[]>([]);
|
||||
const [currentTarget, setCurrentTarget] = useState<number | null>(null);
|
||||
const [zoomLevel, setZoomLevel] = useState<number>(CONSTANTS.ZOOM_LEVELS.default);
|
||||
const [stats, setStats] = useState<Stats>(createInitialStats());
|
||||
|
||||
// Load settings from localStorage or use defaults
|
||||
const [settings, setSettings] = useState<AccelerationSettings>(() => {
|
||||
const savedState = loadState();
|
||||
const defaultSettings = createDefaultSettings();
|
||||
return savedState?.settings ?? defaultSettings;
|
||||
});
|
||||
|
||||
const [rounds, setRounds] = useState<Round[]>(() => {
|
||||
const savedState = loadState();
|
||||
return savedState?.rounds ?? [];
|
||||
});
|
||||
|
||||
// UI state
|
||||
const [showSettings, setShowSettings] = useState(false);
|
||||
const [showRounds, setShowRounds] = useState(false);
|
||||
const [showInstructions, setShowInstructions] = useState(false);
|
||||
const [viewportOffset, setViewportOffset] = useState<ViewportOffset>({
|
||||
x: 0,
|
||||
y: 0,
|
||||
});
|
||||
|
||||
// Add state to track drag operations
|
||||
const isDragging = useRef(false);
|
||||
const dragStartTime = useRef(0);
|
||||
const dragStartPos = useRef({ x: 0, y: 0 });
|
||||
const DRAG_THRESHOLD = 5; // pixels
|
||||
|
||||
// Refs for handling zoom behavior
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
const zoomSpeedSamples = useRef<number[]>([]);
|
||||
const touchStartDistance = useRef<number>(0);
|
||||
const wasReset = useRef(false);
|
||||
|
||||
useEffect(() => {
|
||||
const savedState = loadState();
|
||||
if (savedState?.stats) {
|
||||
setStats(savedState.stats);
|
||||
}
|
||||
setShowInstructions(!savedState?.rounds || savedState.rounds.length === 0);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
saveState({
|
||||
rounds,
|
||||
stats,
|
||||
settings,
|
||||
});
|
||||
}, [rounds, stats, settings]);
|
||||
|
||||
useEffect(() => {
|
||||
initializeGame();
|
||||
}, []);
|
||||
|
||||
const initializeGame = () => {
|
||||
const newTargets = generateTargets();
|
||||
setTargets(newTargets);
|
||||
setCurrentTarget(getRandomTarget(null, CONSTANTS.TARGET_COUNT));
|
||||
|
||||
const initialZoom = 0.2;
|
||||
setZoomLevel(initialZoom);
|
||||
setViewportOffset(calculateInitialViewport(initialZoom));
|
||||
setStats(previous => ({ ...previous, startTime: Date.now() }));
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const container = containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const handleWheelEvent = (event: WheelEvent) => {
|
||||
if (event.ctrlKey || event.metaKey) {
|
||||
event.preventDefault();
|
||||
|
||||
const containerBounds = container.getBoundingClientRect();
|
||||
const cursorX = event.clientX - containerBounds.left;
|
||||
const cursorY = event.clientY - containerBounds.top;
|
||||
|
||||
const worldX = viewportOffset.x + cursorX / zoomLevel;
|
||||
const worldY = viewportOffset.y + cursorY / zoomLevel;
|
||||
|
||||
const scrollAmount = processWheelDelta(-event.deltaY);
|
||||
|
||||
if (isFinite(scrollAmount)) {
|
||||
zoomSpeedSamples.current = updateWheelSamples(zoomSpeedSamples.current, scrollAmount);
|
||||
}
|
||||
|
||||
let zoomDelta = scrollAmount * 0.001;
|
||||
|
||||
if (settings.enabled && zoomSpeedSamples.current.length > 0) {
|
||||
const accelerationFactor = calculateAccelerationFactor(
|
||||
zoomSpeedSamples.current,
|
||||
settings.accelerationCurve,
|
||||
settings.enabled
|
||||
);
|
||||
|
||||
if (isFinite(accelerationFactor)) {
|
||||
zoomDelta *= accelerationFactor;
|
||||
}
|
||||
}
|
||||
|
||||
zoomDelta = clamp(zoomDelta, -0.5, 0.5);
|
||||
const newZoom = clampZoom(zoomLevel * (1 + zoomDelta));
|
||||
|
||||
if (isFinite(newZoom) && newZoom > 0) {
|
||||
const newOffsetX = worldX - cursorX / newZoom;
|
||||
const newOffsetY = worldY - cursorY / newZoom;
|
||||
|
||||
if (isFinite(newOffsetX) && isFinite(newOffsetY)) {
|
||||
setZoomLevel(newZoom);
|
||||
setViewportOffset({ x: newOffsetX, y: newOffsetY });
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
container.addEventListener('wheel', handleWheelEvent, { passive: false });
|
||||
return () => container.removeEventListener('wheel', handleWheelEvent);
|
||||
}, [zoomLevel, viewportOffset, settings]);
|
||||
|
||||
const handleTouchStart = (event: React.TouchEvent<HTMLDivElement>) => {
|
||||
if (event.touches.length === 2) {
|
||||
const touch1 = event.touches[0];
|
||||
const touch2 = event.touches[1];
|
||||
touchStartDistance.current = calculateTouchDistance(touch1, touch2);
|
||||
}
|
||||
};
|
||||
|
||||
const handleTouchMove = (event: React.TouchEvent<HTMLDivElement>) => {
|
||||
if (event.touches.length === 2) {
|
||||
event.preventDefault();
|
||||
const touch1 = event.touches[0];
|
||||
const touch2 = event.touches[1];
|
||||
const currentDistance = calculateTouchDistance(touch1, touch2);
|
||||
const zoomFactor = calculateZoomFactor(currentDistance, touchStartDistance.current);
|
||||
setZoomLevel(previous => clampZoom(previous * zoomFactor));
|
||||
}
|
||||
};
|
||||
|
||||
const handleTouchEnd = () => {
|
||||
touchStartDistance.current = 0;
|
||||
};
|
||||
|
||||
const handleMouseMove = (event: React.MouseEvent) => {
|
||||
if (event.buttons === 1) {
|
||||
// Calculate total drag distance
|
||||
const dx = event.clientX - dragStartPos.current.x;
|
||||
const dy = event.clientY - dragStartPos.current.y;
|
||||
const dragDistance = Math.hypot(dx, dy);
|
||||
|
||||
// Only set dragging if we've moved past the threshold
|
||||
if (dragDistance > DRAG_THRESHOLD) {
|
||||
isDragging.current = true;
|
||||
}
|
||||
|
||||
setViewportOffset(previous => ({
|
||||
x: previous.x - event.movementX / zoomLevel,
|
||||
y: previous.y - event.movementY / zoomLevel,
|
||||
}));
|
||||
}
|
||||
};
|
||||
|
||||
const handleMouseDown = (event: React.MouseEvent) => {
|
||||
dragStartTime.current = Date.now();
|
||||
dragStartPos.current = { x: event.clientX, y: event.clientY };
|
||||
isDragging.current = false;
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
// Reset drag state after a short delay to allow click event to check it
|
||||
setTimeout(() => {
|
||||
isDragging.current = false;
|
||||
dragStartPos.current = { x: 0, y: 0 };
|
||||
}, 0);
|
||||
};
|
||||
|
||||
const handleClick = (event: React.MouseEvent) => {
|
||||
if (!containerRef.current || currentTarget === null) return;
|
||||
|
||||
// If this was a drag operation or very slow click (likely a drag attempt), ignore it
|
||||
if (isDragging.current || Date.now() - dragStartTime.current > 200) {
|
||||
return;
|
||||
}
|
||||
|
||||
const containerBounds = containerRef.current.getBoundingClientRect();
|
||||
const worldX = (event.clientX - containerBounds.left) / zoomLevel + viewportOffset.x;
|
||||
const worldY = (event.clientY - containerBounds.top) / zoomLevel + viewportOffset.y;
|
||||
|
||||
const target = targets[currentTarget];
|
||||
if (!target) return;
|
||||
|
||||
const distanceToTarget = Math.hypot(target.x - worldX, target.y - worldY);
|
||||
|
||||
if (distanceToTarget <= target.radius) {
|
||||
const timeElapsed = Date.now() - stats.startTime;
|
||||
setRounds(previous => [...previous, createNewRound(timeElapsed, stats.misclicks, settings)]);
|
||||
setStats({
|
||||
startTime: Date.now(),
|
||||
misclicks: 0,
|
||||
targetsHit: stats.targetsHit + 1,
|
||||
times: [...stats.times, timeElapsed],
|
||||
});
|
||||
setCurrentTarget(getRandomTarget(currentTarget, CONSTANTS.TARGET_COUNT));
|
||||
} else {
|
||||
setStats(previous => ({
|
||||
...previous,
|
||||
misclicks: previous.misclicks + 1,
|
||||
}));
|
||||
}
|
||||
};
|
||||
|
||||
const handleReset = () => {
|
||||
if (window.confirm('Are you sure you want to reset all trials, history, and settings? This cannot be undone.')) {
|
||||
setRounds([]);
|
||||
setStats(createInitialStats());
|
||||
setSettings(createDefaultSettings());
|
||||
initializeGame();
|
||||
wasReset.current = true;
|
||||
setShowInstructions(true);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="app">
|
||||
<div className="controls">
|
||||
<button
|
||||
className="settings-toggle"
|
||||
onClick={() => setShowSettings(!showSettings)}
|
||||
>
|
||||
⚙️ Settings
|
||||
</button>
|
||||
|
||||
<button
|
||||
className="rounds-toggle"
|
||||
onClick={() => setShowRounds(!showRounds)}
|
||||
>
|
||||
📊 History
|
||||
</button>
|
||||
|
||||
<button
|
||||
className="export-button"
|
||||
onClick={() => exportToCSV(rounds)}
|
||||
disabled={rounds.length === 0}
|
||||
>
|
||||
📥 Export CSV
|
||||
</button>
|
||||
|
||||
<button
|
||||
className="reset-button"
|
||||
onClick={handleReset}
|
||||
>
|
||||
🔄 Reset
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<Settings
|
||||
settings={settings}
|
||||
onSettingsChange={setSettings}
|
||||
visible={showSettings}
|
||||
onClose={() => setShowSettings(false)}
|
||||
/>
|
||||
|
||||
<RoundsHistory
|
||||
rounds={rounds}
|
||||
visible={showRounds}
|
||||
onClose={() => setShowRounds(false)}
|
||||
/>
|
||||
|
||||
<Instructions
|
||||
visible={showInstructions}
|
||||
onClose={() => setShowInstructions(false)}
|
||||
/>
|
||||
|
||||
<div className="stats">
|
||||
<span>Targets: {stats.targetsHit}</span> •
|
||||
<span>Misclicks: {stats.misclicks}</span> •
|
||||
<span>Avg Time: {calculateAverageTime(stats.times)} ms</span> •
|
||||
<span>Zoom: {zoomLevel.toFixed(2)}x</span>
|
||||
</div>
|
||||
|
||||
<div
|
||||
ref={containerRef}
|
||||
className="container"
|
||||
onTouchStart={handleTouchStart}
|
||||
onTouchMove={handleTouchMove}
|
||||
onTouchEnd={handleTouchEnd}
|
||||
onClick={handleClick}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseUp={handleMouseUp}
|
||||
>
|
||||
<div
|
||||
className="content"
|
||||
style={{
|
||||
transform: `translate(${-viewportOffset.x * zoomLevel}px, ${-viewportOffset.y * zoomLevel}px) scale(${zoomLevel})`,
|
||||
transformOrigin: '0 0',
|
||||
}}
|
||||
>
|
||||
{targets.map((target, index) => (
|
||||
<div
|
||||
key={index}
|
||||
className={`target ${index === currentTarget ? 'active' : ''}`}
|
||||
style={{
|
||||
left: `${target.x}px`,
|
||||
top: `${target.y}px`,
|
||||
width: `${target.radius * 2}px`,
|
||||
height: `${target.radius * 2}px`,
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default App;
|
80
src/components/Instructions.css
Normal file
80
src/components/Instructions.css
Normal file
|
@ -0,0 +1,80 @@
|
|||
.instructions-overlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 2000;
|
||||
}
|
||||
|
||||
.instructions-panel {
|
||||
background: white;
|
||||
border-radius: 12px;
|
||||
padding: 30px;
|
||||
max-width: 500px;
|
||||
width: 90%;
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.15);
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.instructions-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.instructions-header h2 {
|
||||
margin: 0;
|
||||
font-size: 1.5em;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.instructions-content {
|
||||
color: #4a5568;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.instructions-content ul {
|
||||
padding-left: 20px;
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
.instructions-content li {
|
||||
margin: 8px 0;
|
||||
}
|
||||
|
||||
.instructions-footer {
|
||||
margin-top: 25px;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
.got-it-button {
|
||||
background: #646cff;
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 10px 20px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.got-it-button:hover {
|
||||
background: #535bf2;
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.keyboard-shortcut {
|
||||
display: inline-block;
|
||||
background: #f1f5f9;
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
font-family: monospace;
|
||||
margin: 0 2px;
|
||||
}
|
55
src/components/Instructions.tsx
Normal file
55
src/components/Instructions.tsx
Normal file
|
@ -0,0 +1,55 @@
|
|||
import React from 'react';
|
||||
import './Instructions.css';
|
||||
|
||||
interface InstructionsProps {
|
||||
visible: boolean;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const Instructions: React.FC<InstructionsProps> = ({ visible, onClose }) => {
|
||||
if (!visible) return null;
|
||||
|
||||
return (
|
||||
<div className="instructions-overlay" onClick={onClose}>
|
||||
<div className="instructions-panel" onClick={e => e.stopPropagation()}>
|
||||
<div className="instructions-header">
|
||||
<h2>Welcome to ✨ ZoomAccel ✨!</h2>
|
||||
</div>
|
||||
|
||||
<div className="instructions-content">
|
||||
<p>
|
||||
This is a simulation that measures target acquisition performance with different zoom acceleration curves.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
Click the green targets as quickly and accurately as possible
|
||||
</li>
|
||||
<li>
|
||||
Use <span className="keyboard-shortcut">Ctrl + Scroll</span> or <span className="keyboard-shortcut">⌘ + Scroll</span> to zoom
|
||||
</li>
|
||||
<li>
|
||||
Click and drag to pan the view
|
||||
</li>
|
||||
<li>
|
||||
Toggle zoom acceleration and customize the curve in Settings <span className="keyboard-shortcut">⚙️</span>
|
||||
</li>
|
||||
<li>
|
||||
View your performance history and export results using the History panel <span className="keyboard-shortcut">📊</span>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Try different acceleration curves to find what works best for you!
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div className="instructions-footer">
|
||||
<button className="got-it-button" onClick={onClose}>
|
||||
Got it!
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
82
src/components/RoundsHistory.css
Normal file
82
src/components/RoundsHistory.css
Normal file
|
@ -0,0 +1,82 @@
|
|||
.rounds-panel {
|
||||
position: fixed;
|
||||
top: 80px;
|
||||
left: 20px;
|
||||
background: white;
|
||||
border: 1px solid #ddd;
|
||||
border-radius: 8px;
|
||||
padding: 20px;
|
||||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1);
|
||||
z-index: 1000;
|
||||
width: 300px;
|
||||
max-height: calc(100vh - 120px);
|
||||
overflow-y: auto;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.rounds-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
position: sticky;
|
||||
top: 0;
|
||||
background: white;
|
||||
padding-bottom: 10px;
|
||||
border-bottom: 1px solid #eee;
|
||||
}
|
||||
|
||||
.rounds-header h2 {
|
||||
margin: 0;
|
||||
font-size: 1.2em;
|
||||
font-weight: 600;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.rounds-header button {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 20px;
|
||||
cursor: pointer;
|
||||
padding: 0 8px;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.rounds-header button:hover {
|
||||
background: none;
|
||||
color: #646cff;
|
||||
}
|
||||
|
||||
.rounds-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.round-item {
|
||||
padding: 12px;
|
||||
border: 1px solid #eee;
|
||||
border-radius: 6px;
|
||||
background: #f9f9f9;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.round-item:hover {
|
||||
border-color: #ddd;
|
||||
background: white;
|
||||
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.05);
|
||||
}
|
||||
|
||||
.round-number {
|
||||
font-weight: 600;
|
||||
margin-bottom: 8px;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.round-stats {
|
||||
font-size: 0.9em;
|
||||
color: #666;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
38
src/components/RoundsHistory.tsx
Normal file
38
src/components/RoundsHistory.tsx
Normal file
|
@ -0,0 +1,38 @@
|
|||
import React from 'react';
|
||||
import { Round } from '../types';
|
||||
import './RoundsHistory.css';
|
||||
|
||||
interface RoundsHistoryProps {
|
||||
rounds: Round[];
|
||||
visible: boolean;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const RoundsHistory: React.FC<RoundsHistoryProps> = ({
|
||||
rounds,
|
||||
visible,
|
||||
onClose,
|
||||
}) => {
|
||||
if (!visible) return null;
|
||||
|
||||
return (
|
||||
<div className="rounds-panel">
|
||||
<div className="rounds-header">
|
||||
<h2>Rounds History</h2>
|
||||
<button onClick={onClose}>×</button>
|
||||
</div>
|
||||
<div className="rounds-list">
|
||||
{rounds.slice().reverse().map((round, index) => (
|
||||
<div key={round.timestamp} className="round-item">
|
||||
<div className="round-number">Round {rounds.length - index}</div>
|
||||
<div className="round-stats">
|
||||
<div>Time: {round.timeSpent}ms</div>
|
||||
<div>Misclicks: {round.misclicks}</div>
|
||||
<div>Acceleration: {round.accelerationEnabled ? 'On' : 'Off'}</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
101
src/components/Settings.css
Normal file
101
src/components/Settings.css
Normal file
|
@ -0,0 +1,101 @@
|
|||
.settings-panel {
|
||||
position: fixed;
|
||||
top: 80px;
|
||||
right: 20px;
|
||||
background: white;
|
||||
border: 1px solid #ddd;
|
||||
border-radius: 8px;
|
||||
padding: 20px;
|
||||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1);
|
||||
z-index: 1000;
|
||||
width: 300px;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.settings-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.settings-header h2 {
|
||||
margin: 0;
|
||||
font-size: 1.2em;
|
||||
font-weight: 600;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.settings-header button {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 20px;
|
||||
cursor: pointer;
|
||||
padding: 0 8px;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.settings-header button:hover {
|
||||
background: none;
|
||||
color: #646cff;
|
||||
}
|
||||
|
||||
.slider-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin: 10px 0;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.slider-row label {
|
||||
width: 120px;
|
||||
font-size: 14px;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.slider-row input[type="range"] {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.slider-row .value-input {
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: #213547;
|
||||
padding: 4px;
|
||||
border: 1px solid #ddd;
|
||||
border-radius: 4px;
|
||||
background: white;
|
||||
}
|
||||
|
||||
.slider-row .value-input:focus {
|
||||
outline: none;
|
||||
border-color: #646cff;
|
||||
box-shadow: 0 0 0 2px rgba(100, 108, 255, 0.2);
|
||||
}
|
||||
|
||||
.slider-row .value-input:disabled {
|
||||
background: #f5f5f5;
|
||||
color: #999;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.acceleration-toggle {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.acceleration-toggle label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
.sliders-container h3 {
|
||||
margin: 0 0 15px 0;
|
||||
font-size: 1em;
|
||||
font-weight: 600;
|
||||
color: #213547;
|
||||
}
|
120
src/components/Settings.tsx
Normal file
120
src/components/Settings.tsx
Normal file
|
@ -0,0 +1,120 @@
|
|||
import React, { useState } from 'react';
|
||||
import { AccelerationSettings } from '../types';
|
||||
import { updateSettingsCurve } from '../utils/settings';
|
||||
import { clamp } from '../utils/math';
|
||||
import './Settings.css';
|
||||
|
||||
interface SettingsProps {
|
||||
settings: AccelerationSettings;
|
||||
onSettingsChange: (settings: AccelerationSettings) => void;
|
||||
visible: boolean;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const Settings: React.FC<SettingsProps> = ({
|
||||
settings,
|
||||
onSettingsChange,
|
||||
visible,
|
||||
onClose,
|
||||
}) => {
|
||||
const numSliders = 5;
|
||||
const [editingValue, setEditingValue] = useState<string[]>(
|
||||
new Array(numSliders).fill('')
|
||||
);
|
||||
|
||||
const handleSliderChange = (index: number, value: number) => {
|
||||
const newSettings = updateSettingsCurve(settings, index, value);
|
||||
onSettingsChange(newSettings);
|
||||
setEditingValue(prev => {
|
||||
const next = [...prev];
|
||||
next[index] = '';
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
const handleInputChange = (index: number, value: string) => {
|
||||
setEditingValue(prev => {
|
||||
const next = [...prev];
|
||||
next[index] = value;
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
const handleInputBlur = (index: number) => {
|
||||
const value = parseFloat(editingValue[index]);
|
||||
if (!isNaN(value)) {
|
||||
const clampedValue = clamp(value, 1, 10);
|
||||
handleSliderChange(index, clampedValue);
|
||||
}
|
||||
setEditingValue(prev => {
|
||||
const next = [...prev];
|
||||
next[index] = '';
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
const handleInputKeyDown = (e: React.KeyboardEvent<HTMLInputElement>, index: number) => {
|
||||
if (e.key === 'Enter') {
|
||||
e.currentTarget.blur();
|
||||
} else if (e.key === 'Escape') {
|
||||
setEditingValue(prev => {
|
||||
const next = [...prev];
|
||||
next[index] = '';
|
||||
return next;
|
||||
});
|
||||
e.currentTarget.blur();
|
||||
}
|
||||
};
|
||||
|
||||
if (!visible) return null;
|
||||
|
||||
return (
|
||||
<div className="settings-panel">
|
||||
<div className="settings-header">
|
||||
<h2>Settings</h2>
|
||||
<button onClick={onClose}>×</button>
|
||||
</div>
|
||||
|
||||
<div className="acceleration-toggle">
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={settings.enabled}
|
||||
onChange={(e) =>
|
||||
onSettingsChange({ ...settings, enabled: e.target.checked })
|
||||
}
|
||||
/>
|
||||
Enable Zoom Acceleration
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div className="sliders-container">
|
||||
<h3>Acceleration Curve</h3>
|
||||
{Array.from({ length: numSliders }).map((_, i) => (
|
||||
<div key={i} className="slider-row">
|
||||
<label>{((i / (numSliders - 1)) * 2).toFixed(2)} zoom units/s</label>
|
||||
<input
|
||||
type="range"
|
||||
min="1"
|
||||
max="10"
|
||||
step="0.1"
|
||||
value={settings.accelerationCurve?.[i] ?? 1}
|
||||
onChange={(e) => handleSliderChange(i, parseFloat(e.target.value))}
|
||||
disabled={!settings.enabled}
|
||||
/>
|
||||
<input
|
||||
type="text"
|
||||
className="value-input"
|
||||
value={editingValue[i] || (settings.accelerationCurve?.[i] ?? 1).toFixed(1)}
|
||||
onChange={(e) => handleInputChange(i, e.target.value)}
|
||||
onBlur={() => handleInputBlur(i)}
|
||||
onKeyDown={(e) => handleInputKeyDown(e, i)}
|
||||
disabled={!settings.enabled}
|
||||
placeholder={(settings.accelerationCurve?.[i] ?? 1).toFixed(1)}
|
||||
/>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
74
src/index.css
Normal file
74
src/index.css
Normal file
|
@ -0,0 +1,74 @@
|
|||
:root {
|
||||
font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif;
|
||||
line-height: 1.5;
|
||||
font-weight: 400;
|
||||
color: #213547;
|
||||
background-color: #ffffff;
|
||||
font-synthesis: none;
|
||||
text-rendering: optimizeLegibility;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
min-width: 320px;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
button {
|
||||
border-radius: 8px;
|
||||
border: 1px solid #ddd;
|
||||
padding: 0.6em 1.2em;
|
||||
font-size: 1em;
|
||||
font-weight: 500;
|
||||
font-family: inherit;
|
||||
background-color: white;
|
||||
cursor: pointer;
|
||||
transition: all 0.25s;
|
||||
color: #213547;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
border-color: #646cff;
|
||||
background-color: #f5f5f5;
|
||||
}
|
||||
|
||||
button:focus,
|
||||
button:focus-visible {
|
||||
outline: 2px solid #646cff;
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
#root {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
a {
|
||||
font-weight: 500;
|
||||
color: #646cff;
|
||||
text-decoration: inherit;
|
||||
}
|
||||
a:hover {
|
||||
color: #535bf2;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 3.2em;
|
||||
line-height: 1.1;
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: light) {
|
||||
:root {
|
||||
color: #213547;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
a:hover {
|
||||
color: #747bff;
|
||||
}
|
||||
button {
|
||||
background-color: #f9f9f9;
|
||||
}
|
||||
}
|
10
src/main.tsx
Normal file
10
src/main.tsx
Normal file
|
@ -0,0 +1,10 @@
|
|||
import { StrictMode } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import './index.css'
|
||||
import App from './App.tsx'
|
||||
|
||||
createRoot(document.getElementById('root')!).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
</StrictMode>,
|
||||
)
|
44
src/types.ts
Normal file
44
src/types.ts
Normal file
|
@ -0,0 +1,44 @@
|
|||
export interface Target {
|
||||
x: number;
|
||||
y: number;
|
||||
radius: number;
|
||||
}
|
||||
|
||||
export interface Stats {
|
||||
startTime: number;
|
||||
misclicks: number;
|
||||
targetsHit: number;
|
||||
times: number[];
|
||||
}
|
||||
|
||||
export interface ViewportOffset {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export interface AccelerationSettings {
|
||||
enabled: boolean;
|
||||
accelerationCurve: number[];
|
||||
}
|
||||
|
||||
export interface Round {
|
||||
timeSpent: number;
|
||||
misclicks: number;
|
||||
accelerationEnabled: boolean;
|
||||
accelerationCurve?: number[];
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export const CONSTANTS = {
|
||||
TARGET_COUNT: 200,
|
||||
TARGET_MIN_RADIUS: 100,
|
||||
TARGET_MAX_RADIUS: 800,
|
||||
VIRTUAL_CANVAS_SIZE: 50000,
|
||||
ZOOM_LEVELS: {
|
||||
min: 0.01,
|
||||
max: 10,
|
||||
default: 0.2,
|
||||
},
|
||||
MOUSE_WHEEL_SAMPLES: 5,
|
||||
NUM_CURVE_POINTS: 5,
|
||||
} as const;
|
82
src/utils.ts
Normal file
82
src/utils.ts
Normal file
|
@ -0,0 +1,82 @@
|
|||
import { Round, Stats, AccelerationSettings } from './types';
|
||||
|
||||
interface AppState {
|
||||
rounds: Round[];
|
||||
stats: Stats;
|
||||
settings: AccelerationSettings;
|
||||
}
|
||||
|
||||
// Persist app state to localStorage
|
||||
export const saveState = (state: AppState) => {
|
||||
try {
|
||||
localStorage.setItem('zoomaccel_state', JSON.stringify(state));
|
||||
} catch (error) {
|
||||
console.error('Failed to save state:', error);
|
||||
}
|
||||
};
|
||||
|
||||
export const loadState = (): AppState | null => {
|
||||
try {
|
||||
const savedState = localStorage.getItem('zoomaccel_state');
|
||||
if (savedState) {
|
||||
return JSON.parse(savedState);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load state:', error);
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
export const exportToCSV = (rounds: Round[]) => {
|
||||
const baseHeaders = ['Round Number', 'Time (ms)', 'Misclicks', 'Acceleration Enabled', 'Timestamp'];
|
||||
|
||||
// Figure out how many acceleration points we need
|
||||
const maxCurvePoints = rounds.reduce((max, round) => {
|
||||
return Math.max(max, round.accelerationCurve?.length || 0);
|
||||
}, 0);
|
||||
|
||||
const curveHeaders = maxCurvePoints > 0
|
||||
? Array.from({ length: maxCurvePoints }, (_, i) => `Accel ${i + 1}`)
|
||||
: [];
|
||||
|
||||
const headers = [...baseHeaders, ...curveHeaders];
|
||||
|
||||
const rows = rounds.map((round, index) => {
|
||||
const baseData = [
|
||||
index + 1,
|
||||
round.timeSpent,
|
||||
round.misclicks,
|
||||
round.accelerationEnabled ? 'true' : 'false',
|
||||
new Date(round.timestamp).toISOString()
|
||||
];
|
||||
|
||||
const curveData = maxCurvePoints > 0
|
||||
? Array.from({ length: maxCurvePoints }, (_, i) =>
|
||||
round.accelerationCurve?.[i]?.toFixed(2) || '')
|
||||
: [];
|
||||
|
||||
return [...baseData, ...curveData];
|
||||
});
|
||||
|
||||
const csvContent = [
|
||||
headers.join(','),
|
||||
...rows.map(row => row.join(','))
|
||||
].join('\n');
|
||||
|
||||
// Download the file
|
||||
const blob = new Blob([csvContent], { type: 'text/csv;charset=utf-8;' });
|
||||
const link = document.createElement('a');
|
||||
const url = URL.createObjectURL(blob);
|
||||
|
||||
const now = new Date();
|
||||
const dateStr = now.toISOString().split('T')[0];
|
||||
const timeStr = now.toTimeString().split(' ')[0].replace(/:/g, '-');
|
||||
|
||||
link.setAttribute('href', url);
|
||||
link.setAttribute('download', `zoom_trials_${dateStr}_${timeStr}.csv`);
|
||||
link.style.visibility = 'hidden';
|
||||
|
||||
document.body.appendChild(link);
|
||||
link.click();
|
||||
document.body.removeChild(link);
|
||||
};
|
33
src/utils/acceleration.ts
Normal file
33
src/utils/acceleration.ts
Normal file
|
@ -0,0 +1,33 @@
|
|||
import { clamp } from './math';
|
||||
import { interpolateCurveValue } from './settings';
|
||||
import { CONSTANTS } from '../types';
|
||||
|
||||
export const calculateAccelerationFactor = (
|
||||
wheelSamples: number[],
|
||||
accelerationCurve: number[],
|
||||
enabled: boolean
|
||||
): number => {
|
||||
if (!enabled || !wheelSamples || wheelSamples.length === 0 || !accelerationCurve) return 1;
|
||||
|
||||
// Calculate average speed in one pass
|
||||
const averageSpeed = wheelSamples.reduce((sum, val) => sum + Math.abs(val), 0) / wheelSamples.length;
|
||||
const normalizedSpeed = clamp(averageSpeed / 100, 0, 2);
|
||||
return interpolateCurveValue(accelerationCurve, normalizedSpeed);
|
||||
};
|
||||
|
||||
export const processWheelDelta = (
|
||||
rawDelta: number,
|
||||
maxDelta = 100
|
||||
): number => {
|
||||
return clamp(rawDelta, -maxDelta, maxDelta);
|
||||
};
|
||||
|
||||
export const updateWheelSamples = (
|
||||
samples: number[],
|
||||
newValue: number
|
||||
): number[] => {
|
||||
const newSamples = samples.length >= CONSTANTS.MOUSE_WHEEL_SAMPLES
|
||||
? [...samples.slice(1), Math.abs(newValue)]
|
||||
: [...samples, Math.abs(newValue)];
|
||||
return newSamples;
|
||||
};
|
24
src/utils/interaction.ts
Normal file
24
src/utils/interaction.ts
Normal file
|
@ -0,0 +1,24 @@
|
|||
import { ViewportOffset, CONSTANTS } from '../types';
|
||||
import { clamp, calculateDistance } from './math';
|
||||
|
||||
// Zoom-related functions
|
||||
export const calculateZoomDelta = (
|
||||
wheelDelta: number,
|
||||
accelerationFactor: number,
|
||||
baseMultiplier = 0.001
|
||||
): number => clamp(wheelDelta * baseMultiplier * accelerationFactor, -0.5, 0.5);
|
||||
|
||||
export const calculateInitialViewport = (initialZoom: number): ViewportOffset => ({
|
||||
x: (CONSTANTS.VIRTUAL_CANVAS_SIZE - window.innerWidth / initialZoom) / 2,
|
||||
y: (CONSTANTS.VIRTUAL_CANVAS_SIZE - window.innerHeight / initialZoom) / 2,
|
||||
});
|
||||
|
||||
export const clampZoom = (zoom: number): number =>
|
||||
clamp(zoom, CONSTANTS.ZOOM_LEVELS.min, CONSTANTS.ZOOM_LEVELS.max);
|
||||
|
||||
// Touch-related functions
|
||||
export const calculateTouchDistance = (touch1: React.Touch | Touch, touch2: React.Touch | Touch): number =>
|
||||
calculateDistance(touch1.clientX, touch1.clientY, touch2.clientX, touch2.clientY);
|
||||
|
||||
export const calculateZoomFactor = (currentDistance: number, startDistance: number): number =>
|
||||
startDistance > 0 ? currentDistance / startDistance : 1;
|
26
src/utils/math.ts
Normal file
26
src/utils/math.ts
Normal file
|
@ -0,0 +1,26 @@
|
|||
export const clamp = (value: number, min: number, max: number): number => {
|
||||
return Math.max(min, Math.min(max, value));
|
||||
};
|
||||
|
||||
export const normalize = (value: number, min: number, max: number): number => {
|
||||
return (value - min) / (max - min);
|
||||
};
|
||||
|
||||
export const lerp = (start: number, end: number, t: number): number => {
|
||||
return start + (end - start) * t;
|
||||
};
|
||||
|
||||
export const calculateDistance = (
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number
|
||||
): number => {
|
||||
const dx = x2 - x1;
|
||||
const dy = y2 - y1;
|
||||
return Math.hypot(dx, dy);
|
||||
};
|
||||
|
||||
export const average = (numbers: number[]): number => {
|
||||
return numbers.length ? numbers.reduce((sum, val) => sum + val, 0) / numbers.length : 0;
|
||||
};
|
36
src/utils/settings.ts
Normal file
36
src/utils/settings.ts
Normal file
|
@ -0,0 +1,36 @@
|
|||
import { AccelerationSettings, CONSTANTS } from '../types';
|
||||
import { lerp } from './math';
|
||||
|
||||
export const updateSettingsCurve = (
|
||||
settings: AccelerationSettings,
|
||||
index: number,
|
||||
value: number
|
||||
): AccelerationSettings => {
|
||||
const currentCurve = settings.accelerationCurve ?? new Array(CONSTANTS.NUM_CURVE_POINTS).fill(1);
|
||||
return {
|
||||
...settings,
|
||||
accelerationCurve: currentCurve.map((v, i) => i === index ? value : v)
|
||||
};
|
||||
};
|
||||
|
||||
export const createDefaultSettings = (): AccelerationSettings => ({
|
||||
enabled: false,
|
||||
accelerationCurve: new Array(CONSTANTS.NUM_CURVE_POINTS).fill(1)
|
||||
});
|
||||
|
||||
export const interpolateCurveValue = (
|
||||
accelerationCurve: number[],
|
||||
normalizedSpeed: number
|
||||
): number => {
|
||||
if (!accelerationCurve || accelerationCurve.length === 0) return 1;
|
||||
|
||||
const curveIndex = normalizedSpeed * (accelerationCurve.length - 1);
|
||||
const lowerIndex = Math.floor(curveIndex);
|
||||
const upperIndex = Math.min(accelerationCurve.length - 1, Math.ceil(curveIndex));
|
||||
const interpolationFactor = curveIndex - lowerIndex;
|
||||
return lerp(
|
||||
accelerationCurve[lowerIndex],
|
||||
accelerationCurve[upperIndex],
|
||||
interpolationFactor
|
||||
);
|
||||
};
|
26
src/utils/stats.ts
Normal file
26
src/utils/stats.ts
Normal file
|
@ -0,0 +1,26 @@
|
|||
import { Stats, Round, AccelerationSettings } from '../types';
|
||||
|
||||
export const calculateAverageTime = (times: number[]): number => {
|
||||
return times.length
|
||||
? Math.round(times.reduce((a, b) => a + b) / times.length)
|
||||
: 0;
|
||||
};
|
||||
|
||||
export const createNewRound = (
|
||||
time: number,
|
||||
misclicks: number,
|
||||
settings: AccelerationSettings
|
||||
): Round => ({
|
||||
timeSpent: time,
|
||||
misclicks,
|
||||
accelerationEnabled: settings.enabled,
|
||||
accelerationCurve: settings.enabled ? [...settings.accelerationCurve] : undefined,
|
||||
timestamp: Date.now(),
|
||||
});
|
||||
|
||||
export const createInitialStats = (): Stats => ({
|
||||
startTime: Date.now(),
|
||||
misclicks: 0,
|
||||
targetsHit: 0,
|
||||
times: [],
|
||||
});
|
49
src/utils/storage.ts
Normal file
49
src/utils/storage.ts
Normal file
|
@ -0,0 +1,49 @@
|
|||
import { Round, Stats, AccelerationSettings } from '../types';
|
||||
|
||||
interface StorageState {
|
||||
rounds: Round[];
|
||||
stats: Stats;
|
||||
settings: AccelerationSettings;
|
||||
}
|
||||
|
||||
const STORAGE_KEY = 'zoomaccell_state';
|
||||
|
||||
export const saveState = (state: StorageState): void => {
|
||||
try {
|
||||
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
|
||||
} catch (error) {
|
||||
console.error('Failed to save state:', error);
|
||||
}
|
||||
};
|
||||
|
||||
export const loadState = (): StorageState | null => {
|
||||
try {
|
||||
const savedState = localStorage.getItem(STORAGE_KEY);
|
||||
return savedState ? JSON.parse(savedState) : null;
|
||||
} catch (error) {
|
||||
console.error('Failed to load state:', error);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
export const exportToCSV = (rounds: Round[]): void => {
|
||||
const headers = ['Round', 'Time (ms)', 'Misclicks', 'Acceleration', 'Timestamp'];
|
||||
const rows = rounds.map((round, index) => [
|
||||
index + 1,
|
||||
round.timeSpent,
|
||||
round.misclicks,
|
||||
round.accelerationEnabled ? 'On' : 'Off',
|
||||
new Date(round.timestamp).toISOString()
|
||||
]);
|
||||
|
||||
const csvContent = [
|
||||
headers.join(','),
|
||||
...rows.map(row => row.join(','))
|
||||
].join('\n');
|
||||
|
||||
const blob = new Blob([csvContent], { type: 'text/csv;charset=utf-8;' });
|
||||
const link = document.createElement('a');
|
||||
link.href = URL.createObjectURL(blob);
|
||||
link.download = `zoom_acceleration_results_${new Date().toISOString()}.csv`;
|
||||
link.click();
|
||||
};
|
54
src/utils/target.ts
Normal file
54
src/utils/target.ts
Normal file
|
@ -0,0 +1,54 @@
|
|||
import { Target, CONSTANTS } from '../types';
|
||||
|
||||
export const generateTargets = () => {
|
||||
const newTargets: Target[] = [];
|
||||
const PADDING = CONSTANTS.TARGET_MAX_RADIUS * 2;
|
||||
|
||||
// Calculate width segments to distribute targets evenly
|
||||
const segmentWidth = (CONSTANTS.VIRTUAL_CANVAS_SIZE - PADDING * 2) / Math.sqrt(CONSTANTS.TARGET_COUNT);
|
||||
const numColumns = Math.ceil(Math.sqrt(CONSTANTS.TARGET_COUNT));
|
||||
|
||||
for (let i = 0; i < CONSTANTS.TARGET_COUNT; i++) {
|
||||
let validPosition = false;
|
||||
let newTarget: Target;
|
||||
|
||||
// Calculate the grid position
|
||||
const column = i % numColumns;
|
||||
const row = Math.floor(i / numColumns);
|
||||
|
||||
while (!validPosition) {
|
||||
const radius = CONSTANTS.TARGET_MIN_RADIUS +
|
||||
Math.random() * (CONSTANTS.TARGET_MAX_RADIUS - CONSTANTS.TARGET_MIN_RADIUS);
|
||||
|
||||
// Base position from grid
|
||||
const baseX = PADDING + column * segmentWidth;
|
||||
const baseY = PADDING + row * segmentWidth;
|
||||
|
||||
// Add some randomness within the cell
|
||||
const x = baseX + Math.random() * (segmentWidth - radius * 2);
|
||||
const y = baseY + Math.random() * (segmentWidth - radius * 2);
|
||||
|
||||
newTarget = { x, y, radius };
|
||||
validPosition = true;
|
||||
|
||||
// Check for overlaps
|
||||
for (const existing of newTargets) {
|
||||
const distance = Math.hypot(existing.x - x, existing.y - y);
|
||||
if (distance < (existing.radius + radius) * 2) {
|
||||
validPosition = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
newTargets.push(newTarget!);
|
||||
}
|
||||
return newTargets;
|
||||
};
|
||||
|
||||
export const getRandomTarget = (currentTarget: number | null, maxTargets: number): number => {
|
||||
let newTarget: number;
|
||||
do {
|
||||
newTarget = Math.floor(Math.random() * maxTargets);
|
||||
} while (newTarget === currentTarget);
|
||||
return newTarget;
|
||||
};
|
7
src/utils/touch.ts
Normal file
7
src/utils/touch.ts
Normal file
|
@ -0,0 +1,7 @@
|
|||
import { calculateDistance } from './math';
|
||||
|
||||
export const calculateTouchDistance = (touch1: Touch, touch2: Touch): number =>
|
||||
calculateDistance(touch1.clientX, touch1.clientY, touch2.clientX, touch2.clientY);
|
||||
|
||||
export const calculateZoomFactor = (currentDistance: number, startDistance: number): number =>
|
||||
startDistance > 0 ? currentDistance / startDistance : 1;
|
19
src/utils/zoom.ts
Normal file
19
src/utils/zoom.ts
Normal file
|
@ -0,0 +1,19 @@
|
|||
import { ViewportOffset, CONSTANTS } from '../types';
|
||||
import { clamp } from './math';
|
||||
|
||||
export const calculateZoomDelta = (
|
||||
wheelDelta: number,
|
||||
accelerationFactor: number,
|
||||
baseMultiplier = 0.001
|
||||
): number => {
|
||||
return clamp(wheelDelta * baseMultiplier * accelerationFactor, -0.5, 0.5);
|
||||
};
|
||||
|
||||
export const calculateInitialViewport = (initialZoom: number): ViewportOffset => ({
|
||||
x: (CONSTANTS.VIRTUAL_CANVAS_SIZE - window.innerWidth / initialZoom) / 2,
|
||||
y: (CONSTANTS.VIRTUAL_CANVAS_SIZE - window.innerHeight / initialZoom) / 2,
|
||||
});
|
||||
|
||||
export const clampZoom = (zoom: number): number => {
|
||||
return Math.max(CONSTANTS.ZOOM_LEVELS.min, Math.min(CONSTANTS.ZOOM_LEVELS.max, zoom));
|
||||
};
|
1
src/vite-env.d.ts
vendored
Normal file
1
src/vite-env.d.ts
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
/// <reference types="vite/client" />
|
26
tsconfig.app.json
Normal file
26
tsconfig.app.json
Normal file
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||
"target": "ES2020",
|
||||
"useDefineForClassFields": true,
|
||||
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||
"module": "ESNext",
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"isolatedModules": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
"jsx": "react-jsx",
|
||||
|
||||
/* Linting */
|
||||
"strict": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
"noUncheckedSideEffectImports": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
7
tsconfig.json
Normal file
7
tsconfig.json
Normal file
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"files": [],
|
||||
"references": [
|
||||
{ "path": "./tsconfig.app.json" },
|
||||
{ "path": "./tsconfig.node.json" }
|
||||
]
|
||||
}
|
24
tsconfig.node.json
Normal file
24
tsconfig.node.json
Normal file
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||
"target": "ES2022",
|
||||
"lib": ["ES2023"],
|
||||
"module": "ESNext",
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"isolatedModules": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
|
||||
/* Linting */
|
||||
"strict": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
"noUncheckedSideEffectImports": true
|
||||
},
|
||||
"include": ["vite.config.ts"]
|
||||
}
|
7
vite.config.ts
Normal file
7
vite.config.ts
Normal file
|
@ -0,0 +1,7 @@
|
|||
import { defineConfig } from 'vite'
|
||||
import react from '@vitejs/plugin-react'
|
||||
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
})
|
Loading…
Add table
Reference in a new issue