Consolodated config, added portals, etc.
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@@ -84,6 +84,10 @@ func (m *PauseMenu) SetFPSCap(cap FPSCapSetting) {
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m.settingsScreen.SetFPSCap(cap)
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}
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func (m *PauseMenu) SetPortalVisibility(enabled *bool) {
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m.settingsScreen.SetPortalVisibility(enabled)
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}
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// Update logic
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func (m *PauseMenu) Update() *MenuOption {
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@@ -140,7 +144,7 @@ func (m *PauseMenu) Draw(screen *ebiten.Image, screenWidth, screenHeight int) {
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menuX := (screenWidth - menuWidth) / 2
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menuY := (screenHeight - menuHeight) / 2
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vector.DrawFilledRect(screen,
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vector.FillRect(screen,
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float32(menuX), float32(menuY),
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float32(menuWidth), float32(menuHeight),
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color.RGBA{R: 40, G: 40, B: 50, A: 255},
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@@ -192,7 +196,7 @@ func (m *PauseMenu) drawMain(screen *ebiten.Image, menuX, menuY, menuWidth, menu
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}
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func (m *PauseMenu) drawSettings(screen *ebiten.Image, menuX, menuY, menuWidth, menuHeight int) {
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vector.DrawFilledRect(screen,
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vector.FillRect(screen,
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float32(menuX), float32(menuY),
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float32(menuWidth), float32(menuHeight),
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color.RGBA{R: 40, G: 40, B: 50, A: 255},
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