Lighting experiments
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@@ -27,6 +27,8 @@ type SettingsScreen struct {
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fpsMonitorValue *bool
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fpsCapValue FPSCapSetting
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portalVisibilityValue *bool
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raycastEnabledValue *bool
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raycastDebugValue *bool
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}
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func NewSettingsScreen() *SettingsScreen {
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@@ -48,6 +50,11 @@ func (s *SettingsScreen) SetPortalVisibility(enabled *bool) {
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s.portalVisibilityValue = enabled
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}
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func (s *SettingsScreen) SetRaycastSettings(enabled *bool, debugMode *bool) {
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s.raycastEnabledValue = enabled
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s.raycastDebugValue = debugMode
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}
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func (s *SettingsScreen) Update() bool {
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if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
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if s.currentScreen == settingsDebugOptions {
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@@ -92,7 +99,7 @@ func (s *SettingsScreen) updateMain() bool {
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}
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func (s *SettingsScreen) updateDebugOptions() bool {
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debugOptionsCount := 3
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debugOptionsCount := 5 // FPS Monitor, Portal Visibility, Raycast Enabled, Raycast Debug, Back
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if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) || inpututil.IsKeyJustPressed(ebiten.KeyW) {
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s.selectedIndex--
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if s.selectedIndex < 0 {
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@@ -111,7 +118,11 @@ func (s *SettingsScreen) updateDebugOptions() bool {
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*s.fpsMonitorValue = !*s.fpsMonitorValue
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} else if s.selectedIndex == 1 && s.portalVisibilityValue != nil {
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*s.portalVisibilityValue = !*s.portalVisibilityValue
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} else if s.selectedIndex == 2 {
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} else if s.selectedIndex == 2 && s.raycastEnabledValue != nil {
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*s.raycastEnabledValue = !*s.raycastEnabledValue
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} else if s.selectedIndex == 3 && s.raycastDebugValue != nil {
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*s.raycastDebugValue = !*s.raycastDebugValue
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} else if s.selectedIndex == 4 {
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s.currentScreen = settingsMain
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s.selectedIndex = 0
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}
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@@ -211,10 +222,44 @@ func (s *SettingsScreen) drawDebugOptions(screen *ebiten.Image, screenWidth, scr
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s.drawText(screen, portalVisText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, portalY)
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}
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// Raycast enabled toggle
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raycastText := "Lighting: "
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if s.raycastEnabledValue != nil && *s.raycastEnabledValue {
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raycastText += "ON"
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} else {
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raycastText += "OFF"
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}
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raycastY := startY + 80
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if s.selectedIndex == 2 {
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indicatorX := leftMargin - 20
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s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, raycastY)
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s.drawText(screen, raycastText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, raycastY)
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} else {
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s.drawText(screen, raycastText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, raycastY)
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}
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// Raycast debug toggle
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raycastDebugText := "Debug Rays: "
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if s.raycastDebugValue != nil && *s.raycastDebugValue {
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raycastDebugText += "ON"
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} else {
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raycastDebugText += "OFF"
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}
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raycastDebugY := startY + 120
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if s.selectedIndex == 3 {
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indicatorX := leftMargin - 20
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s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, raycastDebugY)
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s.drawText(screen, raycastDebugText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, raycastDebugY)
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} else {
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s.drawText(screen, raycastDebugText, color.RGBA{R: 180, G: 180, B: 200, A: 255}, leftMargin, raycastDebugY)
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}
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// back option
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backText := "< Back"
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backY := startY + 80
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if s.selectedIndex == 2 {
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backY := startY + 160
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if s.selectedIndex == 4 {
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indicatorX := leftMargin - 20
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s.drawText(screen, ">", color.RGBA{R: 255, G: 200, B: 0, A: 255}, indicatorX, backY)
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s.drawText(screen, backText, color.RGBA{R: 255, G: 255, B: 100, A: 255}, leftMargin, backY)
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